"Fantasy and game play serve as precursors to participation in an institutional life where individuals are treated as scholars, bosses, or at-risk-children and events such as the granting of tenure, a corporate raid, and the self-esteem of at-risk-children are taken in all seriousness. But to see imagination extended so is simply to recognize that it pervades cultural life" (Holland 51).
This is the logical next step - even though none of these players ever intends to play in the big leagues, they are gaining valuable experience, not only in knowing how to play the game, but because they are able to see themselves as part of a group that does things in a certain way for certain reasons. This kind of experience is key to being able to live and interact in all of the figured worlds that they will need to in the future.