- Feb 2021
Anderson, Ian, and Wendy Wood. ‘Habits and the Electronic Herd: The Psychology behind Social Media’s Successes and Failures’. PsyArXiv, 23 November 2020. https://doi.org/10.31234/osf.io/p2yb7.
- Planned Behavior
- User Interface
- Social Networking
- Social Media
- Silicon Valley
- user habits
- psychological dynamic
- Social Psychology
- May 2020
- Apr 2020
This is one possible path to take in that you simply reject the registration and ask the user to create another password. Per NIST's guidance though, do explain why the password has been rejected:
- Dec 2019
Avoiding complicated outlining or mind-mapping software saves a bunch of mouse clicks or dreaming up complicated visualizations (it helps if you are a linear thinker).
Hmm. I'm not sure I agree with this thought/sentiment (though it's hard to tell since it's an incomplete sentence). I think visualizations and mind-mapping software might be an even better way to go, in terms of efficiency of editing (since they are specialized for the task), enjoyment of use, etc.
The main thing text files have going for them is flexibility, portability, client-neutrality, the ability to get started right now without researching and evaluating a zillion competing GUI app alternatives.
- Sep 2019
- Aug 2019
- Nov 2016
Every theorem of mathematics, every significant result of science, is a challenge to our imagination as interface designers. Can we find ways of expressing these principles in an interface? What new objects and new operations does a principle suggest? What a priori surprising relationship between those objects and operations are revealed by the principle? Can we find interfaces which vividly reveal those relationships, preferably in a way that is unique to the phenomenon being studied?
Speech, writing, math notation, various kinds of graphs, and musical notation are all examples of cognitive technologies. They are tools that help us think, and they can become part of the way we think -- and change the way we think.
Computer interfaces can be cognitive technologies. To whatever degree an interface reflects a set of ideas or methods of working, mastering the interface provides mastery of those ideas or methods.
Experts often have ways of thinking that they rarely share with others, for various reasons. Sometimes they aren't fully aware of their thought processes. The thoughts may be difficult to convey in speech or print. The thoughts may seem sloppy compared to traditional formal explanations.
These thought processes often involve:
- minimal canonical examples - simple models
- heuristics for rapid reasoning about what might work
Nielsen considers turning such thought processes into (computer) interfaces. "Every theorem of mathematics, every significant result of science, is a challenge to our imagination as interface designers. Can we find ways of expressing these principles in an interface? What new objects and operations does a principle suggest?"
- Apr 2016
Hotel shower and lighting controls should be easy to find and easy to use. Why are they so often not?
- Nov 2015
There is a lot of evidence that quite subtle changes to user interfaces can have dramatic effects on how the interfaces are used. For example, the size of a search box or the text that accompanies it can considerably influence the queries that people submit.
-- David Elsweller
The whole gendered usage of hearts seems to have escaped Twitter. So does the fact that people fave (with stars) in complex ways - they are bookmarks, they are likes, they are nods of the head. But they are not indicators of love. I feel very weird loving tweets by random men I've only just started a conversation with. Not that there's anything wrong with feminine. But women - and men, in their own ways - are well-aware of how feminized visual signals get read by others, and in an identity space like Twitter, I suspect that will really minimize usage. Or at least until we all get used to it.
-- Bonnie Stewart