5 Matching Annotations
- Jun 2022
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But the majority of families struggle with low-paying jobs, a lack of affordable childcare and housing, lack of paid family leave. And these struggles are caused by systems and governments that allow them to continue. These systemic inequalities result in kids who spend time in daycare or after care, who don't have a reliable caregiver there to help with homework, and who may need to rely on screens as a babysitter.
Evidence of systemic inequality
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A child struggling with emotional regulation, neurodivergence, disability, etc. needs a lot of support. These supports are typically available to families with money, time, and resources available to help their kids.
Purpose of the article
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But in our quest to find causal roots for the issues our children face, we should stop making video games a scapegoat and start looking at the ways these issues are baked into our society.
Referring to Audience
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Let's sit with that for a moment- if that were the case, wouldn't countries with the highest rates of video game play (China, S. Korea, Japan) have the highest rates of “behavioral problems”?
Point of view
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One of the concerns that comes up with video games again and again is the idea that they "cause" behavioral problems.
Main Idea by the author.
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