22 Matching Annotations
  1. Nov 2022
    1. Multimodal Learning Through Media:What the Research Says

      A white paper written by Metiri Group commissioned by Cisco in 2008. I came here to fact check some claims on this YT video about a "Feynman Technique 2.0".

      The claims were that

      1. direct hands-on experience in unimodal learning is (on average) inferior to multi-modal learning that wasn't hand-on. viz., for "basic concepts", a more abstract learning model is better

      2. "Once you get into higher-order concepts then hand-on experience is better"

      Page 13 was displayed while making these claims.

      These claims still need to be verified.

  2. Aug 2022
  3. Jul 2022
    1. why aren’t we doing these things already?

      Amen! Why can't we have "fun" while learning? Like every young child does while playing with blocks or banging on pots and pans? I like Quinn's (and have also seen the term elsewhere) use of "learning experiences" as a way to look at educational design.

      In fact, all "learning" is based in experience, and some students "learn" how to game the system, others "learn" to disengage, etc. What if, instead, learning was exciting and something to look forward to?

    1. In design terms, this begins with the learning experience (LX) of students — but often extends toward the teaching experience (TX), and even the user experience of technologists, instructional designers and administrators. Collectively, I call these the "pedagogical experience" (PX) of an e-learning tool.

      Designing pedagogical experience (PX) encompasses both the learning experience (LX) of the students as well as the teaching experience (TX) of the instructor.

      Educational technology should take both parts of the overall experience into account. Too many focus on one side or the other: the ease of use for the teacher at the expense of the student or the ease of use for the student at the expense of the teacher. Balancing the two can be difficult, but designers should be watching both.

  4. Jun 2022
    1. Most students taking fully online classes are doing so in relative solitude. In fact, they’re counting on you to make not just the ideas in your class, the content the LMS is so content to deliver, synthesize, they’re also counting on you to make their experience of education synthesize.
  5. May 2022
    1. Eighty-seven percent of students who report feeling understood are satisfied with their experience overall compared to just 45% of students who say their institution doesn’t understand what's important to them.
  6. Feb 2022
    1. The more experience you gain, the more you willbe able to rely on your intuition to tell you what to do next. Instead oftaking you “from intuition to professional writing strategies”, as thetitle of a typical study guide promises, it is here all about becoming aprofessional by acquiring the skills and experience to judgesituations correctly and intuitively so you can chuck misleading studyguides for good. Real experts, Flyvbjerg writes unambiguously, don’tmake plans (Flyvbjerg 2001, 19).

      The more experience one gains will lead them to eventually rely on their intuition rather than on planning. Experts are able to flexibly rely on their experience and this learned intuition instead of needing the rules and planning they used when they were novices.

      link to https://hypothes.is/a/9luWFI3NEeyPyOcuGrxKeg

  7. Sep 2021
    1. Some studies in the field of physics education found that students’ understanding of the subject is less accurate after an introductory college physics course.

      The idea of learning by doing may have even more profound effects based on the idea of grounding. Experience in the physical world may dramatically inform experiences with the theoretical world.

  8. Apr 2021
  9. Nov 2020
    1. When you’re implementing a bad plan yourself, instead of having a mentor bail you out by fixing it, a few really useful things happen:You learn many more details about why it was a bad idea. If someone else tells you your plan is bad, they’ll probably list the top two or three reasons. By actually following through, you’ll also get to learn reasons 4–1,217.You spend about 100x more time thinking about how you’ll avoid ever making that type of mistake again, i.e., digesting what you’ve learned and integrating it into your overall decision-making.By watching my mistakes and successes play out well or badly over the course of months, I was able to build much more detailed, precise models about what does and doesn’t matter for long-term codebase health. Eventually, that let me make architectural decisions with much more conviction.

      There's a benefit to embarking on a challenge without a more experienced authority to bail you out.

      • You learn many more details about why it's a bad idea.
      • The lessons you learn in terms of how to avoid the mistakes you made stick with you longer

      (I would add that the experience is more visceral, it activates more modalities in your brain, and you remember it much more clearly.)

      These types of experiences result in what the author calls more "detailed, precise models". For me they result in a sort of intuition.

  10. Oct 2020
    1. but they should be engaging, because this leads to students beingmore motivated to learn and succeed.The possibilities of how students interact with content and with each other are greatly expanded in a hybrid course; just having themread articles online and then meet to discuss themin-class, for example, takes no real advantage of a class format that can otherwise be a transformative experience.

      This article, published by the College of DuPage, gives an introduction to hybrid learning environments. The authors outline the benefits of hybrid learning, how to utilize time wisely, the student experience (both in person and online), and how to structure and plan hybrid courses.

      Rating: 6/10

  11. Sep 2020
  12. Aug 2020
  13. Jun 2020
  14. Apr 2020
  15. Nov 2018
    1. Adult Graduate Student VoicesGood and Bad Learning Experiences

      This article reviews a longitudinal study of graduate students in a Master's degree program that collected both good and bad learning experiences. The comments collect from the participants resulted in themes that were repeated throughout all three years of comments. The comments were compiled to and reviewed to determine adult student perspectives on the learning process. The authors noted that their is a need to balance suppor of students with challenging students. This is a ground work of student perspective and requires further investigation to implement appropriate changes and then review student perspective after the changes.

      Rating: 7/10

  16. Sep 2018
    1. A bit of a personal connection here, but I participate in activities such as these! I recently started my own fanart blog and the feedback I've received boosted my confidence in my art! It also pushed me to improve my technique and learn new styles!

      There's a huge difference between drawing art for a blog and for education. When you're drawing for your blog, it's up to you to push yourself to learn and whatnot. In a way, it's easier to do because you get to choose what you learn, but it's also a nonlinear type of learning. While a professor will typically push you on a linear path on what skills to learn.

  17. Sep 2016
    1. design this class, I found I was seeking an experience of learning

      Just highlighting and annotating the obvious, lest we forget. There is so much of design = pathway to objectives that I want to linger over, signal boost, Mia's fundamental point: design = the learning experience. A crucial distinction.

  18. Jul 2016
    1. Large lecture classes may go through the content too quickly for the typical student to understand. That's why so many schools follow the practice of breaking the class cohort into smaller sections led by teaching assistants.