28 Matching Annotations
  1. Jun 2021
    1. graphics are not really important in the grand scheme of things, even less so in puzzlers, but the diorama-like presentation of forests and cute animals immediately won me over, and I found small things like moving animals in the backround hours into the game. gotta admire the attention to detail.
  2. Apr 2021
  3. Feb 2021
  4. Sep 2020
  5. Jul 2020
  6. May 2020
  7. Mar 2020
    1. Inkscape is professional, free, open source Vector Graphics software.
    2. basic beginners guide tutorial for new users to give you an introduction to GIMP to get you started
    3. A tutorial of transforming any photo to a line art vector using Inkscape. Line art is easy to create with the help of Bazier Tool from Inkscape, Bazier Curves are precise in tracing and easy to work with. It is similar to the Pen Tool option of Illustrator.
    4. set up a drawing tablet (I'm using a Wacom tablet) in the latest version of GIMP
  8. Nov 2019
    1. All information visualizations are metrics expressed as graphics.

      Very broad statement that needs definition of specific words.

  9. Apr 2019
    1. This article talks about the challenges of developing for VR and the extra work involved over creating traditional games. It looks at the main areas of difficulty that come with virtual reality development and then presents what solutions developers are coming up with to overcome those challenges. Some of the challenges are familiar to developers, such as trying to obtain a high frame rate, but have new angles that need to be considered such as wider viewing angles and lower latency. The article covers eight main technical challenges and then dives into the solutions that developers are applying to these challenges. The author wraps up the article by stating some of the concerns about virtual reality and that some may consider it just a novelty. Overall though, he feels as if virtual reality is a huge leap in technology and is one that developers should start working on it.

  10. Feb 2019
    1. Visualisation of homology and convergence as trajectories in morphospace through 2time.

      How likely is it that two different lineages evolve the same morphology by chance? Traits and trait complexes can be convergently evolved, but not entire phenotypes. All (pseudo)cryptic species in higher (complex) organisms have been found within members of the same lineage (i.e. are the result of parallel evolution, homoiologies)

      One would want to stress the difference between a phenotype itself and individual characters scored to represent the character.

    2. d (B,C) choose between trees, as implemented in the 3function homoiologies

      The graphical example is not a good one. The function would reconstruct "0" as the ancestral state for the "0"-containing subtree in B, hence, not get this as a potential homoiology but dismiss it as symplesiomorphy (in contrast to the real-world example in A). It would be clearer if just two tips would have shown "1" in B and C (we often associate "0" with ancestral, and "1" with derived)

  11. Nov 2018
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  13. Aug 2018
  14. Aug 2017
    1. PLAYLIST: Storywars | Generation Z

      I think the graphics in this section are awesome. They add another element to the messaging, that the oral tradition changes story over time. Seeing this visually is powerful. The graphics for the changing information delivered through TV is both super cool and again supports the message.

  15. Jul 2016
    1. Unsupervised Learning of 3D Structure from Images Authors: Danilo Jimenez Rezende, S. M. Ali Eslami, Shakir Mohamed, Peter Battaglia, Max Jaderberg, Nicolas Heess (Submitted on 3 Jul 2016) Abstract: A key goal of computer vision is to recover the underlying 3D structure from 2D observations of the world. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 3D and 2D images via probabilistic inference. We demonstrate high-quality samples and report log-likelihoods on several datasets, including ShapeNet [2], and establish the first benchmarks in the literature. We also show how these models and their inference networks can be trained end-to-end from 2D images. This demonstrates for the first time the feasibility of learning to infer 3D representations of the world in a purely unsupervised manner.

      The 3D representation of a 2D image is ambiguous and multi-modal. We achieve such reasoning by learning a generative model of 3D structures, and recover this structure from 2D images via probabilistic inference.

  16. Jun 2016
  17. Dec 2015
    1. Pronunciations for hexadecimal numbers:<br> 0xB3 "bibbity-three"<br> 0xF5 "fleventy-five"<br> 0xDB "dickety-bee"

      BZARG is the work of Tim Babb, who lives in the San Francisco Bay Area, and is Lighting Optimization Lead for Pixar Animation Studios.

      This blog focuses primarily on graphics, physics, programming, and probably some philosophy and fiction

  18. Feb 2015