- Jan 2017
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www.hastac.org www.hastac.org
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day-to-day school realities like extra credit,
Yes, ours will test this too. Credit-recovery, etc.
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Teens' appreciation of multimedia and social learning experiences has the project team focused on ensuring the designed XPs include these things
Can't wait to see what they design here.
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The teens' ideas for rewards generally fit into two main categories: product-based and future-based
Interesting.
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watch videos to learn
This focus on videos as a learning device is interesting to me. Ours are very text heavy at this point.
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One wanted to write essays as part of the XPs. Another mentioned sketching, mapping, and planning as activities that he found both fun and educational. Many participants mentioned a strong preference for video and photographic content over audio or text-based content.
All making oriented.
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engage and compete
We saw this in Lucas Blair's writing too.
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Another large theme that surfaced was the need for social interaction
Important.
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Not all
Note
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teens wanted learning experiences like the games and apps they already use
Important here; connected to things they already use.
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- Dec 2016
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www.youthvoices.live www.youthvoices.live
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Skill Trees
No representation of skill trees captures the concept completely, but what I hope is evident on this page is that any Badge, with its related Playlist, should be connected to other Badges and Playlists that come before (in this case, above) it, and it should be one of a few available choices (represented in this case by other Badges and Playlists on the same row), and that it leads to other Badges and Playlists (below it), and that what comes next has choices as well.
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