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  1. Last 7 days
  2. Feb 2021
  3. parsejournal.com parsejournal.com
    1. ost-humanist perspective that foregrounds the apparatuses within which possibilities for action and judgement take shape, and confront visitors with the complex ways in which they are part of these systems and networks. How to be a responsible node in an Actor-Network?
    1. AI agents can acquire novel behaviors as they interact with the world around them and with other agents. The behaviors learned from such interactions are virtually impossible to predict, and even when solutions can be described mathematically, they can be “so lengthy and complex as to be indecipherable,” according to the paper.

      The sheer number of interacting variables that you'd need to track makes it impossible to make any accurate predictions.

  4. Jan 2021
    1. The theme I find most interesting here is ontology as a system of relations between felt senses, and metaphysics as the relation between this network of felt-senses and the world.

      synchronicity and harmonization between inner body systems #[[integrated systems]]

    2. At any rate, if CSHW can be used to build a good quantitative model of human-human interactions, it might also be possible to replicate these dynamics in human-computer interactions. This could take a weak form, such as building computer systems with a similar-enough interactional syntax to humans that some people could reach entrainment with it; affective computing done right.

      [[Aligning Recommender Systems]]

    1. the commonplace book has been particularly beloved by poets, whose business is the revelation of wholeness through the fragmentary

      Gestalt: the whole is greater than the sum of the parts. See also, emergence in chaos theory and complexity.

  5. Dec 2020
    1. Types of Structure Outliners take advantage of what may be the most primitive of relationships, probably the first one you learned as an infant: in. Things can be in or contained by other things; alternatively, things can be superior to other things in a pecking order. Whatever the cognitive mechanics, trees/hierarchies are a preferred way of structuring things. But it is not the only way. Computer users also encounter: links, relationships, attributes, spatial/tabular arrangements, and metaphoric content. Links are what we know from the Web, but they can be so much more. The simplest ones are a sort of ad hoc spaghetti connecting pieces of text to text containers (like Web pages), but we will see many interesting kinds that have names, programs attached, and even work two-way. Relationships are what databases do, most easily imagined as “is-a” statements which are simple types of rules: Ted is a supervisor, supervisors are employees, all employees have employee numbers. Attributes are adjectives or tags that help characterize or locate things. Finder labels and playlists are good examples of these. Spatial/tabular arrangements are obvious: the very existence of the personal computer sprang from the power of the spreadsheet. Metaphors are a complex and powerful technique of inheriting structure from something familiar. The Mac desktop is a good example. Photoshop is another, where all the common tools had a darkroom tool or technique as their predecessor.

      Structuring Information

      Ted Goranson holds that there are only a couple of ways to structure information.

      In — Possibly the most primitive of relationships. Things can be in other things and things can be superior to other things.

      Links —Links are what we know from the web, but these types of links or only one implementation. There are others, like bi-directional linking.

      Relationships — This is what we typically use databases for and is most easily conceived as "is-a" statements.

      Attributes — Adjectives or tags that help characterize or locate things.

      Metaphors — A technique for inheriting structure from something familiar.

    1. wealth persist across racial groups.

      EXAMINE THE SYSTEMS WHICH HELP TO ENFORCE THIS RACIAL INCOME DIVIDE! Most relate. Fixing these systems could help to bridge the income gap between racial groups. Even laws so ingrained in us.

    1. Sometimes, systems just scale the problemA UI design system is more than the code of a component library. It’s more than the colors, styles, and margins of your elements. It’s an ever-growing and ever-evolving creature that entails your brand and your user’s feelings.

      If you don't understand the problem - you can [[scale the problem instead of solve the problem]], and it's important to remember that a [[design system is more than a component library]]

    1. Instead of publishing a single one-size-fits package for components, we create an ecosystem where everyone works together yet deliver independently. The design system’s team role is to facilitate and regulate, not block or enforce.

      I think this is a really important point - the design system's team is to facilitate, not gatekeep.

    2. What you see here is a page composed of shared components. However, these are independent components developed and owned by different teams and published from different projects, which are mixed and integrated together.

      the move towards single page applications, component centric frameworks, etc has shifted how we view building webpages.

      It is not so much that we are building a page, but we are building components that we assemble into a page.

      We’re not designing pages, we’re designing systems of components.—Stephen Hay via atomic design

    3. The design of your system is not ready until you have two assets:a) A style-guide that defines the styling and implementation of your UI. This is usually a rather long document with a lot of text and typography.b) A set of reusable visual elements that bring together both visual (UI) and functional (UX) consistency through components. This is usually a rather large canvas with elements drawn on Figma or Sketch etc (we use both).

      there are two [[primary assets of a design system[[

      • the style guide
      • the reusable elements - an implementation of the style guide
    4. The benefits of our system go way beyond UI/UX consistency. We greatly accelerated and scaled our development, improved our product quality, and greatly improved work between developers, designers, and everyone else.

      Design systems enable faster development and delivery, and help teams scale - and have value beyond UI/UX consistency.

  6. Nov 2020
    1. The real heart of the matter of selection, however, goes deeper than a lag in the adoption of mechanisms by libraries, or a lack of development of devices for their use. Our ineptitude in getting at the record is largely caused by the artificiality of systems of indexing. When data of any sort are placed in storage, they are filed alphabetically or numerically, and information is found (when it is) by tracing it down from subclass to subclass. It can be in only one place, unless duplicates are used; one has to have rules as to which path will locate it, and the rules are cumbersome. Having found one item, moreover, one has to emerge from the system and re-enter on a new path.

      Bush emphasises the importance of retrieval in the storage of information. He talks about technical limitations, but in this paragraph he stresses that retrieval is made more difficult by the "artificiality of systems of indexing", in other words, our default file-cabinet metaphor for storing information.

      Information in such a hierarchical architecture is found by descending down into the hierarchy, and back up again. Moreover, the information we're looking for can only be in one place at a time (unless we introduce duplicates).

      Having found our item of interest, we need to ascend back up the hierarchy to make our next descent.

  7. Oct 2020
    1. Linux Memory Management at Scale

      "we had to build a complete and compliant operating system in order to perform resource control reliably"

      epic real-talk. the only people on the planet who seemed to have tamed linux for workloads. controlling memory. taming io. being on the bleeding edge, it turns out, is almost entirely about forward-progress. what can we reclaim?

      • oomd for memory protection
      • fbtax2
      • psi monitoring for io regulation
      • cgroups v2


    1. You have no choice. You can shop at a store that pays its workers better, sure, but the real atrocities have taken place long before your desired products have reached the shelf, and the stickers have nothing to do with it. “And here grocery has one last trick,” Lorr writes: “it allows us to hate our shrimp and eat it too. The image of the bad polluting aquaculture farmer or vulnerable exploited migrant gets imprinted in our first-world brain, while the fungibility of commodity goods—that maze of brokers and agents—gives the entire system the plausible deniability it craves.”

      Systemic change is hard. But it is the most effective tool for the job. Where are the levers and where can we stand? Who has the power and motive to make these changes?

    2. Trucking is now an industry thriving on its workers’ vulnerability

      Again, as with most other parts of the supply chain previously mentioned.

    3. boycotting a single product is pointless. “Look at what happens when abused children get pushed out of labor markets. They typically don’t suddenly find better jobs. They get pushed further underground,” he says. “What you in the West have to realize is the entire narrative is backwards. In trafficking, the media focuses on why and where poor people get into difficult situations. But maybe we should be looking at why they are poor to begin with?” The answer is, of course, the “hunger behind our hunger.”

      And now we're back to systemic problems, and how to fix them.

  8. Sep 2020
    1. Instmctional systen1S design (IS D ) is the process for creating instructional sys­tems. It is both systematic and scientific in that it is d ocume ntable , replicable in its general application, and leads to predictable outcomes


      ISD is the process of creating Instructional Systems which are

      An arrangement, an organized approach, a set of resources and procedures.

  9. Aug 2020
    1. Consiglio, C. R., Cotugno, N., Sardh, F., Pou, C., Amodio, D., Zicari, S., Ruggiero, A., Pascucci, G. R., Rodriguez, L., Santilli, V., Tan, Z., Eriksson, D., Wang, J., Lakshmikanth, T., Marchesi, A., Lakshmikanth, T., Campana, A., Villani, A., Rossi, P., … Brodin, P. (2020). The Immunology of Multisystem Inflammatory Syndrome in Children with COVID-19. MedRxiv, 2020.07.08.20148353. https://doi.org/10.1101/2020.07.08.20148353

    1. Successful long-lived open systems owe their success to building decades-long micro-communities around extensions/plugins, also known as a marketplace.

      This could be said of most early web standards like HTML as well...

    1. See it as an experiment where failure yields valuable insights 🔬.

      Try and figure out when you actually are the most productive. When your usage of tools actually works. The insight you gain there could help you figure out what your ideal "productivity situation" is.

      Side note, just realized this is a perfect application of cybernetics (at least as far as I understand it so far).

      1. Apply a system
      2. Observe myself within that system
      3. Gain feedback by observing how I behave in that system
      4. Use that feedback to tweak that system until I've achieved my desired goal
    2. Time management is more about a system that works and less about a tool or just a method

      I've been focusing on the wrong things. To do lists aren't going to help me manage my time more effectively. It's a tool through which a system needs to be applied. If I don't have the right system, no tool is going to work.

  10. Jul 2020
  11. Jun 2020
  12. May 2020
  13. Apr 2020
    1. Over the coming years, we will work with local and national governments in these processes seeking to radically alter their dominant way of thinking and working and to experimentally develop new distributed models of non-linear systemic governance

      👍on the practical engagement with policy.

      Still not really sure what some of the terms mean e.g. what would "distributed models of non-linear systemic governance" look like

      More generally, i need a clearer sense of what linear vs non-linear (systems) approaches involve. (e.g. don't command and control systems still involve feedback loops etc?)

      I also think i'd like his definition of systems (vs non-system) thinking. I see the term used a lot and i have a sense of this from e.g. Senge or (more precisely) in Commons' MHC "systematic" level.

  14. Jan 2020
    1. A final word: when we do not understand something, it does not look like there is anything to be understood at all - it just looks like random noise. Just because it looks like noise does not mean there is no hidden structure.

      Excellent statement! Could this be the guiding principle of the current big data boom in biology?

  15. Dec 2019
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