1,818 Matching Annotations
  1. Last 7 days
    1. Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals.
      • daily targets
      • point systems
      • leaderboards
    2. This led him to propose two kinds of reward: primary and conditioned reinforcers. A primary reinforcer is something we’re born to desire. A conditioned reinforcer is something we learn to desire, due to its association with a primary reinforcer. Skinner found that conditioned reinforcers were generally more effective in shaping behavior, because while our biological need for the primary reinforcer is easily satiable, our abstract desire for the conditioned reinforcer isn’t. The pigeons would stop seeking food once their bellies were full, but they’d take far longer to get tired of hearing the food dispenser click.
      • primary reinforcer - natural desire
      • conditioned reinforcer - we learned to desire on top of a primary reinforcer

      conditioned reinforcer are more effective (click > food)

    3. Skinner’s goal was to make his pigeons peck the button as many times as possible. From his experiments, he made three discoveries. First, the pigeons pecked most when doing so yielded immediate, rather than delayed, rewards. Second, the pigeons pecked most when it rewarded them randomly, rather than every time. Skinner’s third discovery occurred when he noticed the pigeons continued to peck the button long after the food dispenser was empty, provided they could hear it click. He realized the pigeons had become conditioned to associate the click with the food, and now valued the click as a reward in itself.

      1) immediate response/feedback 2) reward randomly instead of consistent 3) the click has become a reward too, not just the food

    1. A very interesting example of just this issue was raised when they had the Treasures of Heaven exhibition at the British Museum, and they brought together numerous relics and the beautiful reliquaries within which they were set, and icons from Byzantium and elsewhere in the eastern parts of Europe and put them on display. Now, the visitors included people of the Eastern Orthodox faith, and, in that faith, the proper way in which to venerate an icon is to kneel before it, to pray before it and to kiss it.Now, was the British Museum going to allow visitors to kiss this exhibition, the items in this exhibition? Or actually, shouldn't the British Museum have obliged everyone to do so? Merely viewing such icons from a distance and not engaging in that sensory interaction with them would be to defeat their sensory presence, their way of being in the world. And so, I would love to see more experimentation with historically appropriate manners of viewing.

      challenging authority of museum as established preserver of cultural history/heritage

    1. a lot of these objects were not meant to be put in a museum. A lot of them were in people's homes, in their cabinet of curiosities, or in the place where only men would be able to gaze at them, or in churches or in other different formats. And then now that they're in a museum setting with general visitors, what is the museum's responsibility in how we are talking about this, how we're choosing to display them, how we're choosing to talk about them in the labels, in the catalogs, in the exhibitions? Because all of that is adding to the art historical knowledge.

      BANGER!!!

  2. Jun 2024
    1. Website Development Your website may be the first thing a prospect or business partner sees about your company and brand. How do you want to present yourself? Our talented website design team in Indianapolis has the skills and tools to ensure the visitor has the best experience on any device. Whether you need a complete new website design, update your current website or bug fix it, we can help.

      Discover comprehensive web development services at MEGAstream Media, Indianapolis's leading web design company. Our expert team specializes in creating responsive websites tailored to your business goals, ensuring exceptional user experiences and maximum online visibility.

  3. www.phillytypewriter.com www.phillytypewriter.com
    1. James Norris is the owner and operator of Ex Nihilo 3D Print and Design in Spring, Texas. He has always had a fascination with figuring out how things work and seeing if there was a way it could be better. In late 2016 his wife, a burgeoning writer, purchased their first typewriter. He soon became obsessed with all the amazing parts and mechanisms. From there the typewriter collecting began.​From the first Olympia, to an inherited Olivetti, to his first Selectric, and so on.While repairing these machines he realized that there where a few setbacks. The most immediate being parts availability. So armed with his 3d printer he designed and printed his first part. A Selectric cycle clutch pulley in mid 2021. After showing the 3d printed part to some like minded individuals he was happy to learn that they were as excited as he was. He loves to design new parts and accessories to bring these typewriters back to life.James is thrilled to be working with Philly Typewriter, and looks forward to helping with your current and future parts needs. James lives in Texas, is married with two children.

      https://www.phillytypewriter.com/parts-mfg.html#/

      James Norris does 3D printing of replacement parts for typewriter restoration projects.

    1. Sundberg’s first typewriter design was for IBM in 1955. This was for what we generally call the IBM Executive (Model C/Model 41);

      If Sundberg's first design was for IBM in 1955, how is he influential to Dreyfuss' 1948 typewriter design for Royal?

    1. Most designers today think of themselves as the designers of objects. If we follow the argument presented here, we reach a very different conclusion. To make objects with complex holistic properties, it is necessary to invent generating systems which will generate objects with the required holistic properties.
    2. design forms through the iterative readings and responses to interrelational conditions, with the intention of producing environments synchronous with their cultural settings.
    3. an overall design problem cannot be divided into sub-problems, and consequently, that it is impossible to arrive at a novel design solution as a summary process of solving individual problems one after the other
    1. 23 GFSS Activity Design Guidance documents

      These are potentially pivotal resources! I don't recall what synchronous and asynchronous opportunities for collaboration were designed to launch and leverage these, but from a strategic KM perspective, I would love to see that Show and Tell happen!

    1. Learning from the CA secondment informed KDLT’s subsequent design and implementation of retreats for CN and CR

      This is a key benefit of secondments and "moving around." You pick up not only good feedback but also content and context that can be applied (and shared) in the next gathering. It's a little bit like a bee cross-pollinating.

    1. prepared a menu of services

      This was an extremely useful step. Primarily it made it easier for prospective teams to know what support we could provide, but there's also nothing like defining a product or service to force a team to clarify their offering.

  4. May 2024
    1. A really nice example of a model from the birth of Remington's Quiet-Riter line. The bulbous styling bears some resemblance to Henry Dreyfuss' Mercury steam locomotive engine from 1938, but the typewriter itself includes modern conveniences such as segment shift and tab set and clear at the keyboard.
    1. Link to academic resources, as appropriate (such as Office of Disability Services, Learnin

      linking to student resources

    2. The content needs to be grounded instated course learning goals and be organized into content segments/modules.a. Structure the course to support the learning goals.b. Arrange the course content in a linear, logical structure, and organize the content intomanageable segments/modules.c. Use consistent organizational structure, color scheme, and textual components throughoutthe course to help students navigate the course.d. Provide course materials (graphics, media, documents, etc.) in accessible formats (ADACompliance for Online Course Design).

      Course organization

    3. ate overall course learning goals clearly and measurably

      Learning objectives stated

    1. Clarity is key: Provide crystal-clear instructions for assignments and grading criteria. Avoid confusing instructions. For example, students expressed frustration with assignment details being posted in the LMS but professors requesting submissions via email. Stay in the loop: Communicate with students by offering due dates, announcements, and calendar reminders. Timely and clear feedback on grades on the LMS empower students to track their progress effectively.

      details for assignments in LMS

    2. Post everything: Make sure all relevant course materials, such as the syllabus, grading scales, study guides, lecture slides, assignment instructions, and rubrics, are readily available on the LMS.

      Post all resources

    3. Structuring course materials in a clear and consistent manner is paramount. Use folders and course menus to group related materials, ensuring that everything is easily accessible. For example, some of our instructors have folders for each week with readings and assignments, while others choose to organize by chapters or units.

      course design - organizing by content subject matter - or chronologically

    1. For completing tasks such as reading instructions, submit-ting an assignment, and posting to the discussion board,a chronological layout was more efficient. Figures 7 and 8are an example of individual participant’s gaze plot for eachgroup while completing the second task of reading the assign-ment instructions. The visualizations show that when giventhe instruction to complete a task by week or module, thechronological layout was more compelling at guiding partici-pant’s visual attention to the weekly modules on the naviga-tion menu. Not to mention, those in the Chronological groupcommitted fewer mistakes than participants in the Functionalgroup for all instructional activities, with the exception oflocating grades.What was les

      to find instructions, and assignments and discussion boards - modules was the most effective.

    2. Functional group completed the prescribed tasks fasterthan the participants in the Chronological group. In particu-lar, the completion time was faster in the Functional group forstudents to locate the syllabus, look up their grades, and findthe help link. With the precise name of the link to the coursesyllabus directly at the top of the main navigation area, it wasextremely easy for participants to find correctly without delay.Similarly, looking up grades and finding the help link wasstraight-forward in the functional layout.

      with modules you still have this

    3. Some participants alsocommented on the lack of organization with the menu items orhaving extra menu items that were not used in the course, whichled to confusion.

      issues Lack of organization in menu items extra menu items

    4. shown in Table 5. Overall, participants in theChronological group were more successful at finding thelocation for completing the prescribed instructional activities,than those in the Functional grou

      Chronological group were more successful with fewer questions, than functional group.

      I am thinking that chronological would use modules and "functional" would not - students would simply go to assignments etc.

    5. As shown in Figure 3, participants reportedthat submitting assignments and checking their grades werethe most common activities, followed by reviewing classannouncements and completing quizzes or tests

      Most common activities of students in LMS Submitting assignments checking grades

    6. The overarching motivation behind this line of research isan interest in developing course sites that are potentially moreintuitive to navigate for students, which could potentiallyenhance student learning experiences through the reductionof extraneous cognitive load (Sweller, 2016).

      Course design should reduce cognitive load

    7. usability looks at how easy the interface is to use andconsists of five quality components: learnability, efficiency, mem-orability, errors, and satisfaction

      usability - learnability efficiency memorability errors satisfaction

    8. One area that is typically not discussed in faculty training ishow to design a course in the LMS. Without sufficient training,courses tend to suffer from a lack of attention to design (R.Oliver, 1999) and design plays a key role in how learnersinteract with the LMS

      course design plays a key role in learner success

    9. such, it is reasonable to infer that if a student cannot interactwith the LMS or find the content required, then the student’ssatisfaction would decrease (Green, Inan, & Denton, 2012;Inversini, Botturi, & Triacca, 2006) or performance wouldbe hindered (Wang, 2010). Thus, faculty learning how todesign an intuitive user interface in an LMS is necessary inorder to ease the interaction between the learner and thecontent

      good interface design impacts learning

    10. Students in the Functional group completed a set of typical instructional activities slightly faster overall than participants in the Chronological group. However, students in the Chronological group reported a higher ease of use and needed less help completing the activities.

      functional vs chronological findings

    11. The lines between the design of content and the design ofthe functionality in future learning systems is becomingmore blurred. With ambitions of providing adaptive andcustom-designed learning experiences, even in face-to-facesettings, more and more instructional activities are delivereddigitally. It seems timely for the fields of education and userexperience (UX) to be integrated for the benefit of studentsacross all levels in all disciplines.

      even face-to-face settings content design and functionality design are blurring for course resources

    12. the ideal course layout is a balance of both functional andchronological elements. The findings directly apply to instruc-tors at universities and colleges who teach using an LMS, byway of possibly helping instructors design their course sites inan informed, intuitive way for students.

      Need a balance of functional and chronological elements in course design

    1. The designer of online courses needs to consider how he or she and others teachinga course will be able to leverage design features such as built-in interactions andavenues for communication

      instructor presence

    2. Clearly set expectations and how instructors see their role in class discussions (asDennen, 2005, found, there is not one right way to facilitate discussions) (Shea,Hayes, & Vickers, 2010)• Add humor when appropriate (e.g., post content-related comic strips) (seeGunawardena & Zittle, 1997; Rourke et al., 1999; Sung & Mayer, 2012; Wiseet al., 2004)

      Could you create "master courses" that allow instructors to select some things - instructor choice - to allow more instructor presence.

    3. to design courses that reflect not only your personality but also,most importantly, your own instructional values

      argument for allowing faculty to have some control over course design.

    4. investigated instructor social presence in accelerated onlinecourses which the instructors did not design and in which they did not have authoringaccess to the courses. In courses like these, the instructors could only share things aboutthemselves—and that they were “real” and “there”—through the course discussions andthe grade book. In this mixed-methods exploratory study that focused solely on analyzingonline course discussions, Lowenthal found that instructors spent some time establishingtheir own social presence (e.g., greetings and salutations, inclusive language, empathy)but that they quickly shifted their focus from social presence behaviors to teaching pres-ence behaviors (e.g., dealing with course logistics), most likely because of the lack of timein eight-week accelerated online courses

      instructor presence in courses they did not design or have the ability to modify

    5. concept of intimacy (Argyle & Dean, 1965), which in instructional terms can be thoughtof as supporting and meeting the needs of individual learners. Although an instructor’ssocial presence, and specifically this type of immediacy and intimacy, depends largelyon teacher-to-student interaction, it also depends on the design and development deci-sions that permeate all aspects of a course, including individual projects or assignments

      course design impacts instructor social presence and intimacy

    1. posit that without specialconsideration, the typical asynchronous discussion format of many onlinecourses aligns poorly with constructivist theory and the nature of learningcomplex course material, such as that which is found in most MAEdcourses.

      design of online asynchronous discussions

    1. were significantly more likely to saythat assignments were the most important factor, and they ranked course organization significantly higherthan students who chose face-to-face classes

      assignments most important to online courses

  5. Apr 2024
    1. Norman, now 88, explained to me that the term “user” proliferated in part because early computer technologists mistakenly assumed that people were kind of like machines. “The user was simply another component,” he said. “We didn’t think of them as a person—we thought of [them] as part of a system.” So early user experience design didn’t seek to make human-computer interactions “user friendly,” per se. The objective was to encourage people to complete tasks quickly and efficiently. People and their computers were just two parts of the larger systems being built by tech companies, which operated by their own rules and in pursuit of their own agendas.

      “User” as a component of the bigger system

      Thinking about this and any contrast between “user experience design” and “human computer interaction”. And about schema.org constructs embedded in web pages…creating web pages that were meant to be read by both humans and bots.

    1. Dreyfuss Henry (Doris) ind designer h500 Columbia SY9-7151 Riana huyeace oe +» « MU2-1500

      address and phone numbers for Henry Dreyfuss, the industrial designer responsible for the The Western Electric model 500 telephone series and the later princess phone.

      South Pasadena City Directory, 1961-1962<br /> by California Directory Publishing Co. https://archive.org/details/csp_000062/page/n21/mode/2up?view=theater

    1. Tried it with Sepedi and English and yho, your Sepedi 👎. How will kids learn if you don't pronounce words correctly? Get someone who knows and can pronounce/speak the languages fluently

      Don't rush languages, it really infuriates people if you do that.

    1. friendly digital helper is a good idea in digital products for children. Designing a virtual helper, cool and cute character that will help children to navigate through the product, can make the user experience smoother and more interactive.
    2. children can't distinguish advertising and promotions from real content so be careful.

    3. Physical  difference is the first thing to take into account when designing for kids. Children’s motor skills (especially at a young age) are different from those of other age groups. Younger kids’ motoricts change their user behavior. For example, at early age children typically type slowly or have limited control of the mouse. This is something designers have to pay attention to when creating UI for children.
    4. UX design for kids
    1. Nevertheless, despite the impact of multimedia tools on the improvement of teaching and learning activities, it could be counterproductive if the computer-based tools are not properly designed or the instructional materials are not well composed.

      Quality is very important

    1. Children's needs are increasingly recognized in the UI/UX design industry. Important sectors – education, gaming, and healthcare – are now seeking designers specializing in creating interactive solutions for children.

      THIS IS DRAGONS DEN GOLD - if I can make a good application I can get more work which I need because I am not rich and want lego.

    2. What are some of the best practices for kids’ UX design?
    3. What are some top UX design principles when designing for kids?Some important UX design principles when designing for kids are as follows. Simplicity and clarity Interactive and engaging elements Age-appropriate content Safety and privacy Consistent feedback and rewards

      There's 5 in this list and there was 4 in the other - I think Safety and Privacy is the one additional but it's also in my proposal because I am concerned about it too.

    4. Human-centered design aims to prioritize the needs of their target audience, in this instance that is children under the age of 10.

    5. The needs of children, when it comes to digital designs, vary from those of adults. However, several UX principles, design patterns, and preferences hold for kids and adults. The overarching goal of any design, i.e., to create valuable and usable solutions for a user, stays the same for all audiences.
    6. What are the unique UX needs of children?Four critical areas must be considered when designing products and services for children. Cognitive abilities Motor skills Attention span Emotional responses

      Oh awesome can I CITE this? It an online Blog okay because this is great.

    7. UI/UX designers
    8. What is child-centric design in UI/UX?Child-centric design in UI/UX focuses on understanding and meeting the needs of children as the target audience. This approach prioritizes the needs of children, treating them as expert users and targeting their specific concerns as they interact with a product or service.

      Child-Centric UX Design

    9. What are some top sectors where designing for kids is essential?The following sectors need UX designs for kids. Educational apps

      UX design for kids is essential.

    1. Mobile and tablet apps have become an indispensable part of growing up. As a parent myself, I’ve witnessed firsthand the incredible impact these apps can have on early childhood development.

      For a user profile this could be very useful.

  6. Mar 2024
    1. What are some critical UX preferences for kids?Some necessary UX preferences for kids are as follows. Need for intuitive design Desire for engaging content Importance of feedback

      I am still trying to figure out my feedback system...

    2. We also list some best practices and design principles to ensure better quality designs for children of different ages.

      The ages thing I needed

    3. child-centric design

      Who came up with this term?

    1. A cross-functional KDLT team successfully worked with USAID to deliver the Gender Global Learning and Evidence Exchange in Ghana for over 125 USAID staff and partners

      The Gender GLEE was absolutely a highlight of my experience with KDLT. Not suprisingly, it was also the most challenging project I had worked on in a long time, with lots of moving pieces and contributors. But with a little distance from being in the thick of it, what a collaboration!

    1. a justicia del diseño pregunta si las posibilidades de un objeto o sistema diseñado reducen desproporcionadamente las oportunidades para grupos de personas ya oprimidos al tiempo que mejoran las oportunidades de vida de los grupos dominantes, independientemente de si los diseñadores pretenden este resultado.

      Definición del Diseño justo

  7. Feb 2024
    1. Essa página sobre Gestalt tem um conteudo sensacional, ótimo. Conteúdo que normalmente não é ensinado em nenhuma aula de design. Vai além do básico sobre Gestalt.

      Sao principios gerais que explicam muito mais que os outros principios de Gestalt.

    1. Able to see lots of cards at once.

      ZK practice inspired by Ahrens, but had practice based on Umberto Eco's book before that.

      Broad subjects for his Ph.D. studies: Ecology in architecture / environmentalism

      3 parts: - zk main cards - bibliography / keywords - chronological section (history of ecology)

      Four "drawers" and space for blank cards and supplies. Built on wheels to allow movement. Has a foldable cover.

      He has analog practice because he worries about companies closing and taking notes with them.

      Watched TheNoPoet's How I use my analog Zettelkasten.

  8. Jan 2024
    1. Wirth himself realized the problems of Pascal and his later languages are basically improved versions of Pascal -- Modula, Modula-2, and Oberon. But these languages didn't even really displace Pascal itself let alone C -- but maybe if he had named them in a way that made it clear to outsiders that these were Pascal improvements they would have had more uptake.

      Modula and Oberon should have been codenames rather than independent projects.

    1. by far the most illuminating to me is the idea that mental causation works from virtual futures towards the past 00:33:17 whereas physical causation works from the past towards the future and these two streams of causation sort of overlap in the present

      for - comparison - mental vs physical causation - adjacency - Michael Levin's definition of intelligence - Sheldrake's mental vs physical causation

      key insight - comparison - mental vs physical causation - mental causation works from virtual futures to past - physical causation works from past to future - this is an interesting way of seeing things

      adjacency - between - direction of mental vs physical causation - Michael Levin's definition of intelligence (adopting WIlliam James's idea) and cognition and cognitive light cones of living organisms:: - having a goal - having autonomy and agency to reach that goal - adjacency statement - Levin adopts a definition of cognition from scientific predecessors that relate to goal activity. - When an organism chooses one specific behavioral trajectory over all other possible ones in order to reach a goal - this is none other than choosing a virtual future that projects back to the present - In our species, innovation and design is based on this future-to-present backwards projection

    1. book aims of education

      for - book - Aims of Education

      Followup - book - Aims of Education - author: Alfred North Whitehead - a collection of papers and thoughts on the critical role of education in determining the future course of civilization

      epiphany - adjacency between - Lifework and evolutionary nature of the individual - - people-centered Indyweb -- Alfred North Whitehead's ideas and life history - adjacency statement - Listening to the narrator speaking about Whitehead's work from a historical perspective brought up the association with the Indyweb's people-centered design - This is especially salient given that Whitehead felt education played such a critical role in determining the future course of humanity - If Whitehead were alive, he would likely appreciate the Indyweb design because it is based on the human being as a process rather than a static entity, - hence renaming human being to human INTERbeCOMing, a noun replaced by a verb - Indyweb's people-centered design and default temporal, time-date recording of ideas as they occur provides inherent traceability to the evolution of an individual's consciousness - Furthermore, since it is not only people-centered but also INTERPERSONAL, we can trace the evolution of ideas within a social network. - Since individual and collective intelligence are both evolutionary and intertwingled, they are both foundational in Indyweb's design ethos. - In particular, Indyweb frames the important evolutionary process of - having a conversation with your old self - as a key aspect of the evolutionary growth of the individual's consciousness

    1. You should take care, however, to make sure that your individual objects can stand alone as much as possible. Tightly coupled objects are objects that rely so heavily on each other that removing or changing one will mean that you have to completely change another one - a real bummer.

      Isn't there a conflict between this principle and code reusability?

    1. Congratulations to HIVE LEARNERS COMMUNITY

      Gbemisola congratulates the Hive Learners community for reaching 5k subscribers and discusses the opportunity for members and non-members to design a new cover photo. The author also shares their own design process and showcases the final cover image.

    2. Congratulations to HIVE LEARNERS COMMUNITY

      Who: Gbemisola.

      What: Congratulating the Hive Learners community on reaching 5k subscribers and announcing a contest for designing a new cover photo.

      Why: To celebrate the milestone of reaching 5k subscribers and engage the community in designing a new cover photo.

      How: The author used Canva to design the cover photo, customized the size, used gradient backgrounds, added the text "hive learners," incorporated community graphics, added the Hive Learners logo, and included the phrase "together we learn." The designs were made using Canva and the images were screenshots. The Hive Learners logo was copied from their Discord channel.

    1. I'm not sure that isolating design is something I'd prefer. I'd rather have an issue tagged (labeled) as such, and then attach design artifacts. I start a design in the same way I start frontend, with a list of requirements and acceptance criteria in mind, the design is just an artifact, a deliverable, an asset.
    2. I feel that the current design area should be a key part of the workflow on any work item, not just type of designs. As a PM I don't schedule designs independently. It's odd to open and close a design issue when it doesn't deliver value to the customer.
    1. Generally speaking, plaza are public while warrens are private. Plaza are easy to expand, because people can see what is going on in the community and decide whether to join the community. On the contrary, warrens are personalized contents in social network, which makes they scale free. Therefore, communities that have a plaza-like structure are easy to expand, thus suffering more from Evaporative Cooling Effect, while communities having warren-like structure are not very scalable, but more stable. A successful social network should somehow combining those two structures, taking both scalability and stability into account.

      IndieWeb has both a big and expandable plaza space (the wiki and commons spaces) as well as warrens (individual sites interacting with each other separate from the main plaza).

    2. The Evaporative Cooling Effect describes the phenomenon that high value contributors leave a community because they cannot gain something from it, which leads to the decrease of the quality of the community. Since the people most likely to join a community are those whose quality is below the average quality of the community, these newcomers are very likely to harm the quality of the community. With the expansion of community, it is very hard to maintain the quality of the community.

      via ref to Xianhang Zhang in Social Software Sundays #2 – The Evaporative Cooling Effect « Bumblebee Labs Blog [archived] who saw it

      via [[Eliezer Yudkowsky]] in Evaporative Cooling of Group Beliefs

    1. Venkatesh Rao thinks that the Nazi bar analogy is “an example of a bad metaphor contagion effect” and points to a 2010 post of his about warren vs plaza architectures. He believes that Twitter, for example, is a plaza, whereas Substack is a warren: A warren is a social environment where no participant can see beyond their little corner of a larger maze. Warrens emerge through people personalizing and customizing their individual environments with some degree of emergent collaboration. A plaza is an environment where you can easily get to a global/big picture view of the whole thing. Plazas are created by central planners who believe they know what’s best for everyone.
    1. Looking at the screen captures, one thing I like about HIEW is that it groups octets into sets of 32 bits in the hex view (by interspersing hyphens (-) throughout). Nice.

  9. Dec 2023
    1. Fifteen months into the regulatory review process, Figma and Adobe no longer see a path toward regulatory approval of our proposed acquisition.Figma and Adobe have reached a joint decision to end our pending acquisition. It’s not the outcome we had hoped for, but despite thousands of hours spent with regulators around the world detailing differences between our businesses, our products, and the markets we serve, we no longer see a path toward regulatory approval of the deal.

      https://penpot.app/

      https://community.penpot.app/t/export-figma-to-penpot/1684

  10. Nov 2023
    1. The mIRC interface was in no way perfect, and yet it was so advanced we're apparently no longer able to recreate it

      I think about how good mIRC was (is?) all the time.

    1. n contemporary society, the way we consume information has also started to become more liquid. We “stream” data to our computers. Content “flows” across different platforms and adjusts itself to the material container and the angle at which we view it. Information is no longer held in static, material formats, but is made mobile and ephemeral. This shift has had consequences for the graphic designer too. The designer not only has to adapt to this new medium, she is also no longer the only one with the skills to use it. Digitization and the Internet have made it increasingly easy for laypeople to access software and tutorials to make their own designs at little to no cost. With these developments, graphic design as a profession has started to lose its definition and its sense of identity.

      Designing in Liquid Times, Marlies Peeters via Journal of Design Studies

  11. Oct 2023
    1. where I have access to the full reply chain, of which my own instance often captures only a subset

      extremely frustrating

      The experience is so bad, I don't know why Mastodon even bothers trying to synthesize and present these local views to the user. I either have to click through every time, or I'm misled into thinking that my instance has already shown me the entire discussion, so I forget to go to the original.

    1. Messages are delineated by newlines. This means, in particular, that the JSON encoding process must not introduce newlines within a message. Note however that newlines are used in this document for readability.

      Better still: separate messages by double linefeed (i.e., a blank line in between each one). It only costs one byte and it means that human-readable JSON is also valid in all readers—not just ones that have been bodged to allow non-conformant payloads under special circumstances (debugging).

    1. The tri-colored ribbon, folded into a patriotic symbol, is intended to evoke the connectedness of the American people. Aaron Draplin, who designed the stamp, created the artwork first by sketching the design by hand and then rendering it digitally. Greg Breeding served as the project’s art director.
  12. Sep 2023
    1. DCloyceSmithEdited: Mar 23, 2010, 12:22 pm It's a closely held secret: There is in fact no scheme to the color scheme. I can't speak for my predecessors, but I've "chosen" the colors for the last ten years, and the primary considerations have been (1) break up the colors for contiguous authors/titles when the volumes are alphabetized on the shelf (and try to keep additional tan volumes away from all those Henry James volumes), and (2) balance the collection as a whole. A couple of times, an author's son or daughter has specifically requested a cloth color, and of course I'll accommodate their decision. (And sometimes, the colors do pick themselves, like green cloth for the American Earth volume.)For the record, here are the color breakdowns through the Emerson volumes (not including the Twain Anthology and the Lincoln Anthology, when we used unique colors):Red -- 52 Blue -- 51 Green -- 48 Tan -- 50 (counting the Franklin as 2 volumes)David

      https://www.librarything.com/topic/87541

      No real rhyme or reason for Library of America book covers.

  13. Aug 2023
    1. Another way I get inspiration for research ideas is learning about people's pain points during software development Whenever I hear or read about difficulties and pitfalls people encounter while I programming, I ask myself "What can I do as a programming language researcher to address this?" In my experience, this has also been a good way to find new research problems to work on.
    1. Ingermanson, Randy. “The Snowflake Method For Designing A Novel.” Advanced Fiction Writing, circa 2013. https://www.advancedfictionwriting.com/articles/snowflake-method/.

      Designing writing in ever more specific and increasing levels. Start with a logline, then a paragraph, then acts, etc.

      Roughly the advice I've given many over the years based on screenplay development experience, but with a clever name based on the Koch snowflake.

    2. Good fiction doesn’t just happen, it is designed. You can do the design work before or after you write your novel.
    1. these are the seven main thrusts of the series
      • for: societal design, designing societies, societal architecture, transforming society, whole system change, SSO, social superorganism, John Boik

      The seven main ideas for societal design: 1. societal transformation - is necessary to avoid catastrophe 2. the specific type of transformation is science-based transformation based on entirely new systems - de novo design - 3. A practical way to implement the transformation in the real world - it must be economical, and doable within the short time window for system change before us. - Considering a time period of 50 years for total change, with some types of change at a much higher priority than others. - The change would be exponential so starting out slower, and accelerating - Those communities that are the first to participate would make the most rapid improvements. 4. Promoting a worldview of society as a social superorganism, a cognitive organism, and its societal systems as a cognitive architecture. 5. Knowing the intrinsic purpose of a society - each subsystem must be explained in terms of the overall intrinsic purpose. 6. The reason for transformation - Transformation that improves cognition reduces the uncertainty that our society's intrinsic purpose is fulfilled. 7. Forming a partnership between the global science community and all the local communities of the world.

    2. all that sense making and problem 00:14:18 solving has been siloed
      • for: whole system approach, system approach, systems thinking, systems thinking - societal design, societal design, John Boik, societal design - evolutionary approach, designing societies - evolutionary approach -paraphrase
        • currently, all societal systems function as silos
        • how does the total system change and achieve new stable states?
        • advocating for designing societal systems so that the cognitive architectures of the different component systems can all serve the same purpose
        • design a fitness evaluation score Rather than tackling problems in individual silos, John is promoting an integrated approach.

      This is wholly consistent with the underpinnings of SRG Deep Humanity praxis that stresses the same need for multi-disciplinary study and synthesis of all the various parts of the SSO.into one unified Gestalt to mitigate progress traps. https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FAnalysis%2F2019%2F09%2F20%2FRonald-Wright-Can-We-Dodge-Progress-Trap%2F&group=world https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FCulture%2F2018%2F10%2F12%2FHumanity-Progress-Trap%2F&group=world

    1. Contemporary America simply isn’t set up to promote mutuality, care, or common life. Rather, it is designed to maximize individual accomplishment as defined by professional and financial success. Such a system leaves precious little time or energy for forms of community that don’t contribute to one’s own professional life or, as one ages, the professional prospects of one’s children. Workism reigns in America, and because of it, community in America, religious community included, is a math problem that doesn’t add up.

      Extreme focus on financial and professional success has driven people to give less time to communal spaces and experiences including religious life.

      Is this specific to America's brand of toxic capitalism or do other WEIRD economies experience this?

  14. Jul 2023
    1. Steve Jobs said it beautifully: "Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works."I’ll say it another way: Design is the act of intentionally trying to influence an outcome.Design is a means of controlling our destiny. Design is a way to reject a status quo we dislike. Design is how we don’t turn into the "this is fine" dogDesign is what we humans have been doing since the dawn of our existence because we were blessed with oh-so-large brains housing that marvelous prefrontal cortex which gave us the ability to plan.Our hunter-gatherer ancestor was designing when she decided to plant seeds to prevent future hunger. Admiral Nelson was designing when he issued a surprise flank formation to overcome a navy twice his size. Taylor Swift was designing when she brushed her hand casually across his and masterminded that last relationship.Design is a sword against chaos. Design is the pixie dust for innovation. Design is the foundation for the pursuit of happiness.
    1. In a true docu-ment-centered system, you start aspreadsheet by just putting in columns(e.g. with tabs)
    1. most of what we do when we look at power is we say, "This person is bad, let's get them out." And then we end up with another bad person a few minutes later or a few months later. And as a result of that, we end up replicating the exact same problems over and over and over.
      • we look at a bad person
      • try to get rid of him/her
      • when we do, then another bad person ends up in the role
      • this is because we are treating the symptom, not the root cause
    2. And so when we have this simplistic view of power, we're missing the story. What you really need is a system that attracts the right kind of people 01:18:20 so that the diplomats who are clean and nice and rule-following end up in power. Then you need a system that gives them all the right incentives to follow the rules once they get there. And then if you do have people who break the rules, there needs to be consequences. So the study from UN diplomats and their parking behavior actually, I think, illuminates a huge amount of very interesting dynamics around power,
      • how to create a system that mitigates abuse, based on the UN diplomat parking example
        • create a system that attracts the right kind of people so that the people who are clean and nice and rule-following end up in power.
        • Give them all the right incentives to follow the rules once they get there.
        • If you do have people who break the rules, there needs to be consequences.
    3. the reason I focus on the system so much is not just because it's something that's so important, it is, but also because it's the most straightforward thing to change. Trying to change a psychopath or trying to change a bad leader is hard.
      • key insight
        • changing a psychopath is hard
        • changing a system that produces the psychopath is easier
    4. systems make an enormous difference. Systems make a difference on a few levels. The first is that rotten systems attract rotten people.
      • key finding
        • rotten systems attract rotten people
        • good systems attract good people
    5. if we want to end up with a world that is shaped by the best of us, rather than very often the worst of us, we have to think carefully, we have to engineer a system.
      • key insight
      • quote
        • if we want to end up with a world that is shaped by the best of us, rather than very often the worst of us,
          • we have to think carefully, we have to engineer a system.
          • think of the worst person for the job position you are hiring for
          • design the system to
            • screen that person out
            • if they do manage to get in, have oversight that can eliminate them from the post
            • have a system in place that looks upwards to the top position to scrutinize them and hold them accountable
    1. Also, for those who for some reason prefer curly brackets over Python-style indenting, it is also possible to write:

      Good and sensible.

    1. This famous paper gives a great review of the DQN algorithm a couple years after it changed everything in Deep RL. It compares six different extensions to DQN for Deep Reinforcement Learning, many of which have now become standard additions to DQN and other Deep RL algorithms. It also combines all of them together to produce the "rainbow" algorithm, which outperformed many other models for a while.

    1. Model is where you define your data structures, View is where your UI or display your business data to your users, Controller maps the requests and this is where you control the data that you prefer to pass on to the view.

      MVC

  15. Jun 2023
    1. The Reggio Emilia approach has become world famous (see Figure 2).Originating at more or less the same time as changes to ideas about curriculumand styles of teaching in the UK and the USA, it especially caught theimagination of educators worldwide for its energy and for the commitmentinvested by all in the community to make it a success. It combined the discoveryapproaches of the progressive educators with a dedication to communityinvolvement and especially the involvement of parents in education.
    1. Examples include press releases, short reports, and analysis plans — documents that were reported as realistic for the type of writing these professionals engaged in as part of their work.

      Have in mind the genres tested.

      Looking from a perspective of "how might we use such tools in UX" we're better served by looking at documents that UX generates through the lens of identifying parallels to the study's findings for business documents.

      To use AI to generate drafts, we'll want to look at AI tools built into design tools UXers use to create drafts. Those tools are under development but still developing.

  16. May 2023
    1. It is unfortunate that the German word for a box of notes is the same as the methodology surrounding Luhmann.

      reply to dandennison84 at https://forum.zettelkasten.de/discussion/comment/17921/#Comment_17921

      I've written a bit before on The Two Definitions of Zettelkasten, the latter of which has been emerging since roughly 2013 in English language contexts. Some of it is similar to or extends @dandennison84's framing along with some additional history.

      Because of the richness of prior annotation and note taking traditions, for those who might mean what we're jokingly calling ZK®, I typically refer to that practice specifically as a "Luhmann-esque zettelkasten", though it might be far more appropriate to name them a (Melvil) "Dewey Zettelkasten" because the underlying idea which makes Luhmann's specific zettelkasten unique is that he was numbering his ideas and filing them next to similar ideas. Luhmann was treating ideas on cards the way Dewey had treated and classified books about 76 years earlier. Luhmann fortunately didn't need to have a standardized set of numbers the way the Mundaneum had with the Universal Decimal Classification system, because his was personal/private and not shared.

      To be clear, I'm presently unaware that Dewey had or kept any specific sort of note taking system, card-based or otherwise. I would suspect, given his context, that if we were to dig into that history, we would find something closer to a Locke-inspired indexed commonplace book, though he may have switched later in life as his Library Bureau came to greater prominence and dominance.

      Some of the value of the Dewey-Luhmann note taking system stems from the same sorts of serendipity one discovers while flipping through ideas that one finds in searching for books on library shelves. You may find the specific book you were looking for, but you're also liable to find some interesting things to read on the shelves around that book or even on a shelf you pass on the way to find your book.

      Perhaps naming it and referring to it as the Dewey-Luhmann note taking system or the Dewey-Luhmann Zettelkasten may help to better ground and/or demystify the specific practices? Co-crediting them for the root idea and an early actual practice, respectively, provides a better framing and understanding, especially for native English speakers who don't have the linguistic context for understanding Zettelkästen on its own. Such a moniker would help to better delineate the expected practices and shape of a note taking practice which could be differentiated from other very similar ones which provide somewhat different affordances.

      Of course, as the history of naming scientific principles and mathematical theorems after people shows us, as soon as such a surname label might catch on, we'll assuredly discover someone earlier in the timeline who had mastered these principles long before (eg: the "Gessner Zettelkasten" anyone?) Caveat emptor.

    1. Tina Roth Eisenberg, perhaps better known as SwissMiss, the creative force behind CreativeMornings, founder of Tattly, and of course, the co-creator of TeuxDeux.

      https://teuxdeux.com/blog/swissmiss-tina-roth-eisenberg-interview

      Tina Roth Eisenberg is a co-creator of TeuxDeux.

      • Summary
        • Interesting built environment sustainable design
          • based on ancient Roman residential design technique
          • leveraging and adapting this ancient rain water harvesting to accomplish multiple functions in a modern context::
            • potable water
            • evaporative cooling
            • irrigation
            • sanitation
            • personal hygiene
    1. Following a pattern seen in many modern wooden recipe card boxes to hold the current recipe one is working on, Jeff Sheldon has cut a long thin slot into his card holder to allow one to stand up today's card in the front as a means of displaying and featuring what needs to get done.

    1. https://ugmonk.com/

      Developed in a Kickstarter, ugmonk.com is where Jeff Sheldon now sells his Analog productivity system and refills as well as other related lifestyle brand products.

    1. Web sites often design their APIs to optimize performance forcommon cases. Their main object-reading methods may return onlycertain “basic” properties of objects, with other methods availablefor fetching other properties. ShapirJS hides this performanceoptimization complexity from the user.

      In other words, it risks undermining the intent of the API design.

    1. Available as a monolithic file, by chapters, and in PDF — git repository.

      What a cool documentation design; I love the all-in-one layout.

      Very reminiscent of the old CoffeeScript docs, to me.

    1. “I was told by [a district reading administrator] that for too long teachers in this district have thought that their job was to create curriculum. I was told that is not our job. Our job is to ‘deliver’ [she makes quote signs in the air with her fingers] curriculum.”

      This has implications for instructional designers and is one of the main reasons why a teacher of record should participate in the design of a course to the fullest extent possible. It isn't just about "buy in". It's about authenticity, authority, and teacher agency.

    2. Following the demands of the district and her principal, Karen adheres to the script for the entire lesson.

      Online design can easily enforce this perscriptive approach to "delivery" as opposed to teaching.

    1. almost all beginners to RDF go through a sort of "identity crisis" phase, where they confuse people with their names, and documents with their titles. For example, it is common to see statements such as:- <http://example.org/> dc:creator "Bob" . However, Bob is just a literal string, so how can a literal string write a document?

      This could be trivially solved by extending the syntax to include some notation that has the semantics of a well-defined reference but the ergonomics of a quoted string. So if the notation used the sigil ~ (for example), then ~"Bob" could denote an implicitly defined entity that is, through some type-/class-specific mechanism associated with the string "Bob".

  17. Apr 2023
    1. The Museum of Modern Art (MoMA) has acquired the MIT Press colophon, designed by Muriel Cooper, as part of its permanent collection. Designed in 1965 and now widely celebrated as a hallmark of modernist design, the iconic logo was abstracted from the letters “mitp” into the barcode-resembling design that stamps the spines of the press’s publications.

      Muriel Cooper, the first design director of the MIT Press and a founding faculty member of MIT's Media Lab, designed the MIT Press colophon in 1965. The iconic colophon has been acquired by The Museum of Modern Art in 2023.

      The commission had originally been offered to Paul Rand (o Eye Bee M logo fame) in 1962, but when he turned down the offer, he suggested they offer it to Cooper.

    1. In particular, with AC connected, a battery with a charge level higher than the stop charge threshold will not be discharged to the stop charge threshold, nor will there be a (cyclic) discharge down to the start charge threshold
    1. 品質管制→品質管理→魅力創造

      基本、體驗、魅力,問題是下一步。 有趣的是,產品的基本取決於social norm。

    1. The Clipper was named after Boeing's 314 Clipper- which although was retired by Pan-Am in 1946- still continued to represent a new era of elegant, luxurious travel, and which this typewriter is directly associated with.
    1. You see — if software is to have soul, it must feel more like the world around it. Which is the biggest clue of all that feeling is what’s missing from today’s software. Because the value of the tools, objects, and artworks that we as humans have surrounded ourselves with for thousands of years goes so far beyond their functionality. In many ways, their primary value might often come from how they make us feel by triggering a memory, helping us carry on a tradition, stimulating our senses, or just creating a moment of peace.

      Emotion drives human choice.

  18. Mar 2023
    1. We need to walk the talk, and use technology to support professional development. Increasingly, centres for teaching and learning are creating web sites with ‘on-demand’ resources for faculty and instructors, such as best practices in using video, podcast production, or designing a course with technology.

      tenere presente x diventare courses designer x INDIRE o colleges e aiutarsi con https://www.bcit.ca/learning-teaching-centre/resources/

    1. when you try to simulate it on the screen it not only becomes silly but it slows you down
  19. Feb 2023
    1. We’re your virtual photo editing and design studio Image editing services for ecommerce businesses and pros, from product photographers to Amazon sellers to global brands.

      If you need please contact with us at this URL: https://vectorwiz.com/order/

  20. drive.google.com drive.google.com
    1. Your Employment Terms

      <span style="color: red;">Design Consideration: Information Hierarchy of Contract Terms</span>

      The order of the clauses in the contract are based on the new joiner's onboarding journey and the fact that research has highlighted that most people do not have the time to read every contract they are given. For example, the first section 'Getting Started' includes the information / clauses that are likely to be the most relevant in the new joiner's first few months. The last section of the contract includes in the information that are least likely to be 'used' from an operational perspective in a standard onboarding journey.

    2. Your Details of Employment

      <span style="color: red;">Design Consideration: Text-only Details of Employment</span>

      We recognise that sometimes for operational or other reasons that such an illustrated page might not be the best solution - they may be more time consuming to edit, or less straightforward to screen read, or highlight, copy and paste. We have created a simpler, unillustrated version of this page with all the Details of Employment in one table, which can be used where appropriate.

      In the version of the contract the employee receives, it would only have one Details of Employment page, not both versions; please delete as appropriate.

      You can find the templates for these Details of Employment pages here [link]

    3. Your Details of Employment

      <span style="color: red;">Design Consideration: Illustrated Details of Employment</span>

      As part of our considerations about usability and the information hierarchy of the contract, we have consolidated the most essential pieces of information for a prospective employee in one place, so that the key parameters of the contract are made clear at a glance. As this key page sets the tone of this employer-employee relationship, and probably will be referred to most frequently, we have worked with illustrator Terri Po to create a visually engaging template to convey a creative, friendly, exciting tone that reflects the spirit of being a part of Livable Planet. The text is separate from the illustrations to allow for HR to customise the details for each employee. We've been inspired by examples such as Tony Chocolonely's one-page illustrated contract.

    4. Your Details

      <span style="color: green;">Legal Consideration: Details of Employment</span>

      We have included a cover page with key employment details. This is for three reasons: 1. Usability for the company - keeping most of the factual information on the front cover means that it is quicker for the company to be able to tailor contracts for new joiners, and prevents legacy wording from previous contracts accidentially being included in other people's contracts. This page also creates a clean 'definitions' page, which means that instead of having to tailor wording throughout the contract, the contract can cross refer to 'the start date' etc, saving time and also reduces the risk of legacy text. 2. Usability for the new joiner - instead of having to scan-read a whole contract, the key information relating to their job can be found easily near the front of the document. 3. There are certain information that legally must be provided to the employee within certain time periods. Having the information in this format makes it less likely that such information won't be included. See our Reimaging Contract Terms table for further details.

    5. explains the intentions and context behind contract clauses.

      <span style="color: green;">Legal Consideration: Non-contractual Explanations</span>

      It is important to distinguish what wording in the document is intended to be legally binding vs conversational / contextual. One way we have done this is to make it visually clear that all language in the purple boxes 'do not form part of the contract'.

    6. 〈 This explanatory wording is provided for your information onlyand does not form part of the contract. 〉

      <span style="color: red;">Design Consideration: Non-contractual Explanations</span>

      To ensure that the contextual text was not interpreted as legally binding, it was important for the contextual text to be clearly distinguishable from the legal wording. This is done visually, through the bordered box and distinct typographical style. This text is also enclosed in angle brackets for accessibility reasons, such that users of the contract who may use screen readers or similar tools can identify the contextual text without relying on visual means.

    7. ndicates a ‘channel’ on Slack, the messaging appused by Livable Planet for internal communications.

      <span style="color: red;">Design Consideration: Useful References</span>

      As the employment contract can be used as a 'how to' manual, it can be useful to have references to communication channels / links included within the contract.