619 Matching Annotations
  1. Oct 2019
    1. It is generally agreed that literature surveys and descriptive compilations do not meet the contribution-to-knowledge re-quirement for the dissertation

      What is not accepted.

    2. Positivist versus postpositivist.

      My research is postpositivist

    3. Experimental versus descriptive.

      My research is going to be descriptive.

    4. Quantitative versus qualitative.

      My research is qualitative.

    5. NEW OR IMPROVED ANALYSIS Analysis may be based on existing evidence or include new data.

      Maybe my research leads in this way, but I think is more the previous one.

    6. The evidence may be collected by an experiment, simulation, observations, questionnaire, interviews, or measurements.

      Maybe my research goes in this way: new or improved evidence.

    7. The additive contribution of a dissertation may arise from 1. new or improved evidence; 2. new or improved methodology; 3. new or improved analysis; 4. new or improved concepts or theories.

      Four kind of contributions

    8. The dissertation should be based on a significant question, problem, or hypothesis.

      The power of a good question. That's why we need to learn how and what to ask.

    9. Different approaches to testing of important results. If a researcher has reported interesting results with one research technique and a given research population, a doctoral student may consider replicating the experiment, altering either the research technique or the research population.

      Open science and reproductible science is key here.

    10. Writers of disserta-tions commonly describe further research that needs to be done.

      Work on the results of others.

    11. If there is likely to be a continuing interest, either academically or otherwise on the topic, then a student can continué to maintin scholarly capability in the área and continué to be a significant authority on the subject.

      This is like Bret Victor's Inventing on principle and the question is: what is your principle?

    12. A research project will typicaliy have more than one potential outcome. For example, a research experiment may fail to dis-prove the nuil hypothesis, it may disprove it, or it may be incon-clusive.

      A database of unsuccessful cases is a good thing to have too.

    13. The exploratory investigation, definition of problem, and writing normally take about half of the total time.

      I can use this to measure my time.

    14. If no theory base can be identified, the topic should be rejected

      Theory is mandatory

    15. Observations lead to theory to classify, explain, and predict the observations.

      Sounds like grounded theory, or at least the prediction is something very useful.

    16. Research needed and interesting

      Why my research is needed and interesting?

    17. In reading dissertations, the student should begin to formúlate a general understanding of the structure and scope of a disserta-tion, and the meaning of contribution to knowledge as applied to doctoral dissertations.

      Structure and scope.

    18. The Selection of a Dissertation Topic

      The selection of a dissertation topic

    1. . To summarize: Your aim is to explain 1. what you are writing about —I am working on the topic of... 2. what you don't know about it—because / want tofind out... 3. why you want your reader to know and care about it—m order to help my reader understand better...

      Short and sweet.

    2. add a second indirect question that explains why you asked your first question.

      Here is the so what? in the sentence you are building.

    3. When you add that because I want tofind out how/why/whether clause, you state why you are pursuing your topic: to answer a question important to you.

      Back to the beginning: a question important to you.

    4. because I want to find out who/what/when/where/whether/ why/how .

      This is the flavour: the indirect question.

    5. start by naming your project:

      Put a name to that baby.

    6. SO WHAT?

      Miles Davis was right.

    7. If you are an experienced researcher, look for questions that other researchers ask but don't answer.

      Remember: the idea is to make it interesting. It can lead you where nobody else knows.

    8. How does your topic fit into the context of a larger structure or function as part of a larger system?

      Structure and composition.

    9. Ask about the History of Your Topic

      History of the topic

    10. So the best way to begin working on your focused topic is not to find all the information you can on it, but to formúlate questions that direct you to just that information you need to answer them

      What is my question to find information?

    11. If a writer asks no specific question worth asking, he can offer no specific answer worth supporting.

      The power of the questions.

    12. Caution: Don't narrow your topic so much that you can't find information on it

      Where to stop while you are narrowing.

    13. We narrowed those topics by adding words and phrases, but of a special kind: conflict, description, contribution, and developing. Those nouns are derived from verbs expressing actions or relation-ships: to conflict, to describe, to contribute, and to develop. Lacking such "action" words, your topic is a .static thing.

      Be careful: you need words that describes actions.

    14. A topic is probably too broad if you can state it in four or five words

      How to narrow a topic.

    15. Few experi-enced researchers trust Wikipedia, so under no circumstances cite it as a source of evidence (unless your topic is Wikipedia itself).

      Lucky me! I can cite Wikipedia.

    16. Google your topic,

      Or use DuckDuckGo if you care about your privacy.

    17. Once you have a list of topics, choose the one or two that inter-est you most and explore their research potential. Do this:

      Choose one or two topics.

    18. Start by listing as many interests as you can that you'd like to explore.

      Make a list

    19. But also ask yourself: What interests me about this tapie? What would interest others?

      I should answer this questions.

    20. Some questions raise problems; others do not.

      Question and problems are not the same.

    21. But other questions may intrigue only the researcher:

      Write an interesting question is key.

    22. A subject is a broad área of knowledge (e.g., climate change), while a topic is a specific interest within that área (e.g., the effect of climate change on migratory birds).

      The hierarchy is:

      • Subject
        • Topic
    23. As you begin a research project, you will want to distinguish a topic from a sub-ject.

      There is a difference between topic and subject.

    24. From Topics to Questions

      Lectura de Research Design in Social Sciences (GH)

  2. Sep 2019
    1. 4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

      4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

    1. We need to position instructional designers so they are receiving equitable pay for the expertise and efforts that they bring to the table. Finally, we need more transparent job descriptions so that potential employers and employees can assess whether it will be a good fit before the instructional designer is hired. Right now, I'm seeing a lot of people falling out of positions quickly just because the skill sets, job responsibilities, and expectations just didn't line up."7

      Interesting to think that the job descriptions are not transparent. What do others post then? Looking at Higher Ed Jobs site below is a job posting. Notice the word "Evaluation" arugh!

      JOB DESCRIPTION

      UD is currently seeking an Instructional Designer. The Instructional Designer is responsible for assisting in development and evaluation of online, hybrid, and on-campus education courses and resources. The Instructional Designer works closely with faculty and staff to design online courses and/or course material. Additional responsibilities include departmental instructional development projects, web-based and multimedia modules, and performing operational tasks.

      PRIMARY RESPONSIBILITIES Collaborate with subject matter experts in designing new courses, revising existing courses, developing learning objectives, activities, assessments, rubrics, and provide guidance in instructional design and technology. Apply the principles of Adult Learning Theory, Bloom’s Taxonomy, and Learning Styles to the design of all course and training materials. Conduct quality assurance and assessment for existing and newly developed courses providing feedback for improvements. Develop, maintain, and provide professional development opportunities in the areas of instructional design, teaching, and resources to faculty, students, and administrators. MINIMUM REQUIREMENTS Bachelor’s degree in Instructional Design, Instructional Technology, Adult Learning or a related field. Master’s degree in Instructional Design preferred. Prior experience in an online design at a higher education institution preferred.

    2. many instructional designers and others adjacent to the field have responded swiftly with critiques that range from outright rejection of the term, to general skepticism about the concept, to distrust for its advocates and their support of learning analytics and outcomes-based learning.

      Why the rejection of the term? Is it too mechanical?

    3. "World-class instructional designers can help one institution differentiate itself from others in the online learning market.

      I wish that instructional design wasn't always thought of as only for online learning, but that did a lot to propel the field forward.

    1. Research Design

      Research design is all about telling others what the researchers actually did to answer the RQ(s) they proposed earlier.

      It has to be explicit (and detailed enough), so others could replicate this research (i.e., do the same things/ follow the same procedure).

      ***Do you think this research design section is explicit enough? Would you be able to replicate their research if you wanted?

      Please identify the control and treatment group (with the independent variable) in this research, and describe it briefly why you think so. ***

    1. How to Use Psychology in Web Design – A Complete Guide

      With years of experience in the web designing industry, we’ve delivered hundreds of projects for our clients that have significantly increased the business conversion rates for them, using our web design psychology.

    1. Create A Powerful Website that Converts With Our Web Design Principles

      As a leading web design agency will talk about our experience in handling different design clients and how we solved their needs through our web design principles!

    1. The unique food menu in your restaurant will make your restaurant one of a kind among your competitors. In fact, an increasing number of restaurant owners are experiencing their food menu with different menu design ideas to attract more customers.

    1. gestes philosophiques

      les «conditions matérielles» de production de la pensée ne sont autre chose que la technique, que les sciences du design (ou philosophie du design) ont pour objet d'étude.

      La technique est en soi un «geste philosophique»; la technique en soi possède un contenu de connaissance qui est intégré à elle; autrement dit, la technique, c'est de la connaissance (un «produit du savoir»).

  3. Aug 2019
    1. And they have largely moved beyond the mental model of universal design (UD) in the physical environment, which is static, bounded, and predictable—instead designing interactions according to UDL, which sees interactions as dynamic, open, and emergent.

      Really interesting point here about the limit of the "curb cut" metaphor.

    2. They typically chop off the end of the word "accessibility," focusing their efforts on expanding access, regardless of the ability profiles of their learners

      Great pull quote.

    1. The cost of a single-payer system would depend upon its design, benefit levels, and scope of coverage.

      It is impossible to provide a specific costing method, but only general methods. How is design dependent? What is the benefit level of? and the range means the limit of the "Single-payer" system?

    1. Centric web solution is the renowned best web development company.

      We have a very highly experienced and expert development team who are experts in web design & development.

      We provide various services like Wordpress web development, eCommerce web development, Wordpress theme design and plugin development, website maintenance & optimization.

      For more our services call us on +91 98587 58541 or visit our website https://www.centricwebsolution.com/.

      Our Services Are:-

      • Web Design & Development
      • WordPress Development
      • WooCommerce Development
      • Custom Web Application Development
      • Website Migration Services
      • Website Maintenance & Performance optimization
      • Website Plugin and API Development
      • Website Store Optimization
      • PHP Web Development
      • Enterprise Web Application Development
      • Laravel Development Services
      • Angularjs Development Services

    1. Designers can group related fields into sections. If your form has more than six questions, group related questions into logical sections. Don’t forget to provide a good amount of white space between sections to distinguish them visually.Generally, if your form has more than six questions, it’s better to group related questions into logical sections. Put things together that make sense together. (Large preview)
    1. design thinking facilitates the intersection of understanding patients through human-centered design techniques to enhance patients’engagemen

      Papel e importância do desing thinking na Saúde 4.0 = facilitar o entendimento na intersecção entre paciente e o HCD para promover engajamento

    2. starts with understanding and influencing the experience of patients for the best possible outcome.

      Papel inicial do design é entender a experiência do paciente.

    3. Health 4.0; improved service and improved interconnectivity will be explored with respect to the three“pillars” of Health 4.0; people, technology and design

      Melhorar a interconectividade em perder o foco nos três pilares da Saúde 4.0

    4. emerging trend is design interaction

      Prioriza a interconectividade - necessita do design de interação. Melhorar a relação entre pessoas, produtos, lugares e serviços.

    5. three“pillars” of Health 4.0; people, technology and design.

      Os 3 pilares da Saúde 4.0: pessoas, tecnologia e design

  4. Jul 2019
    1. A social network that has the users’ interests in mind would look completely different than today’s Twitter and Facebook. It would be designed to help you with your social interactions, quickly and efficiently, not trying to make you spend maximum amount of minutes on the site. Facebook, and increasingly Twitter (as their owners have started demanding profits), are doing the opposite. They . . . steal your time, make you do pointless stuff, filter in advertising in your news feeds, delete pages and users organising protests etc, mine their “big data” to find the best ways to use our weaknesses for pointless click-bait . . .

      This is a great quote which highlights the difference in the overall design ideas of social sites like Facebook and Twitter and the design of IndieWeb sites.

    1. Looking for web design services in San Jose, CA? Frisco Web Solutions offers top rated web design services in San Jose. Call us at (408) 874-5254 to learn more about our expert web design services. We are professional website design company in San Jose offering responsive web design services through expert designers.

    1. The times and lengths of the flights, and the count, times, and lengths of stops and transfers, can be compared visually.

      neat, squeezing more information into two dimensions

    2. This allows the viewer to differentiate between a book that was unanimously judged middling and one that was loved and hated —these are both

      huh, that's a very neat idea

    1. 12 Tenets of Board Game Design for Stonemaier Games

      These tenets seem to fall from the Meta-Game (experience) idea discussed in board game design books.

    1. A practical example of service design thinking can be found at the Myyrmanni shopping mall in Vantaa, Finland. The management attempted to improve the customer flow to the second floor as there were queues at the landscape lifts and the KONE steel car lifts were ignored. To improve customer flow to the second floor of the mall (2010) Kone Lifts implemented their 'People Flow' Service Design Thinking by turning the Elevators into a Hall of Fame for the 'Incredibles' comic strip characters. Making their Elevators more attractive to the public solved the people flow problem. This case of service design thinking by Kone Elevator Company is used in literature as an example of extending products into services.
    1. Unfortunately, misguided views about usability still cause significant damage in today's world. In the 2000 U.S. elections, poor ballot design led thousands of voters in Palm Beach, Florida to vote for the wrong candidate, thus turning the tide of the entire presidential election. At the time, some observers made the ignorant claim that voters who could not understand the Palm Beach butterfly ballot were not bright enough to vote. I wonder if people who made such claims have never made the frustrating "mistake" of trying to pull open a door that requires pushing. Usability experts see this kind of problem as an error in the design of the door, rather than a problem with the person trying to leave the room.
  5. Jun 2019
    1. Web Designing - An Essential Way to Promote Your Business

      From the past decade, it is observed that the strategies for promoting business are growing rapidly. One of the best strategies for your business needs is promoting your products online. Designing the website is a stressful object for any company. It is important to select the best web design company for your business needs. If you want to survive in this competitive business world, you need an extra boost up like online transactions. It will take a lot of time and homework to design a website.

    1. Bob Barton [said] "The basic principle of recursive design is to make the parts have the same power as the whole." For the first time I thought of the whole as the entire computer, and wondered why anyone would want to divide it up into weaker things called data structures and procedures. Why not divide it up into little computers... Why not thousands of them, each simulating a useful structure?
    1. I love the way you're thinking about design and pedagogy here. It makes me want to think more about possibilities for such design...I'm wondering what the startup effort would be for many teachers...

    1. Фильтрация предполагает, что количество записей, после её применения, изменится. Формулировка кнопок фильтрации должна отвечать на вопрос «Что я получу после применения фильтрации?»: новое, мои записи, рестораны, непрочитанные письма и т. д. Применение сортировки не изменяет количество записей. Записи лишь меняют свой порядок. Формулировка должна отвечать на вопрос «По какому принципу упорядочены записи?»: по дате публикации, по рейтингу, в случайном порядке.
    1. Why Web Design Services Are So Important for Business Success

      Professional website design company india will provide your site with a simple and easy to use search interface, as well. Make sure that this search isn't too accurate - it'll avert users from finding what they want if it can't see through punctuation, search term variants, and typos. You want visitors to be able to find everything they're looking for when they visit your page.

  6. May 2019
    1. Persona ¿Qué es? Utilizamos la herramienta Persona para crear un modelo de usuario de nuestro objetivo. De esta manera tenemos una visión más profunda y personal a la hora de analizar las motivaciones y empatizar con nuestro usuario en la fase de ideación.
    1. In Out ¿Qué es? Estamos ante una herramienta que nos sirve para visualizar los límites de un proyecto. Con este mapa visual será más fácil comprender qué es o qué se encuentra dentro de nuestro proyecto y qué no.
    1. Análogos – Antílogos ¿Qué es? El objetivo de esta herramienta es ayudarnos a comprender y visualizar hacia qué punto queremos dirigir nuestra empresa o proyecto haciendo una comparación metafórica con otras empresas o entidades, ya sean del mismo campo o de otro completamente diferente. Para realizarlo, por un lado, hay que identificar y enumerar las entidades, empresas, individuos o proyectos a los que nos gustaría o creemos parecernos. Por otro lado, se debe buscar los análogos, es decir, empresas, individuos, entidades o proyectos a los que no nos gustaría o creemos parecernos.
    1. Cinco Porqués ¿Qué es? Esta herramienta la utilizamos para encontrar brevemente la base de un problema. Con los “cinco porqués” conseguimos llegar a la causa originaria del asunto que estamos tratando
    1. DAFO ¿Qué es? DAFO es una matriz de cuatro secciones que se utiliza para analizar la situación estratégica de una empresa. Por un lado estudia sus características internas (Debilidades y Fortalezas) y por el otro las características externas (Amenazas y Oportunidades).
    1. increases student success, reduces the cost of education, and supports rapid experimentation and innovation in education

      It will be interesting to see if we can build layered materials that present important ideas or content at a variety of levels of detail/complexity for different subsets of students. For example, a module on the Columbian Exchange that has a “slider” to increase the depth of the coverage for different audiences.

    1. The Disquantified Reading Group

      This is not only a great reading list, but a model of how perhaps to structure a reading course with outward-facing content that makes its appeal wider than the single-semester cohort.

    1. tensions and tradeoffs of revision

      Making annotation an important element of versioning things like textbooks.

    2. collapsed the distance and distinction between producer and consumer

      Another goal

    3. performative publishing

      Another useful term

    4. laminated and multi-vocal text

      Nice description -- design principle.

    1. Samaj Infotech is creating Web design

      Samaj Infotech is the best Game Development, Website Design & Web Development, Mobile Applications, and Animation Development Company based in Gandhinagar.https://www.patreon.com/samajinfotech

    1. I feel some apprehension about how this book might present designers’ “amazing amount of power.”  I think designers work within a profound network of constraints, and I’m curious how this will be addressed.

      I, too, share this apprehension. From what I've read so far, it's a tough hill to climb, but I think he'll suggest that designers need to have larger associations like doctors, architects, lawyers, etc. to be able to create a better "standard of care."

  7. Apr 2019
    1. The Javits Center is often used by urbanists as an example of the perils of inhumane design. The unused and un-policed periphery attracts crime and vagrancy while its one entrance opens upon an eight lane street. This combination means that most conference attendees hire a taxi to ferry them to a more hospitable neighborhood.

      This is an excellent example of creation without context, particularly use by target populations. Walkability was so poor that it negatively affected the area.

    2. The only way to reach the Public Square promenade from the street is to climb three flights of stairs onto the High Line, then cross a fairly narrow bridge connection. The street level features a large cafeteria, but like the 10th avenue perimeter, the sidewalks are so narrow and the road so heavily trafficked with vehicles that it is unlikely the street can thrive as a public space.

      Examples of why this space is not user-friendly and basically unwalkable. Those designing the space did not consider practicalities like access.

    1. A Vision for Scholarly Communication Currently, there is a strong push to address the apparent deficits of the scholarly communication system. Open Science has the potential to change the production and dissemination of scholarly knowledge for the better, but there is no commonly shared vision that describes the system that we want to create.

      A Vision for Scholarly Communication

  8. Mar 2019
    1. This paper discusses the idea that design is responsible for developing learning and teaching in technology rich environments. This paper argues Cultural Historical Activity Theory. This paper uses this perspective to discuss their ideas of design in connection with the digital age. This paper is written from the perspective German, Nordic, Russian and Vygotskyan concepts that seek to define the relationship between learning and teaching in relation to design. Rating 9/10 for mixing design with digital learning

    1. The Accessibility Guide

      Arizona State University has a public webpage i nregards to accessibility and instructional design. The web page links to multiple online resources that outline accessibility standards across the United States. Additionally, this webpage provides an accessibility guide for anyone to download for instructional design related projects. Rating 9/10 for being a helpful resource that is easily accessible.

    1. This article reviews three learning styles and gives examples of how they fit into the three learning domains. Additionally this article reviews assumptions about adult learning and what it might actually mean. Lastly, this article reviews the instructional system design model and breaks down it's components. Rating 7/10 for lack of discussion but helpful tables

    1. The purpose of this paper is to propose an in-structional-design theory that supports a sense of community.

      This article addresses the fact that new instructional design theories and methods are needed to keep up with new technologies and ways of learning. This article reviews instructional design tools for creating a sense of community online for learners. Additionally, this article discusses the differences between design theory and descriptive theory as it pertains to instructional design. 6/10 This article is very specific and might only be relevant for a specific study or topic

    1. Teaching Adults:What Every Trainer Needs to Know About Adult Learning Styles

      This paper, a project o the PACER Center, discusses learning styles specifically as they pertain to adult learners. From the nitty-gritty podagogy vs. andragogy to the best ways to train for adults, this is a good tool for those who don't know much or need a refresher on adult learning theory and training adults. I love that it is set up in a textbook style, so it's friendly but has a considerable amount of information in a variety of formats. The section, "Tips for Teaching Adults" is helpful to me as it's a series of quick reminders about how to present my information best. 8/10

    1. How to Design Education for Adults

      This wonderful how-to by Southern New Hampshire University provided several well explained tips about what adults need in their learning environments, including their own learning theory, goals, relevant instruction, treatment by the teacher, and participation. These are important things to keep in mind when training working adults because it may have an impact on what information is offered and how it is presented. I will use the information in this article later to help me present content in a meaningful way for my working adult learners. I want the content to be as relevant and inviting to them as possible. 9/10

    1. Training Older Adults To Use New Technology

      This article, published in the Journals of Gerontology, discusses a study that focused on teaching older adults to use technology. This is often discussed in a practical sense, with many how-to's. This article, however, discusses the theory behind gerontological learning. Older adults don't generally learn the same way younger adults do. Therefore, it is important to provide them with practice that shows tasks have continuity, to ensure the important task components are focused on strongly, and to consider whether the learning goals are appropriate for the learner. Representative design is addressed here. This is the first time I've heard of representative design. I teach many people over the age of 60 to use technology, so it is important for me to know the theory that will help them learn best. Interestingly,this article mentioned that performance should be assessed based on a comparison of the older adult's environment. I wish I could use that more in my work, but it's a young person's world now. 9/10

    1. one main goal: they help you create effective learning experiences for the adult corporate learner.

      This article takes on Adult Learning from an Instructional Design perspective. This article reviews 3 adult learning theories and why it's important for Instructional Designers to keep these theories in mind the facilitate the learning process. Rating: 9/10 for easy reading, overview of learning theories and emphasis on instructional design

    1. This webpage discusses different learning styles for adults, the principles of adult learning theory and different instructional design models for the the present and future. This webpage reviews andragogy and adult learning theory from the works of Malcolm Knowles. This article comes from Rutgers University and provides additional resources for adult learners. Ratings: 7/10 for helpful, short overview

    1. The benefits of personalized learning through technology This resource is included in part because it connects personalized learning and technology. A brief list of benefits, such as increasing student engagement and bridging the gap between teachers and students, are listed. This is presented by a marketing unit of a university so there may be an agenda. Nonetheless it provides useful considerations such as helping learners develop 'design thinking.' rating 3/5

    1. This site explains the features that instructional designers or others would integrate with personalized design. Based on a graphic, it may have been meant for K-12 students, but appears applicable to other forms of learning as well. This appears to be more credible and more informative than other pages I have found so far. rating 4/5

    1. Gagne's nine events of instruction I am including this page for myself because it is a nice reference back to Gagne's nine events and it gives both an example of each of the events as well as a list of four essential principles. It also includes some of his book titles. rating 4/5

    1. Shneiderman's eight golden rules of interface design This is a simple page that lists and briefly explains the eight golden rules of interface design. The rules are quite useful when designing interfaces and the explanation provided here is sufficient to enable the visitor to use the principles. Rating 5/5

    1. This link is to a three-page PDF that describes Gagne's nine events of instruction, largely in in the form of a graphic. Text is minimized and descriptive text is color coded so it is easy to find underneath the graphic at the top. The layout is simple and easy to follow. A general description of Gagne's work is not part of this page. While this particular presentation does not have personal appeal to me, it is included here due to the quality of the page and because the presentation is more user friendly than most. Rating 4/5

    1. Edutech wiki This page has a somewhat messy design and does not look very modern but it does offer overviews of many topics related to technologies. Just like wikipedia, it offers a good jumping off point on many topics. Navigation can occur by clicking through categories and drilling down to topics, which is easier for those who already know the topic they are looking for and how it is likely to be characterized. Rating 3/5

    1. This page is not necessarily attractive to look at but it is a thorough presentation of various features of infographics. Features are organized by topic and generally presented as a bulleted list. The focus of the page is how to use infographics for assessment; however, the page is useful to those who wish to learn how to create infographics and to identify the software tools that can be used to create them easily. Rating 4/5

    1. This link is for the Association of Information Science and Technology. While many of the resources are available only to those who are association members, there are a great many resources to be found via this site. Among the items available are their newsletter and their journal articles. As the title suggests, there is a technology focus, and also a focus on scientific findings that can guide instructional designers in the presentation and display of visual and textual information, often but not exclusively online. Instructional designers are specifically addressed via the content of this site. A student membership is available. Rating 5/5

    1. UDL guidelines. As I post this, I do not know whether this website will be included in our future course readings or not. This website practices what it preaches and provides the same content in multiple forms. The viewer can select/choose the manner in which items are displayed. This has essential information, such as the need to provide "multiple means" of engagement, representation, action, and expression when teaching. Rating 5/5

    1. This page describes a method of teaching designed specifically for adults. The instructional design theory is Keller's "ARCS," which stands for attention, relevance, confidence, and satisfaction--all features that adult learning experiences should be characterized by. The text on this page is readable but the popups and graphics are a bit annoying. rating 3/5

    1. Teaching problem solving This page is included because some of our theories indicate that problem solving should be taught specifically. This page is a bit unusual; I did not find many others like it. It is rather easy to read and also addresses the differences between novice and expert learners. rating 3/5

    1. This is a description of the form of backward design referred to as Understanding by Design. In its simplest form, this is a three step process in which instructional designers first specify desired outcomes and acceptable evidence before specifying learning activities. This presentation may be a little boring to read as it is text-heavy and black and white, but those same attributes make it printer friendly. rating 3/5