- Sep 2024
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www.gnu.org www.gnu.org
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A free program allows you to tinker with it to make it do what you want (or cease to do something you dislike). Tinkering with software may sound ridiculous if you are accustomed to proprietary software as a sealed box, but in the Free World it's a common thing to do, and a good way to learn programming. Even the traditional American pastime of tinkering with cars is obstructed because cars now contain nonfree software.
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- Nov 2022
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community.interledger.org community.interledger.org
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Creating video tutorials has been hard when things are so in flux. We've been reluctant to invest time - and especially volunteer time - in producing videos while our hybrid content and delivery strategy is still changing and developing. The past two years have been a time of experimentation and iteration. We're still prototyping!
Have you thought about opening the project setting and the remixing to educators or even kids? That could create additional momentum.
A few related resources you might want to check out for inspiration: Science Buddies, Seesaw, Exploratorium
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- Feb 2022
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www.colbyrussell.com www.colbyrussell.com
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Intruguing argument about how to allow more tinkering with software -- making it really easy to contribute, not just possible.
I think for example the note-taking community is on a path towards that -- a lot of the fun is about finding your own worflow and contributing to editor plugins you like.
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“Well, it’s Open Source, I guess I could go download the source code… but… meh, it’s so far out of my way, not worth it,” and the urge fizzles out. I think that a lot of potential human creativity is being wasted this way.
This reminds me of physical tinkering, like building or fixing your own small furniture. That's also hard with the products we often buy today -- it's difficult to fix minature electronics which are meant to be replaced.
But with software (esp. open source) it could be easier, as everyone can have the same tools. I very much resonate with the idea of tinkering more and using less standards.
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- Feb 2016
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www.raspberrypi.org www.raspberrypi.org
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gender neutrality, creativity, imagination and tinker time are the basis for learning
Not just for Carrie Anne Philbin’s CS classroom. For so many approaches to learning, these principles help a lot.
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