9 Matching Annotations
  1. Apr 2026
    1. roleplay/creative writing, the #2 usecase of LLMs

      令人惊讶的是:创意写作和角色扮演竟然是LLM的第二大用例,这颠覆了人们普遍认为AI主要用于专业工作或信息处理的认知。这表明AI正在深入娱乐和个人表达领域,反映了技术向更人性化方向发展的趋势。

  2. Jun 2024
  3. Dec 2021
    1. The highest revenue NFT project to date, NBA Top Shot, has generated $200M in gross sales in just the past month while spending very little on marketing. It’s been able to grow so efficiently because users feel like owners — they have skin in the game. It’s true peer-to-peer marketing, fueled by community, excitement, and ownership. 
    2. Modern video games like Fortnite contain sophisticated economies that mix fungible tokens like V-Bucks with NFTs/virtual goods like skins. Someday every internet community might have its own micro-economy, including NFTs and fungible tokens that users can use, own, and collect.
  4. Jun 2018
    1. The UNU open platform for "human swarming" (or "social swarming") establishes real-time closed-loop systems around groups of networked users molded after biological swarms, enabling human participants to behave as a unified collective intelligence.[140][141] When connected to UNU, groups of distributed users collectively answer questions and make predictions in real-time.[142] Early testing shows that human swarms can out-predict individuals.[140] In 2016, an UNU swarm was challenged by a reporter to predict the winners of the Kentucky Derby, and successfully picked the first four horses, in order, beating 540 to 1 odds.
    1. People use tags to aid classification, mark ownership, note boundaries, and indicate online identity. Tags may take the form of words, images, or other identifying marks. An analogous example of tags in the physical world is museum object tagging. People were using textual keywords to classify information and objects long before computers. Computer based search algorithms made the use of such keywords a rapid way of exploring records.