5 Matching Annotations
  1. Oct 2015
    1. nothing to do with literature or digital technology, not to mention graphic design, information architecture, film/photography, and video games, all of which at times seem to be relevant discourses.

      Brian's definition seems to include this that have mainly to do with coding and programming and graphic design, rather than actual literature/words.

    1. However, almost all uses of the term “electronic literature” before the late 1990s refer to research literature that happens to be in electronic form[1], not to literary works.

      The author is making the point that the term "electronic literature" is slowly gaining popularity. She is also saying that it's broader definition from ELO is being accepted and THE definition.

    1. it can be described as "literary works created with the use of a computer for the electronic medium such that they cannot be experienced in any meaningful way without the mediation of an electronic device"

      The is a very good description of what e-lit can be described as and I think that it pretty much covers most of the other perspectives of e-lit.

    1. Interactive fiction

      "Interactive fiction" is something that I have created/been a part of before. I still do it every once in a wile. There is a particular site that I go on for this called Gaia Online. There are a lot of forums threads and clubs dedicated to online role playing. Someone will set the scene with a writing prompt/small story and anyone can join in with their role playing character. It's pretty much improve. It's a lot of fun when you connect with another character and then the story writes itself out.