3 Matching Annotations
  1. Last 7 days
    1. This distanced gaze continually invites the player to observe the queer romance through a lens of judgement, watching the impact of the romance on the family.

      Within Gone Home, the player is forced to grapple with a queer romance from the perspective of an outsider. Acting as Sam’s older sister puts the player in a mental space not of a girl discovering herself, but instead seeing the impacts that that exploration had on the entire family. You are forced to see both the concerns of their parents in the downturn of Sam’s grades and increased disciplinary actions at school, as well as the joy of Sam as she is able to finally be herself. The outside perspective that the player puts in forces a complete evaluation of the situation, wanting to be happy for Sam while still having to consider what her running away means for the family.

  2. Sep 2026
    1. We could perhaps say that the interactor is the author of a particular performancewithin an electronic story system, or the architect of a particular part of the virtual world, but we must distinguish this derivative authorship from the originating authorship of the system itself.

      It's interesting to me the different definitions of authorship within games, as in many interactive storylines, the player is creating the path that the character follows, yet isn't creating the roads they use to get there. While the creator of the game sets the limits, the player is the one who truly creates the enjoyment of going through the game.

    2. But a multithreaded story can offer many voices at once without giving any one of them the last word. This is a reassuring format for encountering a traumatic event because it allows plenty of room for conflicting emotions.

      These labyrinth games give players more control over their actions within the game, allowing them to better connect with the material. With these violent story games, having autonomy keeps the player from feeling dread at the situation as they are not stuck at one place in the storyline.