4 Matching Annotations
  1. Apr 2021
    1. Due to player actions not landing on the beat or being relevant to the background music, this 'rhythm' game falls short of it's goals. No feedback for early or late actions also diminishes the game.
    2. Piano Cat is a challenging rhythm-based platformer game where you [...] jump to the beat [...].No, no, no, just no. This game has nothing to do with rhythm or doing something in sync to the music. If you try to do that, you will fail, a lot. In order to beat the stages you have to mute or ignore the music, ignore the obstacles and only look out for the buttons you have to press. When they light up green, you press the button. This means that you have to press them always too early to the action, ahead of time. If you try to time it to the music, it will be too late and not count. If you are good in these kind of games, this will totally throw you off here.The graphic are nice, the music is ok, but it does a terrible job in having rhythm based gameplay.
  2. Oct 2020
  3. May 2020
    1. Given the massive amount of stars it had acquired on Github and the fairly quick and easy setup, it seemed very promising. When it comes down to its isomorphic functionality, it’s hard to match. But when it we started using the static export features, we were dropped on our faces with a very ungraceful transition from isomorphic to static that came with a cold side of faulty hot-reloading, strange routing strategies and highly bloated bundles: