61 Matching Annotations
  1. Feb 2022
    1. At the heart of this research agenda lies the recognition that individuals, in particular thosewho have experienced acute forms of marginalization and oppression, experience the world notjust culturally or racially but also politically and ethically, and develop political identities in rela-tion to these experiences. Youth then carry and enact these identities in various contexts includ-ing within learning environments that either take up and nurture these identities or suppress andmarginalize them.

      how might we support teachers in exploring these facets? how do they already do in other domains?

    2. Stacey’s active participation as a learner and designer in the classroom community was sup-porting a renewed understanding of educational inequality as a specifically racialized and struc-tural issue in her school, which in turn was seeding possibility for an emergent racial andpolitical identity. These identities, then, were opening space for new forms of participation inthe design process, and new ways to interpret the values associated with the discipline of com-puter science.

      once you understand how a technology works, you can then see it's values, bias, and inequities.

    3. The study reported upon in this paper draws from a social design experiment (Gutierrez, Jurow,& Vakil, in press; Gutierrez & Vossoughi, 2010) conducted in a high school computer science classwithin a large urban high school, in which students were invited to design technologies thataddressed social problems in their school context. My analysis examines how students’politicalidentities shaped the ideas and artifacts they produced, and how, in turn, active participation in alearning community organized around equity-shaped students’political views and identities. I beginwith elaborating on a theoretical perspective on political identity and learning that draws on diverseliteratures including political science, political psychology, critical pedagogy, and sociocultural the-ory. After an extended discussion of my methodology, I present case studies for two students,Stacey and Lupe, who each illuminate the relationship between political identity and learning in aunique manner. Ultimately, the cases illustrate that explicitly attending to students’political identitydeepens our understanding of their learning processes more generally, and also provides insightinto ways that students make sense of themselves in relation to the disciplines they are engaging in.In the discussion I make the case that attending to political identity and learning has important the-oretical and as well as practical implications for fields including but not limited to STEM education.

      paper overview

    4. At the heart of identity research lies a rec-ognition that supporting learning requires empirically and theoretically rich accounts of who stu-dents are as learners and as people, and who they might become through their future experiencesin schools and learning contexts more generally

      what are folks willing to share (in terms of identity) in initial community building efforts?

  2. Jan 2022
    1. A key feature of the situated framing is the recognition of authentic learning practices and the realization that learning means becoming a member of a community of practice with shared goals and values

      what are the social spaces for members to share with one another?

    2. One key limitation of a cognitive framing is that student learning outcomes are seen mostly in individualistic terms, pay-ing little attention to how learning is embedded in social and cultural contexts

      what aspects of these cultural contexts inform the framing? how might we support learners to draw on those.

    3. expanding beyond narrow fram-ings which emphasize solving problems with computers toward an understanding of the values, biases, and histories embedded in computational technologies and cultures which run on com-puters.

      applying a critical lens towards design, usage, adoption, connecting systems.

    4. computational thinking has become part of a global effort under which the introduction of CS education in K–12 is promoted under different directives, most prominently to main-tain each country’s economic competitiveness

      how can we promote through equity and justice frames?

    1. The two groups demonstrated unique navigation patterns that revealed

      what is this about?

    2. Augmented reality (AR) has the potential to fundamentally transform science edu-cation by making learning of abstract science ideas tangible and engaging

      this is interesting...

  3. May 2021
    1. we developed from a CoP that was led by consortium members to one where facilitators’ interests and challenges determined the agenda

      I like this idea of co-creating the agenda. I'm interested in ways to explore activities where artifacts are co-constructed with community members.

  4. May 2018
    1. The gesture allowed the participants to referback to ideas as they were first conceived, negotiated, and shared, rather than starting thediscussion of the same ideas all over again.

      gestures are semiotic resources that enhance efficiency.

    2. The joint representationalfunction of the drawings and gestures scaffold the creation and discussion of more complex concepts

      distributed cognition

    3. diagramas the stable common ground

      this provided the reference point for the participants

    4. Every Process gesture had a slightly different function.

      even thought the gesture was the same, each iteration had a different goal

    5. The first repetition and the last were not the same.

      this paper was helpful to see the evolution of the gesture

    6. variations of the rotationswere enacted until Julia and Taryn made only small rotations of their finger during the lasttwo enactments.

      this is an interesting take on how the size of the gesture shrunk as it was repeated more and more often.

    7. With each repetition the gesture accumulated further details adding more strength tothe encapsulated concept.

      repetition with the people involved building and adding value along the way

    8. insider gesture

      this gesture's meaning was built in a social, collaborative way. only through the interactions of the people involved does the gesture acquire meaning.

    9. stability

      how do we define when a gesture attains stability? Is it when it is performed without any other semiotic resources?

    10. She was looking at Julia while enacting the gesture

      gesture is not longer performed in relation to previous model

    11. memory trigger

      I like this idea of a memory trigger. the gesture itself helps other people recall the model they have previously created.

    12. . If the gesture had not been successfully associated with the process diagram, confusion couldhave risen as to which drawing Julia was referring to or pointing to.

      work needed to be done beforehand to make this gesture a part of their interactions.

    13. Thisperspective allows the analyst to integrate verbal and nonverbal communication with the environ-ment and material objects being used as part of interaction with the world.

      this is a helpful way to think about the importance of multimodal interaction analysis

    14. The benefits of free-hand drawing and sketching in the design process are numerous

      people are often reluctant to share via drawings as they don't envision themselves as "artists". I'm wondering how we can create settings where drawing is encouraged as a way to express an idea.

    15. This indicates that Julia was successful in associating theProcess gesture with the diagram on the wall and that Taryn agreed with this new association.

      this is when the gesture was taken up by another member in the group and given validation.

    16. The Process gesture was repeated several times during the meeting.

      did the meaning change at all upon further repetitions?

    17. The link was established between the term“process,”the diagram onthe wall, and the rotating gesture, combining them in a single semiotic resource.

      I wish there was a better way to visualize this.

    18. Taryn’s previous comment when she pointed toward the diagram on the paper saying“this process”linked the term“process”with both Julia’s drawing on the wall and the diagram on paper.

      gestures create shared meaning amongst different semiotic resources

    19. As her finger moved she stated“this process”while rotating her hand in a clockwise direction over the diagram

      verbal and visual representation

    20. Taryn instigated the Process gesture.

      this was preceded by wanted to show a nonlinear process

    21. circle in the diagram.

      this is interesting that the diagram first lived on the paper, then moved into a gesture format

    22. discovery, interpretation, ideation, experimentation, and evolution

      it seems like she layered this onto her process to see how it would fit

    23. Process

      this gesture was both metaphoric and deictic. Meta in a way that it referred to an abstract concept and deictic in that it referred to another representation.

    24. set of scaffolds

      what were these prompts? it would have been helpful to see them.

    25. Table 1.

      nice key for transcription. centers the gestures as the center of activity.

    26. The multimodal system of analysis in this study has the sketching and drawing practices of theparticipants at its center.

      this was the focus for their analysis.

    27. three-stage approach involving preliminaryreview, substantive review, and analytic review

      this is a helpful way to break up the process from initial viewing, to content logging, to transcribing.

    28. the study of the local rationality of members’practices of reasoning andactivity organization

      definition of applied ethnomethodology

    29. Thedrawing processis messy,exploratory, and more situated to experimental, free-flowing work, which is common during theearly conceptual phase of design

      but still very important to the final representation! how can we create a process that tracks all of these drawings along the way to show how they contributed to the final design?

    30. According to this perspective, a group of people working together isseen as a distributed cognitive system in which cognition is distributed across brains, bodies, and aculturally constituted world. This distribution is always mediated by human interaction, and humaninteraction is deeply multimodal.

      within distributed cognition, the knowledge is spread across multiple resources.

    31. They can become a local semiotic resource establishing links across talk andbinding together layers of perceptually available entities

      gestures create connections between varied semiotic resources

    32. Through thedrawing processa designer explores, questions, suggests,proposes, and develops ideas

      this has always been helpful for me in the design process. the drawings were never meant to be the end result, only a point of reference towards building something larger.

    33. They can serve ascognitive artefacts whenthey are used to support thinking, communication, andcollaboration in the process of concept develop-ment in groups.

      the repetition of these gestures create value around the idea and give it weight moving forward with each instantiation.

    34. Metaphoricgestures

      more about representations

    35. Deictic gestures

      these draw attention to the important parts of the message

    36. preparation, prestroke hold, the stroke itself,poststroke hold, and retraction.

      these would be good points to describe in transcriptions.

    37. Gestures synchronise

      I like this idea of synchronization. I'm wondering at what point do gestures lose their effectiveness in conveying a message when they stand on their own.

    38. (a) to bring to fore the important communicative role gesturesplay in face-to-face educational design, and (b) to demonstrate how a multimodal analytical frameworkcan illuminate the role of gestures and other communicative modes such as inscriptions.

      objectives of the study

    39. the participants created and reused a gestureand associated it with a diagram on the wall through a combination of talk, gaze, and othernonverbal communicative modes.

      what gesture was being studied

    40. In this study, gestures and drawings are not analysed as self-contained individual sign systems, but as part of the larger system of semiotic resourcesjuxtaposed to mutually elaborate each other.

      it was helpful to see the evolution of this gesture within this study. how it first was a representation of an idea, then how it was used instead of the visual image to convey the message.

    41. gestures draw attention to the most important entities or visual elements in the drawing

      this is not only done to represent the idea, but to also direct attention to.

    42. Encapsulating Concepts in Gestures and Drawings DuringEducational Design Team Meetings

      This article was of initial interest to me because I wanted to see how gestures were described being used within a setting that I have experience within.

  5. Apr 2018
    1. Design thinking

      I have found myself stuck more in the ideation process, rather than getting it into the hands of the user to see how the design is enacted.

    2. long-term impacts

      how can we possibly forecast all the possibilities? are we still only thinking about certain groups?

    3. direct and secondary consequences of our work

      transparency in design may help

    4. disastrous long-term consequences

      unintended consequences. who holds the responsibility in the end?

    5. it is this focus on empathy and understanding users, their values and experiences that has made designers stand out as modern-day humanists casting a renaissance light in a world transformed by technology.

      example of techniques in Maguire piece.

    6. problems

      these are complex systems. how can we begin to identity root causes?

    7. But is design enough?

      depends on what is being designed.