1,013 Matching Annotations
  1. Last 7 days
    1. “Outdoor adult learning can be an antidote and complement to the digital world . . . offering holistic, mentally and physically challenging learning experiences.”

      Adult Learning often takes place within walls or in front of a computer screen this can lead to health problems. This article offers reasons and methods for getting adults outdoors and using Universal Design. Outdoor learning can be used to complement digital learning.

    1. Interaction strategies are a type of accommodation that typically go unnamed and unwritten

      How many times do we use "accommodations" which dance around the relational issues, instead of dealing directly with them?

    1. Typically, platform accessibility APIs do not provide a vehicle to notify assistive technologies of a role value change, and consequently, assistive technologies may not update their cache with the new role attribute value.

      It's too bad they couldn't just allow role to be changed, and assistive technologies would just have to be updated to follow the suit.

    1. Good article about the importance of Universal Design when designing learning opportunities. The authors use plenty of strong sources to back their findings and keep the information concise.

      9/10

    1. Adult learning theories are not just a collection of jargons, concepts, and ideas about how adults learn. These theories help you plan your course during conception, development, and execution, in a way that will facilitate the learning process.

      Outlines adult learning "theories": Andragogy, Transformational Learning, and Experiential Learning, and states that they are important to educational designers, but doesn't really connect them to instructional design, let alone e-design. 3/10

  2. Oct 2020
    1. Handbook of Research on Student-Centered Strategies in Online Adult Learning Environments

      This article showcases a framework for course design using theory and research in the learning sciences. It defines student-centered learning and explains how it can/ should be used in the creation of the course and when establishing which theories and methods to structure the course around. 9/10, very detailed source.

    1. Instructional Design Approaches For Adult Learners

      (Available as text or podcast.) This article review adult learning theory, cognitive flexibility theory and accompanying design approaches (problem-based learning, collaborative learning). While it affirms strategies, it does little to address incorporation of technology. (2/10)

    1. Blended learning: Efficient, timely and cost effective

      (Click Download full-text PDF to read.) In this article, the authors discuss the blended learning instructional delivery method. Through case study, the authors demonstrate the benefits of blended course design. Furthermore, the article addresses potential detriments (financial, instructional design) of a blended course design. A brief review of considerations and recommendations for a blended design was provided. Though this article focuses on the relationship to forensic science, the information is applicable across disciplines and delivery venues (corporate, academic). (6/10)

    1. Considering that one of the most significant factors of online course quality is instructor presence and interpersonal interaction,4 one of the benefits video can offer is creating faculty presence in an online environment. In the interviews, students cited faculty presence as a key factor related to their engagement and perceived learning from videos. Humor and wit were described positively. Participants also mentioned the benefits of adding personable context to a subject; for instance, faculty members giving examples from their professional experiences about subject material. As one student explained, "The reading is very didactic or academic, but the videos are very real-case scenarios. The instructor narrates: 'How do you take that academic learning into the real world? What does that mean when you're looking at these financial statements?'" Another participant offered: "[The videos] are better than just reading the material because it has more of that human element."

      Melanie Hibbert, the Director of Instructional Media & Technology and Media Center at Barnard College in New York City, writes about what is necessary for good online instructional videos. Hibbert discusses media at Columbia University, methods for creating videos, an what analytics tell us. She concludes by describing the importance of instructor presence more so than the production quality of videos.

      Rating: 9/10

    1. Good instructional design is based on the industry-standard Instructional System Design (ISD) model. The ISD model comprises five stages—analysis, design, development, implementation, and evaluation—and is a systems approach to instructional design in that it views “human organizations and activities as systems in which inputs, outputs, processes (throughputs), and feedback and control elements are the salient features.”

      This article discusses visual, auditory, and kinesthetic learning styles and the importance of communicating in ways that appeal each style. It then outlines what this means for the Instructional System Design (ISD) model. The author concludes by outlining learning outcomes, organization, interactive instruction, and content versus connection versus application. The author proposes that "good instructional design is based on the industry-standard Instructional System Design (ISD) model" (p 5).

      Rating: 7/10

    1. Service design principles support the development of services which deliver high quality experiences to users and customers
    2. Data shall be normalized between the organization and its customers and within the organization itself Data shall be easy to transfer and be reusable within the organization and within the partner network Wherever possible data entry shall be avoided and be replaced by data lookup, selection and confirmation utilities instead
    3. Information flow is key to delivering high quality services; if people don’t know what they’re supposed to and when they’re supposed to know it – service suffers.
    4. Work groups are to be organized so that they match the processes and the competencies required Individual workers will be given sufficient autonomy to make useful decisions Work will take place in a location where it is done with the most efficiency

      Organizational Design Principles for Service Design

    5. Any activity that fails to add value for the customer should be eliminated or minimized Work is always structured around processes and not around internal constructs such as functions, geography, product, etc. Work shall not be fragmented unless absolutely necessary. This enables accountability and responsibility from a single individual and reduces delays, rework, etc. It encourages creativity, innovation and ownership of work. Processes should be as simple as possible. Focus on reducing process steps, hand overs, rules and controls. Wherever possible the owner of the process should have control over how it is delivered. Processes should reflect customer needs and many versions of a process are acceptable if customers have different needs. Process variation should be kept to a minimum. Process dependencies should be kept to a minimum. (I.e. process in parallel) Processes should be internalized rather than overly decomposed (e.g. training is better than work instructions) Process breaks and delays must be kept to a minimum Reconciliation, controls and inspection of process must be kept to a minimum KPIs for processes will only measure things that matter

      Process design principles for service design

    1. Author explores characteristics of adult learners respective to online learning environments. Andragogy is discussed as a theory, along with SDL and transformational and experiential learning. Author applies theory to design of physical environments to produce optimal circumstances for adult learning. Rating 8/10

    2. Characteristics of Adult Learners With Implications for Online Learning Design

      The author reviews assumptions of the adult learner and adult learning theory. In discussion of adult learning theories (self-directed learning, experiential learning, transformational learning), the article investigates their use in online learning. Furthermore, the author provides online course development recommendations for the adult learner. A brief critique of andragogic principles is provided. Adult learning principles used in a live environment are of benefit and necessary in the virtual environment. Click "Full Text" to read article. 7/10

    1. In highlighting the dangers of big-up-front-design (BUFD) and waterfall development, Agilists seem to advocate no-up-front-design (NUFD) or no-up-front-requirements (NUFR) or no-up-front-architecture (NUFA).
    1. Insights 3 Adult Learning Theories Every E-Learning Designer Must Know

      Adult learning theories for Instructional Designers - Article names adult learning "theories" (andragogy, neuroscience, experiential learning, SDL, and transformational learning). Discusses why these "theories" are relevant to ID. Rating 3/10

    1. Doctoral programs are often highly unstructured learning and training environments, where individual autonomy and freedom are highly valued. Decisions as to what counts as a good idea, a worthwhile project, or adequate progress are often left to the discretion of professors, and criteria for success can be opaque for students. This is even more so for those who are not already “in the know.”
    1. When using React hooks there is no concept of onMount because the idea of only running some code on mount leads to writing non-resilient components, components that do one thing when they mount, and then don’t take prop changes into account.
    2. A component shouldn’t break because it’s rendered more or less often.
    3. Keep the local state isolated.Think about which state is local to a particular UI representation — and don’t hoist that state higher than necessary.
    4. Props and state can change, and components should handle those changes whenever they happen.
    5. Even if a component is rendered just once, your design will improve if rendering twice doesn’t break it.
    1. We get a boilerplate-free API where shared state has the same simple get/set interface as React local state (yet can be encapsulated with reducers etc. if needed).
    1. This piece makes a fascinating point about people and interactions. It's the sort of thing that many in the design and IndieWeb communities should read and think about as they work.

      I came to it via an episode of the podcast The Happiness Lab.

    2. Most of the tech news we get barraged with is about algorithms, AI, robots, and self-driving cars, all of which fit this pattern. I am not saying that such developments are not efficient and convenient; this is not a judgment. I am simply noticing a pattern and wondering if, in recognizing that pattern, we might realize that it is only one trajectory of many. There are other possible roads we could be going down, and the one we’re on is not inevitable or the only one; it has been (possibly unconsciously) chosen.
    1. The path must not twist so much that visitors think they are being led astray, nor be so slow that visitors give up and strike cross-country through search engines. Nevertheless, twists and detours can help designers give their readers more than they expect.

      This makes me wonder if there are interesting major features or patterns we've not created for the web in general. Upsell, crosssell, alternatives, etc... are all corporate features. What about some interesting new artistic features perhaps?

      Almost no websites I run across are designed like this simple garden example. It's as if the website idea has been so rigidly crystalized that there's no room for exploration anymore.

    1. duty of care

      This reminds me of Mike Monteiro's book Ruined by Design from last year which pushes for a code of ethics for designers.

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    1. The attention of the audience is a writer's most precious possession, and the value of audience attention is seldom more clear than in writing for the Web. The time, care, and expense devoted to creating and promoting a hypertext are lost if readers arrive, glance around, and click elsewhere. How can the craft of hypertext invite readers to stay, to explore, and to reflect?

      A very early statement about what was about to become the "attention economy"

    1. A fun thing to watch for on news sites is when a draft of an article is submitted with an initial slug and title. Later, the title is changed but the slug is left untouched. This can result in some fun situations where the headline of an article has been made more subtle - but the slug retains some fairly blunt language.
    1. It wasn’t just that the headlines, free-floating, decontextualized motes of journalism ginned up to trigger reflexive mouse clicks, had displaced the stories. It was that the whole organizing structure of the newspaper, its epistemological architecture, had been junked. The news section (with its local, national, and international subsections), the sports section, the arts section, the living section, the opinion pages: they’d all been fed through a shredder, then thrown into a wind tunnel. What appeared on the screen was a jumble, high mixed with low, silly with smart, tragic with trivial. The cacophony of the RSS feed, it’s now clear, heralded a sea change in the distribution and consumption of information. The new order would be disorder.

      How can we design against this sort of disorder?

    1. A social network that has the users’ interests in mind would look completely different than today’s Twitter and Facebook. It would be designed to help you with your social interactions, quickly and efficiently, not trying to make you spend maximum amount of minutes on the site. Facebook, and increasingly Twitter (as their owners have started demanding profits), are doing the opposite. They . . . steal your time, make you do pointless stuff, filter in advertising in your news feeds, delete pages and users organising protests etc, mine their “big data” to find the best ways to use our weaknesses for pointless click-bait . . .

      This is a great quote which highlights the difference in the overall design ideas of social sites like Facebook and Twitter and the design of IndieWeb sites.

    1. Different UX design teams follow different approaches in creating mobile-app wireframes. Some may help you come through with flying colors, while others may lead to failure. In this article, I’ll describe eight important steps that can help a mobile-app design company to build best-in-class wireframes for their projects.

      Wireframes play an important role in both the design and development of mobile apps. As you make decisions about an app’s functionality and create wireframes to depict your design solutions, your wireframes pass through various stages.

    1. However, if you want to create a backend API that is meant to be consumed only by your frontend, then you don't need REST nor GraphQL — RPC, such as Wildcard, is enough.
    1. Öffnet für mich nach der ersten Lektüre einen ganz neuen Zugang zur Verbindung von Theorie und Design Praxis. Man kann sich von hierher einen Rahmen für eine "Content strategy for degrowth" als eine nicht anthropozentrische Designpraxis vorstellen. Sehr viele Verweise.

    1. The $ contract for auto-sub­scrib­ing is lovely in its sim­plic­ity and flex­i­bil­ity. You can adapt your own preferred state-man­age­ment pattern or library, with or without Svelte stores as helpers. Svelte does not fuss about how you want to manage your state.
    1. In Formik, validateOnBlur defaults to true and it allows you to tell Formik not to validate on blur. React Final Form validates on every change by default, and setting validateOnBlur to true is a way to tell React Final Form to only validate on blur (to not validate on change).
    2. both copied much of their API from Redux Form, so, despite working very differently under the hood, there is a lot of overlap in their APIs.
    1. Domain-driven design separates the model layer “M” of MVC into an application, domain and infrastructure layer. The infrastructure layer is used to retrieve and store data. The domain layer is where the business knowledge or expertise is. The application layer is responsible for coordinating the infrastructure and domain layers to make a useful application. Typically, it would use the infrastructure to obtain the data, consult the domain to see what should be done, and then use the infrastructure again to achieve the results.

      Domain Driven Design separates the the Model in the MVC architecture into an application layer, an infrastructure layer and a domain layer.

      The business logic lives in the domain layer. The infrastructure layer is used to retrieve and store data. The application layer is responsible for coordinating between the domain and infrastructure layer.

    1. The demand for top-notch app UI designers is so high that nowadays, companies hire UI designers explicitly separate from the development team. This way, they can be sure that the app gets the best designing resources.

      We often come across stunning apps; some catch our eyes for their color palette while some have unique transition effects, and so on. So, let’s find out what will be the most popular UI design trends of 2020.

  3. Sep 2020
    1. detach, as an api, should be declarative (ensure the node is detached) instead of imperative (detach the node), allowing it to be called multiple times by performing a noop if the node is already detached. This way, it won't matter if the node is removed from the DOM from outside of svelte.
    1. Flutter is a complete SDK Open-source cross-platform mobile application development framework

      If you are looking forward to hiring an app developer, make sure to get the best app development team that is expert in Flutter based hybrid app development.

    1. Mobile App Design Process: How We Build UI And UX

      Check this blog post by Cleveroad if you're wondering how to make app design.

    1. Did you know that you can create a Svelte component and with almost no extra steps distribute- and use it like any classic old Javascript library through a global constructor (let myComponent = new MyComponent())?
    1. So, let’s get an answer to this question! In this write-up, we will be going through mobile app design services and its cost.

      Here, the project scale is the main factor to decide the cost of your mobile #appdesign, as the design may vary from simple apps to complex apps.

    1. For my point of view, and I've been annoyingly consistent in this for as long as people have been asking for this feature or something like it, style encapsulation is one of the core principles of Svelte's component model and this feature fundamentally breaks that. It would be too easy for people to use this feature and it would definitely get abused removing the style safety that Svelte previously provided.
    1. On the other hand, we could impose restrictions to the feature in order to avoid these hard paths.
    2. Since one of Svelte's main principles is reacting only to data changes (as opposed to re-render the whole app with the full state all the time)
    3. I mean, it's not that bad and it's certainly not much of a runtime cost (especially since it'd only affect components which actually use it -- thanks disappearing framework!).

      "disappearing framework"

    1. Instmctional systen1S design (IS D ) is the process for creating instructional sys­tems. It is both systematic and scientific in that it is d ocume ntable , replicable in its general application, and leads to predictable outcomes

      BIG KAHUNA OF DEFINITIONS.

      ISD is the process of creating Instructional Systems which are

      An arrangement, an organized approach, a set of resources and procedures.

    1. we need to step back and make a closer look at the DRY principle. As I mentioned earlier, it stands for "Don’t Repeat Yourself" and requires that any piece of domain knowledge has a single representation in your code base. The words domain knowledge are key here. DRY is not about duplicating code. It is specifically about duplicating domain knowledge

      This is actually a good point – to have a single representation of specific piece of domain knowledge in the code.

      DRY is not about duplicating code.

    1. in constructing representations of how to supportlearning in particular cases

      It reminds me of conjecture mapping. Are we going to make the similar thing?

    1. Designing with constraints. Using inline styles, every value is a magic number. With utilities, you're choosing styles from a predefined design system, which makes it much easier to build visually consistent UIs.
    1. 8-Up works like this: 1. Get eight people in a room and ask them a design ques-tion like “How might we do a better job of moving peo-ple around?”2. Then tell them: “You each have three minutes to come up with three ideas for how we might do a better job of moving people around.”3. Once those three minutes have passed, all eight people should have three ideas each. You then tell them: “Great, now turn to your neighbor, show them your three ideas, they will show you their three ideas, take those six ideas and whittle them down to two.”4. After they’ve done that, say to each pair: “Okay, show your two ideas to the pair next to you. They’ll show you their two ideas. Take those four ideas and whittle them down to two.”5. After that, you’ll have two groups of four with two ideas each. You get all eight people together and say: “Take those four ideas and whittle them down to one.”This tends to produce better ideas than just saying, “Hey, eight people, come up with ideas and we’ll vote on the best one.” Or: “Hey, eight people, I’m gonna lock you in a room until you agree on an idea.”

      How about the opposite of this with throwing out the worst option first as a means of setting a bar for coming up with better. Example: In a group of people going out to lunch, suggest everyone goes to McDonalds, a restaurant you're reasonably sure no one will want to go to, to get better ideas. This is another sort of framing by creating a dreadfully low set point.

    2. What you generally can’t do is press a button that says, “Let’s collaborate to make this better.” And even if you could, it’s not clear what that process would look like.

      I want this button!

    3. Question design is one of the key tools we have at our disposal when trying to get people to work together. The art of turning a “should” statement into a “how might we” statement works something like this: for any “should” question, understand what the goal of the proposed solution is, and then frame a “how” question around that goal.

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    1. Independent Variable Manipulation

      Independent variable manipulation is the hallmark of experimental design.

    2. Writing proficiency is an essential learning outcome for undergraduate education as a whole and, specifically, in postsecondary psychology education. The American Psychological Association (APA, 2013) explicitly names effective writing as a goal in its guidelines for psychology majors,

      Effective writing is a core principle in education, emphasized by the most noted national psychological associations (APA; American Psychological Association). The following sections outline efforts to streamline the methods used instructor to student feedback for essays in a psychology class.

  4. Aug 2020
    1. Walls, A. C., Fiala, B., Schäfer, A., Wrenn, S., Pham, M. N., Murphy, M., Tse, L. V., Shehata, L., O’Connor, M. A., Chen, C., Navarro, M. J., Miranda, M. C., Pettie, D., Ravichandran, R., Kraft, J. C., Ogohara, C., Palser, A., Chalk, S., Lee, E.-C., … King, N. P. (2020). Elicitation of potent neutralizing antibody responses by designed protein nanoparticle vaccines for SARS-CoV-2. BioRxiv, 2020.08.11.247395. https://doi.org/10.1101/2020.08.11.247395

    1. Mobile App Design Cost: What’s the Price of UI/UX Design?

      Read this informative article by Cleveroad to know the price of UI/UX design.

    1. To the fact, 77% of the users will stop using an app within 3 days of its download. Only those apps will survive who have soothing mobile usability and UX/UI designs.
    1. Rodda, L. B., Netland, J., Shehata, L., Pruner, K. B., Morawski, P. M., Thouvenel, C., Takehara, K. K., Eggenberger, J., Hemann, E. A., Waterman, H. R., Fahning, M. L., Chen, Y., Rathe, J., Stokes, C., Wrenn, S., Fiala, B., Carter, L. P., Hamerman, J. A., King, N. P., … Pepper, M. (2020). Functional SARS-CoV-2-specific immune memory persists after mild COVID-19. MedRxiv, 2020.08.11.20171843. https://doi.org/10.1101/2020.08.11.20171843

    1. Glasgow, A., Glasgow, J., Limonta, D., Solomon, P., Lui, I., Zhang, Y., Nix, M. A., Rettko, N. J., Lim, S. A., Zha, S., Yamin, R., Kao, K., Rosenberg, O. S., Ravetch, J. V., Wiita, A. P., Leung, K. K., Zhou, X. X., Hobman, T. C., Kortemme, T., & Wells, J. A. (2020). Engineered ACE2 receptor traps potently neutralize SARS-CoV-2. BioRxiv, 2020.07.31.231746. https://doi.org/10.1101/2020.07.31.231746

    1. So, let’s get an answer to this question! In this write-up, we will be going through mobile app design services and its cost.

    1. This is a book about people. Because design is about peo-ple. We design with and for people. The better we understand people, the more effective we’ll be at our jobs. In particular, this book is about the decision-making part of people. That’s where bias comes in.

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    1. As we see, we can relate the notion of design to both aspects of human agency that we introduced previously: • Design is the sign that mediates market dynamics in connecting producers and users, and therefore we can approach markets as the societal form that realise the semiosis of the technosphere. • Design mediates, enables and produces human agency vis à vis the functions that are fulfilled by the effect produced by the artefactual mechanism; semiosis establishes distributed agency.

      I don't see a reason why markets should have this privileged function. I also miss any mention of power relations.

    1. Merge is a revolutionary technology that lets users import and keep in sync coded React.js components from GIT repositories to the UXPin Editor. Imported components are 100% identical to the components used by developers during the development process. It means that components are going to look, feel and function (interactions, data) just like the real product experienced by the end-users.
  5. gerrymcgovern.com