This second approach is much calmer and allows us to show the presence of a large number of people in a space – hundreds or thousands – without it feeling chaotic.
This reminds me of Amber Case's calm technology work in the early IndieWeb space.
This second approach is much calmer and allows us to show the presence of a large number of people in a space – hundreds or thousands – without it feeling chaotic.
This reminds me of Amber Case's calm technology work in the early IndieWeb space.
Humans are not a good target for calm technology.
大多数人认为技术应该适应人类的工作方式和认知习惯。但作者认为人类不适合作为'平静技术'的目标,因为人类需要高认知负荷的交互。这一观点挑战了以用户为中心的设计原则,暗示我们应该重新思考人机交互的基本模式。