1 Matching Annotations
- Jan 2022
“It makes perfect sense,” says Moro from his home in Boston. “For the game to be a success, it needs to be simple and playable, and picking the most common terms means that in the end, we all get it right in just a few tries.”
For games to be a success they need to meet a set of Goldilock's conditions, they should be simple enough to learn to play and win, but complex enough to still be challenging.
How many other things in life need this sort of balance between simplicity and complexity to be successful?
Is there an information theoretic statement that bounds this mathematically? What would it look like for various games?