4 Matching Annotations
  1. Apr 2021
    1. Ongoing evaluation and feedback create opportunities for students to plan, iterate, and reflect on their own learning. The overall curriculum is rooted in mathematical practices, with an explicit intent to innovate at the level of how students are assessed in context.

      This is a great way to keep a constant challenge that keep the person engaged

    2. By “gamelike,” we mean an approach to learning that draws on the intrinsic qualities of games and their design to engage students in a deep explora-tion of subject matter, with twenty-first-century learning at its core. These qualities come from an understanding that Games are carefully designed, learner-driven systems. Games produce meaning.

      What the games aim to teach the students

    3. “situated,” we mean that students are asked to “take on” the identities and behaviors of designers, inventors, writers, historians, mathematicians, and scientists in contexts that are real or meaningful to them or both.

      It seems that they are trying to engage students

    4. What makes Quest to Learn unique?”

      An important topic