3 Matching Annotations
- Dec 2017
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crumplab.github.io crumplab.github.io
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Remember, that an issue with within-subjects designs is that subjects usually contribute data to each condition at different times or orders in the experiment. As a result, the order of the manipulation, rather than the manipulation itself, can sometimes cause differences. Counterbalancing is a technique used to systematically control the order in which subjects receive the manipulation.
A bit confusing!
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Ya know, someday these scientists are gonna invent something that will outsmart a rabbit —Bugs Bunny Hewwo! Acme Pest Contwol? Weww I have a pest I want contwolled. —Elmer Fudd Elmer Fudd is always being outsmarted by Bugs Bunny. If Elmer Fudd was a psychologist, he might say “Be vewy vewy quiet, I’m conducting an expewiment”. But, we all know how the experiment would turn out. Bugs Bunny would find a way to foil Elmer Fudd’s plans and ruin his experiment.
Love the beginning! Great way to open up the chapter!
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- Oct 2017
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crumplab.github.io crumplab.github.io
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An efficient way of counterbalancing is through a Latin square design which randomizes through having equal rows and columns. For example, if you have four treatments, you must have four versions. Like a Sudoku puzzle, no treatment can repeat in a row or column. For four versions of four treatments, the Latin square design would look like the table to the right.
I don't see a figure here, so I am a bit confused.
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