- Last 7 days
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www.bl.uk www.bl.uk
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ComputingCulturalHeritage. (n.d.). The British Library; The British Library. Retrieved 6 March 2021, from https://www.bl.uk/projects/computingculturalheritage
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oii.zoom.us oii.zoom.us
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Welcome! You are invited to join a webinar: ‘Understanding Digital Racism After COVID-19’ with Professor Lisa Nakamura. After registering, you will receive a confirmation email about joining the webinar. (n.d.). Zoom Video. Retrieved 6 March 2021, from https://oii.zoom.us/webinar/register/2216016571338/WN_TrfmBBp-Rrm_ASHWL5e6nA
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www.fastcompany.com www.fastcompany.com
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Minimize the face sizes of attendees into grid view, and sit back a bit to allow yourself more personal space.
I'm curious how much people already have adapted these things. What is MORE exhausting is the amount of micro-tasking that often has to be done throughout the meeting.
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twitter.com twitter.com
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Full Fact on Twitter. (n.d.). Twitter. Retrieved 5 March 2021, from https://twitter.com/FullFact/status/1330922811448315911
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Mims, C. (2020, November 21). Four Reasons the Stay-at-Home Economy Is Here to Stay. Wall Street Journal. https://www.wsj.com/articles/four-reasons-the-stay-at-home-economy-is-here-to-stay-11605934806
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www.nytimes.com www.nytimes.com
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Chen, S. (2020, November 13). Covid Pushes Real Estate Into the Future. The New York Times. https://www.nytimes.com/2020/11/13/realestate/real-estate-coronavirus.html
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- Feb 2021
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www.sciencedirect.com www.sciencedirect.com
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Partha, D., & David, P. A. (1994). Toward a new economics of science. Research Policy, 23(5), 487–521. https://doi.org/10.1016/0048-7333(94)01002-1
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github.com github.com
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Trailblazer offers you a new, more intuitive file layout in applications.
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Instead of grouping by technology, classes and views are structured by concept, and then by technology. A concept can relate to a model, or can be a completely abstract concern such as invoicing.
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Concepts over Technology
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While Trailblazer offers you abstraction layers for all aspects of Ruby On Rails, it does not missionize you. Wherever you want, you may fall back to the "Rails Way" with fat models, monolithic controllers, global helpers, etc. This is not a bad thing, but allows you to step-wise introduce Trailblazer's encapsulation in your app without having to rewrite it.
Tags
- freedom of user to override specific decision of an authority/vendor (software)
- allowing developer/user to pick and choose which pieces to use (allowing use with competing libraries; not being too opinionated; not forcing recommended way on you)
- software development: organization of files: by component rather than by file type
- Trailblazer
- leaving the details of implementation/integration up to you
- newer/better ways of doing things
- abstractions
- rails: the Rails way
- focus on concepts/design/structure instead of specific/concrete technology/implementation
- making changes / switching/migrating gradually/incrementally/step-wise/iteratively
- software development: organization of files
- focus on what it should do, not on how it should do it (implementation details; software design)
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psyarxiv.com psyarxiv.com
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Anderson, Ian, and Wendy Wood. ‘Habits and the Electronic Herd: The Psychology behind Social Media’s Successes and Failures’. PsyArXiv, 23 November 2020. https://doi.org/10.31234/osf.io/p2yb7.
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psyarxiv.com psyarxiv.com
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Sun, R., Rieble, C., Liu, Y., & Sauter, D. (2020). Connected Despite COVID-19: The Role of Social Interactions and Social Media for Wellbeing. PsyArXiv. https://doi.org/10.31234/osf.io/x5k8u
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www.coursera.org www.coursera.org
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technology alone doesn't solve problems. People do. It doesn't create prosperity. People do.
about technology
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Mills, M. (2021). Online Academic Collaboratives, Part 1: Overview and Possibilities. PsyArXiv. https://doi.org/10.31234/osf.io/azmu9
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www.cnbc.com www.cnbc.com
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Tirrell, M. (2021, January 21). A year into the Covid crisis, scientists explain what we learned—And what we got wrong. CNBC. https://www.cnbc.com/2021/01/21/covid-19-what-we-learned-since-the-first-us-case-was-confirmed.html
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cloud computing shall not be referred to as the future, but rather a trend deepening its root in the present. So when many businesses are migrating to cloud or hybrid servers, how can healthcare players sit back.
As technology is evolving and growing, cloud computing is entering a diverse set of fields. Currently, it’s enjoying a high rise in the healthcare industry.
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www.researchgate.net www.researchgate.net
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It may be urged that they are only fit to be placed in the hands of a being who has learned to control himself, and that man armed with science is like a baby with a box of matches.
Giving society cheap, abundant energy would be the equivalent of giving an idiot child a machine gun.
— Paul Ehrlich
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jamanetwork.com jamanetwork.com
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Jean-Jacques, M., & Bauchner, H. (2021). Vaccine Distribution—Equity Left Behind? JAMA. https://doi.org/10.1001/jama.2021.1205
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parsejournal.com parsejournal.comPARSE1
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technology can no longer be understood as a set of tools used by humans, and instead has become an ecology in which humans participate
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Feenberg (2014) - The Philosophy of Praxis
- https://is.gd/rRdkpf
- urn:x-pdf:66643138316666396434353333386635343038303761366166633161366638316662343434306138303065653764313430666538396130653139366537353237
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Local file Local file
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Cressman (2020) - Contingency and Potential: Reconsidering a Dialectical Philosophy of Technology
- https://is.gd/62UmVg
- urn:x-pdf:9a5a4b04e1f1024dac12fd2e41e9a87c
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- Jan 2021
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cardozolawreview.com cardozolawreview.com
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Cardozo Law Review. „COVID-19 and Digital Contact Tracing: Regulating the Future of Public Health Surveillance“, 27. Januar 2021. https://cardozolawreview.com/covid-19-and-digital-contact-tracing-regulating-the-future-of-public-health-surveillance/.
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pubs.rsc.org pubs.rsc.org
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Line up, line up: using technology to align and enhance peer learning and assessment in a student centred foundation organic chemistry module
technology for class rooms, clickers, peerwise for scaffolded self-directed learning
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knowledge.wharton.upenn.edu knowledge.wharton.upenn.edu
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Day. G., Shea. G., (2020). COVID-19: 3 ways businesses can find growth opportunities during the crisis. World Economic Forum. Retrieved from https://www.weforum.org/agenda/2020/06/innovation-rethink-wharton-covid19-coronavirus
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covid-19.iza.org covid-19.iza.org
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Naudé. W., (2020). Artificial Intelligence against COVID-19: An Early Review. Institute of Labor Economics. Retrieved from: https://covid-19.iza.org/publications/dp13110/
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- Dec 2020
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arstechnica.com arstechnica.com
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blockchain
- Invented by Satoshi Nakamoto
- It is a shared ledger that stores transaction details
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double-spending problem
One of the two main challenges in introducing new coins into the system.
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asymmetric encryption schemes
Important for the development of Bitcoins
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- Nov 2020
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www.sciencemag.org www.sciencemag.org
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CohenNov. 16, J., 2020, & Am, 7:00. (2020, November 16). ‘Just beautiful’: Another COVID-19 vaccine, from newcomer Moderna, succeeds in large-scale trial. Science | AAAS. https://www.sciencemag.org/news/2020/11/just-beautiful-another-covid-19-vaccine-newcomer-moderna-succeeds-large-scale-trial
Tags
- lang:en
- is:webpage
- vaccine
- health
- Pfizer
- distribution
- BioNTech
- optimism
- Moderna
- efficacy
- mRNA technology
- trial
- USA
- COVID-19
Annotators
URL
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eds.b.ebscohost.com eds.b.ebscohost.com
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An Agile Framework for Teaching with Scrum in the IT Project Management Classroom
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- Oct 2020
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www.youtube.com www.youtube.com
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The impact of Covid-19 on media – rise of infodemics? (2020, September 16). https://www.youtube.com/watch?v=QapwrR9C3Z4&feature=youtu.be&ab_channel=InternationalDayofDemocracyEU
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www.mdpi.com www.mdpi.com
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Brous, P., & Janssen, M. (2020). Trusted Decision-Making: Data Governance for Creating Trust in Data Science Decision Outcomes. Administrative Sciences, 10(4), 81. https://doi.org/10.3390/admsci10040081
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www.stevenhicks.me www.stevenhicks.me
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journals-sagepub-com.libproxy.nau.edu journals-sagepub-com.libproxy.nau.edu
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Accordingly, our results strongly suggest thatonlineinstructionin keyintroductorycollege-level courses, at least as currently practiced, maynot be aseffectiveasface-to-faceinstructionat2-yearcommunitycolleges.
According to a study done across all Virginia Community Colleges, students who signed up for gatekeeper courses (basic English and Math) online did less well in those courses than did their peers who took the same classes in person. There was a higher attrition rate in the online classes as well. Students who came in with good GPAs tended to do well in online courses, but those who were struggling with academics did worse than they probably would have in person. Many statistics are included. 9/10
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pairagraph.com pairagraph.com
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Similarly, technology can help us control the climate, make AI safe, and improve privacy.
regulation needs to surround the technology that will help with these things
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When technology does create new risks, it is usually new technology that counters them.
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edtechmagazine.com edtechmagazine.com
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Higher education institutions need to address these challenges, and technological tools — even some surprisingly simple ones — can go a long way toward enhancing the college experience for older students, says Brian Fleming, executive director of the Sandbox ColLABorative at Southern New Hampshire University.
Older students (over 25) are often changing careers. They tend to have more responsibilities than traditional college students, and a lower threshold for micro-frustrations like bureaucracy, form. Colleges should accommodate them with things like digital signatures and virtual meeting availability. Technology should be platform-agnostic for them (and everyone). 5/10
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Technology Can Help Adult Learners Get the Most Out of Higher Ed
(Available as transcript or podcast.) This article reviews the definition of the adult learner, identifying their particular learning needs and challenges. Considerations and recommendations for implementing technology are discussed (agnostic software, alleviate micro-frustrations). 5/10
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www-sciencedirect-com.libproxy.nau.edu www-sciencedirect-com.libproxy.nau.edu
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Online learning environments have a promising future for researchers, practitioners, and learners. However designing and developing more effective and efficient online learning environments is possible with ongoing research and development. This paper offers four research goals and matches four existing methodologies to improve student outcomes in online learning environments defined as learner achievement, engagement, and retention.
The authors outline four general research goals, and then go into detail on some of the questions that should be researched within those areas. They then suggest four methodologies to use in designing students to research those questions: formative, developmental, and experimental research and activity theory. All of these could help include online learning in terms of learner achievement, engagement, and retention. 9/10
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sites.google.com sites.google.com
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Technology integration has also been shown to help create more authentic learning environments where the students are more motivated to attend, have a greater chance of communication and collaboration and have more opportunities to use higher order thinking and problem solving skills connected to real world applications (Fouts, 2000) This has led some to believe that new theories in learning needed to be developed that would help to support the creation of such learning environments. The three emerging theories discussed in this paper all possess the ability to support the creation of such learning environments. They all support the idea that learning is through action. They all support that cognition happens through communication and collaboration with others. They all support the use of technology to help in the creation of such learning environments. It is through these new theories that learning environments, which support the development of these higher-level learning skills, can be created.
This appears to be a paper written by an upper-level undergraduate (based on the writing), describing the importance of technology in 21st century education and describing three cognitive theories, all requiring collaborative learning, The author highlights the importance of student engagement through technology, which students like, and assumes its importance in the workplace. 5/10
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digitalpromise.org digitalpromise.org
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Research about adults as learners can inform the design of effective digital learning experiences. Although there is no one principle that can be applied to all adults, the design principles outlined here are based on five of the prevailing theories about how adults learn: andragogy, experiential learning, self-directed learning, transformational learning, and neuroscience.
This article applies the principles of andragogy, self directed learning, experiential learning, transformational learning, and neuroscience (all of which seem rather similar), to low-skilled adults, who are likely to lack confidence about learning and who may be learning in bits of free time via cell phone. Emphasizes the importance of an instructor or coach, along with good use of technology. 8/10
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scholarsphere.psu.edu scholarsphere.psu.edu
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Faculty need to focus on learning theory in the design of instructional technology so that they can create lessons that are not only technology-effective but that are meaningful from the learner’s standpoint.
Fidishun, a librarian and Penn State's satellite campuses, expands Knowles' 6 assumptions of andragogy, and draws out some of their implications for technology-based instruction for adults. This is short and to the point, but readers would benefit from the writer going into greater details. 7/10
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localhost:4000 localhost:4000
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JVER v29n1 - Analysis of Technology Integration in the Teaching-Learning Process in Selected Career and Technical Education Programs
This looks at the application of technology in career and technical education programs for adults. It looks at how and how often technology is used in these programs. 8/10, interesting and focused on technical education unlike most articles.
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d1wqtxts1xzle7.cloudfront.net d1wqtxts1xzle7.cloudfront.net
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Technology planning: A roadmap to successful technology integration in schools
This article talks about why, when institutions have prioritized and invested a lot of money in teaching adults to utilize technology in the classroom, there are very little successful instances of integration of technology in classrooms. 5/10, not particularly interesting to me and targeted towards a specific group of adult learners.
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files.eric.ed.gov files.eric.ed.gov
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TECHNOLOGY ADOPTION IN HIGHER EDUCATION: OVERCOMING ANXIETY THROUGH FACULTY BOOTCAMP
This article uses educational theory to examine why educators feel anxiety in association with learning and using new technologies and how best to teach new technologies without triggering anxiety. 7/10, good discussion of theories and methods along with reasoning.
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d1wqtxts1xzle7.cloudfront.net d1wqtxts1xzle7.cloudfront.net
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DEVELOPMENT ARTICLEA systems-based approach to technology integrationusing mentoring and communities of practice
This article presents a model of technology integration at the system level formed around mentoring. It focuses on effective methods of teacher professional development in the area of technology integration and discusses overcoming various obstacle teachers face during adult learning/ education. 6/10, very narrow focus of adult learners.
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citeseerx.ist.psu.edu citeseerx.ist.psu.edu
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TECHNOLOGY INTEGRATIONTHROUGH PROFESSIONAL LEARNING COMMUNITY
This article examines the effectiveness of learning communities to support integration of technology into classrooms and effective teacher growth in the area of technology proficiencies. 5/10, learning community findings are useful but this source is very targeted towards a specific group of adult learners.
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onlinejour.journals.publicknowledgeproject.org onlinejour.journals.publicknowledgeproject.org
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E- learning within the Field of Andragogy
This article looks at individual adult learning in technological spaces. It speaks about using appropriate andragogical platforms for adult education. 8/10 interesting and highly related to this class.
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files.eric.ed.gov files.eric.ed.gov
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Technology Andragogy Work Content Knowledge Model as a New Framework in Vocational Education: Revised Technology Pedagogy Content Knowledge Model
This article focuses on using adult education theory to integrate technology into vocational education. This expands adult learning opportunities to community colleges and trade schools. 8/10 interesting and different from an equity and accessibility standpoint.
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d1wqtxts1xzle7.cloudfront.net d1wqtxts1xzle7.cloudfront.net
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Language Research Bulletin,32, ICU, TokyoAndragogy in the 21st century: Applying the Assumptions of Adult Learning Online
This article emphasizes the importance of creating online programs that have learning objectives that correspond to learners' real-world needs. It examines Knowles' Andragogical Model to provide guidelines for incorporating adult learning principles into course design. 10/10, very good blend of strategy and theory.
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americanscholarspress.us americanscholarspress.us
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A Comprehensive Exploration of Technology's RoleIin Adult Learning
This article examines and gives bit of information from a book covering the intersection of adult learning and technology innovation. 4/10, while there is information here it is certainly not the entire book and therefore incomplete. It does serve as a quick and accessible alternative for those seeking the books information but lacking the time/ access to read the book.
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files.eric.ed.gov files.eric.ed.gov
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Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms
This article looks at yet another new technology that has the potential to revolutionize the adult learning field. It examines the results of teaching educators about digital game design for technology integration. It looked at integrating this technology into science classrooms in particular. 9/10, very interesting new technology with lots of potential implications in the adult learning field.
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elibrary.kdpu.edu.ua elibrary.kdpu.edu.ua
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Application of augmented reality technologies for education projects preparation
This article is on the cutting edge of educational technology. It discusses the potential benefits of augmented or enriched reality in education. While this article focuses on studies conducted using teaching practices in a college classroom with college students, it is reasonable to assume that this technology would have great potential for adult education too. 9/10 extremely exciting and interesting potential future technology for adult education.
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www.researchgate.net www.researchgate.net
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Teaching, Technology, and Teacher Education During the COVID-19 Pandemic:
This article (or at least the section of it presented here) describes one institutions 5-phase model of virtual learning . It examines the state of teacher preparation and professional development in terms of technology and determines that while progress is being made, it is slow and needs to be implemented and focused on more. 4/10, the article itself is not great but it does include an extensive list of references that may be of use later.
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Annotators
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e-space.mmu.ac.uk e-space.mmu.ac.uk
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Integrating academic and everyday learning through technology: Issues and challenges for researchers, policy makers and practitioners
This article examines the potential to connect academic with knowledge learned through life and career experience using technology and other traditional methods. Challenges and best practices are presented and all levels of individual and institution are included in the discussion. Rating 8/10. Very interesting idea and cool how many levels of organization are included.
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commons.erau.edu commons.erau.edu
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Toward a Future Adult Learning Community: If Sacra tes Had a PC. .. Toward a Future Adult Learning Community: If Socrates had a PC ...
In this article both socratic and invisible integration approaches of technology in adult education are examined in an effort to propose a framework for future adult learning communities. Rating is 2/10, this article is much older than anticipated (somehow snuck through the date filter) and was rather outdated given how much technology has changed.
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files.eric.ed.gov files.eric.ed.gov
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Adapting adult learning theory to support innovative, advanced, online learning - WVMD Model
This article details how to build an innovative online learning environment using methods based on influential adult learning theories. These theories include Social Development Theory, Behaviorism, Critical Reflection and Nurturing the Soul. 10/10, many theories throughly discussed.
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www.ncbi.nlm.nih.gov www.ncbi.nlm.nih.gov
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According to research [e.g. 6, 7, 9, 10], many games aimed at health promotion do work, but still there is not enough evidence to conclude definitely what kind of design principles work for what purposes. Traditionally the research literature in health games does not describe which game design methodologies were used.
This article looks into gaming that promote health. The games is reviews are for both adults and kids. It discusses the user feedback and what could be done to make the games more engaging.
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eds.a.ebscohost.com eds.a.ebscohost.com
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Lifelong learning: Formal, non‐formal and informal learning in the context of the use of problem‐solving skills in technology‐rich environments
Nygren, H., Nissinen, K., Hämäläinen, R., & Wever, B. (2019). Lifelong learning: Formal, non‐formal and informal learning in the context of the use of problem‐solving skills in technology‐rich environments. British Journal of Educational Technology, 50(4), 1759–1770. https://doi.org/10.1111/bjet.12807
The evolving technological landscape in the digital era has a crucial influence on lifelong learning and the demand for problem‐solving skills. In this paper, we identify associations between formal, non‐formal and informal learning with sufficient problem‐solving skills in technology‐rich environments (TRE). We focus on adults' problem‐solving skills in TRE as a novel approach to investigate formal, non‐formal and informal learning based on data from the Programme for the International Assessment of Adult Competencies. This programme measured 16–64‐year‐old adults' proficiency in problem‐solving skills in TRE. The total sample size was 61 654 individuals from 13 European countries. Our results clearly indicate that the skill levels of more than 50% of adults aged 16–64 years old seem to be insufficient to cope effectively in TRE. The findings suggest that the learning ecologies of adults are a combination of formal, non‐formal and informal learning activities. The overall level of problem‐solving skills in TRE was higher among individuals who indicated that they have participated either formal or non‐formal learning activities, compared to those who have not. However, interestingly, the association between formal learning and problem‐solving skills in TRE was not major. Instead, our results clearly indicate that informal learning seems to be highly associated with sufficient problem‐solving skills in TRE. In practice, we outline those formal, non‐formal and informal learning activities that adults perform when applying the skills in TRE. By recognising these activities undertaken by sufficient problem solvers, we can promote lifelong learning skills. Our findings can also be used as a starting point for future studies on lifelong learning.
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www.itdl.org www.itdl.org
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Teaching with Web 2.0 Technologies: Benefits, Barriers and Lessons Learned
In this article, the author defines Web 2.0 technology and use for Web 2.0 in higher education. Through a small study of educators, discovery includes advantages, obstacles, and general guidance for implementation of web 2.0 tools. The author supports use of Web 2.0 to supplement learning, not as a substitute for the educator. Technologies must be implemented strategically and purposefully. 7/10
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ajet.org.au ajet.org.au
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Using wikis for collaborative learning: Assessing collaboration through contribution
Through a study of freshman students, the author aimed to determine the success of the Wiki for collaboration. Results revealed variances in learner responses and use of the tool. Lack of use was explained by individual barriers (family, social, work) and system barriers (wiki design). The authors conclude that for the Wiki to be an effective, collaborative tool, additional resources must be provided to the learner, and the Wiki must be meaningful in its design to foster that participation. 7/10
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eric.ed.gov eric.ed.gov
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An Introduction and Guide to Enhancing Online Instruction with Web 2.0 Tools
The author provides a comprehensive overview of Web 2.0 technologies, their use in online learning recommendations, and considerations for implementation. (7/10)
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eric.ed.gov eric.ed.gov
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Social Media and Networking Technologies: An Analysis of Collaborative Work and Team Communication
Trends in Web 2.0 technologies and various networking modalities are briefly reviewed. Furthermore, advantages and barriers in the use of said technologies are discussed. Implementation of social media as a learning tool can be advantageous, however, it must supplement learning, not replace a structured environment. The educator should still remain present in the learning environment. And, he/she should provide appropriate support and training, as well as model, respective online tools to ensure efficacy. 6/10
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Wiki Use that Increases Communication and Collaboration Motivation
(Click on download full text to read.) Through a cooperative learning assignment, University students responded to a case study that implemented use of a Wiki. Results demonstrate that Wiki is an effective communication and collaboration tool (access, structure, versioning) for all individuals (introvert, extrovert). Recommendations and considerations for use in the learning environment were provided. 6/10
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ogur.org ogur.org
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37Integrating Technologyinto Adult Learning
Article explores the uses of technology and offers approaches to integrate technology into adult learning. It covers technology as curriculum, delivery mechanism, a complement to instruction, an instructional tool, among others. The benefits and limitations of each are also discussed. Rate: 8/10
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URL
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elearningindustry.com elearningindustry.com
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How To Make Online Corporate Learning Fun During Lockdown
(Available in text or audio.) This article provides basic principles (agenda, duration) and technologies (gamification, discussion boards) and activities to keep employees engaged in online learning. While this provides strategy, it does not provide implementation guidance within the corporate environment. (2/10)
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newprairiepress.org newprairiepress.org
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Technology Use and Integration in Adult Education and Literacy Classrooms Classrooms
Article on challenges in technology integration such as issues with internet, mobile phone service, as well as financial. Rate: 6/10
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www.efrontlearning.com www.efrontlearning.com
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10 Active Learning Methods for Super Engaged Corporate Learners
This article reviews the concept of active learning and its need in today's workplace training. Ten strategies to promote active learning via technology are discussed (collaborative virtual classrooms, mind mapping, brainstorming, scavenger hunts, role play/simulation, problem-based learning, discussion boards, teach back, jigsaw technique, flipped classroom, game based learning). This is a good resource for active learning strategies. (5/10)
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files.eric.ed.gov files.eric.ed.gov
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E-Learning Implications for Adult Learning
(Click Download full text to read.) In this brief article, the authors contrast the child and adult learner. Highlighting the adult learner's characteristics, the article further discusses factors that might affect the individual learning style. Furthermore, the authors discuss these styles in the context of eLearning (extravert, introvert, sensory type, intuitive adult, reflexive type, affective type, rational type, and perceptive type). Each learning type and preferred eLearning method is illustrated (Table 1, p. 60). Rationale for the implementation of eLearning is detailed (p. 61). Guidelines for the use of eLearning is discussed. (6/10)
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www.researchgate.net www.researchgate.net
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Creativity, Self-Directed Learning and the Architecture of Technology Rich Environments
(Click Download full-text PDF to read). In this article, the authors reflect on the need to cultivate creativity and self-directed learning through transition from conventional course design to a more comprehensive design, which includes technology, problem solving, and collaboration. Moreover, the authors contend that measures of success should not be limited to traditional assessment methods. Barriers to the success of a self-directed design within the typical learning environment are mentioned. Through case study review, the authors demonstrate that strategic course design (educator, setting, technology, expectations) fosters development of the self-directed learner. Dynamics supporting the success of the technology-rich, creative, self-directed design were included. With a methodological approach that incorporates technology, problem-solving, teamwork, and educator support, self-directed behaviors emerge.(8/10)
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www.nap.edu www.nap.edu
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Technology to Promote Adult Literacy
Chapter on technology to promote adult literacy which explores types of technologies available for teaching adult learners. There is a discussion on why and how such tools could improve adult learning as well as an approach for instructors. Rate: 8/10
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images.pearsonassessments.com images.pearsonassessments.comuntitled1
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Technology in Action: The Role Technology Plays in Adult Basic Education, General Educational Development, English as a Second Language, and Workforce Development
This article examines technology's role in adult education starting with the history of literacy and literacy and technology. Various methods of integrating technology are offered. Rate: 7/10
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Using adult learning principles in technology trainings
Discusses the characteristics of adult learners such as how they use past experiences, are goal-oriented, are self-directed, among others. Rate: 7/10
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atlasabe.org atlasabe.org
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Practical Applications of Technology Integration in the Adult Education Classroom
This article discusses ways to integrate technology into classrooms for adult learners. It goes over various resources and the experiences with resources such as the Technology Integration Initiative, Google, and others. Rate: 6/10
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edtech.worlded.org edtech.worlded.org
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TECHNOLOGY TO REACH NEW LEARNERS:SERVING THE UNDERSERVED
This document discusses how investments in technology can accelerate adult learning. Technology reaches further that before and can extend learning and provide differentiated instruction.
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lincs.ed.gov lincs.ed.gov
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Integrating Technology
Site to access resources for state adult education staff and provides articles and various resources in a collection or state resources. Information on instructional strategies, digital strategies, engaging adult learners, technology for adult education, etc. Rate 7/10
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journals.uair.arizona.edu journals.uair.arizona.edu
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Technology and Adult Students In Higher Education: A Review of the Literature
Article explores technology usage among adult learners in higher education and how to optimize learning outcomes via tech tools in these settings. The author addresses educational/instructional design and the need for instructors to modify traditional approaches. Rating 6/10
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Description: This article begins with a thorough analysis of adult learners and andragogy. The author gives both the positive and negative reviews of andragogy before delving into the technology advancements of this era. The authors discusses social medias effect on society and education before writing about andragogy and technology together. Finally, he ends on the integration of technology and gives examples of effective usage of technology in adult education.
Rating: 7/10
Reason for rating: The information presented is well thought out and supported with citations. Yet, the text is difficult to understand at times and repeats ideas.
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evolllution.com evolllution.com
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The Wired Classroom: Leveraging Technology to Engage Adult Learners
Interesting article discussing how innovative uses of technology can be used to engage adult learners. Author discusses social media platforms (Twitter), simulations, and how to leverage an LMS. Rating 3/10
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www.coe.int www.coe.int
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AI and control of Covid-19 coronavirus. (n.d.). Artificial Intelligence. Retrieved October 15, 2020, from https://www.coe.int/en/web/artificial-intelligence/ai-and-control-of-covid-19-coronavirus
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link.springer.com link.springer.com
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Impact of technostress on academic productivity of university students
Articles explores implications of technostress on the productivity of university students (18-28). According to the authors, increased use of technology (MOOCs, digital exams, etc.) have negative repercussions, such as technostress - developing from the need to develop ICT skills. Rating 7/10
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reactjs.org reactjs.org
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Since “virtual DOM” is more of a pattern than a specific technology, people sometimes say it to mean different things. In React world, the term “virtual DOM” is usually associated with React elements since they are the objects representing the user interface
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Local file Local file
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www.idunn.no www.idunn.no
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Krumsvik, R. J. (2020). Extended Editorial. Nordic Journal of Digital Literacy, 15(03), 141–152. https://doi.org/10.18261/issn.1891-943x-2020-03-01
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digitalpromise.org digitalpromise.org
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Description: The article describes four pillars when integrating technology into an educational setting. The four parts are the implementation models such as blended or supplemental, reflecting on using data to drive technology integration, creating a technology rich infrastructure, and supporting the instructors. In each of these pieces, the author outlines best practices and other recommendations.
Rating: 10/10
Reason for rating: This article specifically discusses adult learners and technology integration. It gives practical advice which is easy to understand and follow. The information is supported through infographics and bullet point lists to help readers firmly understand the main points of the document. Additionally, the text uses many credible sources to support their theories and claims.
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www.alp100.com www.alp100.com
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10 Ways Great Business Leaders Use Technology
Article discusses the need to be forward thinking in business with regard to technology adoption. Lists characteristics of business leaders that understand the potential of technology to catapult efficiency. These are: (1) not afraid of change (2) capitalize on Cloud technology as time- and cost-saving resources, use mobile strategies, harness social media, integrate tablets, use telecommuting, understand online marketplaces, prioritize security, and automate marketing. Rating 2/10.
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edtechmagazine.com edtechmagazine.com
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Adult Learners Come to Campus with Unique Technology Needs
Technology presents change. As such, workers are returning to campuses to learn new skills. Higher ed settings can support these students by involving them in convos about technology adoption at an enterprise level, educating instructors on improved tech accessibility, and using technology as a problem-based solution. Rating 7/10.
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files.eric.ed.gov files.eric.ed.gov
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Features and characteristics of problem based learning
The problem based learning (PBL) strategy is defined. The strategy is defined as an iterative process with specific goals (knowledge, problem-solving skills, self-directed skills, collaboration, motivation for learning). The authors go on to describe the advantages, disadvantages, limitations, and considerations for the use of PBL. Integration of technology allows for new opportunities in education and training across disciplines. (7/10)
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nevadasadulteducationcommunity.wdfiles.com nevadasadulteducationcommunity.wdfiles.comPart 41
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Integrating Technologyinto Adult Learning
The author discusses four strategies (curriculum, mechanism, complement to instruction, instructional tool) for integrating technology in adult learning, their advantages and considerations. The use of any method will require changes to a curriculum, learning environment, and learner and educator roles. Therefore, technology integration should be done purposefully. 7/10
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techandcurr2019.pressbooks.com techandcurr2019.pressbooks.com
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Project Based Learning to Develop 21st Century Competencies
In this chapter, the author defines problem based learning (PBL) and highlights the benefits to the learner. In addition to incorporating technology to enhance learning, the article reinforces the need to foster the softer skills that may be developed as a result of PBL (teamwork, accountability, problem-solving, creative thinking, risk-taking, communication skills, and critical thinking skills). Though the data is limited, and there are inherent challenges, PBL is of value in course design. (8/10)
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www.hsj.gr www.hsj.gr
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An Evaluation of Problem-based Learning Supported by Information and Communication Technology: A Pilot Study
(Under "Viewing Options", select PDF.) In this article, Ernawaty and Sujono (2019) summarize results of a study funded by the Research and Higher Education Directorate of Indonesia. The study aimed to evaluate the cogency of information and communication technologies (ICTs) in problem based learning (PBL) and traditional teaching methods (TTM) based upon learner test scores. The concepts of PBL, TTM, and implications of ICTs are briefly reviewed. Results of the study revealed that PBL with the support of an ICT yielded the highest test scores. (6/10)
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www.danah.org www.danah.org
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given that I was in Nashville to talk with teens about how technology had changed their lives.
I have to wonder who the sociologists were from the 60's that interviewed teens about how the telephone changed their lives. Or perhaps the 70's sociologist who interviewed kids about how cars changed their lives? Certainly it wasn't George Lucas' American Graffiti that informed everyone of the issues?
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www.insidehighered.com www.insidehighered.com
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This fall needs to be different. We need to ask students to be part of the solution of keeping learning flourishing in the fall. This includes asking them to help manage the class if it has a virtual component.
This is moving education in exactly the WRONG direction. Students are already ill-prepared to do the actual work and studying of education, now we're going to try to extract extra efficiency out of the system by asking them to essential teach themselves on top of it? This statement seems like the kind of thing a technology CEO would pitch higher education on as a means of monetizing something over which they had no control solely to extract value for their own company.
If we're going to go this far, why not just re-institute slavery?
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themargins.substack.com themargins.substack.com
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We’ve certainly dabbled in the debate of “what is a tech company” but what we never addressed was why do companies do mental gymnastics to call themselves a tech company. It’s because venture as an asset class traditionally invested in technology because that is what presented the growth and return characteristics that matched their risk profile. So you try to call a desk rental or mattress seller a tech company.
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pdfs.semanticscholar.org pdfs.semanticscholar.org
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Strategies for Virtual Learning Environments:Focusing on Teaching Presence and TeachingImmediacy
Through a literature review of 50 articles published between 2003-2014, the authors explored aspects of online learning (teacher presence, teacher immediacy) that impact learner interest and motivation in the online environment. Recognizing that these aspects are key, the authors explore various approaches to retention the virtual setting. The multifaceted role of the instructor is reviewed as well as virtual facilitation strategies. The literature search revealed a positive correlation between teaching presence, teaching immediacy, and learner engagement and motivation. 6/10
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www.learntechlib.org www.learntechlib.org
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Characteristics of Adult Learners With Implications for Online Learning Design
The author reviews assumptions of the adult learner and adult learning theory. In discussion of adult learning theories (self-directed learning, experiential learning, transformational learning), the article investigates their use in online learning. Furthermore, the author provides online course development recommendations for the adult learner. A brief critique of andragogic principles is provided. Adult learning principles used in a live environment are of benefit and necessary in the virtual environment. Click "Full Text" to read article. 7/10
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github.com github.com
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Because I haven't worked with React Native, and so I'm not a specialist in it, and developing a React Native version of this package would better be done by someone being an expert in React Native.
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alltopstartups.com alltopstartups.com
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Augmented Reality is gaining traction in the real estate sector. And, many real estate agencies have already started converting their model to 3-D interactions via mobile apps.
To the fact, the real estate industry is slowest at adopting the new technologies. However, with the rising of PropTech, consumers and realtors are reshaping the way they buy, sell or rent a property.
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The whirlwind of technology in real estate has left Realtor’s heads spinning. The promising technologies are saving time and providing more leads to real estate agents. Technologies are helping sellers and buyers to streamline their process with the help of tech tools supplied by real estate agents.
The tech tools automate the contact flows in order to provide a smooth and easy process to the real estate agents. The allure of shiny and bright objects to display the property will help Realtors to close a deal sooner.
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nectarbits.com nectarbits.com
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So, are you looking forward to building an application for your real estate agency? If yes, then in this article, we will be going through a few points that will help you to build a perfect real estate application.
Well, to build a real estate app there are a lot of things to be taken care of. Here are the few steps that you can follow for developing your real estate app.
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www.realtrends.com www.realtrends.com
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Here, we’ve listed a few ways on how AR and VR will enhance the user experience in real estate.
The real estate industry is going to pass through a noticeable technological change. The way it was run and operated as a matter of the past. It may not be the case today.
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propertyhome.in propertyhome.in
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From real estate builders to property managers, real estate agents to investors, everyone from the ecosystem, in some way or another way, has been influenced.
The real estate industry is going to pass through a noticeable technological change. The way it was run and operated as a matter of the past. It may not be the case today.
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www.strawhomes.com www.strawhomes.com
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, AR is an enhancer to the existing reality around you. For example, you look at an empty corner of your room through an AR app camera and see a virtual couch or a dresser in that place.
There are several benefits of integrating AR/VR technology with your real estate app. Here are a few of the best reasons to implement AR/VR technology:
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www.allaroundmoving.com www.allaroundmoving.com
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Many real estate agencies have already started implementing AR/VR technology. Are you interested to know more about how AR/VR technology is changing real estate? Keep reading!
Augmented Reality (AR) and Virtual Reality (VR) are enhancing business in many industries. Perhaps the industry that has benefitted most from these technologies is real estate. AR/VR technology will completely change the way the real estate industry works. This post gives some applications of AR/VR in real estate.
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- Sep 2020
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For commercial property managers, adopting PropTech trends is a key aspect to stay in the race of business waves. Moreover, the industry is doing great by embracing the technologies in all possible ways.
The article talks about some PropTech that are hailing in 2020. The commercial real estate agencies are adopting these technologies to provide best in class services to their clients.
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