164 Matching Annotations
  1. Apr 2021
    1. What I like about some of the newer platforms (Ghost, Medium, Social Media platforms) is the way the default post and the menus themselves more clearly guide the user in their decisions about how to interact. There is a sense that the platform offers points of entry. Doesn’t hold the user’s hand – but welcomes them, points to stuff, and smiles at the user a bit more.

      Here's a great example of a person who wants some of the UI niceties provided by onboarding for new users. This can be incredibly important for people who are new to the platform.

      On the flip side, it's much easier to do for a social media platform like Twitter which only does one or two things. It can be far harder for platforms like WordPress which have a lot more complexity or uses and require personas or use-types to do this well.

    1. ![Cosmic radiation](https://i.snap.as/T05UTpx.jpg)

      Since a lot of this is guaranteed to be seen as arcane magic, maybe this is an opportune place for the UI hooks for a conversational/palette-based UI? Maybe >> to set it off?

  2. Mar 2021
  3. Feb 2021
    1. l’adresse de la plateforme oZe

      c'est à cet endroit que doit être placé de l'aide contextuelle pour aider les familles et les élèves

  4. Jan 2021
    1. I really found this exercise very useful to get to know properly your team members, sometimes we feel frustrated because we don't feel comfortable working with some people, this definitely helps a lot.

    1. People don’t want to think too hard about your customer experience because thinking is hard work.

      As a user myself, I can totally relate to this article. I tend to stick to simple things in life, especially when it comes to technology. In the world that we live in, we don't have any time to actually sit and figure out an app or a website: we are constantly in a hurry and already have too many other things going on. We use so many apps and scroll down on so many websites per day, switching from one to another. So yes, I believe that when creating a user experience you have to take into consideration how simple it will be for the users.

  5. Dec 2020
  6. Nov 2020
    1. Alexanderproposeshomesandofficesbedesignedandbuiltbytheireventualoccupants.Thesepeople,hereasons,knowbesttheirrequirementsforaparticularstructure.Weagree,andmakethesameargumentforcomputerprograms.Computerusersshouldwritetheirownprograms.KentBeck&WardCunningham,1987 [7]

      Users should program their own programs because they know their requirements the best.

      [7]: Beck, K. and Cunningham, W. Using pattern languages for object-oriented programs. Tektronix, Inc. Technical Report No. CR-87-43 (September 17, 1987), presented at OOPSLA-87 workshop on Specification and Design for Object-Oriented Programming. Available online at http://c2.com/doc/oopsla87.html (accessed 17 September 2009)

    2. Before the publication of the ‘Gang of Four’ book that popularised software patterns [4], Richard Gabriel described Christopher Alexander’s patterns in 1993 as a basis for reusable object‐oriented software in the following way:Habitabilityisthecharacteristicofsourcecodethatenablesprogrammers,coders,bug­fixers,andpeoplecomingtothecodelaterinitslifetounderstanditsconstructionandintentionsandtochangeitcomfortablyandconfidently.

      Interesting concept for how easy to maintain a piece of software is.

    1. Connected to this are Andy Matuschak’s comments about contextual backlinks bootstrapping new concepts before explicit definitions come into play.

      What Joel says here about Contextual Backlinks is that they allow you to "bootstrap" a concept (i.e. start working with it) without explicit definitions coming into play (or as Andy would say, the content is empty).

    2. Easily updated pages: don’t worry about precisely naming something at first. Let the meaning emerge over time and easily change it (propagating through all references).

      Joel highlights a feature here of Roam and ties it to incremental formalisms.

      In Roam you can update a page name and it propagates across all references.

    3. Cognitive Overhead (aka Cognitive Load): often the task of specifying formalism is extraneous to the primary task, or is just plain annoying to do.

      This is the task that you're required to do when you want to save a note in Evernote or Notion. You need to choose where it goes.

    4. The basic intuition is described well by the Shipman & Marshall paper: users enter information in a mostly informal fashion, and then formalize only later in the task when appropriate formalisms become clear and also (more) immediately useful.

      Incremental formalism

      Users enter information in an informal fashion. They only formalize later when the appropriate formalism becomes clear and/or immediately useful.

    5. It’s important to notice something about these examples of synthesis representations: they go quite a bit further than simply grouping or associating things (though that is an important start). They have some kind of formal semantic structure (otherwise known as formality) that specifies what entities exist, and what kinds of relations exist between the entities. This formal structure isn’t just for show: it’s what enables the kind of synthesis that really powers significant knowledge work! Formal structures unlock powerful forms of reasoning like conceptual combination, analogy, and causal reasoning.

      Formalisms enable synthesis to happen.

    1. Systems which display backlinks to a node permit a new behavior: you can define a new node extensionally (rather than intensionally) by simply linking to it from many other nodes—even before it has any content.

      Nodes in a knowledge management system can be defined extensionally, rather than intensionally, through their backlinks and their respective context.

    1. PGP begs users to keep a practically-forever root key tied to their identity. It does this by making keys annoying to generate and exchange, by encouraging “key signing parties”, and by creating a “web of trust” where keys depend on other keys.

      PGP encourages users to keep long-term keys tied to their identity. It does this by making it annoying to generate and exchange keys.

    2. We can’t say this any better than Ted Unangst: There was a PGP usability study conducted a few years ago where a group of technical people were placed in a room with a computer and asked to set up PGP. Two hours later, they were never seen or heard from again.

      The UX problems with PGP/GPG.

    1. Then, there's the UX problem. Easy crippling mistakes. Messy keyserver listings from years ago. "I can't read this email on my phone". "Or on the laptop, I left the keys I never use on the other machine".

      UX issues in GPG

    1. because we still remember the quality of service that the restaurant gave us.

      This is pretty much what Service Design, (Digital) Product Design and User Experience Design professionals are (or at least should be) concerned about.

  7. Oct 2020
    1. In all cases, the technique is appropriate for structures with high degree (large fanout). For low-degree structures, outline editors or graph viewers are more effective.

      Use cases for Miller columns: high degree vs low degree structures.

    1. I think it is one of those topics with a lot of conjecture John. Apologies if there are too many links.

      Don't apologize for links. It's the web and links are important. In fact I might think that you could have a few additional links here! I would have seen it anyway, but I was a tad sad not to have seen a link to that massive pullquote/photo you made at the top of the post which would have sent me a webmention to boot. (Of course WordPress doesn't make it easy on this front either, so your best bet would have been an invisible <link> hidden in the text maybe?)

      I've been in the habit of person-tagging people in posts to actively send them webmentions, but I also have worried about the extra "visual clutter" and cognitive load of the traditional presentation of links as mentioned by John. As a result, I'm now considering adding some CSS to my site so that these webmention links simply look like regular text. This way the notifications will be triggered, but without adding the seeming "cruft" visually or cognitively. Win-win? Thanks for the inspiration!

      In your case here, you've kindly added enough context about what to expect about the included links that the reader can decide for themselves while still making your point. You should sleep easily on this point and continue linking to your heart's content.

    1. I’m really not sure if linking, in general, has changed over the years. I’ve been doing it the same since day one. But that’s just me.

      Only in the last hour I've had a thought about a subtle change to one of the ways I link. It's not a drastic thing, but it is a subtle change to common practices. Also as I think about it, it removes some of the obviousness of links on social platforms like Twitter that add the ugly @ to a username in addition to other visual changes when one mentions someone else.

    1. Instagram, despite not having any official reshare option, allows near unlimited hashtag spamming, and that allows for more deterministic, self-generated distribution. Twitter also isn't as great for spreading visual memes because of its stubborn attachment to cropping photos to maintain a certain level of tweet density per phone screen.

      Some interesting UI clues here that either help or hamper social networks

    1. I find it somewhat interesting to note that with 246 public annotations on this page using Hypothes.is, that from what I can tell as of 4/2/2019 only one of them is a simple highlight. All the rest are highlights with an annotation or response of some sort.

      It makes me curious to know what the percentage distribution these two types have on the platform. Is it the case that in classroom settings, which many of these annotations appear to have been made, that much of the use of the platform dictates more annotations (versus simple highlights) due to the performative nature of the process?

      Is it possible that there are a significant number of highlights which are simply hidden because the platform automatically defaults these to private? Is the friction of making highlights so high that people don't bother?

      I know that Amazon will indicate heavily highlighted passages in e-books as a feature to draw attention to the interest relating to those passages. Perhaps it would be useful/nice if Hypothes.is would do something similar, but make the author of the highlights anonymous? (From a privacy perspective, this may not work well on articles with a small number of annotators as the presumption could be that the "private" highlights would most likely be directly attributed to those who also made public annotations.

      Perhaps the better solution is to default highlights to public and provide friction-free UI to make them private?

      A heavily highlighted section by a broad community can be a valuable thing, but surfacing it can be a difficult thing to do.

    1. More ways to combat feed overwhelm Before IndieWebCamp, we had a discussion about Readers in a traditional Nürnberger restaurant. Here also, people came up with some ideas to deal with accruing unread-counts. One idea came from how Aperture deletes posts after 7 days. This actually prevents the overload. It would be nice if you can tell your reader that, for example your Twitter feed, is ephemeral and that the posts can be discarded if you did not read them in time. One other idea that came up was to keep track of the average time between posts of a certain feed. This way a Reader could boost posts when they are from a feed that is not regularly updated. These kind of posts are usually lost in piles of more posts from more frequently updates feeds. Yet a last idea was to tell your reader to leave out posts with certain words for a small period of time. This can come in handy when you haven’t watched the newest episode of Game of Thrones yet, but want to stay connected to your feeds without spoilers.

      Some good ideas here to deal with feeds.

    1. The sidebar is styled white

      I do like how you've changed the styling a little bit. Being able to have the style fit the particular website is an interesting idea.

  8. Sep 2020
    1. In this article, I’ll be discussing a few important and effective mobile app marketing strategies that can make your launch successful.

      There are hundreds of mobile UX elements but to make it simple for you, in this article I have come up with the best tips to improve mobile UX.

  9. Aug 2020
    1. To the fact, 77% of the users will stop using an app within 3 days of its download. Only those apps will survive who have soothing mobile usability and UX/UI designs.
    1. So, let’s get an answer to this question! In this write-up, we will be going through mobile app design services and its cost.

    1. Merge is a revolutionary technology that lets users import and keep in sync coded React.js components from GIT repositories to the UXPin Editor. Imported components are 100% identical to the components used by developers during the development process. It means that components are going to look, feel and function (interactions, data) just like the real product experienced by the end-users.
  10. Jul 2020
  11. Jun 2020
    1. So here is the real difference: scrolling is a continuation; clicking is a decision. Scrolling is simply continuing to do what you’re currently doing, which is typically reading. Clicking, however, is asking the user to consider something new…is this new thing the same as what I’m already doing, or something new? Obviously this is a small interaction…but think about it in scale. Hundreds or thousands of decisions taken together add up to real friction.

      momentum, inertia, interrupted flow

    1. For me the best part of Upcoming was being able to see what events my friends are going to. With their redesign, Upcoming decided to hide that behind two clicks. Now when you go to the site, I see whats popular in San Francisco, but I have to click to see what my friends are upto. Even on an events page, I can no longer easily see if any of my friends are going there. Instead I am shown the groups and tags. But I have to click to see who is attending.

      tiny changes to the UX. not understanding the JTBD of your product

    1. dark pattern design will ensure the opt out — if there is one — will be near invisible; Greyscale text on a grey background is the usual choice.

      The often used method on promotional emails and/or advertising website.

    2. Friction is another key tool of this dark art: For example designs that require lots more clicks/taps and interactions if you want to opt out.

      The example for this is how Amazon makes it hard to make user close account https://www.youtube.com/watch?v=kxkrdLI6e6M&t=23

  12. May 2020
    1. inline editable UI involve showing errors. You should account for this when thinking about UX. You may also have difficulty achieving the level of accessibility necessary to support mouse events. Touch events will likely also be an issue. Finally, supporting mobile devices can be hard when you have form elements hidden. This will be especially tricky if the UI has to support a mobile layout, because there is no hover to show users whether the field is editable inline on touch screens.

      challenges when using inline editable UI

  13. Apr 2020
    1. criture réflexive.

      L'un des atouts de MS Word est justement d'inviter l'utilisateur à ne pas réfléchir à son médium d'écriture, mais de juste l'utiliser (je reprends le paradigme de «document comme une fin»).

      Est-il toujours pertinent d'écrire de manière réflexive, en constant dialogue avec le médium d'écriture? En écartant les spécialistes, quelles compétences techniques (ou compréhension des formats) peut-on souhaiter à grande échelle?

      L'interface de stylo pourrait-elle être encadrer l'utilisateur avec davantage de convivialité tout en lui dévoilant son paradigme (éduquer en écrivant, amicalement et professionnellement)? (C'est une question UX, mais qui permettrait probablement une adoption plus large.)

    1. This is one possible path to take in that you simply reject the registration and ask the user to create another password. Per NIST's guidance though, do explain why the password has been rejected:
    1. Web Sitesi Kullanıcı Deneyimini Etkileyen 4 Temel Faktör İnternet var olduğu sürece, kullanılabilirlik ve kullanıcı deneyimi her web sitesinin ayrılmaz bir parçası olacaktır. Dahası, rekabetçi ortam sayesinde, işletmelerin iyi tasarlanmış ve işlevsel bir web sitesine sahip olmalarının yanı sıra dijital ortamda başarılı olmak istiyorlarsa kullanılabilirlik ve UX hakkında ayrıntılı bir anlayışa sahip olmaları her zamankinden daha önemlidir.
    1. UI ve UX Tasarımın Farkları UI ve UX Tasarım, web sitenizi kullanıcı deneyimine uygun olarak geliştiriyor. Fakat her ne kadar aynı şey olduğu düşünülse de bu iki tasarım aynı hizmeti vermiyor. UX tasarım içinde IU tasarımı da barındırıyor. Birbirleri ile bağlantılı olan UX tasarım ve UI tasarım, farklı sorulara farklı cevaplar veriyor.
    1. İyi bir web sitesi ile kötü bir web sitesi arasındaki en büyük fark kullanıcı arayüzü ve kullanıcı deneyimidir. İyi web siteleri basit ve kullanıcı dostu bir düzene sahip olsa da, kötü web sitelerinde gezinmek çoğumuz için bir acıdır. Bir web sitesini kötü yapan nedir?
  14. Feb 2020
    1. Top 10 Design Skills Every UX/UI Designer Must Have

      You might have got this in your mind while hiring UX/UI designers that what skills should they possess. To give you a clear idea on it, here I’ve listed a few UX/UI design skills, that every designer must-have.

  15. Jan 2020
  16. Dec 2019
    1. At Excellent Webworld our UI/UX designers are always experimenting with the innovative design in buttons and navigation bars. Here is an interactive tab animation for our previous mobile app development project.

    1. when it comes to your web browsing experience, it turns out that latency, not bandwidth, is likely the constraining factor today.
    2. Figure 1-1. In this data from StatCounter Global Stats, we can see that the total percentage of Internet traffic coming from mobile devices is steadily increasing.
    3. 75% of online shoppers who experience an issue such as a site freezing, crashing, taking too long to load, or having a convoluted checkout process will not buy from that site. Gomez studied online shopper behavior and found that 88% of online consumers are less likely to return to a site after a bad experience. The same study found that “at peak traffic times, more than 75% of online consumers left for a competitor’s site rather than suffer delays.”
    4. users expect pages to load in two seconds, and after three seconds, up to 40% of users will abandon your site. Moreover, 85% of mobile users expect sites to load at least as fast or faster than sites on their desktop.
    5. components of its user experience: layout, hierarchy, intuitiveness, ease of use, and more.
  17. Nov 2019
    1. article circulating that claims accessibility and aesthetics are at odds with each other

      Oh, you mean this one? https://uxmovement.com/thinking/the-aesthetic-accessibility-paradox/ I'll just go ahead and link it to make it ... accessible ... for everyone. :)

    1. This blog is aimed to help you figure out the most common UX fails that breakdown the mobile experience. Make sure to learn from the mistakes done by others and create a UX that would be loved and appreciated by the majority of your target audience.

    1. A single on/off decision is best understandable using a toggle switch.

      Single on/off option - use switch

    2. A single yes/no option is more usable with a checkbox.

      Single yes/no option - use checkbox

    3. Independent items use toggle switches for selection.

      Independent items - use switch

    4. To select related items in a list, use checkboxes.

      Related items (in a list) - use checkbox

    5. Sometimes toggle switch does not clearly indicate whether it is a state or action.

      Clear visual state - use checkbox

    6. Indeterminate state is best shown using a checkbox

      Indeterminate state - use checkbox

    7. Selecting multiple options in a list provides better experience using checkboxes.

      Multiple choices - use checkbox

    8. Checkboxes are preferred when an explicit action is required to apply settings.

      Settings confirmation - use checkbox

    9. The options that require instant response are best selected using a toggle switch.

      Instant response - use toggle switch

  18. Oct 2019
    1. foundation of empathic design is observation and the goal to identify latent customer needs in order to create products that the customers don't even know they desire, or, in some cases, solutions that customers have difficulty envisioning due to lack of familiarity with the possibilities offered by new technologies or because they are locked in a specific mindset. Empathic design relies on observation of consumers

      people don't always know what they want

  19. Sep 2019
    1. Now You Know- How to Make A Live Streaming App

      With the advancements in smartphone camera technology, ease of internet access, and the emergence of social media sites specifically dedicated to watching videos, it is obvious that video is going to take over the internet. Know about how to build a live streaming app.

  20. Aug 2019
    1. that they are often technology-driven without the involvement of the end user

      O desafio é envolver o usuário. Usar o design centrado no usuário (human centered design.

    2. starts with understanding and influencing the experience of patients for the best possible outcome.

      Papel inicial do design é entender a experiência do paciente.

  21. Jul 2019
    1. Hint:

      • refrain from using the floating Table of contents

      – it leads to addresses that have separate sets of annotations.

  22. Jun 2019
    1. подобно классической и релятивистской механике, четкое разделение на фильтр и сортировку актуально на относительно небольших наборах данных. Например, сортировка по релевантности в поисковой выдаче Гугла для человека фактически работает как фильтр — просмотреть сотни тысяч ссылок физически невозможно.
    2. Фильтрация предполагает, что количество записей, после её применения, изменится. Формулировка кнопок фильтрации должна отвечать на вопрос «Что я получу после применения фильтрации?»: новое, мои записи, рестораны, непрочитанные письма и т. д. Применение сортировки не изменяет количество записей. Записи лишь меняют свой порядок. Формулировка должна отвечать на вопрос «По какому принципу упорядочены записи?»: по дате публикации, по рейтингу, в случайном порядке.
  23. May 2019
    1. Moreover, digital collections can reorder themselves on the fly with interfaces that accommodate diverse audiences. The research interface for a fifth grader should not be the same as that for a professional historian. By starting off as virtual, the Obama library has the potential to rethink how we present, in multiple ways, the vast record of the presidency, to grade schoolers, amateur enthusiasts, casual browsers, and many others. Presidential libraries have always had those different audiences, but going digital-first can make this much more of a reality than a fixed physical space or the often fairly basic websites of existing libraries—all of which were designed for an age of laptops and desktop computers, now a poor baseline when most online visitors access these sites through their smartphone.

      This is an interesting point, but it also presupposes that some staff is going to be building these various interfaces. Who will that be? How will they be supported? It's a whole new level of administration that a library needs to face.

  24. Apr 2019
  25. Feb 2019
  26. Jan 2019
    1. Els Aerts, co-founder and managing partner of AGConsult found that only about 5% of her users were using search. And while some studies find higher numbers, everyone seems to agree that searchers are in the minority.

      Wonder if they will mention later one can be both searchers and browsers; browsing most of the time when you don't exactly know what you're looking for; searching when you have a specific goal you're trying to achieve on a website.

      Searching usually less successful (many websites have shit search functions) so people are less likely to use it as well. Might account for the 5% figure.

    2. ‘Browsers’ want to see every possible link on one big giant JavaScript menu. Browsers HATE this because it gives them too many choices. They would rather make several simple choices than one big honking one.”

      I agree, but possibly a Western-centric pov?

    3. users clicking is a good thing, so long as those clicks reward the user.

      chatbot "pick-your-adventures" are NOT rewarding because it's not meaningful...why?

    4. To understand the difference between browsers and searchers, consider the professors we all had in college. Most of us have had a professor who got straight to the point, clearly and systematically lectured in a way that was easy to outline. Most of us have also had a professor who wandered out on tangents, would pause the entire lesson to focus on a new idea, or preferred storytelling over summarizing. Perhaps the first professor was dry and boring, perhaps she was refreshingly efficient and articulate. Perhaps the second professor was inspiring and spellbinding, perhaps he was exhausting and impossible to follow.

      analogy to explain how browsing and searching can be both good and bad experiences, just depends on how you implement it

    1. Data-driven design (design that is determined by the most clicks, interactions, conversions) isn't very good

      why does this happen?

  27. Dec 2018
  28. Nov 2018
  29. Jul 2018
  30. Jun 2018
    1. In website design, it was important to combine the interests of different stakeholders: marketing, branding, visual design, and usability. Marketing and branding people needed to enter the interactive world where usability was important. Usability people needed to take marketing, branding, and aesthetic needs into account when designing websites. User experience provided a platform to cover the interests of all stakeholders: making web sites easy to use, valuable, and effective for visitors. This is why several early user experience publications focus on website user experience
    1. Resetting expectations. As corporate leaders become aware of the power of design, many view design thinking as a solution to all their woes. Designers, enjoying their new level of strategic influence, often reinforce that impression. When I worked with the entertainment company, I was part of that problem, primarily because my livelihood depended on selling design consulting. But design doesn’t solve all problems. It helps people and organizations cut through complexity. It’s great for innovation. It works extremely well for imagining the future. But it’s not the right set of tools for optimizing, streamlining, or otherwise operating a stable business. Additionally, even if expectations are set appropriately, they must be aligned around a realistic timeline—culture changes slowly in large organizations. An organizational focus on design offers unique opportunities for humanizing technology and for developing emotionally resonant products and services. Adopting this perspective isn’t easy. But doing so helps create a workplace where people want to be, one that responds quickly to changing business dynamics and empowers individual contributors. And because design is empathetic, it implicitly drives a more thoughtful, human approach to business.
    2. Embracing risk. Transformative innovation is inherently risky. It involves inferences and leaps of faith; if something hasn’t been done before, there’s no way to guarantee its outcome. The philosopher Charles Peirce said that insights come to us “like a flash”—in an epiphany—making them difficult to rationalize or defend. Leaders need to create a culture that allows people to take chances and move forward without a complete, logical understanding of a problem. Our partners at the entertainment company were empowered to hire a design consultancy, and the organization recognized that the undertaking was no sure thing.
    3. Several years ago, I consulted for a large entertainment company that had tucked design away in a select group of “creatives.” The company was excited about introducing technology into its theme parks and recognized that a successful visitor experience would hinge on good design. And so it became apparent that the entire organization needed to embrace design as a core competence. This shift is never an easy one. Like many organizations with entrenched cultures that have been successful for many years, the company faced several hurdles.
    4. IBM and GE are hardly alone. Every established company that has moved from products to services, from hardware to software, or from physical to digital products needs to focus anew on user experience. Every established company that intends to globalize its business must invent processes that can adjust to different cultural contexts. And every established company that chooses to compete on innovation rather than efficiency must be able to define problems artfully and experiment its way to solutions.
    5. Design thinking is an essential tool for simplifying and humanizing.
    6. “There’s no longer any real distinction between business strategy and the design of the user experience,” said Bridget van Kralingen, the senior vice president of IBM Global Business Services, in a statement to the press. In November 2013 IBM opened a design studio in Austin, Texas—part of the company’s $100 million investment in building a massive design organization
    7. the iterative process works at GE: “GE is moving away from a model of exhaustive product requirements. Teams learn what to do in the process of doing it, iterating, and pivoting.” Employees in every aspect of the business must realize that they can take social risks—putting forth half-baked ideas, for instance—without losing face or experiencing punitive repercussions.
    8. Tolerate failure. A design culture is nurturing. It doesn’t encourage failure, but the iterative nature of the design process recognizes that it’s rare to get things right the first time. Apple is celebrated for its successes, but a little digging uncovers the Newton tablet, the Pippin gaming system, and the Copland operating system—products that didn’t fare so well. (Pippin and Copland were discontinued after only two years.) The company leverages failure as learning, viewing it as part of the cost of innovation.
    9. In design-centric organizations, you’ll typically see prototypes of new ideas, new products, and new services scattered throughout offices and meeting rooms. Whereas diagrams such as customer journey maps explore the problem space, prototypes explore the solution space. They may be digital, physical, or diagrammatic, but in all cases they are a way to communicate ideas. The habit of publicly displaying rough prototypes hints at an open-minded culture, one that values exploration and experimentation over rule following.
  31. May 2018
    1. Lastly, as a designer, the UX / UI world is not your only avenue to designer career path fulfillment. I've seen career paths for designers go in a thousand creative directions. And in a career that may last 30+ years, be open to changing industries or career focus to ensure long-term relevance. Art Director in an Ad Agency? Make that switch to UX. Copywriter still writing direct mail? Go take a content strategy course. Alan Ball, the screenwriter of the film American Beauty was working as a graphic designer at Adweek when the idea for the film hit him.  A classmate of mine from design school later went on to become an iron chef. The point is to keep an open mind, be open to where life takes you and don't get tunnel vision on what you *think* you should be doing. Designer Career paths are long, and can take you in a lot of surprising, interesting directions, if you're open to it. One of my favorite quotes is "if you want to hear god laugh, tell him your plans."
    1. This corporate scale-up is not purely a US phenomenon. Rumor has it that Barclays is now the biggest employer of design talent in London, and Singtel has built out a massive floor for its design team in Singapore. __But no one has been more aggressive in building design into their core capabilities than IBM, which is on track to grow their design team to 1,000 people, making them by most measures the largest design firm in the world. __According to one friend they had 50 designers start the same week this summer. There are rumors that IBM offered a job to every single CMU grad this year in the interaction design program.
  32. Jan 2018
  33. www.laurenbcollister.com www.laurenbcollister.com
    1. Bythiswemeanthatthereisalwaysadistinctiontobedrawnbetweenwhattechnologiesaresupposed(ordesigned)todoandwhatpeopleactuallydowiththem.Inotherwords,whatevertheintentionsandgoalsofthedesignersandinventorsofdifferentcommunicationtechnologies,‘ordinary’peopleinevitablymaketheirowndecisionsaboutwhethertheywanttousethetechnology,and,moreimportantly,howtheywanttouseitbasedontheirownneedsandvalues.

      The gap between designers and 'ordinary' people (users) has lessened a lot since 2004, with jobs such as UX designers specifically designated for surveying users to make the application more user-friendly when it gets to market.

    1. Investigating the Connection between Usability and Learning Outcomes inOnline Learning Environments 
  34. Dec 2017
    1. “Motion should above all else help guide users, providing them with the right information at the right time.” — Google
    1. When users interact with your product, they might ask following questions:“What’s most important here?”“How do I know what to do next?”“How do I know I have completed my task?”
  35. Nov 2017
    1. Here at Yoast, we are worried about the use of new technology combined with the introduction of big new concepts.
    1. If you can create an image that sticks with someone and they inject meaning into it, you’ve done something amazing.
    1. Building navigation based on tasks and content means breaking down what tasks people will be performing, and what they’ll see along the way, and mapping out relationships between the two. Determine how tasks relate to one another — which tasks are more or less important, which tasks are siblings, which ones nest inside one another, and which tasks will be performed more or less often.

      Check this article for navigation based UX design. Very important!

    1. crucial difference between telling a story and clicking through screens.
    2. Good UX motion design isn’t simply animating assets. Whether we’re injecting delight and playfulness, defining scalable new patterns, or conceptualizing a crazy new product, motion tells a story.
    1. One of the most notable behavioral distinctions between digital adopters and natives is the latter’s preference for interaction over passive consumption.
    1. After all we call it human centered design for a reason. If you want to create something memorable, inspiring, and meaningful tapping into emotion provokes a powerful response, and can lift even the simplest of experiences into something people love to use.
  36. Oct 2017
    1. I've accidentally closed the dialog by clicking on the backdrop and lost all of my form information.

    2. Does this request include any customer information? 

      There is only one option, "No". Not sure if this is because this is a demo.

    3. Julia.Sa@capitalone.com

      This email address should be a link.

  37. Sep 2017
    1. Google’s Matias Duarte observed that “it’s much more positive, engaging, delightful, and stimulating” to directly manipulate something instead of clicking and waiting for a response.
    2. By truly understanding the behavioral shifts and evolving language in our digital spaces, we can begin to design appropriately for the problems we see now and anticipate the potential of what is to come.
    1. Ask yourself: Is this experience a pleasure to use, does it offer meaning, does it provoke an emotion?
    1. Good user experience design is often invisible because it’s not just about how something looks, but instead about how it works. My friend and colleague Drew Shimomura helps distinguish between visual design and UX this way: “Visual design says ‘make it clear and simple’ while UX says ‘don’t make me think.’”
    1. A text document packed with information feels daunting, but a lesson broken down into cards feels manageable.
    2. The swiping gestures give users a sense of completion with each card and stack
    1. it was important to keep the essence of what the motions were trying to accomplish, i.e focusing the attention of the user on what is happening and giving him a sense of spatial order within the app.
    2. Motion here provides spatial location
    3. The icons being aligned with the security chip, guiding the users’ eyes straight down.
    4. Up to a certain threshold, we snap the bar in place so the user doesn’t have to do too much finger travel to get to this state.
  38. Aug 2017
    1. To really validate these findings we’d need to flip the exercise on it’s head, and see if people know where to find things when presented with just our group names. For this we’d use what’s known as a ‘Tree test’. In this test, all the collections would be subdivided into our groups. These groups would then be presented with only their names visible to the test participants. Participants would then be asked where they would look for a specific collection. The groups we went with for the test are shown below.
  39. Jul 2017
    1. Bringing User Experience to Education: UDL and Inclusion for the 21st Century" and my keynote address, which I refer to at the conclusion of the post, is about "Universal Learning Experiences: How UDL and UX Structure Inclusion & Transfer in Education for All." 

      @kgoin Conference

  40. Jun 2017
    1. For instance, a set of stairs does not just afford climbing, but based on the angle of construction, may facilitate an easy climb, pose challenges to climbing, or be unclimbable entirely

      Ah so an object may have a property that gives clues to people to do something, but do it so poorly that it may appear that the object doesn't have the affordance

    1. Last full screen image within project narrative should not animate. Currently they slide in. Please update across all projects.

  41. May 2017
  42. www.sblm.com www.sblm.com
    1. SBLM People Ideas Work Contact

      On Hover animation should fade in, not swipe from top

    2. Implement Radio Button's

      • Stop slideshow when clicked, resume after 5 seconds
      • Simulatenously, change Studio H2 opacity to 1.0 and reveal H3 as inline element stacked right, maintaining height dimension of H3 ( background:white, color:black)
      • H3 A element is project name and allows user to jump directly to project
  43. Apr 2017
    1. . The changes we now see in products like the iPhone are minor and incremental: they make the existing solution marginally better, but don’t take the product to a whole new place

      Será?

  44. Mar 2017
  45. Feb 2017
    1. When dealing with technology, there are two dominant discourses that permeate research and practice: determinism and non-determinism. For the former discourse, ethics is only an issue for the designers of technology, because they determine what users should do; for the latter, ethics is only an issue for users, because they ultimately define what to do with technology. Both

      So determinism makes the designer responsible/hold accountable assuming they "determine" what users "should" do,

      while non-determinism absolves the designer leaving the burden of responsibility of the consequence of interactions, on the user. So non determinism assums that the embedded characteristics don't work on the user, or that he is able to resist their encouragement or discouragement. That he can shape the aspects of those certain characteristics than the other way around, thereby ultimately defining what to do with the technology.

    2. nteraction designers try to impose structures upon human action by shaping coercive environments where people are punished if they do things the “wrong way” and by hiding or not providing options for changing artifact adaptations. Interaction design mediates human agency and power, but if it does not provide choices for action, there is no room for ethics: people act based on conditions, not on considerations of what should be done.

      Point on reward & punishment feedback is a really good point, darkpatterns comes to mind.

      If IxD does not provide choices for action, there is no room for ethics: People act based on conditions, not on considerations of what should be done

      This reactive behaviour is what UX practioners of gamification feel proud to do. It's disgusting to see them feel proud doing it, how come they feel no remorse doing it?. I too will have to do it in the near future, but I won't fucking have a glitter in my eye and a wide smile across my face doing it.