49 Matching Annotations
  1. Last 7 days
  2. Aug 2022
    1. Half the time I begin typing something, I'm not even sure what I'm writing yet. Writing it out is an essential part of thinking it out. Once I've captured it, re-read it, and probably rewritten it, I can then worry about what to label it, what it connects to, and where it should 'live' in my system.

      One of my favorite things about Hypothes.is is that with a quick click, I've got a space to write and type and my thinking is off to the races.

      Sometimes it's tacitly (linked) attached to another idea I've just read (as it is in this case), while other times it's not. Either way, it's coming out and has at least a temporary place to live.

      Later on, my note is transported (via API) from Hypothes.is to my system where I can figure out how to modify it or attach it to something else.

      This one click facility is dramatically important in reducing the friction of the work for me. I hate systems which require me to leave what I'm doing and opening up another app, tool, or interface to begin.

    1. https://www.kevinmarks.com/memex.html

      I got stuck over the weekend, so I totally missed Kevin Marks' memex demo at IndieWebCamp's Create Day, but it is an interesting little UI experiment.

      I'll always maintain that Vannevar Bush really harmed the first few generations of web development by not mentioning the word commonplace book in his conceptualization. Marks heals some of this wound by explicitly tying the idea of memex to that of the zettelkasten however. John Borthwick even mentions the idea of "networked commonplace books". [I suspect a little birdie may have nudged this perspective as catnip to grab my attention—a ruse which is highly effective.]

      Some of Kevin's conceptualization reminds me a bit of Jerry Michalski's use of The Brain which provides a specific visual branching of ideas based on the links and their positions on the page: the main idea in the center, parent ideas above it, sibling ideas to the right/left and child ideas below it. I don't think it's got the idea of incoming or outgoing links, but having a visual location on the page for incoming links (my own site has incoming ones at the bottom as comments or responses) can be valuable.

      I'm also reminded a bit of Kartik Prabhu's experiments with marginalia and webmention on his website which plays around with these ideas as well as their visual placement on the page in different methods.

      MIT MediaLab's Fold site (details) was also an interesting sort of UI experiment in this space.

      It also seems a bit reminiscent of Kevin Mark's experiments with hovercards in the past as well, which might be an interesting way to do the outgoing links part.

      Next up, I'd love to see larger branching visualizations of these sorts of things across multiple sites... Who will show us those "associative trails"?

      Another potential framing for what we're all really doing is building digital versions of Indigenous Australian's songlines across the web. Perhaps this may help realize Margo Neale and Lynne Kelly's dream for a "third archive"?

  3. Jul 2022
  4. Jun 2022
    1. https://docs.google.com/document/d/1N4LYLwa2lSq9BizDaJDimOsWY83UMFqqQc1iL2KEpfY/edit

      P.R.O.B.E. rubric participation (exceeds, meets fails), respectful, open, brave, educational

      Mentioned in the chat at Hypothes.is' SOCIAL LEARNING SUMMIT: Spotlight on Social Reading & Social Annotation

      in the session on Bringing the Margins to Center: Introduction to Social Annotation


      Looking at the idea of rubrication, I feel like I ought to build a Tampermonkey or Greasemonkey script that takes initial capitals on paragraphs and makes them large, red, or even illuminated. Or perhaps something that converts the CSS of Hypothes.is and makes it red instead of yellow?

      What if we had a collection of illuminated initials and some code that would allow for replacing capitals at the start of paragraphs? Maybe a repository like giphy or some of the meme and photo collections for reuse?

    1. "The implicit feel of where you are in a physical book turns out to be more important than we realized," says Abigail Sellen of Microsoft Research Cambridge in England and co-author of The Myth of the Paperless Office. "Only when you get an e-book do you start to miss it. I don't think e-book manufacturers have thought enough about how you might visualize where you are in a book."

      How might we design better digital reading interfaces that take advantage of a wider range of modes of thinking and reading?

      Certainly adding audio to the text helps to bring in benefits of orality, but what other axes are there besides the obvious spatial benefits?

    2. In turn, such navigational difficulties may subtly inhibit reading comprehension.

      If digital user interfaces and navigational difficulties inhibited reading comprehension in the modern age, what did similar interfaces do to early reading practices?

      What methods do we have to tease out data of these sorts of early practices?

      What about changes in modes of reading (reading out loud vs. reading quietly)?

      I'm reminded of this as a hyperbolic answer, but still the root question may be an apt one:

      https://www.youtube.com/watch?v=pQHX-SjgQvQ

    1. You can use click on the < button in the top-right of your browser window to read and write comments on this post with Hypothesis. You can read more about how I use this software here.

      Spencer's example of user interface below his posts to indicate how readers might comment on his website.

  5. May 2022
    1. However, what if we replace “ human face ” in this decisive quotewith “interface,” that is, the interface between man and apparatus?

      This wording seems quite profound.

      It means that by creating a personification of our tools, we can more easily communicate with them.

      Do people personify their computers? I remember in the late 80s and early 90s computer workstations, especially in university settings, having personified names.

      Link this to the personification of rocks w.r.t. talking rocks and oral traditions.

      link to: https://hypothes.is/a/KosdVt1qEeykU2dTuVZT3Q

  6. Apr 2022
    1. In an ever-increasing sphere of digital print, why can't publishers provide readers a digitally programmed selection of footnote references in texts?

      This digital version of Annie Murphy Paul's book has endnotes with links from the endnotes back to the original pages, but the opposite links from the reading don't go to the endnotes in an obvious way.

      I'd love to be able to turn on/off a variety of footnote options so that I can see them on the pages they appear, as pop up modals, or browse through them in the end notes after-the-fact as I choose. This would allow me to have more choice and selection from a text based on what I want to get out of it rather than relying on a publisher to make that choice for me.

      Often in publishing a text written for the broad public will "hide" the footnotes at the end of the text in unintuitive ways where as more scholarly presses will place them closer to their appearance within the text. Given the digital nature of texts, it should be possible to allow the reader to choose where these items appear to suit their reading styles.

    1. Another fourteenth- century manuscript of Hautfuney’s index to Vincent of Beauvais’s Speculum historiale. The absence of rubrication and the narrower columns make the entries harder to identify although the two indexes contain the same information.
  7. Mar 2022
    1. Is there a setting (or would it be possible to add one) so I can change the width of the sidebar with the annotations? On my bigger monitor it's ok, but on my normal screen I can barely see the actual PDF and the side bar covers almost half the screen. Also, I had a very hard time getting the plugin to actually find the file. It couldn't find it anywhere aside from the same folder the annotation note is in. (I tried a different folder in the vault, as well as an absolute path on my PC.) Aside from that, love the plugin! Thanks :)

      The ability to resize the Hypothes.is drawer is already built into the Hypothes.is interface natively. In the top left of the drawer there is a ">" tab that you can drag to resize the annotations window to suit your needs. Clicking on it will allow you to open and close the pane as needed. If it's closed (the icon appears as "<"), you can highlight and choose "annotate" or "highlight" and it will automatically re-open the Hypothes.is interface.

    1. A major advance in user interfaces that supports creative exploration would the capacity to go back in time, to review and manipulate the history of actions taken during an entire session. Users will be able to see all the steps in designing an engine and change an early design decision. They will be able to extract sections of the history to replay them or to convert into permanent macros that can be applied in similar situations. Extracting and replaying sections of history is a form of direct man ipulation programming. It enables users to explore every alternative in a decision-making situation, and then chose the one with the most favorable outcomes.

      While being able to view the history of a problem space from the perspective of a creation process is interesting, in reverse, it is also an interesting way to view a potential learning experience.

      I can't help but think about the branching tree networks of knowledge in some math texts providing potential alternate paths through the text to allow learners to go from novice to expert in areas in which they're interested. We need more user interfaces like this.

    2. Learning how to learn is often listed as a goal of education, but acquiring the goal-directed discipline, critical thinking skills, and cognitive self-awareness that support collection of knowledge is difficult. Advanced user interfaces may be able to help users better formulate their information needs, identify what information gaps impede them, and fabricate plans to satisfy their needs. Often as information is acquired, the users's knowledge shifts enough to require a reformulation of their plans. Information visualization interfaces and hypertext environments are a first step in supporting incidental learning, exploratory browsing, and then rapid reformulation of plans. As a refined theory of knowledge acquisition emerges, improved tools will f ollow.
    3. Since any powerful tool, such as a genex, can be used for destructive purposes, the cautions are discussed in Section 5.

      Given the propensity for technologists in the late 90s and early 00s to have rose colored glasses with respect to their technologies, it's nice to see at least some nod to potential misuses and bad actors within the design of future tools.

    4. Users who expe rience empowering designs that are comprehensible, predictable, and controllable, may be inspired to pursue quality in their work products.

      This sounds a lot like the management philosophy of W. Edwards Deming who encouraged managers to empower workers to take ownership of their craft and work.

  8. Feb 2022
  9. Jan 2022
    1. As John Palmer points out in his brilliant posts on Spatial Interfaces and Spatial Software, “Humans are spatial creatures [who] experience most of life in relation to space”.

      This truism is certainly much older than John Palmer, but an interesting quote none-the-less.

      It could be useful to meditate on the ideas of "spatial interfaces" and "spatial software" as useful affordances within the application and design spaces.

  10. Dec 2021
    1. Even more important is that all this isn’t about the software. It is about the system you set up. Some software nudges you, sometimes even pushes you, towards system design decisions. Take Wikis as an example. Most of them have two different modes: The reading mode. The editing mode. The reading mode is the default. But most of the time you should create, edit and re-edit the content. This default, this separation of reading and editing, is a small but significant barrier on producing content. You will behave differently. This is one reason I don’t like wikis for knowledge work. They are clumsy and work better for different purposes.

      Most wikis have a user interface problem between their read and edit modes. Switching between the two creates additional and unnecessary friction for placing content and new information into them.

  11. worrydream.com worrydream.com
    1. Bret Victor: email (9/3/04) Interface matters to me more than anything else, and it always has. I just never realized that. I've spent a lot of time over the years desperately trying to think of a "thing" to change the world. I now know why the search was fruitless -- things don't change the world. People change the world by using things. The focus must be on the "using", not the "thing". Now that I'm looking through the right end of the binoculars, I can see a lot more clearly, and there are projects and possibilities that genuinely interest me deeply.

      Specifically highlighting that the "focus must be on the 'using', not the 'thing'".

      This quote is very reminiscent of John M. Culkin's quote (often misattributed to McLuhan) "We shape our tools and thereafter they shape us."

      <small><cite class='h-cite via'> <span class='p-author h-card'>Linus Lee</span> in Towards a research community for better thinking tools | thesephist.com (<time class='dt-published'>12/01/2021 08:23:07</time>)</cite></small>

  12. Aug 2021
    1. This is one of the points made in TheMythOfThePaperlessOffice -- that workplaces often shift from more efficient paper-based technologies to less efficient electronic technologies (electronic technologies can be either more or less efficient, of course) because computers symbolize The Future, Progress, and a New Way Of Doing Things. An office on the move, that's what an office that uses cutting-edge technology is. Not an office that is stuck in the past. And the employees are left to cope with the less productive, but shinier, New Way. -- ApoorvaMuralidhara

      New technologies don't always have the user interface to make them better than old methods.

  13. Feb 2021
  14. Jun 2020
  15. May 2020
  16. Apr 2020
    1. This is one possible path to take in that you simply reject the registration and ask the user to create another password. Per NIST's guidance though, do explain why the password has been rejected:
  17. Jan 2020
  18. Dec 2019
    1. TUI

      I assume this means text-based UI?? First time I've seen this term.

  19. plaintext-productivity.net plaintext-productivity.net
    1. Avoiding complicated outlining or mind-mapping software saves a bunch of mouse clicks or dreaming up complicated visualizations (it helps if you are a linear thinker).

      Hmm. I'm not sure I agree with this thought/sentiment (though it's hard to tell since it's an incomplete sentence). I think visualizations and mind-mapping software might be an even better way to go, in terms of efficiency of editing (since they are specialized for the task), enjoyment of use, etc.

      The main thing text files have going for them is flexibility, portability, client-neutrality, the ability to get started right now without researching and evaluating a zillion competing GUI app alternatives.

    1. Might be a little too low-level (even with GUIs) for some teams of users. GPG and Git both require some setup and experience in these tools, or the willingness to learn. Porting a GPG key from machine to machine is not trivial.
  20. Sep 2019
  21. Aug 2019
  22. Dec 2017
    1. A mental map (or cognitive map) is our mental representation of a place. It includes features we consider important, and is likely to exclude features we consider unimportant.

      (Urban planner Kevin Lynch, early 1960s)<br> Elements of mental maps

      • paths
      • edges - boundaries and endings
      • nodes - focal points like squares and junctions
      • districts
      • landmarks

      Modern maps could use augmented and virtual reality to help clarify those elements, making a place easier to navigate and use. But they can also add useless noise that makes the place seem more confusing than it actually is.

  23. May 2017
    1. Neither Apple nor Microsoft really captured the essence of what made the Smalltalk system powerful. They used it as a model to make computers more accessible, but they left out the aspect of letting people bend the system to their will, to customize it to be just what they want. Their systems were really an object-oriented facade over a traditional, non-object-oriented system. They lacked a consistent metaphore of everything being an object. The web has been even more stultifying in this regard (I mean the web interface), though Firefox has helped some, so I hear, with the concept of browser extensions.
  24. Mar 2017
    1. Jessica Helfand in her essay The Dematerialism of Screen Space (2001) critiques the phenomenon of design practise being led by developments in software engineering. She argues that designers should take the initiative: “design must submit to a series of commands and regulations as rigourous as those that once defined Swiss typography. Aesthetic innovation, if it indeed exists at all, occurs within ridiculously preordained parameters: a new plug-in, a modified code, the capacity to make picture and words ‘flash’ with a mouse in a non-sensical little dance. We are all little filmmakers, directing on a pathetically small screen – yet broadcasting to a potentially infinite audience. This in itself is conflicting (not to mention corrupting), but more importantly, what are we making? What are we inventing? What are we saying that has not been said before?” Helfand here is referring to the web, but her argument applies equally well to designing tablet publications. Designers of book and magazine apps should be asking themselves those last three questions. Since tablet publishing conventions are in the process of being formed (like child invention), we have a unique opportunity right now to influence their direction.
    2. Some key themes arise from the two NNG reports on iPad usability: App designers should ensure perceived affordances / discoverability There is a lack of consistency between apps, lots of ‘wacky’ interaction methods. Designers should draw upon existing conventions (either OS or web) or users won’t know what to do. These are practical interaction design observations, but from a particular perspective, that of perceptual psychology. These conclusions are arrived at through a linear, rather than lateral process. By giving weight to building upon existing convention, because they are familiar to the user, there is a danger that genuinely new ideas (and the kind of ambition called for by Victor Bret) within tablet design will be suppressed. Kay’s vision of the Dynabook came from lateral thinking, and thinking about how children learn. Shouldn’t the items that we design for this device be generated in the same way?

      The idea of lateral thinking here is the key one. Can informatics be designed by nurturing lateral thinking? That seems related with the Jonas flopology

    3. The document argues that the use of illusionary surfaces and objects will lead to a more intuitive and pleasurable experience for the user. It also, yet again, looks to prior conventions for solutions rather than starting afresh.
  25. Nov 2016
    1. Every theorem of mathematics, every significant result of science, is a challenge to our imagination as interface designers. Can we find ways of expressing these principles in an interface? What new objects and new operations does a principle suggest? What a priori surprising relationship between those objects and operations are revealed by the principle? Can we find interfaces which vividly reveal those relationships, preferably in a way that is unique to the phenomenon being studied?
    2. Speech, writing, math notation, various kinds of graphs, and musical notation are all examples of cognitive technologies. They are tools that help us think, and they can become part of the way we think -- and change the way we think.

      Computer interfaces can be cognitive technologies. To whatever degree an interface reflects a set of ideas or methods of working, mastering the interface provides mastery of those ideas or methods.

      Experts often have ways of thinking that they rarely share with others, for various reasons. Sometimes they aren't fully aware of their thought processes. The thoughts may be difficult to convey in speech or print. The thoughts may seem sloppy compared to traditional formal explanations.

      These thought processes often involve:

      • minimal canonical examples - simple models
      • heuristics for rapid reasoning about what might work

      Nielsen considers turning such thought processes into (computer) interfaces. "Every theorem of mathematics, every significant result of science, is a challenge to our imagination as interface designers. Can we find ways of expressing these principles in an interface? What new objects and operations does a principle suggest?"

  26. Apr 2016
  27. Feb 2016
    1. A study of typing strategies among both touch-typists and self-taught typists.

      http://10fastfingers.com/typing-test/english<br> Test your typing speed by typing a series of random words for one minute.

  28. Nov 2015
    1. There is a lot of evidence that quite subtle changes to user interfaces can have dramatic effects on how the interfaces are used. For example, the size of a search box or the text that accompanies it can considerably influence the queries that people submit.

      -- David Elsweller

    2. The whole gendered usage of hearts seems to have escaped Twitter. So does the fact that people fave (with stars) in complex ways - they are bookmarks, they are likes, they are nods of the head. But they are not indicators of love. I feel very weird loving tweets by random men I've only just started a conversation with. Not that there's anything wrong with feminine. But women - and men, in their own ways - are well-aware of how feminized visual signals get read by others, and in an identity space like Twitter, I suspect that will really minimize usage. Or at least until we all get used to it.

      -- Bonnie Stewart

  29. Jul 2015
    1. The on-line annotations were also more likely to be anchored in complete sentences.

      This seems odd. Maybe the interface in some way pushed them toward this? For instance, I sometimes think the way that Hypothesis shows the quote in the annotation card severs it from its context in such a way as to make it seem out of place when highlighting just that portion seemed fine inline.

  30. Nov 2014
    1. the interface currently works quite slowly, much slower than regular web content.

      This may be browser-side speed. Most of the heavy lifting of the application is done in the client.