Gone Home also plays with player agency by subverting expectations about danger and complicity.
The tension created by the bleak setting help better immerse the players into the story because they feel a sense of danger. It is interesting how the creators chose to implement a bleak setting and used the feeling it created to influence the player's reaction to the reveal.


Caption: A small rolodex file in grey and black plastic with a picture frame on the front with space for a small photo, in this case either a picture of a young child or a family dog
