24 Matching Annotations
  1. Dec 2021
    1. In laparoscopic procedures, surgeons use small incisions and work with tiny video cameras and thin surgical tools. Even after taking into account differences in age, years of medical training and the number of past laparoscopic surgeries performed the study found that surgeons who played video games were 27 per cent faster and made 37 per cent fewer errors than those who didn't.

      use deductive reasoning to make conclusion based on evidence

      Throughout this article I did not see a error in deductive reasoning because the article uses deductive reasoning well to support the argument . The argument starts off with the premises that Laprosopic procedures, use small incisions and work with tiny camera and thin surgical to even take into account differences in age and medical training. Then concludes with people who played video games were 27 percent faster and fewer errors than those who didn't.

      **Error in Deductive reasoning 12-13**

    2. So the first question you might ask your surgeon is how many of these (surgeries) have you done, and the second question is, ‘Are you a gamer?’”

      A hasty generalization can occur when a fallacy occurs in moving from particular cases to a generalization.

      This is a hasty generalization because even though playing video games can help surgeons not all good surgeons play video games.

      I would improve this argument by removing this section from the article or perhaps further emphasizing the point that this may be able to help surgeons.

      Generalization Week 9

    3. Participants played both a violent shooter and a non-violent golf game on separate occasions for 10 minutes and then placed one of their hands in ice-cold water to test their reaction to pain. On average, participants were able to keep their hands in the ice water for 65 per cent longer after playing the violent game.

      Statistical arguments are often used in connection with the kinds of topics we have been dealing with: political issues, decisions, generalizations and human nature. ( statistical reasoning week 11).

      This logical issue is relevant because Data can be easily manipulated to display a desired result. This can be very useful in an argument if the Data are displayed and are processed correctly.

      In this particular argument there is statistical evidence to support the premise that video games can increase the tolerance of pain with participants who played violent video games being able to keep their hands in the ice for 65 percent longer than participants who didn't play those video games.

      Statistical reasoning week 11

    4. A study published in 2007 by Iowa State University psychologist Douglas Gentile and Dr. James Rosser, head of minimally invasive surgery at Boston’s Beth Israel Deaconess Medical Centre, compared laparoscopic surgeons who play video games with those who do not.

      In the description of Douglass Gentile's bio it says that he is a award winning research scientist, author, educator, he also is a professor of research at Iowa state University

      In the description of James Rosser it states that he is general specialist in Silver City, NM and has over 41 years of experience in the medical field. He graduated Univesity of MS school of Medical school in 1980.

      This seems to be a reliable source as both of these indicate since Douglass Gintile is a proven award winning research scientists, educator, and author as well as having 30 years of experience in the field also for Dr. James Rosser is a proven medical specialist who has 41 year of experience and he is a graduate of the University of the Mississippi school of medicine. The conclusion that I gain from there experience in their felid is their evidence is reliable when it comes to this specific test

      Here is the Link for Doctor James Rosser and Douglass Gentile's website:https://www.healthgrades.com/physician/dr-james-rosser-yq7y6 https://www.healthgrades.com/physician/dr-james-rosser-yq7y6

      Fact Checking week 7

    5. The next time somebody yanks your TV power cord out of the wall to save your eyes from being slowly sautéed, be sure to mention to them that it’s actually been shown video games can improve eyesight.

      According to the art of reasoning Confirmations bias is the tendency to look for and take for evidence in a conclusion as oppose to look for evidence that speaks against it.

      This is a logical error because looking for evidence that only supports your conclusion can be detrimental because you are ignoring the downfalls of this argument and when doing that you are ignoring the potential draw back of this argument and you will not contruct a argument to counter the drawbacks

      In this particular argument there is a confirmation bias because the author of this article is ignoring the negative aspects of video games and only including the positives. The Article Can video games Hurt Your eyes" includes the benefits and draw back of playing video games. Upon using this I will be able to construct a good counter argument on the cons of playing video games and eye sight.

      Link attached: here:https://www.essilorusa.com/newsroom/are-video-games-bad-for-your-eyes

      BiasWeeks 7 and 8

    6. The Keele team suggests the increased pain tolerance and heart rate can be attributed to the body’s natural ‘fight or flight’ response to stress which can inhibit the body's sensitivity to pain.

      This is a positive correlation because the heart rate is directly related to the body's fight or flight responses however even thought there is a good positive correlation. Even thought this is a positive correlation there is no evidence of Causation I would personally include evidence to further improve this particular point of the argument.

      Correlation and causation week 9

    7. Participants played both a violent shooter and a non-violent golf game on separate occasions for 10 minutes and then placed one of their hands in ice-cold water to test their reaction to pain.

      A analogical reasoning is always based on the assumption of comparing two things that are the same

      There is an error in analogical reasoning the assumption is that the experience of pain being associated in keeping your hands in ice cold water is analogies with others types of pain. I would improve upon this argument by removing this study and replacing it with a study that does not contain the analogical reasoning or I may go deeper in explaining this study.

      Analogical reasoning Week 10

    8. Even after taking into account differences in age, years of medical training and the number of past laparoscopic surgeries performed the study found that surgeons who played video games were 27 per cent faster and made 37 per cent fewer errors than those who didn't.

      correlation is not causation -- just because the surgeons who play games are better at surgery -- that doesn't mean that the games are what caused that

    9. “Virtual reality produces a modulating effect that is endogenous, so the analgesic influence is not simply a result of distraction but may also impact how the brain responds to painful stimuli,” said Jeffrey I. Gold, director of the Paediatric Pain Management Clinic at Children’s Hospital of Los Angeles. “The focus is drawn to the game not the pain or the medical procedure, while the virtual reality experience engages visual and other senses.” Research released just days ago by Keele University in the UK has come to a similar conclusion, although this study found volunteers had a better tolerance for pain after playing a violent video game.Participants played both a violent shooter and a non-violent golf game on separate occasions for 10 minutes and then placed one of their hands in ice-cold water to test their reaction to pain. On average, participants were able to keep their hands in the ice water for 65 per cent longer after playing the violent game. The Keele team suggests the increased pain tolerance and heart rate can be attributed to the body’s natural ‘fight or flight’ response to stress which can inhibit the body's sensitivity to pain.The study was prompted following research out of Keele showing that swearing increases people’s tolerance for pain. So we should all curse more.

      This is modus ponens because the logical argument is supported by a valid conclusion.

      If A then B

      A Therefore, B

    10. Barnett did concede it may be that children who already have higher object control skills are more attracted to interactive electronic games more, although adults who play video games have also been observed to have better motor skills than non-gamers.A study published in 2007 by Iowa State University psychologist Douglas Gentile and Dr. James Rosser, head of minimally invasive surgery at Boston’s Beth Israel Deaconess Medical Centre, compared laparoscopic surgeons who play video games with those who do not.In laparoscopic procedures, surgeons use small incisions and work with tiny video cameras and thin surgical tools. Even after taking into account differences in age, years of medical training and the number of past laparoscopic surgeries performed the study found that surgeons who played video games were 27 per cent faster and made 37 per cent fewer errors than those who didn't.“The single best predictor of their skills is how much they had played video games in the past and how much they played now,” said Gentile. “Those were better predictors of surgical skills than years of training and number of surgeries performed.”

      This is a deductive argument because the logical conclusion which is hat children and adults who play video games have higher motor control is supported by the logical premise which includes statistical evidence from credible sources such as Boston's Beth Israel Deaconess Medical centre.

      This is modus ponens because the logical argument supports the conclusion

      If A then B

      A Therefore, B

    11. The results of the study showed that object control motor skills (such as kicking, catching, and throwing a ball), were better in the children who played interactive games.“This study was not designed to assess whether interactive gaming can actually develop children’s movement skills, but the results are still quite interesting and point to a need to further explore a possible connection,” said Dr. Lisa Barnett, lead researcher on the study.“It could be that these children have higher object control skills because they are playing interactive games that may help to develop these types of skills (for example, the under hand roll through playing the bowling game on the Wii). Playing interactive electronic games may also help eye-hand coordination.”

      This is a deductive argument because the logical premise which is that video games can improve motion control skills is supported by a logical premises which is the evidence from Dr. Lisa Barnett. This premises leads to the conclusion that video games can improve motor skills.

  2. Nov 2021
    1. Speaking with The New York Times last week, Maurer elaborated on why she thought first-person shooters proved so helpful.

      New York Times highly researches and verifies sources and write primary new articles. The New York times is considered a reliable source because it has a editorial staff of more than 1,000 people which includes writers and some oft most persistent journalist in the united states

    2. n 2007 the University of Rochester, New York, revealed a study that had found just 30 hours of “training” on a first-person shooter can result in a significant boost to one’s spatial resolution; that is, the ability to clearly see small, densely packed together objects.

      This statists proves that video games can improve eyesight which can be seen as a reliable source because it is reported by a university. This helps supports the conclusion because of video games being good for you because improving eyesight would be seen as a benefit.

    3. Research released just days ago by Keele University in the UK has come to a similar conclusion, although this study found volunteers had a better tolerance for pain after playing a violent video game.

      This statement proves that playing video games for 10 minutes can relive pain. This statement is reliable because the research was done and reported by a university which tend to be reliable sources. This statement roves the conclusion because ounce again relieving pain would seem more like a benefit as oppose to a drawback.

    4. According to a study unveiled in 2010 by the American Pain Society, video games and virtual reality experiences can be as helpful as pain relievers in children and adults. The study showed that, when immersed in a virtual environment, participants who were undergoing serious procedures like chemotherapy reported “significantly less stress and trepidation”. For burn wound care? Patients' pain ratings decreased by 30 to 50 per cent.

      These statistics prove that video games are beneficial because they can help relive pain by 30 to 50 percent. This statistic is reliable because the source that proves it is a reliable source. This supports the overall argument that video games good for you because reliving pain is something that would be seen as positive.

    5. ideo games and virtual reality experiences can be as helpful as pain relievers in children and adults.

      Playing video games can help to reduce stress with patients who undergo stress from chemotherapy.

    6. Video games could be actually rewiring the brain and allowing new connections to be formed. They could be unmasking connections that have always been there, but weren’t quite strong enough to be expressed. They might be helping the brain get more efficient at responding to small and weak visual signals. Or all three.”

      Video games can improve you vision by helping he brain to help the brail to stronger and weak signals.

    7. It could be that these children have higher object control skills because they are playing interactive games that may help to develop these types of skills (for example, the under hand roll through playing the bowling game on the Wii). Playing interactive electronic games may also help eye-hand coordination.”

      This can be analogy because children playing interactive video games have higher object control

  3. Oct 2021
    1. n 2009 another University of Rochester study also found that players of action games can become up to 58 per cent better at perceiving fine contrast differences.

      I dont think there are any issues with this bias

    2. There are two things parents around the world tend to tell their kids that they’ll go blind doing too often, and only one of them is masturbating.

      This is a belief bias because this is based on the belief of what the authors thinks kids hide from their parents.

    3. n 2007 the University of Rochester, New York, revealed a study

      This article is a reliable source because it is based off a test between college students who actually played the video game and tested their eyesight

    4. Anybody who’s spent much time with pre-schoolers can tell you the only thing they’re much good at catching is conjunctivitis and about the only thing they can throw is spaghetti. On the floor.

      This is an example of belief bias because this claim is based on the publisher's prior belief of pre School behavior.

    5. Video games: they're addictive, they make kids fat and they turn us all into trained murderers. Or, at least, that’s what we’re often told. But what of the positive effects of video games? Surely there must be some?Yep, there are. Plenty, in fact.

      This is a confirmation bias because there is only evidence to support why video games are actually good for you as oppose to them being bad for you.

    6. According to a study unveiled in 2010 by the American Pain Society,

      This is a reliable source because it is written by the American pain society which is know to give accurate research data.