A somewhat side note: As a graphic designer, we often respond to outside suggestions with, "let me play with your idea, and we'll see how it goes." Some graphic designers have an aversion to the coupling "play" with design, for fear of people thinking that we aren't doing serious work (like finance or sales), instead we play with crayons all day.
However, I welcome play as a large component of design. Designwork is a dance between the design, the project needs, and creativity of visual communication. A designer can try to wrangle total control over this dance, but that often ends up too forced. Instead the designer oftentimes have to let the other parts of the design guide us--which includes letting the client requests to guide us. This form of play can often lead us into great results. Or sometimes it's just play for the sake of play, and no real results are generated by the suggestions. It's all something we have to submit to.