41 Matching Annotations
  1. Last 7 days
  2. Apr 2019
  3. Feb 2019
    1. He thought that networked digital computing could release and channel neural power in the same way that physics had released and channeled nuclear power, but to far more beneficial effect.

      This is a very powerful idea.

  4. Dec 2018
  5. Nov 2018
    1. Holographic computing made possible

      Microsoft hololens is designed to enable a new dimension of future productivity with the introduction of this self-contained holographic tools. The tool allows for engagement in holograms in the world around you.

      Learning environments will gain ground with the implementation of this future tool in the learning program and models.

      RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

  6. Oct 2018
    1. One is the linked list of lines you mention. I believe this is intended to solve a display problem that TECO (the original language in which Emacs was implemented) had solved differently using the "gap" data structure. The fundamental issue was that if you have a buffer represented as a single block of contiguous text, then insertion on a character-by-character basis can be O(n2), each time you insert a character, you have to copy the entire subsequent buffer over one space.

      implementation, performence of text entry

    2. Lisp macros were also useful for the definition of new control structures, as well as new data structures. In ZWEI, we created a new iterative control structure called charmap, which iterates over characters in an interval. Intervals are stored as doubly-linked lists of arrays, and the starting point might be in the middle of one array and the ending point might be in the middle of another array. The code to perform this iteration was not trivial, and someone reading it might easily not understand the function it was performing, even though that function was the conceptually simple one of iterating over characters. So we created a macro called charmap that expands into the double-loop code to iterate over the characters. It is simple and obvious, and is used in many places, greatly reducing the size of the code and making the functionality obvious at a glance.

      use of macros implementing data structures making things more readable!

    3. It became policy to avoid abbreviations in most cases. In ZWEI, we made a list of several words that were used extremely often, and established 'official' abbreviations for them, and always used only those abbreviations. ... Words not on this list were always spelled out in full.

      abbreviations whitelist - good programming practice!

    4. The use of the mouse is still considered experimental. We know of several editors which depend highly on the use of a mouse for input, but we are not convinced that it is better than a keyboard; after more people start using ZWEI, it will be interesting to see how many of them make heavy use of the mouse and how many hardly use it at all.

      mouse considered experimental mouse better than keyboard?

    5. Since ZWEI is written in Lisp and lives in the Lisp environment of the Lisp machine, it is in a very good position to interface closely with other elements of that environment.

      living system interacting with a running lisp machine

    6. ZWEI is display-oriented: the text the user is editing is actually displayed (this is relevant because many editors of the time often showed out-of-date text due to efficiency and bandwidth restrictions, putting the burden on the user to imagine what their text looks like currently).

      bandwith restrictions -> out of date text -> user has to imagine what it currently looks like

    7. Some paragraphs are devoted to what must have been a novel concept at the time for such a system: that the Lisp Machine was a personal system, not time-shared, and this gave rise to features not viable on time-sharing systems, due to the fact that the user was not contending with other users for resources.

      personal computers as novel concept (vs time sharing) and what it enables

  7. Aug 2018
    1. “... applications and services that facilitate collective action and social interaction online with rich exchange of multimedia information and evolution of aggregate knowledge...” [48]

      Social computing definition

      Humans perform a social role while communication is mediated by technology. The interaction between human social role and CMC is key here.

    1. In particular, the fact that most users are only now beginning to experience the ubicomp vision and integrate this new, unique class of technology into their work practices suggests that another change in focus may be on the horizon: “[T]he shift from user-centered design to context-based design corresponds with recent developments in pervasive, ubiquitous computing networks and in the appliances that connect with them, which are radically changing our relationships with personal computing devices” (Gay & Hembrooke, 2003)

      Influence of ubiquitous computing on HCI

    2. Activities also span place; that is, it is common for work to take place outside of the immediate office environment. However, current office technologies sometimes present a very different view of information across different physical and virtual settings.

      "Activities exist across places"

      Here the paper conceptualizes "place" as physical location as well as mobile environment.

    3. The idea that activities may exist at different levels of granularity is not a new one. Boer, van Baalen & Kumar (2002) provide a model explaining how an activity at one level of analysis may be modeled as an action—a component of an activity—at another. This holds true for individual users, as in the example provided above, but is even more pronounced when a single activity is viewed from multiple participants’ perspectives.

      "Activities exist at different levels of granularity"

      Hierarchical level of analysis; Action < Activity

      The idea of granularity also seems to have a temporal component. See examples before this passage.

    4. Additionally, activities need to be represented in such a way that their contents can be shared, with the caveats that individual participants in an activity may have very different perceptions of the activity, they may bring different resources to play over the course of the activity, and, particularly for large activities in which many individual users participate, users themselves may come and go over the life of the activity.

      Large group social coordination challenges are particularly salient to the SBTF studies.

    5. Recognizing the mediating role of the digital work environment in enabling users to meaningfully collaborate is a critical step to ensuring the success of these systems.

      "Activities are collaborative"

      Activity representations are also crucial here, as is the "mediating role of the digital work environment" for collaboration.

      Flag this to connect to the Goffman reading (Presentation of Self in Everyday Life) and crowdsourcing/collective intelligence readings.

    6. User studies and intuition both suggest that the activities that a knowledge worker engages in change—sometimes dramatically—over time. Projects and milestones come and go, and the tools and information resources used within an activity often change over time as well. Furthermore, activities completed in the past and their outcomes often impact activities in the present, and ongoing activities will, in turn, affect activities that will be undertaken in the future. Capturing activity over the course of time has long been a problem for desktop computing.

      "Activities are dynamic"

      This challenge features temporal relationships between work and worker, in the past/present sense, and work and goals, in the present/future sense.

      Evokes Reddy's T/R/H temporal organization of work and Bluedorn's work on polychronicity.

    7. Supporting the multifaceted aspects of activity in a ubicomp environment becomes a much more complex proposition. If activity is to be used as a unifying organizational structure across a wide variety of devices such as traditional desktop and laptop computers, PDAs, mobile telephones, personal-server style devices (Want et al., 2002), shared public displays, etc., then those devices must all be able to share a common set of activity representations and use those representations as the organizational cornerstone for the user experience they provide. Additionally, the activity representations must be versatile enough to encompass the kinds of work for which each of these kinds of devices are used

      "Activities are multifaceted"

      This challenge is premised on having a single unit of analysis -- activity -- and that representations of the activity are both valid (to the user) and versatile (to the work/task type)

    8. The challenges exist due in large part to the inherent complexity of human activity, the technical affordances of the computing tools used in work practice, and the nature of (and culture surrounding) knowledge work.

      Reasons behind the knowledge work challenges.

    9. We describe five challenges for matching computation to activity. These are: •Activities are multifaceted, involving a heterogeneous collection of work artifacts; •Activities are dynamic, emphasizing the continuation and evolution of work artifacts in contrast to closure and archiving; •Activities are collaborative, in the creation, communication, and dissemination of work artifacts; •Activities exist at different levels of granularity, due to varying durations, complexity and ownership; and •Activities exist across places, including physical boundaries, virtual boundaries of information security and access, and fixed and mobile settings.

      These challenges also have temporal qualities, e.g., tempo/speed, duration, timeline, etc.

  8. May 2018
    1. One of the largest-scalestudies exploring this problem was undertaken at the University of Wash-ington (Fidel et al., 2000), where researchers investigated the information-seeking behavior of teams from two different companies, Boeing andMicrosoft (Poltrock et al., 2003). They found that each team had differentcommunication and information-seeking practices, and that current infor-mation systems are oriented toward individual rather than collaborativeinformation-seeking activities. In practice, though, information seeking isoften embedded in collaboration

      SBTF uses Google Sheets and Docs for information collection and shared documentation. Though Google products are billed as cloud-computing collaboration tools, it would be interesting to know if these systems remain oriented in individual information-seeking activities rather than collaborative.

  9. Apr 2018
    1. 边缘计算是一个技术呢?还只是一个市场语言,把各种技术包装起来而已?

    2. 越来越多的数据从边缘产生,而不是云。 虽然数据中心的处理能力远超边缘,但是带宽的发展跟不上边缘数据生产速度。 上云处理的代价非常之高。

      文章是从整个信息行业,数据生产、带宽发展、IOT的需求,来推导出边缘计算的必要性。 但是,如果从具体行业看,似乎并不是这样的。

    3. SomeIoT applications might require very short response time, somemight involve private data, and some might produce a largequantity of data which could be a heavy load for networks

      边缘计算最大驱动力是IOT产生的极大量数据,云计算架构不是完全合适。 IOT的关键需求包括: 响应延时、网络带宽、隐私、数据存储

  10. Mar 2018
  11. Nov 2017
    1. As in Slow Food—with its unhygienic soil, disorderly farmers’ markets, and inconvenient seasons—the annoyances of Slow Computing have become pleasures. With community-made software, there’s no one to blame but us, the community. We’re not perfect, but we’re working on it.

      I really feel like the analogy works. I have for example begun to take pleasure in the messiness of vegetables bought at a farmers' market compared to the seeming perfection of those a a grocery store.

  12. Jul 2017
  13. Mar 2017
    1. Seco, si bien es una implementación del 2004, tiene varias ideas que son similares a las de Grafoscopio de hoy, incluyendo la persistencia de una imagen (ellos usan HyperGraphDB, pero incluso mencionan Smalltalk), el hecho de ser una aplicación de escritorio y la idea de una computación p2p, o la opción de embeber el motor de rendering de un browser o el browser mismo en un ambiente más rico, incluso la inspiración de los notebooks de mathematica.

  14. Dec 2016
    1. Now,thesuggestedexecutiontimeforaBASICprogrammaticsolutiontoPuzzle15is7minutes,4seconds.That'sontheVectra.IfyouareprogrammingonaTandy1000,youcouldexpectthesameprogramtoexecuteinabout28minutes.So,ifyoursolutiontakesoveranhour,youmighttrytospeeditupsomewhat.

      How times have changed! Project Euler suggested run times of less than a minute, but here the author blithely suggests that waiting an hour for your solution may be too much.

    Tags

    Annotators

  15. Sep 2016
    1. The success of Arduino has had the perhaps retrograde effect of convincing an entire generation that the way to sense and actuate the physical world is through imperative method calls in C++, shuffling bits and writing to ports, instead of in an environment designed around signal processing, control theory, and rapid and visible exploration. As a result, software engineers find a fluid, responsive programming experience on the screen, and a crude and clumsy programming experience in the world.
  16. Aug 2016
    1. WISP (Wireless Identification and Sensing Platform), a computer chip powered by existing radio waves, developed by the U. of Washington Sensor Lab and Delft U. of Technology.

  17. Dec 2015
    1. this week’s announcement by Google that a machine made by a Canadian company, D-Wave Systems, which is marketed as “the world’s first commercial quantum computer”, had shown spectacular speed gains over conventional computers. “For a specific, carefully crafted proof-of-concept problem,” Google’s Hartmut Neven reported, “we achieved a 100-million-fold speed-up.”
  18. Oct 2015
    1. The Coming of OERRelated to the enthusiasm for digital instructional resources,four-fifths (81percent) of the survey participants agreethat “Open Source textbooks/Open Education Resource(OER) content “will be an important source for instructional resources in five yea
  19. Aug 2015
    1. Shared information

      The “social”, with an embedded emphasis on the data part of knowledge building and a nod to solidarity. Cloud computing does go well with collaboration and spelling out the difference can help lift some confusion.

  20. Apr 2014
    1. Over the last twenty years, the open source community has provided more and more software on which the world’s High Performance Computing (HPC) systems depend for performance and productivity. The community has invested millions of dollars and years of effort to build key components. But although the investments in these separate software elements have been tremendously valuable, a great deal of productivity has also been lost be cause of the lack of planning, coordination, and key integration of technologies necessary to make them work together smoothly and efficiently, both within individual PetaScale systems and between different systems. It seems clear that this completely unco ordinated development model will not provide the software needed to support the unprecedented parallelism required for peta/exascale computation on millions of cores, or the flexibility required to exploit new hardware models and features, such as transact ional memory, speculative execution, and GPUs. This report describes the work of the community to prepare for the challenges of exascale computing, ultimately combing their efforts in a coordinated International Exascale Software Project.