6 Matching Annotations
  1. Apr 2021
    1. To prevent race conditions and deadlocks, we highly recommend that each of the communication channels is serviced on a separate thread that maintains its own client buffer state and messaging queue inside your application. Servicing all of the pseudoconsole activities on the same thread may result in a deadlock where one of the communications buffers is filled and waiting for your action while you attempt to dispatch a blocking request on another channel.
  2. Mar 2020