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  1. Nov 2015
    1. ideo games—andby extension virtual worlds—offer freedom of movement that many children in theWestern hemisphere no longer have. Due to safety concerns, roaming the streets oftheir real-life neighborhoods is often no longer a welcome outlet. For that reason,researchers like Boyd (2006) have called places such as Whyville digital publicsbecause they provide a ‘‘youth space, a place to gather and see and be seen bypeers.’’

      This reminds me of Nespor's work on Field Trips. It seems that this argument is in alignment with Nespor's discussion of mediated experiences and spaces.