26 Matching Annotations
  1. May 2023
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      How gothic features such as arches and ribbed vaults represented a combination of constructional and aesthetic significance by using vault, they allowed the walls to be thinner and make the place very wide and spacious.

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      The change from semi-circle arches to pointed arches in order to create a support system that can be built higher.

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      Basically, what caused the change in art, it was mostly influenced by the skill of builders and the wealth of a pollical country, however some of them kept getting destroyed due to the French revolution?

    1. Gothic Form chapter * Two big Characteristics of gothic architecture is the use of light and the unique relationship between structure and appearance * Before the gothic era light was different, it was something distinct by contrasting with heavy, somber, tactile * The gothic era introduced light filters t hough it, permeating it, merging with it, transfiguring it

  2. Apr 2019
    1. Or a teacher might choose to design a game of his or her own, to meet a specific learning goal. The game could be digital or non-digital,

      In this article they were talking about technology and now they go towards non digital.

  3. Mar 2019
    1. schoolisboring

      I never thought about it that way sure school is boring but I didn't think about how it people could think that because of technology

    1. ; learning that is active and self-directed

      I agree it would be an interesting thing to try, but at the same time sometimes like this learning it will not work for everyone

    2. He championed software like Logo not to improve student performance in existing math classes, but as a way for students and teachers together to begin to explore a new kind of mathematical thinking that went far beyond math class

      I get that he created the program to create a new way of thinking, but it shocks me that he had no intentions of improving students performance

  4. Feb 2019
    1. The first was a series of inquiry activities where students studied and discussed ongoing protests occurring at the capitol building in response to pending budget legislation. The second component included fieldwork whereby students visited the protests as citizen ethnographers and docu-mented the events using a variety of media and methods. The third component was a series of Augmented Reality design workshops, where students first played Dow Day, a situated documentary about anti– Vietnam War protest in their city, then prototyped several similar AR designs aimed at representing some of the core perspectives, debates, actions, and experiences associated with the current protests.

      Alyssa Zupan- This method seems less free. The first method had a variety of ways it could be done while this method asks for something to be done a certain way.

    2. issue

      Alyssa Zupan- I liked how they offered 3 totally different choices because each one of them looks for students with different interests to create awareness

    3. One of the key goals of PPS is to engage students in identifying and researching cultural and ecological themes and issues in their local community, then designing media and events (e.g., documentaries, photo exhibits, games, community events, and digital stories) to share their findings and personal perspectives on these issues

      Alyssa Zupan- I find that this goal is important because there are students these days that grow up without that kind of stuff. To be just being around that stuff helps you develop who you are. Everyone will run into that at some point its just as kids it affects our lives

    1. It is clear that different youth at different times possess varying levels of technology- and media-related expertise, interest, and motivation.

      Alyssa Zupan: I agree with this statement because this chapter has defined how the 10 year gap has changed in a big way. My dad is only in his 40's and he remembers when the first computer was made and when tv's were in black and white. The interest has definitely grown to a point that anyone can see the changes.

    2. Additionally, Pew found that a signifi cantly greater share of white teens went online daily than black teens, reporting 67 percent and 53 percent,

      Alyssa Zupan: hmm bring up race when it comes to talking about how often teens are online. As sad as it is to say it could be because white people are more employed than black people. They say that black people have a higher chance of going to jail and not finding a job. It could just all be a money factor, not everyone can afford to grow with the technology

    3. Pew’s 2007 survey found that daily 63 percent of teens go online, 36 percent send text messages, 35 percent talk on a mobile phone, 29 percent send IMs, and 23 percent send messages through social network sites.

      Alyssa Zupan- Now this source is starting to seem a little but off to me. I can believe the only 63% of teens went online, but text messages are only up by 1% compared to phone calls. I remember clearly that all the older kids were always on there phones all the time texting each other. How often teens need to communicate today has grown since these days. I only know one person who does not have a cell phone, but that only because he chooses not to have one. This article is really opening my eyes to how much technology has grown in the last 10 years.

    4. 71 percent of American teenagers owned a mobile phone and 58 percent had a social network site profi le (Lenhart et al. 2008). In a 2006 survey, Pew found that 51 percent of teens owned an iPod or MP3 player (Macgill 2007

      Alyssa Zupan- Now that statsic I find interesting. The face that only a little bit over 50% of teens had a social media account just shocks me. I remember all the lectures in elementary school about social media and in middle school about cyber bulling. I agree that there has been more of those talks as I grew up, but I didn't realize that barley half of the teens were using social media.

    5. ). Additionally, the Kaiser Family Foundation survey found that more than 80 percent had access to cable or satellite television

      Alyssa Zupan- Even now this is starting to seem a little outdated for 2019 considering that we have netflx and youtube these days. To have watched our genration grow from cable to youtube has been a site to see. I believe that it is the same sit that they are describing in this chapter with the growing age of tecnology show in this statement with cable

    6. Geo Gem’s parents decided not to buy cable in an effort to 30 Heather A. Horst, Becky Herr-Stephenson, and Laura Robinsonshelter their kids from what they thought was the brash commercialization and high costs of cable television.

      Alyssa Zupan- This shows that youtube being a form of watching tv was not around in the times of gamecube. I would say that youtube and cable have the same about of power when it comes to watching tv shows and I guess that must be a more new thing as well.

    7. 1 MEDIA ECOLOGIESLead Authors: Heather A. Horst, Becky Herr-Stephenson, and Laura RobinsonI get up in the morning and I just take a shower and eat breakfast and then I go to school. No technology there

      Alyssa Zupan: This I find strange because around the time of game cube there were computers in my school. I do not remember a time where computers were not around. The fact that he has a computer at home, but they do not use computers at school makes me feel like maybe using computers in school has become a even bigger concept then I thought.

    1. “I think if ... if they did have this kind of project in school, it would probably keep a lot of children out of trouble from going into the street and trying to fi nd some-thing bad to do. All they have in school is just work, do your homework and recess time. Sometimes I think that during recess they should, you know, the kids that are interested in doing this, give them reasons ... if they want to do something in the computer, let them go do it instead of wasting their time outside fi ghting and arguing like other little kids.

      Alyssa Zupan- I agree with what the mom is stating here. The school system is becoming based around the idea that math and science are the most important subject and leave out other subjects like art or music. Its good to show what jobs are important in the world, but we also have to remind people that the arts have there own importance. Even if they are not your job, just having them as a hobby that relieves stress can help people in school and the there own lives.

    2. Well, his grades kept coming down and we had a conference and the teacher was concerned because Luis is like a super smart boy and that he was wasting his time on not doing what he’s supposed to do. Me and his Dad know that he does those kind of things, the animation on the computer. Me and his Dad don’t put him down about it and we, you know, we are standing right by him if this is what he wants

      Alyssa Zupan- I find it pretty cool that the parents are supporting Luis's with his animation. Sure the parents still want him to succeeded and they punish him for his grades but at the same time that teaches kids that if they want something badly enough, then they will work for it

    3. For inspiration, Luis drew heavily on contemporary media, from popular cartoons to Hollywood action and Kung Fu movies, using them as touchstones and markers of the kind of movie he wanted to make.

      Alyssa Zupan- I have honestly heard this so many time before. Artists pull for anywhere that seems inspiring. I pull from Pokemon because it was an anime that always inspired me when I was little. I would like to believe that this is not a new thing. I believe that other artists pulled inspiration from other places before computers were made.

    4. t has been suggested that participation in these informal collectives nurtures important twenty- fi rst-century capacities such as collaboration, knowledge of how to build social networks, man-age information, direct one’s own learning, engage in design, and capitalize on opportunities for distributed cognition and the building of collective intelligence. Design activities, including information gathering, creative thinking, prototyping, improvisation, and tinkering, are thought to provide potential pathways to these crucial twenty- fi rst-century capacities

      Alyssa Zupan- I agree that social networks gave allowed people to share information and learn, but social networks have also built a way of socializing with people everywhere in the world.

    5. Internet using Google. This familiar scene of after-school concentration can be found in any number of American community contexts, including a public library, a local school, or a family kitchen

      Alyssa Zupan- This concept of using the internet for images is way newer than the concepts the are referring to like going to the library. I wounder if the author uses this to show time