Introducing relationships between issues will considerably increase the complexity of GitLab. That is not a reason not to do it. But it is a reason for us to be strategic in when we do it, and ensure we have a good design that is scalable and aligns with our other initiatives.
10 Matching Annotations
- Jan 2024
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gitlab.com gitlab.com
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- Jul 2022
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gist.github.com gist.github.com
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3.3 Appreciate the art of thoughtful disagreement.
3.3 Appreciate the art of thoughtful disagreement.
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- Jun 2021
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store.steampowered.com store.steampowered.com
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add some quality of life stuff like volume sliders, windowed mode, unlimited undo, etc.
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- Apr 2021
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store.steampowered.com store.steampowered.com
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Probably the only thing I'd like to see fixed now is the possibility of quick restart like in the old Timberman and not having to wait for the 'Game Over' screen to finally be back to the good ol' choppin'
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store.steampowered.com store.steampowered.com
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It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
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store.steampowered.com store.steampowered.com
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Firstly, I don't like being thrown back into the menu every single time I fail a challenge, I prefer to be thrown right back in to it, maybe a "retry" option should be there to throw you right back in once you fail a challenge.
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store.steampowered.com store.steampowered.com
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There has been some Quality-of-Life changes as well, which I really appreciate. For example, the long elevator in level 10 has been replaced with a teleporter. There's been some balance changes as well, but aside from level 10, I haven't checked them out.
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store.steampowered.com store.steampowered.com
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the game is designed in such a way that you don't need too many tries to figure out boss patterns or tricky platforming sections. Another nice feature is that you can warp between different areas so you don't have to do a bunch of backtracking.
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- Feb 2021
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www.honeybadger.io www.honeybadger.io
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Now let me ask you, do you write JS for a single page application differently from a "traditional" web application? I sure hope you do! In a "traditional" application, you can get away with being sloppy because every time the user navigates to a new page, their browser destroys the DOM and the JavaScript context. SPAs, though, require a more thoughtful approach.
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- Feb 2018
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www.dezeen.com www.dezeen.com
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Viewing the models is to view both the efforts to retain human culture but also to see its ghostly image, an eternal digital afterlife of objects whose site is one of both incredible fidelity and, where the data runs out, hazy suggestion.
For me this is one of the most convincing arguments and best descriptions of the project to render objects (of mostly historical relevance) because it shows that there is an extra layer to preserving objects almost like a "ghost" of it's natural state.
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