8 Matching Annotations
  1. Dec 2019
    1. Duke's Kits project is the university's latest effort to provide a next generation digital learning environment (NGDLE) for the Duke community and, as an open-source project, to the wider world

      Open source :)

  2. Oct 2019
    1. “When we call anything “open” we need to clarify: What are we opening, how are we opening it, for whom, and why?”

      Good and necessary questions

  3. Sep 2019
    1. VR learning experiences need to be about action. As learning expert and virtual world expert Randy Hinrichs astutely pointed out in Learning in 3D “It’s not about being there, it’s about doing there.” Create the VR environment so that the learning objectives are embedded in an experiential activity. If the learner is merely observing in a VR environment, the design has a dramatic shortfall.  Think about adding action and activity to the VR experience. Make the learner do something, make movement required and meaningful

      Key distinction

    1. This would be fine if everyone had access to these jobs, but this is unlikely to be the case

      Increasing reliance on automation may also reduce the number and availability of these jobs

  4. Aug 2019
    1. Duncan’s technique is to interview real-life technology experts, such as Kevin Kelly and Dean Kamen and Tim O’Reilly, and that work their insights into a vision of the future

      I wonder if Duncan also tried to interview Ray Kurzweil

  5. Aug 2018
    1. the types of annotations students typically add to a syllabus. Here’s an incomplete list:

      Interesting. Were these categories developed through scaffolds (e.g., prompts from Remi) or naturally emergent (vial the students)? In other words, did it require much (scaffolded) effort on the part of Remi to encourage this level of interaction and participation from the students?