2 Matching Annotations
- Sep 2022
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the thing is about vision, same with the ear, you can only see a few at a time in detail, but you can be aware of 100 things at once. So one of the things we're really bad about is, because of our eyes, you can't get the visual point of view we want. Our eyes have a visual point of view of like 160 degrees. But what I've got here is about 25, and on a cellphone it's pathetic. So this is completely wrong. 100% wrong. Wrong in a really big way. If you look at the first description that Engelbart ever wrote about what he wanted, it was a display that was three feet on its side, built into a desk, because what is it that you design on? If anybody's ever looked at a drafting table, which they may not have for a long time, you need room to design, because there's all this bullshit that you do wrong, right?
!- insight for : user interface design - 3 feet field of view is critical - 160 degrees - VR and AR is able to meet this requirement
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- Jun 2021
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psyarxiv.com psyarxiv.com
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Mielicki, M., Fitzsimmons, C., Schiller, L., Scheibe, D., Taber, J. M., Sidney, P., Matthews, P. G., Waters, E. A., Coifman, K., & Thompson, C. A. (2021). Adults’ Health-Related Problem Solving Is Facilitated by Number Lines, But Not Risk Ladders and Icon Arrays. PsyArXiv. https://doi.org/10.31234/osf.io/h3stw
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