- Mar 2022
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www.ccdaily.com www.ccdaily.com
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But we saw these patterns change when adjunct faculty were given professional learning supports on par with those available to their full-time faculty peers
Interesting. So adjunct faculty had enough time to attend professional development workshops, etc?
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- Oct 2020
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learninginnovation.duke.edu learninginnovation.duke.edu
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As an example, Dr. Ng adapted this activity, originally written as an individual project, to a short in-class activity for teams
Nice example of remixing an OER (via Lumen)
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www.facultyfocus.com www.facultyfocus.com
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take time to mentally walk through the learning objectives, driving questions, and key takeaways.
This is a good reminder; it's easy to overlook when juggling all sorts of other details related to online teaching
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Students may submit their own questions in advance or provide commentary that can serve as a jumping-off point for discussion
Good idea (e.g., "prime the pump"
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It’s useful to name the awkwardness as well as our own misgivings
Nice form of transparency
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- Dec 2019
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www.insidehighered.com www.insidehighered.com
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This is a spat about status symbols that distracts from an important conversation about academic labor.
Yes!
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er.educause.edu er.educause.edu
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Duke's Kits project is the university's latest effort to provide a next generation digital learning environment (NGDLE) for the Duke community and, as an open-source project, to the wider world
Open source :)
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- Oct 2019
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differentreadings.com differentreadings.com
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“When we call anything “open” we need to clarify: What are we opening, how are we opening it, for whom, and why?”
Good and necessary questions
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- Sep 2019
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karlkapp.com karlkapp.com
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VR learning experiences need to be about action. As learning expert and virtual world expert Randy Hinrichs astutely pointed out in Learning in 3D “It’s not about being there, it’s about doing there.” Create the VR environment so that the learning objectives are embedded in an experiential activity. If the learner is merely observing in a VR environment, the design has a dramatic shortfall. Think about adding action and activity to the VR experience. Make the learner do something, make movement required and meaningful
Key distinction
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www.chronicle.com www.chronicle.com
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This would be fine if everyone had access to these jobs, but this is unlikely to be the case
Increasing reliance on automation may also reduce the number and availability of these jobs
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- Aug 2019
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www.edsurge.com www.edsurge.com
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When prototyping becomes a habit, teachers begin to build stamina to keep iterating, especially when something doesn’t work the first time
Good point
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www.insidehighered.com www.insidehighered.com
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Duncan’s technique is to interview real-life technology experts, such as Kevin Kelly and Dean Kamen and Tim O’Reilly, and that work their insights into a vision of the future
I wonder if Duncan also tried to interview Ray Kurzweil
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- Aug 2018
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remikalir.com remikalir.com
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the types of annotations students typically add to a syllabus. Here’s an incomplete list:
Interesting. Were these categories developed through scaffolds (e.g., prompts from Remi) or naturally emergent (vial the students)? In other words, did it require much (scaffolded) effort on the part of Remi to encourage this level of interaction and participation from the students?
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