- Jan 2021
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github.com github.com
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The code is far simpler and easier to understand/verify
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- Dec 2020
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Sometimes, systems just scale the problemA UI design system is more than the code of a component library. It’s more than the colors, styles, and margins of your elements. It’s an ever-growing and ever-evolving creature that entails your brand and your user’s feelings.
If you don't understand the problem - you can [[scale the problem instead of solve the problem]], and it's important to remember that a [[design system is more than a component library]]
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blog.bitsrc.io blog.bitsrc.io
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Instead of publishing a single one-size-fits package for components, we create an ecosystem where everyone works together yet deliver independently. The design system’s team role is to facilitate and regulate, not block or enforce.
I think this is a really important point - the design system's team is to facilitate, not gatekeep.
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What you see here is a page composed of shared components. However, these are independent components developed and owned by different teams and published from different projects, which are mixed and integrated together.
the move towards single page applications, component centric frameworks, etc has shifted how we view building webpages.
It is not so much that we are building a page, but we are building components that we assemble into a page.
We’re not designing pages, we’re designing systems of components.—Stephen Hay via atomic design
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The design of your system is not ready until you have two assets:a) A style-guide that defines the styling and implementation of your UI. This is usually a rather long document with a lot of text and typography.b) A set of reusable visual elements that bring together both visual (UI) and functional (UX) consistency through components. This is usually a rather large canvas with elements drawn on Figma or Sketch etc (we use both).
there are two [[primary assets of a design system[[
- the style guide
- the reusable elements - an implementation of the style guide
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The benefits of our system go way beyond UI/UX consistency. We greatly accelerated and scaled our development, improved our product quality, and greatly improved work between developers, designers, and everyone else.
Design systems enable faster development and delivery, and help teams scale - and have value beyond UI/UX consistency.
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- Sep 2020
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ttu.blackboard.com ttu.blackboard.com
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Instmctional systen1S design (IS D ) is the process for creating instructional systems. It is both systematic and scientific in that it is d ocume ntable , replicable in its general application, and leads to predictable outcomes
BIG KAHUNA OF DEFINITIONS.
ISD is the process of creating Instructional Systems which are
An arrangement, an organized approach, a set of resources and procedures.
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- Jan 2019
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blog.acolyer.org blog.acolyer.org
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For large-scale software systems, Van Roy believes we need to embrace a self-sufficient style of system design in which systems become self-configuring, healing, adapting, etc.. The system has components as first class entities (specified by closures), that can be manipulated through higher-order programming. Components communicate through message-passing. Named state and transactions support system configuration and maintenance. On top of this, the system itself should be designed as a set of interlocking feedback loops.
This is aimed at System Design, from a distributed systems perspective.
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- Nov 2018
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www.irrodl.org www.irrodl.org
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Learning needs analysis of collaborative e-classes in semi-formal settings: The REVIT exampl
This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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eric.ed.gov eric.ed.gov
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Instructional Design Strategies for Intensive Online Courses: An Objectivist-Constructivist Blended Approach
This was an excellent article Chen (2007) in defining and laying out how a blended learning approach of objectivist and constructivist instructional strategies work well in online instruction and the use of an actual online course as a study example.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
Tags
- instructional design systems
- etc556
- online education growth
- constructivism
- Instructional systems design; Distance education; Online courses; Adult education; Learning ability; Social integration
- instructiveness effectiveness
- instructional methods
- etcnau
- distance education
- instructional technology
- Performance Factors, Influences, Technology Integration, Teaching Methods, Instructional Innovation, Case Studies, Barriers, Grounded Theory, Interviews, Teacher Attitudes, Teacher Characteristics, Technological Literacy, Pedagogical Content Knowledge, Usability, Institutional Characteristics, Higher Education, Foreign Countries, Qualitative Research
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www.ncolr.org www.ncolr.org
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The Importance of Interaction in Web-Based Education: A Program-level Case Study of Online MBA Courses
This case study explores perceptions of instructors vs. end-users with web-based training. It examines various technologies and techniques.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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eds.a.ebscohost.com.libproxy.nau.edu eds.a.ebscohost.com.libproxy.nau.edu
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Learning Needs Analysis of Collaborative E-Classes in Semi-Formal Settings: The REVIT Example.
This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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- Jan 2017
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blog.prototypr.io blog.prototypr.io
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To design a system means to orchestrate the interplay of its elements.
Well said.
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