- Feb 2022
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arstechnica.com arstechnica.com
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Google killed SG&E about one year after Stadia launched, before the studio had released a game or done any public work. In a blog post announcing Stadia's pivot to a "platform technology," Stadia VP Phil Harrison explained the decision to shutter SG&E, saying, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."
I suspect Google wanted faster, more measurable results than is possible with game development. There's a reason why tech companies are vastly more profitable than game companies.
I don't particularly see the shame in changing a strategy that isn't working. As an early user of Stadia I do see the lost potential though, maybe that's where this is coming from.
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- Aug 2020
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www.thelancet.com www.thelancet.com
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Marijon, E., Karam, N., Jost, D., Perrot, D., Frattini, B., Derkenne, C., Sharifzadehgan, A., Waldmann, V., Beganton, F., Narayanan, K., Lafont, A., Bougouin, W., & Jouven, X. (2020). Out-of-hospital cardiac arrest during the COVID-19 pandemic in Paris, France: A population-based, observational study. The Lancet Public Health, 5(8), e437–e443. https://doi.org/10.1016/S2468-2667(20)30117-1
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