72 Matching Annotations
  1. Dec 2023
  2. Nov 2023
    1. Fog of war terrain system. With the randomised terrain set up, every game is different and forces you to make choices as you uncover your predefined play area and it encourages you to explore every inch of it.  
    2. This is a fully tactile experience. No decks of cards to shuffle, no score tracks, no fiddly cubes, no confusing rules or nuances. Just a fluid set up, play and pack down experience with beautiful components.
  3. Sep 2023
    1. "All skill, no luck. There may be dice, but they're not for rolling. Beating your opponent is pure skill."

  4. Jul 2023
    1. We all like games with a wide variety of resources, but most board games or card games never seem to have all that many.  So let's do a comparison with popular games out there.
  5. Jun 2023
  6. Apr 2023
  7. Jan 2023
    1. Judge Domino is a game in which players judge if toppling a line of dominoes will succeed or fail. Players take turns adding to the line, but to score points, you must make others think that the toppling will fail. Can you baffle other players' judgment?
  8. Oct 2022
  9. Aug 2021
    1. 've long been a fan of board games, I enjoy a game that fully occupies my mind, clearing out all the serious thoughts for a bit, while enjoying the company of good friends. Modern board games saw dramatic improvement in the 1990's with the rise of Eurogames, and I expect many people would be surprised if they haven't tried any of this new generation.
  10. Jul 2021
  11. May 2021
  12. Apr 2021
    1. I really like the ideas in this game: the theme, what it's trying to accomplish (explore the problems with imperialism, if I understood correctly), the game board, the game in general. I want to like it.

      but, I don't think I would like this one enough due to the luck and relying on other players' whims (trading) mechanisms:

      • Dice Rolling
      • Push Your Luck

      You can risk a lot getting an expensive estate, but if you push your luck too much, your risk/gamble won't pay off and you'll permanently lose that [pawn] and those victory points.

    1. Factory FunNER is the sequel and a very solid improvement to Factory Fun. It uses hexes instead of squares to allow more creative building, and some subtle improvements to scoring, length, and machine placement rules really improve things.
  13. Mar 2021
  14. boardgamegeek.com boardgamegeek.com
    1. Players try to build a village together. As the game goes on each player secretly chooses whether they want to go for a coop victory or a single-player win.
  15. Feb 2021
  16. Dec 2020
    1. Months and a lot of play-testing later and we are excited to present The Big Lockdown, a tongue-in-cheek card game inspired by people’s experiences during the global pandemic.
  17. Nov 2020
    1. (15x) ENJOYMENT: Forgettable Outstanding(10x) DEPTH (IN RELATION TO COMPLEXITY): Lacking Meaty (5x) LUCK FACTOR: All Luck All Skill (3x) REPLAYABILITY: Nil Limitless(10x) MECHANICS: Boring Interesting (4x) PLAYER INTERACTION: Low High (4x) PLAYER COUNT PERFORMANCE: Not Balanced Balanced (2x) GAME LENGTH: Too Short/Long Just Right (2x) CLARITY OF RULES: Mud Crystal (5x) COMPONENT QUALITY: Cheap World ClassINITIAL RATING (sum(Criteria Rating x Criteria Weight)/Total Weight) = 7.7

      rating scale evaluation

    2. STATUS: Play

      status

  18. Oct 2020
  19. www.kickstarter.com www.kickstarter.com
    1. Gavin McGruddy of MyAutoma has uploaded a great browser-based demo of the Cascadia Solo Mode, so that you can try it out for yourself

      someone other than publisher developing adaptation of a game

  20. Sep 2020
    1. Each player's portfolio will no doubt have overlaps with another player and navigating these conflicting and shared interests is half the fun!
  21. Jun 2020
  22. May 2020
  23. Apr 2020
    1. This game comes with 12 sealed packages. Whoever loses in this ONE vs. MANY game gets to open one of the sealed packages. Inside will be new components, new abilities, and new rules that will help that side in future games
  24. Feb 2020
    1. The European map has the same rules as the USA map, but the differences in geography create a different feel and strategy. There are fewer connections on the European map (70 lines for 39 countries vs 89 lines for 41 states). However, it is easier to get from one side of the map to the other on the Europe side. The max distance between any two countries is 6, vs a max distance of 10 on the USA map. So on Europe, it is easier to zigzag around the whole board, but harder to wiggle around in close quarters.
  25. Dec 2019
    1. In a nutshell, the King's Keys deck started as an experiment to see what card games would be like if you rebuilt playing cards from the ground up. Instead of using ranks and suits, each card has a number (from one to four), one of four items, and one of four colors. The result is what I call a 4x4x4 deck where 64 playing cards each have a unique combination of these three parts.
  26. www.kickstarter.com www.kickstarter.com
    1. when you choose your character, you choose to be aboveboard or underhanded. That is brilliant! ... It creates a much more wide-open and inviting experience.

  27. Nov 2019
    1. Since games typically have perfect information, the outcome of the game is completely driven by the actions of the players.
  28. Jul 2019
    1. 12 Tenets of Board Game Design for Stonemaier Games

      These tenets seem to fall from the Meta-Game (experience) idea discussed in board game design books.