14 Matching Annotations
  1. Dec 2015
    1. “Digital natives, digital immigrants,” how do I loathe ye?
    2. One challenge to this existing narrative is the emerging image of the geek or creative-class parent who is gaming with their kids, is tech-savvy, and provides a meaningful mentorship that values an empowered identity in relation to new media. This alternative orientation is defining a new digital learning elite characterized by particular kinds of social and cultural capital.
    3. If we are going to make meaningful interventions here, we have to go well beyond the myth of the digital native, which tends to flatten diversity and mask inequality. We need to engage more closely with the very different ways that young people encounter new media in the contexts of lives that are defined around different kinds of expectations and norms, different resources and constraints, from those encountered by youth raised under more privileged circumstances.
    4. We’ve seen a fragmentation of tools being used

      Like us ... here ... trying to participate in a conversation with the book and authors when hurdles are there: lack of tools to make it fully participatory, no feedback from the authors themselves, etc. We cobble together our experiences, and probably leave a lot of people outside the door (inadvertently)

    5. Teenagers need opportunities to learn how to interact in a healthy way in public and with strangers. They need to learn to take measured risks and face the consequences of their decisions.

      I wonder if school environments are the place for this or not? Of course, as a teacher, I say, yes. But the reality is that school-based learning are not always authentic places for young people to explore, make mistakes, do inappropriate things (and learn from them) and more. It reminds me of my eternal questions about my video game design unit: have I sucked the fun out of video games by making it a learning experience?

    6. For some adults, the phrase “digital immigrant” functions as a kind of learned helplessness: “I shouldn’t be expected to learn how to use this new technology because I wasn’t born in the right generation.”

      I see this with teaching colleagues at times ... less so now than just a few years ago ... so, progress ...

    7. They use song lyrics, pronouns, and in-jokes to have conversations that can technically be accessed but whose meaning is rendered invisible.

      I find this fascinating and remember her exploration of this in her book ... the invisible culture right in front of us ...

    8. When surveyed, youth consistently report that bullying happens more frequently at school, with greater intensity, and with more social and emotional costs. Parents, on the other hand, focus on the digital realm.

      This is another key insight -- where do things happen as opposed to where we (adults) think it happens, and maybe it is a control issue, too.

    9. Through social media, people have the ability to see – and interact with – people who are radically different than them. This means that youth can be exposed to new ideas and new people, not just in the abstract but through direct interaction.

      One of the best things (potential exposure to new ideas outside your small geographic sphere), and one of the very things that makes so many parents nervous.

    10. Today’s social and mobile media are part of this longer trajectory of media and technology, giving young people tools to access and participate in adult worlds and having adult-like autonomy and privacy.

      Interesting, though, how when adults went to MySpace, the kids all left. As adults staked out Facebook, the kids began leaving. What's next? Will adults start using Snapchat now?

    11. it’s important to shine a light on how adults often unreasonably curtail young people’s freedom and voice.

      Guilty, I suspect, even without always realizing it ...

    12. Technology was a way to gain unprecedented kinds of access to adult worlds and power.

      Still the case? I wonder ...

    13. Whether comic books were morally corruptive or video games made kids violent mattered less than the ability to drive fear through the heart of parents by suggesting that any new media would ruin their children.

      Yeah to comic books for disrupting the world!

    14. By positioning youth as “other,” adults fail to recognize or appreciate the ways in which youth use technology to connect with others, learn, and participate in public life.

      I think this is a pivotal idea here ... this division of youth from adults, and casting them as some strange animal that uses technology in ways unimaginable ... as if it was learned through osmosis.