200 Matching Annotations
  1. Last 7 days
    1. La définition de l’innovation selon Everett Rogers est un « processus par lequel une innovation est communiquée, à travers certains canaux, dans la durée, parmi les membres d’un système social ». En matière d’innovation en formation, le caractère innovant ou non d’un processus peut être précisé. La dilution de la technologie dans le fait social écarte la simple liaison entre technologie et innovation. La technologie est tellement présente qu’elle ne saurait être un indicateur suffisant d’innovation.

      Définition circulaire mais liée à une page wikipedia

  2. Jul 2021
    1. Feature Idea: Chaos Monkey for PKM

      This idea is a bit on the extreme side, but it does suggest that having a multi-card comparison view in a PKM system would be useful.

      Drawing on Raymond Llull's combitorial memory system from the 12th century and a bit of Herman Ebbinghaus' spaced repetition (though this is also seen in earlier non-literate cultures), one could present two (or more) random atomic notes together as a way of juxtaposing disparate ideas from one's notes.

      The spaced repetition of the cards would be helpful for one's long term memory of the ideas, but it could also have the secondary effect of nudging one to potentially find links or connections between the two ideas and help to spur creativity for the generation of new hybrid ideas or connection to other current ideas based on a person's changed context.

      I've thought about this in the past (most likely while reading Frances Yates' Art of Memory), but don't think I've bothered to write it down (or it's hiding in untranscribed marginalia).

    1. Innovation is classically defined as introducing into the market newinventions or significantly improved products (Maclaurin, 1953), orfinding new and better ways to introduce products into the market(OECD, 2015). However, recently, innovation is defined as a designprocess that requires conceptual and knowledge expansions, and thatresults in the revision of an object's identity (Le Masson, Hatchuel, &Weil, 2006)
  3. Jun 2021
    1. Deloitte, a consultancy, reckons that the internal rate of return on in-house R&D at a dozen big drugs firms fell from 10% a decade ago to 2% in 2019—below their weighted-average cost of capital of 7%. The average cost to bring a drug to market has increased by two-thirds since 2010, to some $2bn. And the forecast for peak sales for each new drug has also fallen by half over that period

      Eroom's Law and falling Biopharma innovation

  4. May 2021
    1. You should design languages to start small and then grow. You should design languages so that users help you grow them easily. The solution to the Cathedral vs Bazaar is let everyone play but have a BDFL decide what to take in/out. Have a Shopping Mall of good ideas. It is good for you and your users, to give them a chance to buy in and pitch in. If you design a small number of useful patterns, you can say no to a lot more things that not everybody uses, while letting them define things they will use.

      To a great extent, this is also the sort of game plan that Twitter created with their early product (and their API) which made them wildly successful.

      Sadly, they took it all away at some point.

    1. Similarly, while individual artefacts may be fragile, their lineage is likely to continue if they serve and extend deeply-rooted needs. Hence the innovator’s twin adages: “what significant problem does it solve?” and “how does it make life easier?” If you can’t answer either of these questions about something new – if you can’t in some way connect the temporary to the timeless – it probably makes sense to wait rather than betting the farm.
  5. Apr 2021
    1. This is the first kind of novelty-seeking web developer. The type that sees history only as a litany of mistakes and that new things must be good because they are new. Why would anybody make a new thing unless it was an improvement on the status quo? Ergo, it must be an improvement on the status quo.

      New things definitively aren't better because they're new nor are they necessarily an improvement on the status quo. Often if they're "better", one needs to ask: "Better for whom?"

      There are also millions of more interconnected people, so a lot of what is new is a quick experiment by one person. The next ones to come along need to actually evaluate that thing to determine if it's truly better before they adopt it and attempt to iterate on it.

  6. Mar 2021
  7. Feb 2021
    1. The lack of innovation in the core Twitter product has been a weakness for years, but now it presents an opportunity to support a subscription fee.
  8. Jan 2021
    1. If our goal as a field is to use data to solve problems, then we need to move away from exclusive dependence on data models and adopt a more diverse set of tools.”

      Very important step in the growth of data science, many people were getting stuck in their ways of using data how they have for years, this helps provoke innovation.

    1. A l’image de la vie où chaque cellule contribue dans son évolution au développement de l’être tout entier, tout employé doit pouvoir apporter sa pierre à l’édifice. Cela signifie qu’il doit avoir la possibilité d’innover, partout et tout le temps. Cela signifie aussi qu’il faut créer les conditions de l’engagement des salariés en matière d’innovation, qu’il faut repenser l’ensemble de l’entreprise et agir à tous les niveaux pour mettre en place un système adapté. Ce système doit permettre de créer les trois conditions de l’innovation : savoir innover (compétences, techniques, connaissances), pouvoir innover (structure, organisation, management), vouloir innover (stratégie, vision, état d’esprit).

      Une base argumentaire dans le sens des archipels.

  9. Oct 2020
    1. And that’s why I find the Indie Web movement so interesting — not as a rejection of the corporate influence, but as a much needed counterbalance that provides the technology for people, should they so choose, to build an online presence of their own devising without giving up the communities and the connections that they have built on existing networks.

      Simultaneously it's also the "old" internet that is simultaneously experimenting and pushing a lot of interesting new innovation at the same time.

    2. There’s no doubt that the web would not be where it is today without companies like Facebook, Google, Yahoo!, and even AOL. Corporations have driven growth, investment, and innovation on the web, and social media networks have made the web a part of everyone’s lives.

      Yes, they've done some of these things, but I'd argue they didn't do much of the actual innovation. Most of what they had done was being done in other areas of the web before them and they just paved the cow paths.

      Potentially worse, their only innovation was to silo all the value for themselves and then externalize all the costs and issues back into society so they don't have to pay for them themselves.

    1. Slave labour cannot be obtained without somebody being enslaved. At his estate at Monticello, Jefferson invented many ingenious gadgets - including a 'dumb waiter' to mediate contact with his slaves. In the late twentieth century, it is not surprising that this liberal slave-owner is the hero of those who proclaim freedom while denying their brown-skinned fellow citizens those democratic rights said to be inalienable.

      This is a powerful example

    1. Think about fundamental tools for thought such as writing and the number system. Obviously, it’s good that those spread throughout society, unencumbered by IP concerns! More broadly, many tools of thought become more valuable for society as they become more ubiquitous.

      Metcalfe's Law at work here.

    2. The net result is that in gaming, clever new interface ideas can be distinguishing features which become a game’s primary advantage in the marketplace.

      Innovation in the video game industry helps it solve the public goods problem. Tweaking the economics helps the high upfront development cost be recouped.

  10. Sep 2020
  11. Aug 2020
  12. Jul 2020
    1. Howell, S. T., Lerner, J., Nanda, R., & Townsend, R. R. (2020). Financial Distancing: How Venture Capital Follows the Economy Down and Curtails Innovation (Working Paper No. 27150; Working Paper Series). National Bureau of Economic Research. https://doi.org/10.3386/w27150

  13. Jun 2020
    1. This argument is reinforced by the fact that, at the individual level, we meet many brilliant people who are fascinated by (and often working on) tools for thought, but who nonetheless seem to be making slow progress.

      Ideas have sex: the trouble in a dramatically increasing landscape of information that we've experienced over the last century alone is that the combinatoric interactions of all the ideas is also much slower, so the progress on this front may seem to slow while the body of knowledge and interactions is continually growing. This might make for an interesting graph.

    1. Some large tech behemoths could hypothetically shoulder the enormous financial burden of handling hundreds of new lawsuits if they suddenly became responsible for the random things their users say, but it would not be possible for a small nonprofit like Signal to continue to operate within the United States. Tech companies and organizations may be forced to relocate, and new startups may choose to begin in other countries instead.
  14. May 2020
    1. Ross-Hellauer, T., Tennant, J. P., Banelytė, V., Gorogh, E., Luzi, D., Kraker, P., Pisacane, L., Ruggieri, R., Sifacaki, E., & Vignoli, M. (2020). Ten simple rules for innovative dissemination of research. PLOS Computational Biology, 16(4), e1007704. https://doi.org/10.1371/journal.pcbi.1007704

  15. Apr 2020
    1. Johnson’s book (lively and well sourced –  highly recommended) transcends the cliche of the individual innovator  and shows the ways in which innovation depends on a form of social  capital — the networks of people and ideas that innovators learn from  and build upon.

      It's rarely ever about the "lone genius".

    1. Haut de 58cm, NAO

      /=/ Pepper 120 et Roméo (140 cm je crois), pour le moment le modèle qui me marque le plus (dans le sens esthétisme, design, compétences) c'est Nao mais j'apprécie le fait que les autres modèles = + grands. Je trouve Nao trop "petit" pour que les enfants puissent réelement s'identifier / se lier à cette figure potentielle de l'enseignement.

    2. Nos robots sont entièrement programmables via une interface graphique, ou directement par le biais de notre kit de développement logiciel et des outils de codage

      Quand même pas donné à tous de coder, je me demande si le guide est vraiment pratique. Les enfants peuvent peut être glisser directement les "boîtes" précodées dans la console mais n'importe comment cela demande quand même une certaine compréhension du monde de la programmation, adopter une logique propre à cet univers et aniticiper le scénari de l'interaction homme-robot. On est encore loin de l'IA surpuissante façon Westworld.

    3. Les robots permettent la mise en place de nouveaux sujets pédagogiques et de méthodes d’apprentissage innovantes. Ils aident les élèves à développer leurs compétences en résolution de problèmes ainsi que leurs capacités d’analyse.

      Outil ludique, pratique et efficace

    1. On peut certainement aller plus loin, et les limites sont seulement celles de notre créativité pédagogique et des compétences visées

      De plus j'ajoute que j'ai complété mes recherches sur Nao. Je connaissais déjà ce robot, ce thème m'intéressait et j'avais ainsi découvert que Nao à une "fraterie", (Roméo et Pepper) qui ont d'autres possibilités et objectifs (l'un s'adresse plus aux personnes âgées, l'autre aux chercheurs). J'ai consulté d'autres documents et utilisé notre ami Google, j'ai ainsi exploré (ou plutôt constaté) que les robots qui ont une visée éducative sont de plus en plus nombreux à exister. Par exemple, Thymio (surtout pour initier les jeunes à la programmation, au monde du numérique ou encore Buddy même si ce dernier est plus un robot que l'on peut adopter chez soi au quotidien que dans l'univers scolaire, il peut apporter quelque chose d'intéressant puisqu'il est axé sur la possibilité d'exprimer des émotions. (et aussi enseigner les bases du codage, surveiller la maison et échanger avec ses "proches".

      Les enseignants qui les utilisent en classe sont encore des "pionniers", peu de ressource existe pour qu'ils puissent se former aux tenants et aboutissants de ces outils.

    1. This victory for Hush-A-Phone was widely considered a watershed moment in the development of a secondary market for terminal equipment, in addition to contributing to the breakup of the Bell System.
    1. If you don't—or can't—lock your users in, the best way to compete is to innovate at a breakneck pace. Let's use Google Search as an example. It's a product that cannot lock users in: users don't have to install software to use it; they don't have to upload data to use it; they don't have to sign two-year contracts; and if they decide to try another search engine, they merely type it into their browser's location bar, and they're off and running.
    2. it is far preferable to spend your engineering effort on innovation than it is to build bigger walls and stronger doors that prevent users from leaving
    1. you may be more likely to work alongside a robot in the near future than have one replace you. And even better news: You’re more likely to make friends with a robot than have one murder you. Hooray for the future!
  16. Mar 2020
    1. the deceptive practices it has been used to shield and enable are on borrowed time. The direction of travel — and the direction of innovation — is pro-privacy, pro-user control and therefore anti-deceptive-design.
    1. In the age of innovation, when you realize that an innovative, empathetic and inclusive organization is the winning recipe, then remote work starts to look like a huge opportunity. 
    2. The truth is that building an innovative organization from top-down is a dynamic process.  It often involves people at all levels of the company. But, the fundamental narrative across the board with innovative organizations is the culture. The company culture has to include employees who feel connected to the organization and want to contribute value.
    3. These employees can become innovative employees. When you build an innovative organization with employees who are empowered by innovative employees, then the organization starts to look like a true innovative organization.
    4. In our age of innovation, most organizations realize the need to innovate. According to entrepreneur coach Theodore Henderson, innovation is often crucial in being able to stay competitive long term in the marketplace. Innovation doesn’t just mean technology innovation. It can be company culture innovation, process innovation, management innovation, data innovation and much more.
    5. While these roles are very important, the ability to innovate from an “outside-in” standpoint may be even more valuable. How do we get people who  experience ‘customer reaction” or people who work in factories to surface and take action on the things that they observe? If you don’t provide the tools for that and enable that, then you have the danger of 1) the signal for innovation not reaching the source 2) the signal being transformed on the way to the source. A signal loss can change the idea entirely and alter the impact of the innovation.
  17. Feb 2020
    1. This is what sets market-creating innovators apart: the ability to identify opportunities where there seem to be no customers and to create a business model that upends the way things have always been done

      does it always have to be technology-intensive? How can you create this in already well-developed market? what areas of our lifes still have implementation holes in them?

    2. Founded in 2002, MicroEnsure has registered more than 56 million people in emerging economies for insurance (adding 18 million in 2017 alone), paying out $30 million in claims and radically innovating the insurance business model. It has introduced new forms of protection for customers, including microhealth, political-violence, crop, and mobile insurance.

      Bringing already-developed solutions adapted to local context in development.

  18. Jan 2020
    1. A skunkworks project is a project developed by a relatively small and loosely structured group of people who research and develop a project primarily for the sake of radical innovation.
  19. Dec 2019
    1. I’m not one of them: the internet would be a far poorer place without the innovation of Google and Facebook and the many companies that went before and didn’t make it to 2017.

      Some might argue that we're actually in a poorer place because many of these companies provide far too many restrictions on our creativity. See: https://marinintim.com/2019/indieweb/20/ (in Russian).

      I will grant that many of these companies accelerated access. Sadly they're not working to fix the second and third order problems they've created because they're too incentivized to ignore them.

    1. Made in China 2025, Beijing has designs to dominate cutting-edge technologies like advanced microchips, artificial intelligence and electric cars, among many others, in a decade
    1. The Extreme team used this insight to inform their decisions about the product’s direction. Instead of a cheaper incubator (the initial concept, but likely ineffective given the evidence) they decided to design something to help babies at home: a portable incubator, much like a tiny, heated sleeping bag, which they named Embrace.

      Embrace started in 2011 and shut down in 2016 after merging with thrive networks http://embraceglobal.org/update-embrace-thrive-networks/

      Last July, Embrace merged with Thrive Networks, an international NGO pioneering evidence-based programs and technologies in health, water and sanitation, and education for underserved populations since 1988. Together across Thrive Networks’ Newborn Health Programs, our goal has been to reduce the unacceptably high newborn mortality rates in countries around the world, and we are proud to announce the success of a number of our programs reaching completion in India, Benin, Uganda and the Philippines during the third quarter of 2016.

      Thrive Networks is currently working to re-imagine its health programs to best address mothers’ and babies’ needs in the changing health landscape, incorporating its innovative devices and educational programs, including Embrace programs. For example, Thrive Networks’ Newborn Health program is piloting a program in Vietnam for the Bilistick device, an innovative diagnostic tool for neonatal jaundice detection. While Thrive Networks’ current plans do not incorporate the Embrace warmer, which will continue to be manufactured by Phoenix Medical Systems in India and distributed by Phoenix and Embrace Innovations, they do see promise for the warmer as their programs evolve.

      Thank you so much for your support over the years of our efforts to improve healthcare in low-resource settings to help vulnerable newborns survive and thrive. We look forward to updating you on our programs as well as the next stages of our journey to improve health for babies and the world’s underserved.

      If you have any questions, please feel free to reach out to us at info@thrivenetworks.org.

      With gratitude,

      The Embrace Team of Thrive Networks

    1. Four databases of citizen science and crowdsourcing projects —  SciStarter, the Citizen Science Association (CSA), CitSci.org, and the Woodrow Wilson International Center for Scholars (the Wilson Center Commons Lab) — are working on a common project metadata schema to support data sharing with the goal of maintaining accurate and up to date information about citizen science projects.  The federal government is joining this conversation with a cross-agency effort to promote citizen science and crowdsourcing as a tool to advance agency missions. Specifically, the White House Office of Science and Technology Policy (OSTP), in collaboration with the U.S. Federal Community of Practice for Citizen Science and Crowdsourcing (FCPCCS),is compiling an Open Innovation Toolkit containing resources for federal employees hoping to implement citizen science and crowdsourcing projects. Navigation through this toolkit will be facilitated in part through a system of metadata tags. In addition, the Open Innovation Toolkit will link to the Wilson Center’s database of federal citizen science and crowdsourcing projects.These groups became aware of their complementary efforts and the shared challenge of developing project metadata tags, which gave rise to the need of a workshop.  

      Sense Collective's Climate Tagger API and Pool Party Semantic Web plug-in are perfectly suited to support The Wilson Center's metadata schema project. Creating a common metadata schema that is used across multiple organizations working within the same domain, with similar (and overlapping) data and data types, is an essential step towards realizing collective intelligence. There is significant redundancy that consumes limited resources as organizations often perform the same type of data structuring. Interoperability issues between organizations, their metadata semantics and serialization methods, prevent cumulative progress as a community. Sense Collective's MetaGrant program is working to provide a shared infastructure for NGO's and social impact investment funds and social impact bond programs to help rapidly improve the problems that are being solved by this awesome project of The Wilson Center. Now let's extend the coordinated metadata semantics to 1000 more organizations and incentivize the citizen science volunteers who make this possible, with a closer connection to the local benefits they produce through their efforts. With integration into Social impact Bond programs and public/private partnerships, we are able to incentivize collective action in ways that match the scope and scale of the problems we face.

  20. Nov 2019
    1. With Chromium taking so much market share, it’s easy to imagine competition slowing down and browser technology getting less diverse.