9 Matching Annotations
- May 2020
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answers.syr.edu answers.syr.edu
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"rapid" online course development
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- May 2019
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canvas.instructure.com canvas.instructure.com
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Course redesign with OER
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- Jul 2018
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s3.amazonaws.com s3.amazonaws.com
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OSCQR Course Design Review
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- Feb 2018
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www.insidehighered.com www.insidehighered.com
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Advocates hope educators increasingly see UDL as an attainable standard for course design -- one that penetrates curriculum and student-teacher interaction both in person and online.
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- Jan 2018
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www.chronicle.com www.chronicle.com
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That was just one benefit of including students in course design, professors at Dayton and other colleges have discovered. The practice can also help students reflect on their learning and provide professors with fresh ideas for exploring a topic they may have been teaching for years.
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- Dec 2017
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www.openeducationeuropa.eu www.openeducationeuropa.eu
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a six-step process (Salmon, 2016). In stage 1, participants write a blueprint by agreeing on a mission statement and ‘look and feel’ for the new course. In stage 2, participants develop a storyboard by visually plotting the various components of the course (classes, assessments, and other activities) on A3 flip chart paper. In the third stage, participants develop an online prototype of their new course, by trying out some of the redesigned activities in the online platform. In stage four, participants perform a ‘reality check’ by asking other workshop participants to try out their prototype and offer feedback. Participants review and adjust the prototype in stage 5 and then develop an action plan (stage 6) whereby they decide what else needs to be done to complete the course, when it needs to be done, and by who
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- Nov 2017
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www.scientificamerican.com www.scientificamerican.com
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Hold the player’s hand too much and she disengages out of boredom. Ask too much of her too soon and she quits in frustration.
Thinking how this relates to course design...
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- Aug 2017
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digitallearning.middcreate.net digitallearning.middcreate.net
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It intentionally values what is being brought to a design conversation (a user’s experiences, previous design work, etc) rather than trying to always disrupt, destroy, or replace what was previously created
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journals.sagepub.com journals.sagepub.com
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220The trouble withlearningoutcomes
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