- Last 7 days
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www.youtube.com www.youtube.com
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Typing Technique and Typewriter Design by [[Will Davis]] and [[Dave Davis]]
As early as 1932 Royal salesmen would use poor typing technique on purpose to cause skipping and piling and then use proper technique on their own machine to show how much better their typewriters were compared to the others.
Some repair and service manuals had sections about tuning a typewriter to the level of technique of the user. These may have included 5-6 specific adjustments for allowance to a particular user's technique, as an example indicated in this video.
"pounded out" - used by a heavy handed typist and now skipping (mentioned possibly in an Ames Repair Manual)
In the mid-century, the service life of a standard machine was 1-3 years of continual (heavy) use. After this it would have been remanufactured or swapped out.
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www.liberatingstructures.com www.liberatingstructures.com
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This website offers an alternative way to approach and design how people work together. It provides a menu of thirty-three Liberating Structures to replace or complement conventional practices. Liberating Structures used routinely make it possible to build the kind of organization that everybody wants. They are designed to include everyone in shaping next steps.
A menu of 33 microstructures that quickly build participation and trust in groups
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www.kickstarter.com www.kickstarter.com
- Oct 2024
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ziglang.org ziglang.org
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by porting ffmpeg to the zig build system, it becomes possible to compile ffmpeg on any supported system for any supported system using only a 50 MiB download of zig. For open source projects, this streamlined ability to build from source - and even cross-compile - can be the difference between gaining or losing valuable contributors.
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- Sep 2024
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dl.acm.org dl.acm.org
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critical fabulation
refers to the movement to consider broader impacts of design work on the world; to redefine design as an active and investigative process that addresses social issues and reflects both personal and cultural contexts.
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www.mikeperham.com www.mikeperham.com
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The beauty of runit is its brevity and simplicity
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Reliability of the init system is paramount so simplicity is a key attribute.
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www.mikeperham.com www.mikeperham.com
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Your application code should not be dealing with PID files, log redirection or other low-level concerns.
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dougengelbart.org dougengelbart.org
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Flexible view control
for - open hyperdocument system - Douglas Engelbart - Indyweb Indranet design - perspectival knowing
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www.platformer.news www.platformer.news
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databases are not designed to be browsed.
Casey Newton makes this blanket statement. Any real evidence for this beyond his "gut"?
Many "paper machines" like Niklas Luhmann's zettelkasten were almost custom made not just for searching, but for browsing through regularly much like commonplace books.
Perhaps the question is really, how is your particular database designed?
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www.linkedin.com www.linkedin.com
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for - Design - portfolios - Dark Matter Labs
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Its philosophy is also to fail fast while early-testing alternative solutions
Not sure I like the way this is expressed - it doesn't signify appropriate care for students
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- Aug 2024
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casieecameron.com casieecameron.com
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Designing ■Future■ Learning
Absolutely.
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www.youtube.com www.youtube.com
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1948 Royal Quiet Deluxe and Henry Dreyfuss by [[Alton Gansky]]
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Needs better sourcing, but
Henry Dreyfuss added crinkle paint to his Royal Quiet De Luxe typewriter design to diffuse reflected light so that typists who worked at their machines all day wouldn't have headaches from the glare reflecting off the fronts of their machines.
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tr.designtokens.org tr.designtokens.org
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Design tokens are a methodology for expressing design decisions in a platform-agnostic way so that they can be shared across different disciplines, tools, and technologies. They help establish a common vocabulary across organisations.
This is a very concise definition of the term, "design token". It is absent of vendor jargon. However, I think a better way to describe it would be: "Design tokens are shareable generic expressions of design decisions. Their purpose is to help multi-disciplinary teams build, scale and maintain consistent digital experiences."
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frontside.com frontside.com
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The middle layer approach pushes designers to explicitly describe the component visual architecture and that translates to its better understanding.
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Designers want every part of the app interface and all the elements to have the same look and feel, and design tokens were created to help them achieve that outcome.
Design tokens are platform-agnostic and are the first layer of design decisions in a design system.
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udlguidelines.cast.org udlguidelines.cast.org
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The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework developed by CAST to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. The goal of UDL is learner agency that is purposeful & reflective, resourceful & authentic, strategic & action-oriented.
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www.researchgate.net www.researchgate.net
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for - futures - transition - social commons design
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typographica.org typographica.org
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Typewriter / Typeface: The Legacy of the Writing Machine in Type Design by [[María Ramos]] on July 12, 2016
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- Georg Salden
- typewriter typefaces
- typewriter fonts
- type design
- Wim Crouwel
- Morris F. Benton
- Thomas Sokolowski
- Tony Stan
- variable fonts
- fonts
- Joel Kaden
- Kris Sowersby
- read
- Erik van Blokland
- Stephan Müller
- Andy Clymer
Annotators
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typographica.org/on-typography/typewriter-typeface-the-legacy-of-the-writing-machine-in-type-design/ -
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www.youtube.com www.youtube.com
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in fact the best ideas happen when you are not planning them when you are just creating an environment where people get together in an informal way this is the reason why um Steve Jobs when he designed the Pixar building um he the initial idea was there's just one bathroom for the whole company
for - neuroscience - building design - common area to converge everyone - creates diverse social meetings - increases work efficacy - example - Steve Jobs - Pixar bathroom
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upport cross-divisional thinking and that the best ideas are already in a company and it's just a matter of sort of um getting people together
for - neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation
neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation - bottom-up collective design efficacy - What Henning Beck validates for companies can also apply to using Stop Reset Go participatory system mapping within an open space to de-silo and be as inclusive as possible of many different silo'd transition actors
Tags
- neuroscience - building design - common area to converge everyone - creates diverse social meetings - increases work efficacy - example - Steve Jobs - Pixar bathroom
- neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation - bottom-up collective design efficacy
Annotators
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- Jul 2024
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www.mailgun.com www.mailgun.com
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We want users to unsubscribe to messages they don’t want; we don’t want them to mark them as spam and hurt the reputation of the sender. We have seen by implementing this unsubscribe affordance in the UI that spam marks go down and in some cases are being reduced by 30 to 40%.
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www.gurwinder.blog www.gurwinder.blog
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Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals.
- daily targets
- point systems
- leaderboards
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This led him to propose two kinds of reward: primary and conditioned reinforcers. A primary reinforcer is something we’re born to desire. A conditioned reinforcer is something we learn to desire, due to its association with a primary reinforcer. Skinner found that conditioned reinforcers were generally more effective in shaping behavior, because while our biological need for the primary reinforcer is easily satiable, our abstract desire for the conditioned reinforcer isn’t. The pigeons would stop seeking food once their bellies were full, but they’d take far longer to get tired of hearing the food dispenser click.
- primary reinforcer - natural desire
- conditioned reinforcer - we learned to desire on top of a primary reinforcer
conditioned reinforcer are more effective (click > food)
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Skinner’s goal was to make his pigeons peck the button as many times as possible. From his experiments, he made three discoveries. First, the pigeons pecked most when doing so yielded immediate, rather than delayed, rewards. Second, the pigeons pecked most when it rewarded them randomly, rather than every time. Skinner’s third discovery occurred when he noticed the pigeons continued to peck the button long after the food dispenser was empty, provided they could hear it click. He realized the pigeons had become conditioned to associate the click with the food, and now valued the click as a reward in itself.
1) immediate response/feedback 2) reward randomly instead of consistent 3) the click has become a reward too, not just the food
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www.youtube.com www.youtube.com
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Designer Marcelo Nizzoli designed the Lettera 22, 32, and Studio 44.
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- Jun 2024
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www.nortonsimon.org www.nortonsimon.org
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A very interesting example of just this issue was raised when they had the Treasures of Heaven exhibition at the British Museum, and they brought together numerous relics and the beautiful reliquaries within which they were set, and icons from Byzantium and elsewhere in the eastern parts of Europe and put them on display. Now, the visitors included people of the Eastern Orthodox faith, and, in that faith, the proper way in which to venerate an icon is to kneel before it, to pray before it and to kiss it.Now, was the British Museum going to allow visitors to kiss this exhibition, the items in this exhibition? Or actually, shouldn't the British Museum have obliged everyone to do so? Merely viewing such icons from a distance and not engaging in that sensory interaction with them would be to defeat their sensory presence, their way of being in the world. And so, I would love to see more experimentation with historically appropriate manners of viewing.
challenging authority of museum as established preserver of cultural history/heritage
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www.nortonsimon.org www.nortonsimon.org
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a lot of these objects were not meant to be put in a museum. A lot of them were in people's homes, in their cabinet of curiosities, or in the place where only men would be able to gaze at them, or in churches or in other different formats. And then now that they're in a museum setting with general visitors, what is the museum's responsibility in how we are talking about this, how we're choosing to display them, how we're choosing to talk about them in the labels, in the catalogs, in the exhibitions? Because all of that is adding to the art historical knowledge.
BANGER!!!
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megastreammedia.com megastreammedia.com
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Website Development Your website may be the first thing a prospect or business partner sees about your company and brand. How do you want to present yourself? Our talented website design team in Indianapolis has the skills and tools to ensure the visitor has the best experience on any device. Whether you need a complete new website design, update your current website or bug fix it, we can help.
Discover comprehensive web development services at MEGAstream Media, Indianapolis's leading web design company. Our expert team specializes in creating responsive websites tailored to your business goals, ensuring exceptional user experiences and maximum online visibility.
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www.phillytypewriter.com www.phillytypewriter.com
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James Norris is the owner and operator of Ex Nihilo 3D Print and Design in Spring, Texas. He has always had a fascination with figuring out how things work and seeing if there was a way it could be better. In late 2016 his wife, a burgeoning writer, purchased their first typewriter. He soon became obsessed with all the amazing parts and mechanisms. From there the typewriter collecting began.From the first Olympia, to an inherited Olivetti, to his first Selectric, and so on.While repairing these machines he realized that there where a few setbacks. The most immediate being parts availability. So armed with his 3d printer he designed and printed his first part. A Selectric cycle clutch pulley in mid 2021. After showing the 3d printed part to some like minded individuals he was happy to learn that they were as excited as he was. He loves to design new parts and accessories to bring these typewriters back to life.James is thrilled to be working with Philly Typewriter, and looks forward to helping with your current and future parts needs. James lives in Texas, is married with two children.
https://www.phillytypewriter.com/parts-mfg.html#/
James Norris does 3D printing of replacement parts for typewriter restoration projects.
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oztypewriter.blogspot.com oztypewriter.blogspot.com
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Sundberg’s first typewriter design was for IBM in 1955. This was for what we generally call the IBM Executive (Model C/Model 41);
If Sundberg's first design was for IBM in 1955, how is he influential to Dreyfuss' 1948 typewriter design for Royal?
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Carl Sundberg’s European-made Remington Portable Typewriters by [[Robert Messenger]]
Tags
- industrial design
- Alfons Boothby
- David Chase
- Detroit, Michigan
- Anton Demmel
- Powel Crosley
- Tom Tjaarda
- Maya Stein
- Carl Sundberg
- Richard Penney
- Philip Stevens
- typewriters of authors
- Laird Fortune Covey
- Crosley Hotshot
- typewriter design
- Barbie typewriter
- Ed Johnson
- Ray Dietrich
- John Tjaarda
- Charles Jaworski
- Ettore Sottsass
- Montgomery Ferar
- Remington typewriters
- New South Wales Rail Authority
- Royal Oak, Michigan
- Remington Ten Forty
- John Steinbeck
- Bay Area Rapid Transit System (BART)
- Cycolac
- Southfield, Michigan
- Henry Dreyfuss
- Karl Baughman
- Eliot Noyes
- read
- Sundberg-Ferar
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coevolving.com coevolving.com
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Most designers today think of themselves as the designers of objects. If we follow the argument presented here, we reach a very different conclusion. To make objects with complex holistic properties, it is necessary to invent generating systems which will generate objects with the required holistic properties.
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design forms through the iterative readings and responses to interrelational conditions, with the intention of producing environments synchronous with their cultural settings.
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an overall design problem cannot be divided into sub-problems, and consequently, that it is impossible to arrive at a novel design solution as a summary process of solving individual problems one after the other
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gomakethings.com gomakethings.com
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frankchimero.com frankchimero.com
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www.linkedin.com www.linkedin.com
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Wonderful article by the philosopher Jared Henderson, who I regularly watch on YouTube.
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agrilinks.org agrilinks.org
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23 GFSS Activity Design Guidance documents
These are potentially pivotal resources! I don't recall what synchronous and asynchronous opportunities for collaboration were designed to launch and leverage these, but from a strategic KM perspective, I would love to see that Show and Tell happen!
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agrilinks.org agrilinks.org
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Learning from the CA secondment informed KDLT’s subsequent design and implementation of retreats for CN and CR
This is a key benefit of secondments and "moving around." You pick up not only good feedback but also content and context that can be applied (and shared) in the next gathering. It's a little bit like a bee cross-pollinating.
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agrilinks.org agrilinks.org
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prepared a menu of services
This was an extremely useful step. Primarily it made it easier for prospective teams to know what support we could provide, but there's also nothing like defining a product or service to force a team to clarify their offering.
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- May 2024
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typewriterdatabase.com typewriterdatabase.com
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A really nice example of a model from the birth of Remington's Quiet-Riter line. The bulbous styling bears some resemblance to Henry Dreyfuss' Mercury steam locomotive engine from 1938, but the typewriter itself includes modern conveniences such as segment shift and tab set and clear at the keyboard.
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www1.villanova.edu www1.villanova.edu
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Link to academic resources, as appropriate (such as Office of Disability Services, Learnin
linking to student resources
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The content needs to be grounded instated course learning goals and be organized into content segments/modules.a. Structure the course to support the learning goals.b. Arrange the course content in a linear, logical structure, and organize the content intomanageable segments/modules.c. Use consistent organizational structure, color scheme, and textual components throughoutthe course to help students navigate the course.d. Provide course materials (graphics, media, documents, etc.) in accessible formats (ADACompliance for Online Course Design).
Course organization
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ate overall course learning goals clearly and measurably
Learning objectives stated
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www.facultyfocus.com www.facultyfocus.com
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Clarity is key: Provide crystal-clear instructions for assignments and grading criteria. Avoid confusing instructions. For example, students expressed frustration with assignment details being posted in the LMS but professors requesting submissions via email. Stay in the loop: Communicate with students by offering due dates, announcements, and calendar reminders. Timely and clear feedback on grades on the LMS empower students to track their progress effectively.
details for assignments in LMS
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Post everything: Make sure all relevant course materials, such as the syllabus, grading scales, study guides, lecture slides, assignment instructions, and rubrics, are readily available on the LMS.
Post all resources
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Structuring course materials in a clear and consistent manner is paramount. Use folders and course menus to group related materials, ensuring that everything is easily accessible. For example, some of our instructors have folders for each week with readings and assignments, while others choose to organize by chapters or units.
course design - organizing by content subject matter - or chronologically
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www.researchgate.net www.researchgate.net
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For completing tasks such as reading instructions, submit-ting an assignment, and posting to the discussion board,a chronological layout was more efficient. Figures 7 and 8are an example of individual participant’s gaze plot for eachgroup while completing the second task of reading the assign-ment instructions. The visualizations show that when giventhe instruction to complete a task by week or module, thechronological layout was more compelling at guiding partici-pant’s visual attention to the weekly modules on the naviga-tion menu. Not to mention, those in the Chronological groupcommitted fewer mistakes than participants in the Functionalgroup for all instructional activities, with the exception oflocating grades.What was les
to find instructions, and assignments and discussion boards - modules was the most effective.
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Functional group completed the prescribed tasks fasterthan the participants in the Chronological group. In particu-lar, the completion time was faster in the Functional group forstudents to locate the syllabus, look up their grades, and findthe help link. With the precise name of the link to the coursesyllabus directly at the top of the main navigation area, it wasextremely easy for participants to find correctly without delay.Similarly, looking up grades and finding the help link wasstraight-forward in the functional layout.
with modules you still have this
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Some participants alsocommented on the lack of organization with the menu items orhaving extra menu items that were not used in the course, whichled to confusion.
issues Lack of organization in menu items extra menu items
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shown in Table 5. Overall, participants in theChronological group were more successful at finding thelocation for completing the prescribed instructional activities,than those in the Functional grou
Chronological group were more successful with fewer questions, than functional group.
I am thinking that chronological would use modules and "functional" would not - students would simply go to assignments etc.
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As shown in Figure 3, participants reportedthat submitting assignments and checking their grades werethe most common activities, followed by reviewing classannouncements and completing quizzes or tests
Most common activities of students in LMS Submitting assignments checking grades
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The overarching motivation behind this line of research isan interest in developing course sites that are potentially moreintuitive to navigate for students, which could potentiallyenhance student learning experiences through the reductionof extraneous cognitive load (Sweller, 2016).
Course design should reduce cognitive load
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usability looks at how easy the interface is to use andconsists of five quality components: learnability, efficiency, mem-orability, errors, and satisfaction
usability - learnability efficiency memorability errors satisfaction
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One area that is typically not discussed in faculty training ishow to design a course in the LMS. Without sufficient training,courses tend to suffer from a lack of attention to design (R.Oliver, 1999) and design plays a key role in how learnersinteract with the LMS
course design plays a key role in learner success
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such, it is reasonable to infer that if a student cannot interactwith the LMS or find the content required, then the student’ssatisfaction would decrease (Green, Inan, & Denton, 2012;Inversini, Botturi, & Triacca, 2006) or performance wouldbe hindered (Wang, 2010). Thus, faculty learning how todesign an intuitive user interface in an LMS is necessary inorder to ease the interaction between the learner and thecontent
good interface design impacts learning
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Students in the Functional group completed a set of typical instructional activities slightly faster overall than participants in the Chronological group. However, students in the Chronological group reported a higher ease of use and needed less help completing the activities.
functional vs chronological findings
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The lines between the design of content and the design ofthe functionality in future learning systems is becomingmore blurred. With ambitions of providing adaptive andcustom-designed learning experiences, even in face-to-facesettings, more and more instructional activities are delivereddigitally. It seems timely for the fields of education and userexperience (UX) to be integrated for the benefit of studentsacross all levels in all disciplines.
even face-to-face settings content design and functionality design are blurring for course resources
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the ideal course layout is a balance of both functional andchronological elements. The findings directly apply to instruc-tors at universities and colleges who teach using an LMS, byway of possibly helping instructors design their course sites inan informed, intuitive way for students.
Need a balance of functional and chronological elements in course design
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scholarworks.boisestate.edu scholarworks.boisestate.edu
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The designer of online courses needs to consider how he or she and others teachinga course will be able to leverage design features such as built-in interactions andavenues for communication
instructor presence
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Clearly set expectations and how instructors see their role in class discussions (asDennen, 2005, found, there is not one right way to facilitate discussions) (Shea,Hayes, & Vickers, 2010)• Add humor when appropriate (e.g., post content-related comic strips) (seeGunawardena & Zittle, 1997; Rourke et al., 1999; Sung & Mayer, 2012; Wiseet al., 2004)
Could you create "master courses" that allow instructors to select some things - instructor choice - to allow more instructor presence.
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to design courses that reflect not only your personality but also,most importantly, your own instructional values
argument for allowing faculty to have some control over course design.
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investigated instructor social presence in accelerated onlinecourses which the instructors did not design and in which they did not have authoringaccess to the courses. In courses like these, the instructors could only share things aboutthemselves—and that they were “real” and “there”—through the course discussions andthe grade book. In this mixed-methods exploratory study that focused solely on analyzingonline course discussions, Lowenthal found that instructors spent some time establishingtheir own social presence (e.g., greetings and salutations, inclusive language, empathy)but that they quickly shifted their focus from social presence behaviors to teaching pres-ence behaviors (e.g., dealing with course logistics), most likely because of the lack of timein eight-week accelerated online courses
instructor presence in courses they did not design or have the ability to modify
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concept of intimacy (Argyle & Dean, 1965), which in instructional terms can be thoughtof as supporting and meeting the needs of individual learners. Although an instructor’ssocial presence, and specifically this type of immediacy and intimacy, depends largelyon teacher-to-student interaction, it also depends on the design and development deci-sions that permeate all aspects of a course, including individual projects or assignments
course design impacts instructor social presence and intimacy
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files.eric.ed.gov files.eric.ed.gov
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posit that without specialconsideration, the typical asynchronous discussion format of many onlinecourses aligns poorly with constructivist theory and the nature of learningcomplex course material, such as that which is found in most MAEdcourses.
design of online asynchronous discussions
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files.eric.ed.gov files.eric.ed.gov
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were significantly more likely to saythat assignments were the most important factor, and they ranked course organization significantly higherthan students who chose face-to-face classes
assignments most important to online courses
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www.mapuipatterns.com www.mapuipatterns.com
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URL
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- Apr 2024
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www.technologyreview.com www.technologyreview.com
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Norman, now 88, explained to me that the term “user” proliferated in part because early computer technologists mistakenly assumed that people were kind of like machines. “The user was simply another component,” he said. “We didn’t think of them as a person—we thought of [them] as part of a system.” So early user experience design didn’t seek to make human-computer interactions “user friendly,” per se. The objective was to encourage people to complete tasks quickly and efficiently. People and their computers were just two parts of the larger systems being built by tech companies, which operated by their own rules and in pursuit of their own agendas.
“User” as a component of the bigger system
Thinking about this and any contrast between “user experience design” and “human computer interaction”. And about schema.org constructs embedded in web pages…creating web pages that were meant to be read by both humans and bots.
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nap.nationalacademies.org nap.nationalacademies.org
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BOX 8-3 Mayer’s Principles to Guide Multimedia Learning
Design guides for presentations
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en.wikipedia.org en.wikipedia.org
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https://en.wikipedia.org/wiki/Norman_Bel_Geddes
Interestingly, I saw his name and immediately thought of Barbara Bel Geddes and Vertigo.
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archive.org archive.org
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Dreyfuss Henry (Doris) ind designer h500 Columbia SY9-7151 Riana huyeace oe +» « MU2-1500
address and phone numbers for Henry Dreyfuss, the industrial designer responsible for the The Western Electric model 500 telephone series and the later princess phone.
South Pasadena City Directory, 1961-1962<br /> by California Directory Publishing Co. https://archive.org/details/csp_000062/page/n21/mode/2up?view=theater
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www.nytimes.com www.nytimes.com
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Henry Dreyfuss, Noted Designer, Is Found Dead With His Wife by The New York Times
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play.google.com play.google.com
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Tried it with Sepedi and English and yho, your Sepedi 👎. How will kids learn if you don't pronounce words correctly? Get someone who knows and can pronounce/speak the languages fluently
Don't rush languages, it really infuriates people if you do that.
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friendly digital helper is a good idea in digital products for children. Designing a virtual helper, cool and cute character that will help children to navigate through the product, can make the user experience smoother and more interactive.
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children can't distinguish advertising and promotions from real content so be careful.
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Physical difference is the first thing to take into account when designing for kids. Children’s motor skills (especially at a young age) are different from those of other age groups. Younger kids’ motoricts change their user behavior. For example, at early age children typically type slowly or have limited control of the mouse. This is something designers have to pay attention to when creating UI for children.
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UX design for kids
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www.researchgate.net www.researchgate.net
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educationaldesign research methodology.
Educational design research methodology.
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Annotators
URL
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www.ncbi.nlm.nih.gov www.ncbi.nlm.nih.gov
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Nevertheless, despite the impact of multimedia tools on the improvement of teaching and learning activities, it could be counterproductive if the computer-based tools are not properly designed or the instructional materials are not well composed.
Quality is very important
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www.ramotion.com www.ramotion.com
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Children's needs are increasingly recognized in the UI/UX design industry. Important sectors – education, gaming, and healthcare – are now seeking designers specializing in creating interactive solutions for children.
THIS IS DRAGONS DEN GOLD - if I can make a good application I can get more work which I need because I am not rich and want lego.
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What are some of the best practices for kids’ UX design?
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What are some top UX design principles when designing for kids?Some important UX design principles when designing for kids are as follows. Simplicity and clarity Interactive and engaging elements Age-appropriate content Safety and privacy Consistent feedback and rewards
There's 5 in this list and there was 4 in the other - I think Safety and Privacy is the one additional but it's also in my proposal because I am concerned about it too.
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Human-centered design aims to prioritize the needs of their target audience, in this instance that is children under the age of 10.
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The needs of children, when it comes to digital designs, vary from those of adults. However, several UX principles, design patterns, and preferences hold for kids and adults. The overarching goal of any design, i.e., to create valuable and usable solutions for a user, stays the same for all audiences.
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What are the unique UX needs of children?Four critical areas must be considered when designing products and services for children. Cognitive abilities Motor skills Attention span Emotional responses
Oh awesome can I CITE this? It an online Blog okay because this is great.
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UI/UX designers
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What is child-centric design in UI/UX?Child-centric design in UI/UX focuses on understanding and meeting the needs of children as the target audience. This approach prioritizes the needs of children, treating them as expert users and targeting their specific concerns as they interact with a product or service.
Child-Centric UX Design
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What are some top sectors where designing for kids is essential?The following sectors need UX designs for kids. Educational apps
UX design for kids is essential.
Tags
- learning platforms
- compelling design
- interactive
- engaging elements
- educational applications
- clarity
- avoid distractions
- UX design
- motor skills
- rewards
- colours
- digital design patterns
- digital design
- sound feedback
- Child-Centric UX Design
- simplicity
- emotional response
- animations
- Child-centric design
- engaging
- consistent feedback
- feedback
- UI design
- human-centered design
- UX design for children
- simple
- vibrant colours
- engaging content
- avoid clutter
- safety
- Digital storybooks
- cognitive ability
- voice
- Target audience
- data
- responsible UX design
- intuitive design
- Educational Apps
- age appropriate
- privacy and data protection
- digital design principles
- Critical UX preferences for kids
- attention span
- interactive solutions
- parental control
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bootcamp.uxdesign.cc bootcamp.uxdesign.cc
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Mobile and tablet apps have become an indispensable part of growing up. As a parent myself, I’ve witnessed firsthand the incredible impact these apps can have on early childhood development.
For a user profile this could be very useful.
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cwodtke.medium.com cwodtke.medium.com
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A Unified Theory for Designing Just About Anything
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mundane design
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www.nngroup.com www.nngroup.com
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4.3 Locate primary navigation in a highly noticeable place.
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- Mar 2024
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www.ramotion.com www.ramotion.com
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What are some critical UX preferences for kids?Some necessary UX preferences for kids are as follows. Need for intuitive design Desire for engaging content Importance of feedback
I am still trying to figure out my feedback system...
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We also list some best practices and design principles to ensure better quality designs for children of different ages.
The ages thing I needed
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child-centric design
Who came up with this term?
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agrilinks.org agrilinks.org
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A cross-functional KDLT team successfully worked with USAID to deliver the Gender Global Learning and Evidence Exchange in Ghana for over 125 USAID staff and partners
The Gender GLEE was absolutely a highlight of my experience with KDLT. Not suprisingly, it was also the most challenging project I had worked on in a long time, with lots of moving pieces and contributors. But with a little distance from being in the thick of it, what a collaboration!
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www.honeydue.com www.honeydue.com
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meta.stackexchange.com meta.stackexchange.com
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You cannot. And you're not supposed to. When an account is deleted, it is disassociated from all existing posts by design.
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softwareengineering.stackexchange.com softwareengineering.stackexchange.com
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Don't worry about performance too early though - it's more important to get the design right, and "right" in this case means using the database the way a database is meant to be used, as a transactional system.
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mutabit.com mutabit.com
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a justicia del diseño pregunta si las posibilidades de un objeto o sistema diseñado reducen desproporcionadamente las oportunidades para grupos de personas ya oprimidos al tiempo que mejoran las oportunidades de vida de los grupos dominantes, independientemente de si los diseñadores pretenden este resultado.
Definición del Diseño justo
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- Feb 2024
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Essa página sobre Gestalt tem um conteudo sensacional, ótimo. Conteúdo que normalmente não é ensinado em nenhuma aula de design. Vai além do básico sobre Gestalt.
Sao principios gerais que explicam muito mais que os outros principios de Gestalt.
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www.youtube.com www.youtube.com
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Able to see lots of cards at once.
ZK practice inspired by Ahrens, but had practice based on Umberto Eco's book before that.
Broad subjects for his Ph.D. studies: Ecology in architecture / environmentalism
3 parts: - zk main cards - bibliography / keywords - chronological section (history of ecology)
Four "drawers" and space for blank cards and supplies. Built on wheels to allow movement. Has a foldable cover.
He has analog practice because he worries about companies closing and taking notes with them.
Watched TheNoPoet's How I use my analog Zettelkasten.
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er.educause.edu er.educause.edu
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Reclaiming Resilience: Building Better Systems of Care<br /> by Stephanie Moore
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www.stykka.com www.stykka.com
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for - circular economy - design - furniture - circular economy - private - furniture
compare - Delft university - circular kitchen - Stykka
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- Jan 2024
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Local file Local file
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My personal experience suggests we tendto overestimate our design abilities.
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news.ycombinator.com news.ycombinator.com
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Wirth himself realized the problems of Pascal and his later languages are basically improved versions of Pascal -- Modula, Modula-2, and Oberon. But these languages didn't even really displace Pascal itself let alone C -- but maybe if he had named them in a way that made it clear to outsiders that these were Pascal improvements they would have had more uptake.
Modula and Oberon should have been codenames rather than independent projects.
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by far the most illuminating to me is the idea that mental causation works from virtual futures towards the past 00:33:17 whereas physical causation works from the past towards the future and these two streams of causation sort of overlap in the present
for - comparison - mental vs physical causation - adjacency - Michael Levin's definition of intelligence - Sheldrake's mental vs physical causation
key insight - comparison - mental vs physical causation - mental causation works from virtual futures to past - physical causation works from past to future - this is an interesting way of seeing things
adjacency - between - direction of mental vs physical causation - Michael Levin's definition of intelligence (adopting WIlliam James's idea) and cognition and cognitive light cones of living organisms:: - having a goal - having autonomy and agency to reach that goal - adjacency statement - Levin adopts a definition of cognition from scientific predecessors that relate to goal activity. - When an organism chooses one specific behavioral trajectory over all other possible ones in order to reach a goal - this is none other than choosing a virtual future that projects back to the present - In our species, innovation and design is based on this future-to-present backwards projection
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book aims of education
for - book - Aims of Education
Followup - book - Aims of Education - author: Alfred North Whitehead - a collection of papers and thoughts on the critical role of education in determining the future course of civilization
epiphany - adjacency between - Lifework and evolutionary nature of the individual - - people-centered Indyweb -- Alfred North Whitehead's ideas and life history - adjacency statement - Listening to the narrator speaking about Whitehead's work from a historical perspective brought up the association with the Indyweb's people-centered design - This is especially salient given that Whitehead felt education played such a critical role in determining the future course of humanity - If Whitehead were alive, he would likely appreciate the Indyweb design because it is based on the human being as a process rather than a static entity, - hence renaming human being to human INTERbeCOMing, a noun replaced by a verb - Indyweb's people-centered design and default temporal, time-date recording of ideas as they occur provides inherent traceability to the evolution of an individual's consciousness - Furthermore, since it is not only people-centered but also INTERPERSONAL, we can trace the evolution of ideas within a social network. - Since individual and collective intelligence are both evolutionary and intertwingled, they are both foundational in Indyweb's design ethos. - In particular, Indyweb frames the important evolutionary process of - having a conversation with your old self - as a key aspect of the evolutionary growth of the individual's consciousness
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what-colour-is-that.glitch.me what-colour-is-that.glitch.me
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www.theodinproject.com www.theodinproject.com
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You should take care, however, to make sure that your individual objects can stand alone as much as possible. Tightly coupled objects are objects that rely so heavily on each other that removing or changing one will mean that you have to completely change another one - a real bummer.
Isn't there a conflict between this principle and code reusability?
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shrewdies.com shrewdies.com
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Congratulations to HIVE LEARNERS COMMUNITY
Gbemisola congratulates the Hive Learners community for reaching 5k subscribers and discusses the opportunity for members and non-members to design a new cover photo. The author also shares their own design process and showcases the final cover image.
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Congratulations to HIVE LEARNERS COMMUNITY
Who: Gbemisola.
What: Congratulating the Hive Learners community on reaching 5k subscribers and announcing a contest for designing a new cover photo.
Why: To celebrate the milestone of reaching 5k subscribers and engage the community in designing a new cover photo.
How: The author used Canva to design the cover photo, customized the size, used gradient backgrounds, added the text "hive learners," incorporated community graphics, added the Hive Learners logo, and included the phrase "together we learn." The designs were made using Canva and the images were screenshots. The Hive Learners logo was copied from their Discord channel.
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Publish completed designs to Zeplin's platform while you iterate on designs in your design tool.
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gitlab.com gitlab.com
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I'm not sure that isolating design is something I'd prefer. I'd rather have an issue tagged (labeled) as such, and then attach design artifacts. I start a design in the same way I start frontend, with a list of requirements and acceptance criteria in mind, the design is just an artifact, a deliverable, an asset.
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I feel that the current design area should be a key part of the workflow on any work item, not just type of designs. As a PM I don't schedule designs independently. It's odd to open and close a design issue when it doesn't deliver value to the customer.
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blogs.cornell.edu blogs.cornell.edu
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Generally speaking, plaza are public while warrens are private. Plaza are easy to expand, because people can see what is going on in the community and decide whether to join the community. On the contrary, warrens are personalized contents in social network, which makes they scale free. Therefore, communities that have a plaza-like structure are easy to expand, thus suffering more from Evaporative Cooling Effect, while communities having warren-like structure are not very scalable, but more stable. A successful social network should somehow combining those two structures, taking both scalability and stability into account.
IndieWeb has both a big and expandable plaza space (the wiki and commons spaces) as well as warrens (individual sites interacting with each other separate from the main plaza).
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The Evaporative Cooling Effect describes the phenomenon that high value contributors leave a community because they cannot gain something from it, which leads to the decrease of the quality of the community. Since the people most likely to join a community are those whose quality is below the average quality of the community, these newcomers are very likely to harm the quality of the community. With the expansion of community, it is very hard to maintain the quality of the community.
via ref to Xianhang Zhang in Social Software Sundays #2 – The Evaporative Cooling Effect « Bumblebee Labs Blog [archived] who saw it
via [[Eliezer Yudkowsky]] in Evaporative Cooling of Group Beliefs
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dougbelshaw.com dougbelshaw.com
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Venkatesh Rao thinks that the Nazi bar analogy is “an example of a bad metaphor contagion effect” and points to a 2010 post of his about warren vs plaza architectures. He believes that Twitter, for example, is a plaza, whereas Substack is a warren: A warren is a social environment where no participant can see beyond their little corner of a larger maze. Warrens emerge through people personalizing and customizing their individual environments with some degree of emergent collaboration. A plaza is an environment where you can easily get to a global/big picture view of the whole thing. Plazas are created by central planners who believe they know what’s best for everyone.
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lock.cmpxchg8b.com lock.cmpxchg8b.com
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Looking at the screen captures, one thing I like about HIEW is that it groups octets into sets of 32 bits in the hex view (by interspersing hyphens (
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) throughout). Nice.
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for: John Boik, societal design, whole system change, science-driven societal transformation
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description
- John Boik presents his theory of science-driven societal transformation that has a large cosmolocal component to it
- It's an elaboration of his earlier work at his https://principledsocietiesproject.org/ where, like the SRG/TPF and SoNeC project, sees the community as the fundamental buuilding block in society for mobilzing citizen-driven rapid whole system change.
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reference
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- Dec 2023
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aarhusuniversitet-my.sharepoint.com aarhusuniversitet-my.sharepoint.com
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open-minded, imaginative, and resourceful.
Slut overblik over model
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Dual focus on theory and practice
Det kan vi godt lide 😉
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The educational design research proc
Start design process; overblik over design proces
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n the same way that engineering
Definition if EDR
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www.arup.com www.arup.com
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for: downscaled planetary boundaries, planetary boundary cities, ARUP - planetary boundary design
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comment
- There is no threshold information, just general design methods
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Fifteen months into the regulatory review process, Figma and Adobe no longer see a path toward regulatory approval of our proposed acquisition.Figma and Adobe have reached a joint decision to end our pending acquisition. It’s not the outcome we had hoped for, but despite thousands of hours spent with regulators around the world detailing differences between our businesses, our products, and the markets we serve, we no longer see a path toward regulatory approval of the deal.
https://penpot.app/
https://community.penpot.app/t/export-figma-to-penpot/1684
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developer.mozilla.org developer.mozilla.org<button>1
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Most browsers do give focus to a button being clicked, but Safari does not, by design.
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- Nov 2023
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adactio.com adactio.com
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In the margins on November 8th, 2023 by Jeremy Keith https://adactio.com/journal/20608
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datagubbe.se datagubbe.se
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The mIRC interface was in no way perfect, and yet it was so advanced we're apparently no longer able to recreate it
I think about how good mIRC was (is?) all the time.
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In API design, exceptional use cases may justify exceptional support. You design for the common case, and let the edge case be edge. In this case, I believe lib deserves ad-hoc API that allows users to do exactly that in one shot:
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www.katiecooper.co www.katiecooper.co