- Oct 2017
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Local file Local file
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Tounderstandcitizensubjectswhomakerightsclaimsbysayinganddoing‘I,we,theyhavearightto’,wearemovingfromthefirstpersontothesecondandthethird,fromtheindividualtothecollective.Weneedtoconsidertwoadditionalforcesthatmakeactspossible.Thetwoforcesaretheforceofthelawandtheforceoftheimaginary.
Grafoscopio también permite esos pasos de lo individual a lo colectivo, desde la imaginación y lo legal.
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- Sep 2017
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Local file Local file
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Counter to a high-minded association of “liberal projects,” projects in hackerspaces resisted a final form. The action in hackerspace is more bricolage(Lévi Strauss, 1962, p. 18)than engineering. Projects in Geekspace arose spontaneously. Their inertia drew people to the space, bringing their tools and ideas that would then supplement the ideas of others. This churn is captured by how projects were seen as a success of the new space even though very few projects were actually finished.
Grafoscopio, el Data Week y las Data Rodas efectivamente atrajeron gente nueva al espacio, a pesar de su caracter inacabado y en continuo movimiento. También ha favorecido el diálogo de saberes y los aportes diversos, si bien hay un fuerte énfasis en el código y la escritura como manera de reificar dichos saberes.
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Interactions through things, and perceptions about their potential, were ways to negotiate between seemingly conflicting imperatives of the individualism and communalism (A. L. Toombs, Bardzell, & Bardzell). Members would deliberately design activities that were incomplete to encourage a playful material improvisation. In these ways, the “material sensibilities” of members were particularly important. Similarly, reading a history of craft into software hacking, Lingel and Regan (2014) found that software hackers identified their work with craft as process, embodiment, and community. These sensitive readings of interactions with stuff seemed to more accurately capture the genre of hackerspaces, more so than action was guided by culture.
La idea de actividades incompletas y un jugueteo material están embebidas en el Data Week y Grafoscopio, así como la identificación de software como artesanía, lo cual dialoga con Aaron y Software craftmanship.
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This work perceptively suggested that people often don’t arrive at hackerspaces with an identity fully-formed. Tools and projects, as socio-material assemblages, shepherded new arrivals in and helped them understand
themeselves in relation to the group. “The process of becoming such an established maker seems to rely less on inherent abilities, skills, or intelligence per se, and more on adopting an outlook about one’s agency”
Esto ha pasado con el Data Week y Grafoscopio y está vinculado a comunidades de práctica y lo identitario.
Se puede empezar por acá la caracterización de lo hacker!
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