Doom scrolling is a real issue in our generation and future generations, felt by billions for sure, if not directly then the indirectly, through the cultural shifts in attitudes and what becomes trendy. Many ideas and movements nowadays find common course in short form video media platforms. younger generations also seem more desensitized to trauma and traumatic events.
- Last 7 days
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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So you might find a safe space online to explore part of yourself that isn’t safe in public (e.g., Trans Twitter and the beauty of online anonymity). Or you might find places to share or learn about mental health (in fact, from seeing social media posts, Kyle realized that ADHD was causing many more problems in his life than just having trouble sitting still, and he sought diagnosis and treatment). There are also support groups for various issues people might be struggling with, like ADHD, or having been raised by narcissistic parents.
Online safe spaces are a transformative innovation, allow individuals and groups that are often marginalized to find forums in which they can express themselves, even if they can find such resource in their offline lives. These spaces can inform people on the best course of action, connect people to others they can relate to, and find solutions to things they struggle with.
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- Feb 2026
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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By looking at enough data in enough different ways, you can find evidence for pretty much any conclusion you want. This is because sometimes different pieces of data line up coincidentally (coincidences happen), and if you try enough combinations, you can find the coincidence that lines up with your conclusion.
If evidence can be found for any conclusion then the data itself is extremely flawed and oversaturated with misinformation. Often time this can lead to dangerous conclusions being draw or bad actors using the the data as evidence to further their aims at the cost of others. I wonder how we might be able to refine data to remove such impurities and draw more accurate answers from it.
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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People working with data sets always have to deal with problems in their data, stemming from things like mistyped data entries, missing data, and the general problem of all data being a simplification of reality. Sometimes a dataset has so many problems that it is effectively poisoned or not feasible to work with.
I believe data poisoning cause great harm often such as idea that misinformation and disinformation. This can cause corporations, governments, institutions, and ordinary individuals to make great blunders based this data poisoning, whether it was intended or not.
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- Jan 2026
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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Separately, in 2018 during the MeToo movement, one of @Sciencing_Bi’s friends, Dr. BethAnn McLaughlin (a white woman), co-founded the MeTooSTEM non-profit organization, to gather stories of sexual harassment in STEM (Science, Technology, Engineering, Math). Kyle also followed her on Twitter until word later spread of Dr. McLaughlin’s toxic leadership and bullying in the MeTooSTEM organization (Kyle may have unfollowed @Sciencing_Bi at the same time for defending Dr. McLaughlin, but doesn’t remember clearly).
Authenticity is vital for maintaining public trust and the lack of it cause audiences to lose faith in the credibility of the information they receive from an individual or organization if they deem it inauthentic. However the norm is inauthenticity, where personas and identity are carefully crafted in order to boost engagement, this however is a very risky endeavor as it cause the groups that already agree with the perspective of the poster to stick around while those who value integrity and truthfulness to leave once they see the fakeness.
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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Parasocial relationships are not a new phenomenon, but social media has increased our ability to form both sides of these bonds. As comedian Bo Burnham put it: “This awful D-list celebrity pressure I had experienced onstage has now been democratized.”
Parasocial relationship as a phenomenon has become quite widespread do to social media. I sure even without social media it would still have been prevalent, imagine a Queen or a president from the past who's life was well documented and shared to the public leading to many folk feeling as if they were closer to their leader. I wonder what negative effects this type of relationship could have even to a mild extent?
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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The growth of these bulletin board type sites makes me think about the growth similar such site in current times such as the streaming site Kick, and the youtube-style site Rumble. Both of which have been infamous for hosting influencers, streamers, political commentators who have been for the most part banished from more mainstream sites and media for their inappropriate and highly controversial takes and activities. It makes me wonder why do these sites seems to push their way into mainstream discourse and thought even though they themselves stay regulated to the darker more niche corners of the web?
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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The user interface of a computer system (like a social media site), is the part that you view and interact with. It’s what you see on your screen and what you press or type or scroll over. Designers of social media sites have to decide how to layout information for users to navigate and decide how the user performs various actions (like, retweet, post, look up user, etc.). Some information and actions will be made larger and easier to access while others will be smaller or hidden in menus or settings. As we look at these interfaces, there are two key terms we want you to know: Affordances are what a user interface lets you do. In particular, it’s what a user interface makes feel natural to do. So for example, an interface might have something that looks like it should be pressed, or an interface might open by scrolling a little so it is clear that if you touch it you can make it scroll more (see a more nuanced explanation here) Friction is anything that gets in the way of a user performing an action. For example, if you have to open and navigate through several menus to find the privacy settings, that is significant friction. Or if one of the buttons has a bug and doesn’t work when you press it, so you have to find another way of performing that action, which is significant friction. Designers sometimes talk about trying to make their user interfaces frictionless, meaning the user can use the site without feeling anything slowing them down. Sometimes designers add friction to sites intentionally. For example, ads in mobile games make the “x” you need to press incredibly small and hard to press to make it harder to leave their ad:
User interface is one of the most vital part of a computer system, and designers must enter the mind of the user to try and curry their favor, spend more time on their site or app, and make being on the site more friendly to users. I find it fascinating that programmers are able code these little interaction in an app that feel so natural and common sense like, but behind the scene there's a lot of work and thought put into the whole process.
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social-media-ethics-automation.github.io social-media-ethics-automation.github.io
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It depends on if we mean how many accounts have been registered vs. how many people are logged into Twitter on a given day. And it also depends on how we count situations where one person has many accounts, or many people share a corporate account.
This is quite possibly on of the worst ways to measure users, as there a millions of twitter users and multiple accounts linked to single individuals. Many accounts are made that are forgotten and this way of counting only allows for infinite increase to the number of twitter users. Daily users logged in a better metric while not the absolute best way to measure users.
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” Twitter has repeatedly said that spam bots represent less than 5% of its total user base. [Elon] Musk, meanwhile, has complained that the number is much higher, and has threatened to walk away from his agreement to buy the company.
Whole twitter claims that only 5% of it user base is made of bots, this doesn't speak directly to the amount of engagement conducted by those bots. While the figure itself seems dubious and undercounted, and the methods for arriving at this estimate should be shared and clarified.
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