8 Matching Annotations
  1. Apr 2021
    1. Ongoing evaluation and feedback create opportunities for students to plan, iterate, and reflect on their own learning. The overall curriculum is rooted in mathematical practices, with an explicit intent to innovate at the level of how students are assessed in context.

      This is a great way to keep a constant challenge that keep the person engaged

    2. By “gamelike,” we mean an approach to learning that draws on the intrinsic qualities of games and their design to engage students in a deep explora-tion of subject matter, with twenty-first-century learning at its core. These qualities come from an understanding that Games are carefully designed, learner-driven systems. Games produce meaning.

      What the games aim to teach the students

    3. “situated,” we mean that students are asked to “take on” the identities and behaviors of designers, inventors, writers, historians, mathematicians, and scientists in contexts that are real or meaningful to them or both.

      It seems that they are trying to engage students

    4. What makes Quest to Learn unique?”

      An important topic

  2. Feb 2021
    1. Additionally, Pew found that a signifi cantly greater share of white teens went online daily than black teens, reporting 67 percent and 53 percent, respectively. Last, Pew found a signifi cant difference in the proportion of white teens who had broadband access in the home when compared to broadband access in black and Hispanic households—70 percent, 56 percent, and 60 percent, respectively.

      It interesting to see how much has changed since that study was made. Being 16 years later, I wonder if the statistics would be similar?

    2. Rather, those who engaged in high amounts of media reported spending more time on average with family, hobbies, and physical activity (Rideout, Roberts, and Foehr 2005).

      This is quite interesting. I would have thought that opposite would have been true. Granted this article might be a little out dated.

  3. Jan 2021
    1. Nobody is asking for them

      I laugh at this way to much. I see this happen all the time when it comes to my friend groups.

    1. I like to design products for fun that no one is asking for.”

      This is the beginning of every great business idea's.