5 Matching Annotations
  1. Apr 2021
    1. John Company offers players a new understanding of British history in the eighteenth and nineteenth century that reflects contemporary scholarship on the subject and extensive research into primary documents. John Company attempts to put the critical events of that time in their proper context and show how the imperial experience transformed the domestic culture of Britain. The East India Company lurked behind every building of a textile mill and every bit of wealth in a Jane Austen novel.  John Company is an uncompromising portrait of the people who made the Company and the British Empire what it was. It is as frank as it is cutting in its satire.  Accordingly, the game wrestles with many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing. 
    2. If you'd like to read more about the game's arguments, click here. 

      I'm not familiar with this term "arguments" used like this. Isn't this more referring to the motivation for this game?

    1. Machinist was written because I loved the idea behind Factory Girl, but I thought the philosophy wasn't quite right, and I hated the syntax.
  2. Feb 2021
    1. ActiveModel::Form happened because the "tableless model" presented in RailsCast 219 wasn't as powerful as the "real deal" from RailsCast 193.