315 Matching Annotations
  1. Nov 2022
    1. The best performing teams are generally Small, Lean, Long-Lived, Autonomous, and Multi-disciplinary – and psychologically safe. It’s fair to say that psychological safety is generally more difficult to foster as group size increases. As a member of a group, predicting the “risk” of interpersonal consequences of speaking up is an easier mental calculation in a group of 3 versus a group of 30, or 300. The chances of someone punishing or humiliating us as a result of speaking up naturally increases as group size increases: as a result, we tend to feel psychologically safer in smaller groups.
    2. Jeff Bezos famously adhered to Amazon’s “two-pizza-team” rule as a way to limit team sizes and maintain the effectiveness of small, tight-knit teams: No team should be larger than the number of people that can be adequately fed by two large pizzas. However, whilst this is effective for teams that can truly own a value stream, it appears less crucial for functional teams that have complex and unavoidable organisational dependencies. It seems that biggest predictor of a team’s success wasn’t whether it was small, but whether it had a leader with “the appropriate skills, authority, and experience to staff and manage a team whose sole focus was to get the job done.” 
    3. As much as Dunbar’s limits on group sizes might seem to be common sense, and reflected in many real world examples, Dunbar’s theories on group size boundaries have been deconstructed and shown to possess confidence intervals too large to be robust in the real world. That is, group size boundaries do exist, but may be anywhere from 30 to 250, depending on context, culture, and other factors. “Dunbar’s assumption that the evolution of human brain physiology corresponds with a limit in our capacity to maintain relationships ignores the cultural mechanisms, practices, and social structures that humans develop to counter potential deficiencies.” Ruiter et al, 2011.
  2. Oct 2022
  3. Sep 2022
    1. the tragedy of the Commons is not so much that it's Commons per se but that it's a cooperation problem that he described I 00:01:48 think very clearly that environmental degradation is often a social dilemma is often a cooperation problem and be it a commons or not the regulatory structure 00:02:02 or the the social structure can vary but cooperation problems are are important however of course he said his famous line this paper is you know solution is mutual coercion mutually agreed upon and and so that's 00:02:18 institutions right so the solution is institutions and of course we have other people who have said that very clearly and with a lot of wonderful evidence to back it up Elinor Ostrom being at the 00:02:31 top of that list and and her work on common pool resources and contains this fantastic list of sort of key design 00:02:44 elements that have emerged from studying small-scale common pool resource communities and and these are these are factors that tend to make those communities more successful in managing 00:02:56 those resources sustainably so so that's great

      !- mitigating : tragedy of the commons - Elinor Ostrom's design principles - it is a social dilemma pitting individual vs collective interest

    1. Well, some of us tried to be unreasonable. But another thing he invented was what he called the type one and the "type two argument." So when a "type one argument" was verging towards the personal and towards this not making progress thing, he would say "type two argument," and everybody would groan. And a "type two argument" is when each of the arguers has to make the other person's argument to them.DEVON: Right. Steel man it, instead of straw man it.ALAN: Yeah, until they agree that they're making their argument.DEVON: Right.ALAN: Yes, that is the argument I'm making. And then the other person... And this takes for-fucking-ever.DEVON: Yeah.ALAN: But-DEVON: But it means that you actually understand where the other person is coming from before you try to tear it down.ALAN: Well, it's not even that. One way to think about it, took all the human drama out of it, in the end almost everything that we did at PARC, in the end we didn't vote. In the end we would usually pick somebody to make the decision.

      !- for : collaboration trick - applied empathy

    2. We were a floor culture at PARC so we not only had the bean bags instead of chairs. Why bean bags? Well, you can't leap to your feet to denounce somebody from a bean bag.

      !- for : collaboration tricks - physically preventing drama

    3. The ARPA community was about, "Hey, we're in deep trouble and we're getting in deeper trouble. We need to get more enlightened and we need to do what Doug Engelbart called... we need to not just augment human beings, augment human intellect, but we have to augment the collective IQ of groups." Because most important things are done by groups of people. And so we have to think about what it means to have a group that's smarter than any member rather than a group that is less than the stupidest members.

      !- salient : collaboration - the key point of the internet, or what was then called the "intergalactic network" was collaboration at scale to solve global challenges - The Most Important things are done by groups of people

  4. Aug 2022
    1. increase their ability to excel, but also it would increase the quality of the commons

      skill vs social practice leading to increase of the quality of the commons. Personal relative advancement in current sitrep and/or lifting the entire floor.

    1. Historical Hypermedia: An Alternative History of the Semantic Web and Web 2.0 and Implications for e-Research. .mp3. Berkeley School of Information Regents’ Lecture. UC Berkeley School of Information, 2010. https://archive.org/details/podcast_uc-berkeley-school-informat_historical-hypermedia-an-alte_1000088371512. archive.org.

      https://www.ischool.berkeley.edu/events/2010/historical-hypermedia-alternative-history-semantic-web-and-web-20-and-implications-e.

      https://www.ischool.berkeley.edu/sites/default/files/audio/2010-10-20-vandenheuvel_0.mp3

      headshot of Charles van den Heuvel

      Interface as Thing - book on Paul Otlet (not released, though he said he was working on it)

      • W. Boyd Rayward 1994 expert on Otlet
      • Otlet on annotation, visualization, of text
      • TBL married internet and hypertext (ideas have sex)
      • V. Bush As We May Think - crosslinks between microfilms, not in a computer context
      • Ted Nelson 1965, hypermedia

      t=540

      • Michael Buckland book about machine developed by Emanuel Goldberg antecedent to memex
      • Emanuel Goldberg and His Knowledge Machine: Information, Invention, and Political Forces (New Directions in Information Management) by Michael Buckland (Libraries Unlimited, (March 31, 2006)
      • Otlet and Goldsmith were precursors as well

      four figures in his research: - Patrick Gattis - biologist, architect, diagrams of knowledge, metaphorical use of architecture; classification - Paul Otlet, Brussels born - Wilhelm Ostwalt - nobel prize in chemistry - Otto Neurath, philosophher, designer of isotype

      Paul Otlet

      Otlet was interested in both the physical as well as the intangible aspects of the Mundaneum including as an idea, an institution, method, body of work, building, and as a network.<br /> (#t=1020)

      Early iPhone diagram?!?

      (roughly) armchair to do the things in the web of life (Nelson quote) (get full quote and source for use) (circa 19:30)

      compares Otlet to TBL


      Michael Buckland 1991 <s>internet of things</s> coinage - did I hear this correctly? https://en.wikipedia.org/wiki/Internet_of_things lists different coinages

      Turns out it was "information as thing"<br /> See: https://hypothes.is/a/kXIjaBaOEe2MEi8Fav6QsA


      sugane brierre and otlet<br /> "everything can be in a document"<br /> importance of evidence


      The idea of evidence implies a passiveness. For evidence to be useful then, one has to actively do something with it, use it for comparison or analysis with other facts, knowledge, or evidence for it to become useful.


      transformation of sound into writing<br /> movement of pieces at will to create a new combination of facts - combinatorial creativity idea here. (circa 27:30 and again at 29:00)<br /> not just efficiency but improvement and purification of humanity

      put things on system cards and put them into new orders<br /> breaking things down into smaller pieces, whether books or index cards....

      Otlet doesn't use the word interfaces, but makes these with language and annotations that existed at the time. (32:00)

      Otlet created diagrams and images to expand his ideas

      Otlet used octagonal index cards to create extra edges to connect them together by topic. This created more complex trees of knowledge beyond the four sides of standard index cards. (diagram referenced, but not contained in the lecture)

      Otlet is interested in the "materialization of knowledge": how to transfer idea into an object. (How does this related to mnemonic devices for daily use? How does it relate to broader material culture?)

      Otlet inspired by work of Herbert Spencer

      space an time are forms of thought, I hold myself that they are forms of things. (get full quote and source) from spencer influence of Plato's forms here?

      Otlet visualization of information (38:20)

      S. R. Ranganathan may have had these ideas about visualization too

      atomization of knowledge; atomist approach 19th century examples:S. R. Ranganathan, Wilson, Otlet, Richardson, (atomic notes are NOT new either...) (39:40)

      Otlet creates interfaces to the world - time with cyclic representation - space - moving cube along time and space axes as well as levels of detail - comparison to Ted Nelson and zoomable screens even though Ted Nelson didn't have screens, but simulated them in paper - globes

      Katie Berner - semantic web; claims that reporting a scholarly result won't be a paper, but a nugget of information that links to other portions of the network of knowledge.<br /> (so not just one's own system, but the global commons system)

      Mention of Open Annotation (Consortium) Collaboration:<br /> - Jane Hunter, University of Australia Brisbane & Queensland<br /> - Tim Cole, University of Urbana Champaign<br /> - Herbert Van de Sompel, Los Alamos National Laboratory annotations of various media<br /> see:<br /> - https://www.researchgate.net/publication/311366469_The_Open_Annotation_Collaboration_A_Data_Model_to_Support_Sharing_and_Interoperability_of_Scholarly_Annotations - http://www.openannotation.org/spec/core/20130205/index.html - http://www.openannotation.org/PhaseIII_Team.html

      trust must be put into the system for it to work

      coloration of the provenance of links goes back to Otlet (~52:00)

      Creativity is the friction of the attention space at the moments when the structural blocks are grinding against one another the hardest. —Randall Collins (1998) The sociology of philosophers. Cambridge, MA: Harvard University Press (p.76)

  5. Jul 2022
  6. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. While Internet communities typically emphasize collaboration and sharing, there is another type ofmobilization system that emphasizes competition and rivalry: gaming environments. The gamesavailable on the web are nearly infinite in their variety, but they all share the objective of scoringpoints or winning, i.e. doing better than the others. This too is a powerful motivator, whichenhances focus, commitment and persistence. But games exhibit a variety of other motivators,given that by definition they have been designed for enjoyment, i.e. for providing stimuli thatpeople find intrinsically pleasurable, so that they seek to collect as many as possible. Since the earlydays of personal computers, gaming has become an increasingly popular pastime. This has ledprogrammers to create an ever-greater variety of ever more sophisticated games.

      Designing system change games to be addictive would be antithetical to a regenerative philosophy.

      If gamification is used along with collaboration within a rapid whole system change framework, how would that look? Different levels of organizations can be in both collaboration and competition.

      The logical collaboration level that suggests itself are: 1. by participants living in the same local community 2. by virtual community groups associated with one common field of interest

      Further, adding cosmolocal (https://clreader.net) framework can create massively collaborating teams. In a sense, even when there is competition within a pro-social, pro-ecological framework, it is ultimately collaboration.

  7. May 2022
  8. Apr 2022
    1. lack of common learning goals among the student

    2. Preparing the learner for collaboration through instruction and development of the social and group skills necessary to work effectively in a group will have a positive effect upon the collaborative experience (Chapman & van Auken, 2001; Tideswell, 2004).

    3. Most group projects require extra time (Goold, Craig, & Coldwell, 2008), and groups must take responsibility for organizing their collaboration and individual inputs (Lizzio & Wilson, 2005).

    4. Social loafing behavior creates an imbalance of effort and participation (Goold, Craig, & Coldwell, 2008), such that free riders (Kerr & Bruun, 1983) are able to take advantage of the contributions of others

    5. perception of an asymmetric collaboration among the teammates was identified by the students as the most important source of frustration

    1. The general trend is that students who report improved socioemotional outcomes also show suggestions of increased activity in collaborative tools relative to their peers.

      Another positive outcome from students taking courses with collaborative assignments.

    2. In this sample, 1,868 students enrolled in at least one undergraduate class with, and at least one undergraduate class without, some form of collaborative activity (peer review, Piazza, CourseNetworking, etc.), not including discussions.

      Interesting: Discussions are excluded from collaborative activies.

    1. Starting in the Renaissance notes weretreated less as temporary tools than as long-term ones, worthy of considerableinvestment of time and effort, of being saved for reuse and in some cases sharedwith others (collaborators in a project or one’s colleagues or heirs). Collections ofnotes were valued as treasuries or storehouses in which to accumulate informa-tion even if they did not serve an immediate purpose. This stockpiling approachto note-taking also required greater attention to organization and finding devicessince the precise uses to which the notes might be put were not clear from theoutset and the scale of accumulation hampered memorization.

      Summary tk


      Modern note taking has seen a reversion to pre-Renaissance practices in which they're much more temporary tools. Relatively few students take notes with an aim for reusing them past their immediate classroom settings or current term of study.

      The revitalization of the idea of the zettelkasten in the late 2010s seems to be helping to reverse this idea. However, there aren't enough online versions of these sorts of notes which allow them to be used with other publics or even to be used and shared with other collaborators. There are some growing spaces seen in the social media note taking space like the anagora.org or the digital gardens space where this seems to have some potential to take off. There's also a small community on Hypothes.is which seems to be practicing this as well, though direct links between various collections of notes is not commonplace.

  9. Feb 2022
    1. State, territory, and Tribal administrative data sets

      We couldn't do this ourselves, but we might be able to write a proposal to do this with CCRC. It would be really interesting to explore whether we could track FFN providers using CCR&R level admin data. Churn? Movement into and out of licensing systems?

  10. Jan 2022
    1. Folks would sometimes show up with specific pedagogical or technical questions about the work of designing and teaching online courses, but mostly, they showed up to laugh, cry, and vent together.

      This seems like a deep and troublesome tension. "Support" meaning "show me how to make this task better" is different from "emotional support" or even the previous paragraph's "support meaning collaboration".

  11. Dec 2021
  12. Nov 2021
    1. Our research and pilot program. The DisCO FLOOR and DisCO DECK will be developed based on the experiences, data and input of real cooperatives. The resulting case studies plus the mentorship that these pilots will receive make up the immersive DisCO EXPERIENCE.

      I think this could be a cool way of collaborating on the gather.town stuff we talked about on the last call.

      e.g. How can we create digital spaces that showcase our ideals in an engaging way, while also giving people the space to engage with these topics together?

  13. Oct 2021
    1. DAOstack imagines thousands of organizations and applications utilizing the stack in the near future. And the intention is not just to serve each use case individually. It’s easy to imagine how, with a scalable solution for decentralized governance in place, decision-making can become more frictionless not only within collectives but also between collectives.Indeed, this is the broader vision of DAOstack. The platform is designed to underpin an entire ecosystem of decentralized organizations — a community of interoperable DAOs, able to share talent, ideas, and learnings with one another. DAOs will even be able to act as members of other DAOs, creating a fluid “DAO mesh” or “internet of work” in which collectives of collectives are commonplace, and in which any given individual might participate in dozens of different DAOs.

      This is an idealof stigmergic collaboration, to move away from azero sum game and towards a positive sum game.

    2. Imagine tens or hundreds of millions of people participating in this kind of collaborative economy — one in which no one wields a disproportionate amount of power, all are rewarded in proportion to the value they contribute, and everyone is incentivized to act in alignment with the common good.

      The aim of stigmergic collaboration.

  14. www.programmableweb.com www.programmableweb.com
    1. Hypothesis REST API

      The Hypothesis API integrates annotations into web services. Available to send HTTP requests and JSON responses, it aims to be useful for researchers, scientists, and educators.

  15. Sep 2021
    1. One of the best things I picked up in project-based learning training was to be deliberate in teaching groups how to work together. Though our brains may be pretty good at it, our societies are not, and it’s only getting worse. Students need modeling and practice to be able to figure out how to interact in positive ways in groups, how to structure collaborative work, how to overcome the atomizing forces of society.

      I wonder here at the stereotypical gendered views of working together. Who is better at it and why?

      What social function, if any, does a more conflict-based ability to not work together provide?

    1. how to make sense across their boundaries in order to explore and expand their common ground? How can they do so to scale up their collaboration for collective impact?
    2. Such scaled-up communication and collaboration processes would also require meta-design principles to collaboratively construct the required design rationale, media and environments [23].
    1. Building upon Sweeney and Rhinesmith’s approach, and bringing the conceptualizations of care [14,33,34], I propose the following framework:I define social practices as the acts of care performed by individuals and afforded by CTCs in order to promote self and community needs;Based on this study’s ethnography, I categorize social practices into three groups:Care work: the invisible work performed by the infomediaries, or any CTC worker, as described by Sweeney and Rhinesmith;Peer-to-peer care: individuals (CTC users) collaborating with each other so they can inform, take decisions, and strive towards their individual needs; andCommunity care: individuals (CTC users and infomediaries) acting collaboratively or individually in order to promote community wellbeing.It is important to emphasize that social practices also include other social acts that are not necessarily “care”, but given the interactions observed in the CTCs in the favelas, I chose an explicit care-focused lens as the basis of this framework in order to breakdown the social practices in a way that could help make a case for the importance of the CTCs beyond their ICT-focused roles.
  16. Aug 2021
    1. Open collaboration is collaboration that is egalitarian (everyone can join, no principled or artificial barriers to participation exist), meritocratic (decisions and status are merit-based rather than imposed) and self-organizing (processes adapt to people rather than people adapt to pre-defined processes).
  17. Jul 2021
    1. <small><cite class='h-cite via'> <span class='p-author h-card'>Eleanor Konik</span> in 2021-07-17: Obsidian Mobile, Community Events & Graph Tips (<time class='dt-published'>07/28/2021 23:00:32</time>)</cite></small>

    1. <small><cite class='h-cite via'> <span class='p-author h-card'>Eleanor Konik</span> in 2021-07-17: Obsidian Mobile, Community Events & Graph Tips (<time class='dt-published'>07/28/2021 23:00:32</time>)</cite></small>

  18. Jun 2021
  19. May 2021
    1. But I'm not at all confident I would have made the initial connection without the help of the software. The idea was a true collaboration, two very different kinds of intelligence playing off each other, one carbon-based, the other silicon.

      Stephen Johnson uses the word collaboration to describe his interaction with his own notes in DevonThink, much the way Niklas Luhmann describes with working with his Zettlekasten.

      I'll also note that here in 2005, Johnson doesn't mention the idea of a commonplace book the way he does just a few years later.

  20. Apr 2021
    1. The four C’s of 21st Century skills are: Critical thinking Creativity Collaboration Communication

      Convenient to have these four share an initial. (My perception is that a tendency to emphasize this type of parallelism has been strengthening over the years. At least, I don't recall this practice being common in French when I grew up.)

  21. Mar 2021
  22. Feb 2021
    1. Conversation around Adam Grant's Think Again.

      • Task Conflict vs Relationship Conflict
      • The absence of conflict is not harmony; it is apathy
      • Beliefs vs Values; what you think is true vs what you think is important. Be open around beliefs; be committed to values.
      • Preachers, Prosecutors, Politicians... and Scientists: defend or beliefs, prove the others wrong, seek approval and be liked... hypothesize and experiment.
      • Support Network... and a Challenge Network. (Can we force ourselves to have a Challenge Network by using the Six Thinking Hats?)
      • Awaken curiosity (your own, and other's to help them change their mind)
      • Successful negotiators spend more time looking for common ground and asking questions to understand
      • Solution Aversion: someone rejecting a proposed solution may end up rejecting the existence of the problem itself (e.g. climate change)
  23. Jan 2021
  24. Dec 2020
    1. CHOICE:Maximize choice, addressing how privilege, power, and historic relationships impact both perceptions about and ability to act upon choice.COLLABORATION: Honor transparency and self-determination, and seek to minimize the impact of the inherent power differential while maximizing collaboration and sharing responsibility for making meaningful decisions.

      Lot of rich stuff here - "maximize choice" implies that there is a defined bound; it's not mere anarchy. The "power differential" (between student and teacher) is "inherent"; this is not a call for pure equality of status.

  25. Nov 2020
    1. The future increasingly looks like one where companies use very specific apps to solve their jobs to be done. And collaboration is right where we work. And that makes sense, of course. Collaboration *should* be where you work.

      Collaboration, increasingly, happens where we work.

    2. As it becomes more clear what are specific functional jobs to be done, we see more specialized apps closely aligned with solving for that specific loop. And increasingly collaboration is built in natively to them. In fact, for many reasons collaboration being natively built into them may be one of the main driving forces behind the venture interest and success in these spaces.

      As it becomes more clear what the functional job to be done is, we see more specialized apps aligned with solving that specific loop. Collaboration is increasingly built natively into them.

  26. Oct 2020
    1. Received this from a friend, and has been dwelling on every sentence of this, among many other things.

      This is a fascinating take apparently from Collaborative Circles: Friendship Dynamics and Creative Work by Michael P. Farrell

    1. Using wikis for collaborative learning: Assessing collaboration through contribution

      Through a study of freshman students, the author aimed to determine the success of the Wiki for collaboration. Results revealed variances in learner responses and use of the tool. Lack of use was explained by individual barriers (family, social, work) and system barriers (wiki design). The authors conclude that for the Wiki to be an effective, collaborative tool, additional resources must be provided to the learner, and the Wiki must be meaningful in its design to foster that participation. 7/10

    1. Wiki Use that Increases Communication and Collaboration Motivation

      (Click on download full text to read.) Through a cooperative learning assignment, University students responded to a case study that implemented use of a Wiki. Results demonstrate that Wiki is an effective communication and collaboration tool (access, structure, versioning) for all individuals (introvert, extrovert). Recommendations and considerations for use in the learning environment were provided. 6/10

    1. These are just two of many things that come up, and I don’t really have a great answer to these questions. In most cases I’d say it makes sense for these to remain two conceptually distinct projects, except for the big looming issue which is with the open web shrinking it might helpful for these communities to join common cause and solve some of the problems that have plagued both blogging and wiki in their attempt to compete with proprietary platforms.
    1. It isn't rocket science, but as Jon indicates, it's incredibly powerful.

      I use my personal website with several levels of taxonomy for tagging and categorizing a variety of things for later search and research.

      Much like the example of the Public Radio International producer, I've created what I call a "faux-cast" because I tag everything I listen to online and save it to my website including the appropriate <audio> link to the.mp3 file so that anyone who wants to follow the feed of my listens can have a playlist of all the podcast and internet-related audio I'm listening to.

      A visual version of my "listened to" tags can be found at https://boffosocko.com/kind/listen/ with the RSS feed at https://boffosocko.com/kind/listen/feed/

  27. Sep 2020
    1. There is also a need for defining clear accountability and responsibility (i.e. governance) for each activity. For example, the police chief is accountable for the activity “Evacuation of Residential area”, but the police field team is responsible for its execution. There are dependencies between activities illustrated as dotted lines

      This is a great concrete instantiation of jigsaw..."clear accountability and responsibility for each activity. "

    2. ad-hocactivity management system

      Is this a tool that can be incorporated into the PCS, around which the players' (and specific roles) coordinate their activities....?

    1. Increasingly our tools must understand and align with how we collaborate. This was less important when collaboration was logistically difficult and prohibitively costly, but as collaboration becomes easier its importance has risen. People’s work is less siloed—and their tools must reflect this.

      When not much could be improved in the realm of collaboration (because it wasn't yet technologically possible), it wasn't of much importance.

      Now that the technology exists, the importance of collaboration has become paramount. Collaboration is the ultimate measuring stick for any tool used in a team context.

    2. The core insight of Figma is that design is larger than just designers. Design is all of the conversations between designers and PMs about what to build. It is the mocks and prototypes and the feedback on them. It is the handoff of specs and assets to engineers and how easy it is for them to implement them.

      The key insight the Figma team had was that the design process involves a wide range of people, conversations and artefacts within an organization. Figma brings all those into one place.

  28. Aug 2020
    1. Ray, E. L., Wattanachit, N., Niemi, J., Kanji, A. H., House, K., Cramer, E. Y., Bracher, J., Zheng, A., Yamana, T. K., Xiong, X., Woody, S., Wang, Y., Wang, L., Walraven, R. L., Tomar, V., Sherratt, K., Sheldon, D., Reiner, R. C., Prakash, B. A., … Consortium, C.-19 F. H. (2020). Ensemble Forecasts of Coronavirus Disease 2019 (COVID-19) in the U.S. MedRxiv, 2020.08.19.20177493. https://doi.org/10.1101/2020.08.19.20177493

    1. The dream of Slack is that they become the central nervous system for all of a company’s employees and apps. This is the view of a clean *separation* of productivity and collaboration. Have all your apps for productivity and then have a single app for coordinating everyone, with your apps also feeding notifications into this system. In this way, Slack would become a star. With every app revolving around it. Employees would work out of Slack, periodically moving to whichever app they were needed in, before returning to Slack. But productivity *isn’t* separate from collaboration. They are the two parts of the same loop of producing work. And if anything collaboration is in *service* of team productivity.

      The vision of Slack, according to Kwok, was for people to have their productivity in designated apps, and have one central nervous system (Slack) through which they could collaborate. This was based on the assumption that producing and collaborating could be separated.

      Kwok claims that this assumption is wrong. Collaboration and productivity are intertwined, and you might event say that collaboration serves productivity.

    2. And core Dropbox is not a solution to this. People store their documents in it. But they had to use email and other messaging apps to tell their co-workers which document to check out and what they needed help with. Dropbox understands this concern. It’s what’s driven their numerous forays into owning the workflows and communication channels themselves. With Carousel, Mailbox, and their new desktop apps all working to own that. However, there are constraints to owning the workflow when your fundamental atomic unit is documents. And they never quite owned the communication channels.

      Dropbox is not a solution to this problem, even though they've been trying with Carousel, Mailbox and other desktop apps.

      Kwok posits that Dropbox's problem is that when your fundamental atomic unit is a document, you constrain your ability to own the workflow. Besides, Kwok points out, they never owned the communication channels.

    3. Suddenly, the constraint on work became much more about the speed and lossiness of collaboration. Which remained remarkably analog. The friction of getting people your document, much less keeping correct versioning was non-trivial.

      The shift to digital work removed the friction inherent in analog work (e.g. copying things, moving things, constructing things). The new bottleneck to productivity became collaboration – which remained "remarkably analog" according to Kwok (e.g. document version control was non-trivial).

  29. Jul 2020