4 Matching Annotations
  1. Sep 2024
    1. This page is mostly complete. Still requires: graphs to be active and connected to data table below when selected. More edit functionality and for sessions to appear on the new UI rather than going back to the old UI

  2. May 2024
    1. Doodle poll a week ahead to agree on a time, and I select the most popular times. To run a live session, I require at least four students in attendance. I rotate the times so that all who wish to participate can do so at least once. Students who take part in the live session can skip the discussion board, but the expectations are the same: they must prepare responses to two questions. Live sessions are recorded and posted to the LMS. In some courses we hold a live session every week, while others have just one or two throughout the course.

      live sessions vs Discussions

    1. Even if your course is largely asynchronous, giving students the chance to interact with you and other students in a live format can help them get to know you better and may help many feel more comfortable asking questions. Attendance in these kinds of interactions can be low, despite them being highly beneficial to students, so it’s a smart idea to require that students attend a set number throughout the term.

      Interesting idea - to require students to attend a set number of live interactive sessions - but not all of them.....

  3. Dec 2022
    1. Then I remembered a little card game I came up with to make jam sessions more interesting: Have each band member list 10 musical acts they’d like to play in Write each musical act on an index card Shuffle the cards, and, without revealing the cars, deal one to each band member. Keep the cards secret — the game is no fun if you can see the cards before you play. Just like any other jam session, it helps to pick a key and start with the rhythm. Everyone has to pretend like they’re playing in the act written on their card. Jam until it gets boring. At the end, everybody gets to guess which card each person was dealt. Repeat until you’re out of cards

      A game by Austin Kleon for making jam sessions less boring using cards.

      Inspired by Oblique Strategies and The Creative Tarot.