- Apr 2025
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ipfs.indy0.net ipfs.indy0.net
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Spatiosubobjectivity pertains to the commingling or fusion of subject, object, andspace.35 Rosen characterizes it as a dynamic process, or dialectical interplay, oneevident even at microdimensions. It is not an amalgamated “thing.” It is notlike me or you in a box with some other people or things. Rather, it embodiesthe inherent paradoxical movement of Möbial and Kleinian surfaces.
for - definition - spatiosubobjectivity - Steven M. Rosen - a dynamic fusion of subject, object and space as a unified psychophysical reality - adjacency - Llisa's experience - spatiosubobjeectivity - Tibetan true nature of mind teaching - Deep Humanity BEing journey - spatiosubobjectivity BEing journey to induce a gestalt switch - to - wikipedia - Steven M. Rosen - https://hyp.is/twLEciIKEfCh2fulOW4D8A/en.wikipedia.org/wiki/Steven_M._Rosen - to - homepage - Steven M. Rosen at CUNY - https://hyp.is/48yh8CJxEfCReN_MXjnJ4w/embodyingcyberspace.com/
adjacency - between - Lisa's experience - spatiosubobjectivity - Tibetan True Nature of Mind - adjacency relationship - Lisa's experience and the word "spatiosubobjectivity" that it led to remind me of Tibetan teachings on the true nature of mind - It says essentially the same thing, that the totality of phenomena is the true nature of mind. That is, - the subject (inner) - the intervening space, and - the objects (outer) - together constitute the true nature of mind
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- to - wikipedia - Steven M. Rosen
- adjacency - Llisa's experience - spatiosubobjeectivity - Tibetan true nature of mind teaching
- Deep Humanity BEing journey - spatiosubobjectivity BEing journey to induce a gestalt switch
- to - homepage - Steven M. Rosen at CUNY
- definition - spatiosubobjectivity - Steven M. Rosen
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- Jul 2022
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campustechnology.com campustechnology.com
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In design terms, this begins with the learning experience (LX) of students — but often extends toward the teaching experience (TX), and even the user experience of technologists, instructional designers and administrators. Collectively, I call these the "pedagogical experience" (PX) of an e-learning tool.
Designing pedagogical experience (PX) encompasses both the learning experience (LX) of the students as well as the teaching experience (TX) of the instructor.
Educational technology should take both parts of the overall experience into account. Too many focus on one side or the other: the ease of use for the teacher at the expense of the student or the ease of use for the student at the expense of the teacher. Balancing the two can be difficult, but designers should be watching both.
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