227 Matching Annotations
  1. Last 7 days
    1. including external characteristics, social activities, and mental constitution.

      what they include

    2. closely tied to colonization as part of European expansion.
    3. Eckhout's works are examples of this term because they are products of the period in which the genre of the ethnographic portrait was created.

      based on observation rather than exoticism ?

    4. Albert Eckhout, which occupy a transitional space between the national type of the 16th and 17th centuries and the racial categories that developed in the 18th and 19th centuries.
    5. 7th century, the representation of skin color began to take on more importance, and engravings of Africans and Americans started to suggest differences in complexion.

      changed from a focus on clothing etc to focus on skin colour to reflect race concerns.

  2. Nov 2024
    1. little camera on glasses and you turn it into an audio image um and there are very sophisticated examples of this now one is called The Voice v i and it's it's an app that you can just download on your phone
    1. The vOICe is the most practical and widely used, clearly demonstrated by its 100k+ downloads and around 1300 current active users on Android only.

      for - BEing journey - sensory substitution - visual-to-auditory (V2A) - Android app - The vOICe - to - Android app - The vOICe - https://hyp.is/T8YlEJ0_Ee-jKFfo0TcpWQ/medium.com/mindsoft/translating-vision-into-sound-443b7e01eced

    2. Visual-to-auditory (V2A) sensory substitution devices are designed to convert images to sound.

      for - BEing journey - sensory substitution - visual-to-auditory (V2A)

  3. Oct 2024
  4. Sep 2024
  5. Mar 2024
    1. Time Series

      The Prometheus time series are streams of timestamped values belonging to the same metric and the same set of labeled dimensions. Prometheus stores all data as time series.

      A sample is a single value at a point in time in a time series.

      In Prometheus, each sample consists of a float64 value and a millisecond-precision timestamp.

    1. 根据自己的年龄,可以依据上表的计算结果估计第一年需要的定投量。比如67岁退休,而现在是30岁,退休前还可以定投37年。那么想要退休时拥有百万欧元的资产,第一年要定投6500欧元,相当于每月投入542欧元。当然股市是有波动的,假如在定投的最后几年赶上了超级熊市,可能资产并不能在退休时达到100万欧元,但是只要再等等,总会等到牛市的。

      定投年数和初始定投额

    1. Prometheus Architecture

      • the main Prometheus server which scrapes and stores time series data
      • client libraries for instrumenting application code
      • a push gateway for supporting short-lived jobs
      • special-purpose exporters for services like HAProxy, StatsD, Graphite, etc.
      • an alertmanager to handle alerts
      • various support tools
  6. www.monarchmoney.com www.monarchmoney.com
    1. Our diagrams and charts make it easy to see where every dollar of your hard-earned money is flowing, so you can track your spending patterns at a glance.
  7. Jan 2024
    1. I'm not sure that isolating design is something I'd prefer. I'd rather have an issue tagged (labeled) as such, and then attach design artifacts. I start a design in the same way I start frontend, with a list of requirements and acceptance criteria in mind, the design is just an artifact, a deliverable, an asset.
    2. I feel that the current design area should be a key part of the workflow on any work item, not just type of designs. As a PM I don't schedule designs independently. It's odd to open and close a design issue when it doesn't deliver value to the customer.
  8. Nov 2023
    1. 方法:

      基础介绍:

      考虑到现有模型还没有探索,什么样的Instruction数据集是更有效的,而且什么因素导致了好的Instruction data,暂未有人探索。 考虑到这些问题,作者探索什么是好的visual Instruction这个问题。基于这个目标,作者首先对现有的 visual Instruction set进行了评估,目标是发现关键因素。

      作者主要从task type和Instruction characteristic两个方面来评估。作者选择了六个典型的Instruction dataset,使用两个典型的BLIP2和MiniGPT-4来评估。根据实验结果,作者发现: 1. 对于task type,视觉推理任务对于提升模型的image caption和quetison answering任务很重要。 2. 对于Instruction characteristic,提升Instruction的复杂度更加有帮助对于提升性能,相比task的多样性,以及整合细粒度的标注信息。

      基于上述发现,作者开始构建复杂的视觉推理指令集用于改善模型。

      首先最直接的方法是通过chatgpt和gpt4来优化指令集,基于图像的标注。因为指令集跨跨模态的特性,LLMs可能会过于简单甚至包含本来图片中不存在的物体。 考虑到上述问题,作者提出了一个系统的多阶段的方法,来自动生成visual Instruction数据集。

      输入一张图,根据可以获得标注,caption或者object,作者采用了一种先生成,再复杂化,再在重组的pipeline来生成Instruction。具体的,作者首先,使用特殊的prompt指导prompt来生成一个初始指令。然后使用迭代的方式,复杂化-->验证的方式,来逐步提升Instruction的复杂程度,同时保证质量。最后,将Instruction重组成多种形式,在下游任务重,获得更好的适应性。

      前提条件:

      视觉指令收集:

      任务类型,之前的指令微调的数据集,都是利用带有标注的图片。主要包括一下三个任务类型: 1. Image Caption,生成文本描述 2. VQA任务:需要模型根据问题生成关于图片的回答 3. Visual reasoning:需要模型基于图片内容进行推理。

      为了研究任务类型的影响, 作者考虑一个最常用的指令微调数据集LLaVA-Instruct。作者将其划分成三个子数据集,LLaVA-Caption, LLaVA-VQA and LLaVA-Reasoning。

      指令特性: 指令的特性包括。 * 任务的多样性,已经有工作发现,提升工作的多样性,对于zero-shot能力是有帮助的。可以通过和不同的任务整合来获得此类能力。 * 指令的复杂程度,这是一个被广泛应用的策略,提升LLMs指令集的复杂程度。作者同样使用复杂的多模态做任务,例如,多跳的推理任务,来提升MLLMs的指令遵循能力。 * 细粒度的空间感知。对于MLLMs而言,感知细粒度的空间信息对图片中的特定物体,是必要的。基于这个目标。空间位置的标注可以包括在有文本的指令集中。

  9. Oct 2023
    1. (Weight W1) (Rope Rp) (Rope Rq) (Pulley Pa) (hangs W1 from Rp) (pulley-system Rp Pa Rq) (Weight W2) (hangs W2 from Rq) (Rope Rx) (Pulley Pb) (Rope Ry) (Pulley Pc) (Rope Rz) (Rope Rt) (Rope Rs) (Ceiling c) (hangs Pa from Rx) (pulley-system Rx Pb Ry) (pulley-system Ry Pc Rz) (hangs Pb from Rt) (hangs Rt from c) (hangs Rx from c) (hangs Rs from Pc) (hangs W2 from Rs) (value W1 1) (b) P1. P2. P3. P4. .. Single-string support. (weight < Wx>) (rope <Ry >) (value <Wx> <n>) (hangs <Wx> <Ry>) -(hangs <Wx> <Rx>) - (value <Ry> <W-number>) Ropes over pulley. (pulley <P>) (rope <R1>) (rope <R2>) (pulley-system <R1 > <P> <R2>) (value <R1> <nl>) - (value <R2> <nl>) Rope hangs from or supports pulley. (pulley <R1>) (rope <R1>) (rope R2>) (pulley-system <R1> <P> <R2>) { (hangs <R3> from <P>) or (hangs <P> from <R3>) } (value <R1> <nl>) (value <R2> <n2>) - (value <R3> <nl + <n2>) Weight and multiple supporting ropes. (weight <W1 >) (rope <R1 >) (rope R2>) (hangs <W1> <Rl>) (hangs <W1> <R2>) -(hangs <W1> <R3>) (value <R1> <nl>) (value <R2> <n2>) - (value <W1> <nl> + <n2>) P2. Ropes over pulley. If a pulley system < P> has two ropes < RI > and < R2> over it, and the value (tension) associated with < RZ > is < nl > , then < nl > is also the value associated with rope < RZ > . P3. Rope hangs from or supports pulley. If there is a pulley system with ropes < RZ > and < R2> over it, and the pulley system hangs from a rope < R3 > , and c R1> and < R2 > have the values (tensions) < nl > and < n2 > associated with them, then the value (tension) associated with < R3 > is the sum of < nl > plus <n2>.

      Please explain to me how it is not evident to programmers that this is how we program.. we cannot hold more than seven items at a time. We cannot fracture. As Miller mentioned, 2 3 digit numbers are outside t capacity, but if you multiply them by paper w, if we free your memory, we can let the brain focus on the v

      If you assign the memory function to a diagram, you can let your brain concentrate on the manipulation function.

      Once we codify, we no longer have to keep the information in memory, for example : This hurts my brain

      There are five roads in Brown County. One runs from Abbeville to Brownsville by way of Clinton. One runs from Clinton to Derbyshire by way of Fremont. One runs from Fremont to Brownsville by way of Abbieville. That's all the roads in Brown County, and all the roads in and out of those towns.

      Which towns have roads connecting them directly to three other towns? Which towns have roads connecting them directly to only two other towns? How many towns must you pass through to get from Brownsville to Derbyshire?

      But if we diagram it to a map, all of this makes sense.

      "The learning of numbers and language must be subordinated ... Visual understanding is the essential and only valid means of teaching how to judge things correctly." ~ Johann Heinrich Pestalozzi

      Pestalozzi was the guy who designed the educational system in which Einstein, the most extraordinary visualization of his time, was born q

  10. Sep 2023
    1. what about the visual field itself? Can it reveal anything about its being seen by an eye? Yes. Why, because there is a structure of a vanishing point and vanishing lights, 00:06:14 converging towards the vanishing point. The vanishing point is the expression in the visual field of it being seen from somewhere. Namely, from an eye.
      • for: visual field, visual field - clues of a seer, nondual, non-dual, nonduality, non-duality, science - blind spot, science - subject
      • question
        • does the visual field reveal anything about the eye?
      • answer: yes
        • vanishing points indicate that the world is being seen from one perspective.
    1. In order to enable MPP, users must have Apple devices, configure their email account to use Apple Mail applications, update their operating system to the latest version, and opt into MPP. 
  11. Aug 2023
  12. May 2023
    1. Map of Content Vizualized (VMOC)

      a start of thinking on the space of converging written and visual thinking, but not as advanced as even Raymond Llull or indigenous ways of knowing which more naturally merge these modes of thinking.

      Western though is just missing so much... sigh

  13. Apr 2023
    1. It is difficult to see interdependencies This is especially true in the context of learning something complex, say economics. We can’t read about economics in a silo without understanding psychology, sociology and politics, at the very least. But we treat each subject as though they are independent of each other.

      Where are the tools for graphing inter-dependencies of areas of study? When entering a new area it would be interesting to have visual mappings of ideas and thoughts.

      If ideas in an area were chunked into atomic ideas, then perhaps either a Markov monkey or a similar actor could find the shortest learning path from a basic idea to more complex ideas.

      Example: what is the shortest distance from an understanding of linear algebra to learn and master Lie algebras?

      Link to Garden of Forking Paths

      Link to tools like Research Rabbit, Open Knowledge Maps and Connected Papers, but for ideas instead of papers, authors, and subject headings.


      It has long been useful for us to simplify our thought models for topics like economics to get rid of extraneous ideas to come to basic understandings within such a space. But over time, we need to branch out into related and even distant subjects like mathematics, psychology, engineering, sociology, anthropology, politics, physics, computer science, etc. to be able to delve deeper and come up with more complex and realistic models of thought.Our early ideas like the rational actor within economics are fine and lovely, but we now know from the overlap of psychology and sociology which have given birth to behavioral economics that those mythical rational actors are quaint and never truly existed. To some extent, to move forward as a culture and a society we need to rid ourselves of these quaint ideas to move on to more complex and sophisticated ones.

    1. 09:36 - From his early youth, he loved to collect stamps,09:42 and he said if all the images which are around us09:47 would have been lost,09:47 an album of stamps would help us to understand the world.

      Just as Warburg's suggestion that an album of collected stamps could help us to understand the world visually if all other images were lost, perhaps subsections of traces of other cultures could do the same.

  14. Mar 2023
    1. Although Virgil, MM and others like them certainly possess a rudimentary form of vision, decades of visual deprivation may never be completely redeemable. The human brain has an amazing capacity for plasticity, but there are some things that it cannot do. MM will likely never see the way that we see.

      // Gradients of perceptual experiences of reality - The sense impaired teach us something fundamental about human nature. - The majority of non-sense-impaired people create the cultural norms of reality - but this reality can be very different for the sense impaired - Our reality is, to a large extent constructed from by our brain and depends on critical sensory inputs - But what is the brain itself, this magical organ that makes sense of reality? - The answer is going to vary depending on the subject experiencing it as well

    2. MM's visual capacities continue to improve, but he also remains somewhat uncomfortable with his new sense. As a blind person, MM became extremely proficient at skiing, with the help of a guide to give him oral directions. After his eyesight was restored, skiing frightened him. The trees, snow, slopes, people -- everything whizzed by him, chaotic and uninterpretable. After much practice, he is now a moderate sighted skiier -- but when he really wants to go fast and feel confident, he closes his eyes.

      // In Other Words - when sensory organs fail while we are young - we may construct different interpretations, and therefor experiences of our perceived realities - and adapt to them effortlessly. - If not for social stigma from the normative population, they would not know the difference - once we've adapted to sensory abnormalities, - a return to the normative way of experiencing reality via some medical intervention - that corrects a deficient sensory modality - is not guarantied to create the normative perceptual experience ordinary people have

    3. There is a window of opportunity in youth, often called a critical period, during which the brain can best form neural connections that correspond both to retinal images and to practical experience. During the critical period for the visual cortex, normal visual input is required to wire everything correctly. If input is missing during this period, the brain's links will probably not be built correctly. In fact, brain tissue ordinarily used in visual processing might even be taken over by other systems, perhaps tactile or olfactory systems. Some of MM's visual abilities lend further support to the theory that he missed a critical period of visual development. He is quite good at visual tasks that involve motion. Tasks that stumped him at first often became solvable if motion was incorporated into them. He became able to detect the circular patterns in random noise if the patterns were moving. And he began to see the "square with lines" as a cube if the lines moved, and the cube appeared to be rotating. At the end of their evaluations, the researchers saw some patterns emerging in MM's visual abilities and deficiencies. His ability to detect and identify simple form, color, and motion is essentially normal. His ability to detect and identify complex, three-dimensional forms, objects, and faces is severely impaired. The researchers have a tentative explanation for these variations in visual skill. Motion processing develops very early in infancy compared with form processing. By the time MM lost his eyesight in the accident, the motion centers in his brain were probably nearly complete. So when he regained some eyesight in his forties, those connections in the brain were ready to go. The parts of the brain that process complex shapes, however, do not develop until later in childhood, so MM's brain likely missed its chance to establish those particular brain connections. The authors also propose that our brains may retain the ability to modify and refine complex form identifications throughout life, not just throughout childhood. New objects and faces are continually encountered throughout life, and our visual processing centers must be able to adapt and learn to see new shapes and forms. MM's brain never had the chance to learn.

      // summary - MM could perform better if motion was involved - It is known that motion processing develops very early in infancy, whilst form processing occurs much later - the researchers hypothesized that when MM had his accident, he had already experienced enough motion processing to be familiar with it, but had not had any opportunity to perform form processing yet. - He missed the early opportunity and other brain functions took over those plastic areas, crowding out the normally reserved functional development

      //

    4. By far the most difficult tasks for MM involve three-dimensional interpretation of his environment. When an image is projected onto the retina, it is two dimensional, because the retina is essentially flat. When we are very young, our brains learn to use depth cues, such as shadows and line perspective, to see the three-dimensional world. Eventually, incorporating these cues into a coherent picture of the world becomes involuntary. Our ability to judge size correctly is one example of the brain's reinterpretation of two-dimensonal images. When a person walks away from us, the image of her becomes smaller and smaller on our retina. We know that people do not actually shrink as they move away, however. The brain combines the shrinking retinal image with perspective and depth cues from the surroundings, and we "decide" that the person is moving away. When MM lost his sight when he was three years old, his brain probably had not yet constructed the connections that incorporate separate perceptions into one combined perception. When a person walks away from MM, he has to remind himself that the person is not actually shrinking in size!

      // Constructing 3D interpretation of visual information - most adults take for granted that an "object" has a fixed "size" - this depends on learning how to synchronize depth cues and shrinking retinal image size.at an early age - when we lose that ability, it dramatically impacts our perceptual construction of vision

      //

  15. Jan 2023
    1. If you have experienced trouble in rememberingdates try the following system which has proved beneficial to at least onestudent.

      Maxfield suggest drawing out a timeline as a possible visual cue for helping to remember dates. He seemingly misses any mention of ars memoria techniques here.

    1. the illusion of subject object duality 01:21:14 because the moment i think of myself as a self then i think that there's me a subject and then there's my objects there's the i and there's its visual field and they're totally different from one 01:21:26 another and that the basic structure of experience is there's me the subject who's always a subject and never an object and then all of those objects and i take that to be primordially given to 01:21:39 be the way experience just is instead of being a construction or superimposition so that's one illusion

      !- self illusion : creates illusion of duality - as soon as a self is imputed, that is metaphorically Wittgenstein's eye that stands in opposition to the visual field, the object - hence, existence of the imputed self imputes opposing objects

    2. now i want to talk about that serpent and really focus um firmly on what the 01:18:05 self illusion is this will be the last part of this little section that self is supposed to be something that stands outside of the world not something embedded in the world 01:18:17 it's the wittgenstein um the austrian philosopher of the first half of the 20th century um expressed this beautifully in his book the trektatus he said that the self stands to the world 01:18:30 like the eye stands to the visual field we don't see the eye but the fact that we have a visual field lets us know that there is an eye behind it but not in the field 01:18:42 the self he said is just like that we see a world we experience a world we act on a world and that tells us that there has to be a subject that stands outside of that world and experiences it just like the 01:18:56 eye stands outside of the visual field that's one of the worst things about the self-illusion is the illusion that we're not even in the world that we're totally transcendent to it that's really weird right i mean when you realize that 01:19:09 that's what you believe in your gut um that is it's like the eye and the visual field um that the self is continuous it doesn't stop as hume said talking about descartes 01:19:22 that it's always present to us that it's conscious it's the thing that's aware of everything else that it's free from causation that we can act freely on our motives without being caused so when you go to the 01:19:34 notary public to have a document notarized and she asks you those beautiful questions is this your free act and deed and if you said no i'm being caused to 01:19:46 do this she wouldn't notarize it would you so you say yes this is my free act indeed and i always just have my fingers crossed behind my back i don't believe in free acts and deeds but 01:19:59 we do take have this ideology about ourselves that we're with our free actions aren't cause we just do them as can't put it spontaneously that we are independent not 01:20:11 interdependent that when your mom tells you you've got to learn to stand on your own two feet that somehow that makes sense that ourselves can stand on our own two feet as independent objects 01:20:24 and mostly the self is what i am i am not my body my body is constantly changing my body was once young and fast now it's old and has a new knee um i'm 01:20:36 not my mind my mind was once sharp now it's dulled and beaten into submission by years of overwork but that i the jay who was once young is still here in this old man's body 01:20:49 so when we think about that self-illusion the self-illusion is partly bad because it's only a root illusion that leads to a whole cascade 01:21:01 of terrible illusions so now i want to really dump on the self-illusion by showing you just how dangerous it is

      !- Wittgenstein : Self-illusion - Wittgenstein also elucidated the power of the self-illusion - self is interpreted as something that stands outside of the world, not embedded in it - In his work "Tractacus Logico-Philosophicus", Wittgenstein used the metaphor of the eye that stands apart from the visual field to compare to the self concept - We have the compelling illusion that we as subject, like the eye, transcend the world - We perceive that this "self" is without cause, we are independent, not INTERDEPENDENT

  16. Dec 2022
    1. ranslated by zalas as part of al|together 2005, io[ChristmasEve] is a novel game made in the KiriKiri engine. The game received an update a year after the release of the translation patch which caused the patched game to crash immediately after starting, so my friend at the group Re*define has made a fix for it, making the game playable from start to finish. The fix consists of removing malfunctioning lines calling for an apparently nonexistent object called options2Menu. The XP3 archive was worked on with insani's xp3tools-20060708 available at http://insani.org/tools/. The fix has been tested on Windows XP and Windows 10.

      Thanks to Re*Define and Kaisernet, the original 2005 English-language translation of io [Christmas Eve], a freeware Japanese visual novel written in KiriKiri, is playable in English. The 2005 patch ceased working due to the Japanese game receiving a minor update in 2006. Kaisernet notes that "[t]he fix has been tested on Windows XP and Windows 10." I personally tested it on Linux running the game with the patch on WINE and found that it works without issue.

  17. Nov 2022
    1. Creating video tutorials has been hard when things are so in flux. We've been reluctant to invest time - and especially volunteer time - in producing videos while our hybrid content and delivery strategy is still changing and developing. The past two years have been a time of experimentation and iteration. We're still prototyping!

      Have you thought about opening the project setting and the remixing to educators or even kids? That could create additional momentum.

      A few related resources you might want to check out for inspiration: Science Buddies, Seesaw, Exploratorium

  18. 7nightstranslations.wordpress.com 7nightstranslations.wordpress.com
    1. Tanabe Meito is a psychology student in the “World of Light”, a completely ordered world were people don’t have a shadow. He’s not entirely satisfied, though; and when he meets a girl with a shadow called Shimon he ends going with her to the “World of Shadow”, a rural village where the people are shadows, and Shimon is the only one with both body and shadow. Right after that they meet two other persons with body and shadow: a girl with no memories, who they finally name Sou, and a woman also with no memories but who recalls being called Riri. Then they start living together in Shimon’s house, and have mostly slice-of-life happenings while they investigate a mysterious voice Meito heard just before going to the World of Shadow, and Meito gets used to the shadow people. And while that’s happening you have scenes of a boy who lives with his mother, who eats him, until he discover eating is love, eats her, and goes out into the outer world. Then things get real trippy, and nothing else makes any sense, until the very end, or ever.

      "And while that's happening you have scenes of a boy who lives with his mother, who eats him, until he discovers eating is love, eats her, and goes out into the outer world. **Then things get real trippy, and nothing else makes any sense, until the very end, or ever."

      This is as apt a description of MYTH as one could write.

  19. Oct 2022
  20. Sep 2022
    1. Posted byu/piloteris16 hours agoCreative output examples .t3_xdrb0k._2FCtq-QzlfuN-SwVMUZMM3 { --postTitle-VisitedLinkColor: #9b9b9b; --postTitleLink-VisitedLinkColor: #9b9b9b; --postBodyLink-VisitedLinkColor: #989898; } I am curious about examples, if any, of how an anti net can be useful for creative or artistic output, as opposed to more strictly intellectual articles, writing, etc. Does anyone here use an antinet as input for the “creative well” ? I’d love examples of the types of cards, etc

      They may not necessarily specifically include Luhmann-esque linking, numbering, and indexing, but some broad interesting examples within the tradition include: Comedians: (see https://en.wikipedia.org/wiki/Zettelkasten for references/articles) - Phyllis Diller - Joan Rivers - Bob Hope - George Carlin

      Musicians: - Eminem https://boffosocko.com/2021/08/10/55794555/ - Taylor Swift: https://hypothes.is/a/SdYxONsREeyuDQOG4K8D_Q

      Dance: - Twyla Tharpe https://www.amazon.com/gp/product/B000SEOWBG/ (Chapter 6)

      Art/Visual - Aby Warburg's Mnemosyne Atlas: https://warburg.sas.ac.uk/archive/archive-collections/verkn%C3%BCpfungszwang-exhibition/mnemosyne-materials

      Creative writing (as opposed to academic): - Vladimir Nabokov https://www.openculture.com/2014/02/the-notecards-on-which-vladimir-nabokov-wrote-lolita.html - Jean Paul - https://www.tandfonline.com/doi/abs/10.1080/00168890.2018.1479240 - https://journals.co.za/doi/abs/10.10520/EJC34721 (German) - Michael Ende https://www.amazon.com/Michael-Endes-Zettelkasten-Skizzen-Notizen/dp/352271380X

    1. the thing is about vision, same with the ear, you can only see a few at a time in detail, but you can be aware of 100 things at once. So one of the things we're really bad about is, because of our eyes, you can't get the visual point of view we want. Our eyes have a visual point of view of like 160 degrees. But what I've got here is about 25, and on a cellphone it's pathetic. So this is completely wrong. 100% wrong. Wrong in a really big way. If you look at the first description that Engelbart ever wrote about what he wanted, it was a display that was three feet on its side, built into a desk, because what is it that you design on? If anybody's ever looked at a drafting table, which they may not have for a long time, you need room to design, because there's all this bullshit that you do wrong, right?

      !- insight for : user interface design - 3 feet field of view is critical - 160 degrees - VR and AR is able to meet this requirement

  21. Aug 2022
  22. Jul 2022
    1. Is anyone practicing sketchnotes like patterns in their notes?

      I've noticed that u/khimtan has a more visual stye of note taking with respect to their cards, but is anyone else doing this sort of visualization-based type of note taking in the vein of sketchnotes or r/sketchnoting? I've read books by Mike Rohde and Emily Mills and tinkered around in the space, but haven't actively added it to my practice tacitly. For those who do, do you have any suggestions/tips? I suspect that even simple drollery-esque images on cards would help with the memory/recall aspects. This may go even further for those with more visual-based modes of thinking and memory.

      For those interested in more, as well as some intro videos, here are some of my digital notes: https://hypothes.is/users/chrisaldrich?q=sketchnotes

      https://www.reddit.com/r/antinet/comments/wc63sw/is_anyone_practicing_sketchnotes_like_patterns_in/

  23. Jun 2022
    1. Some digital notes apps allow you to displayonly the images saved in your notes, which is a powerful way ofactivating the more intuitive, visual parts of your brain.

      Visual cues one can make in their notes and user interfaces that help to focus or center on these can be useful reminders for what appears in particular notes, especially if visual search is a possibility.

      Is this the reason that Gyuri Lajos very frequently cuts and pastes images into his Hypothes.is notes?

      Which note taking applications leverage this sort of visual mnemonic device? Evernote did certainly, but other text heavy tools like Obsidian, Logseq, and Roam Research don't. Most feed readers do this well leveraging either featured photos, photos in posts, or photos in OGP.

    1. "The idea is that over long periods of time, traces of memory for visual objects are being built up slowly in the neocortex," Clerkin said. "When a word is spoken at a specific moment and the memory trace is also reactivated close in time to the name, this mechanism allows the infants to make a connection rapidly." The researchers said their work also has significant implications for machine learning researchers who are designing and building artificial intelligence to recognize object categories. That work, which focuses on how names teach categories, requires massive amounts of training for machine learning systems to even approach human object recognition. The implication of the infant pathway in this study suggests a new approach to machine learning, in which training is structured more like the natural environment, and object categories are learned first without labels, after which they are linked to labels.

      visual objects are encoded into memory over a long period of time until it becomes familiar. When a word is spoken when the memory trace associated with the visual object is reactivated, connection between word and visual object is made rapidly.

  24. May 2022
    1. We are here to help you get your designs implemented on codes pixel perfectly

      XYZ

  25. Apr 2022
    1. I put some visual noise on the big screen if I’m not using it for work, usually an art film or a landscape documentary, muted.

      Perhaps I should be creating some beautiful visual noise myself?

    1. Another visual-mapping tool is Open Knowledge Maps, a service offered by a Vienna-based not-for-profit organization of the same name. It was founded in 2015 by Peter Kraker, a former scholarly-communication researcher at Graz University of Technology in Austria.

      https://openknowledgemaps.org/

      Open Knowledge maps is a visual literature search tool that is based on keywords rather than on a paper's title, author, or DOI. The service was founded in 2015 by Peter Kraker, a former scholarly communication researcher at Graz University of Technology.

    1. What Iam alluding to here is well drawn out in Walter Benjamin’s reflectionin his Moscow Diary on how we ‘grasp’ a visual image. ‘One does notin any way enter into its space’, he writes. Rather, ‘It opens up to usin corners and angles in which we believe we can localise crucialexperiences of the past; there is something inexplicably familiarabout these spots’ (Benjamin, 1985: 42).
  26. Mar 2022
    1. Evaluations of the platform show that users who follow the avatar inmaking a gesture achieve more lasting learning than those who simply hear theword. Gesturing students also learn more than those who observe the gesture butdon’t enact it themselves.

      Manuela Macedonia's research indicates that online learners who enact specific gestures as they learn words learn better and have longer retention versus simply hearing words. Students who mimic these gestures also learn better than those who only see the gestures and don't use them themselves.

      How might this sort of teacher/avatar gesturing be integrated into online methods? How would students be encouraged to follow along?

      Could these be integrated into different background settings as well to take advantage of visual memory?

      Anecdotally, I remember some Welsh phrases from having watched Aran Jones interact with his cat outside on video or his lip syncing in the empty spaces requiring student responses. Watching the teachers lips while learning can be highly helpful as well.

    2. Kerry Ann Dickson, an associate professor of anatomy and cell biology atVictoria University in Australia, makes use of all three of these hooks when sheteaches. Instead of memorizing dry lists of body parts and systems, her studentspractice pretending to cry (the gesture that corresponds to the lacrimal gland/tearproduction), placing their hands behind their ears (cochlea/hearing), and swayingtheir bodies (vestibular system/balance). They feign the act of chewing(mandibular muscles/mastication), as well as spitting (salivary glands/salivaproduction). They act as if they were inserting a contact lens, as if they werepicking their nose, and as if they were engaging in “tongue-kissing” (motionsthat represent the mucous membranes of the eye, nose, and mouth, respectively).Dickson reports that students’ test scores in anatomy are 42 percent higher whenthey are taught with gestures than when taught the terms on their own.

      Example of the use of visual, auditory, and proprioceptive methods used in the pedagogy of anatomy.

    3. proprioceptive cue may be the mostpowerful of the three: research shows that making gestures enhances our abilityto think even when our gesturing hands are hidden from our view.

      Annie Murphy Paul indicates that proprioceptive associations may be more powerful than auditory or visual ones as she notes that "research shows that making gestures enhances our ability to think even when our gesturing hands are hidden from our view."

      This is something that could be researched and analyzed.

      My personal experience is that visual >> auditory >> smell >> proprioception. Smell with respect to memory is incredibly difficult to exercise as are auditory method. Visual and proprioceptive methods are easier to actively practice though.

    4. In a study carried out by Susan Goldin-Meadow and colleagues at theUniversity of Chicago, a group of adults was recruited to watch video recordingsof children solving conservation problems, like the water-pouring task weencountered earlier. They were then offered some basic information aboutgesture: that gestures often convey important information not found in speech,and that they could attend not only to what people say with their words but alsoto what they “say” with their hands. It was suggested that they could payparticular attention to the shape of a hand gesture, to the motion of a handgesture, and to the placement of a hand gesture. After receiving these simpleinstructions, study subjects watched the videos once more. Before the briefgesture training, the observing adults identified only around 30 to 40 percent ofinstances when children displayed emerging knowledge in their gestures; afterreceiving the training, their hit rate shot up to about 70 percent.

      Concentrating on the shape, motion, and placement of hand gestures dramatically help a learner to more concretely understand material and understanding in others.

      Link this to the use of movement in dance with respect to memory in Lynne Kelly's work.

    5. Research demonstrates that gesture can enhance our memory by reinforcing thespoken word with visual and motor cues.

      Research shows that gesture can impact our memories by helping to associate speech with visual cues.

      References for this?

      Link this to the idea that our visual memories are much stronger than our verbal ones.

    1. sing Obsidian for thematic analysis .t3_t3bjuw ._2FCtq-QzlfuN-SwVMUZMM3 { --postTitle-VisitedLinkColor: #9b9b9b; --postTitleLink-VisitedLinkColor: #9b9b9b; } I am planning to do this. Just wondering if others have been down this path or have suggestions.I am going to be doing a fair bit of thematic analysis of literature (journal articles) and interview transcripts. Essentially - read, find interesting themes, and discuss. I have used Nvivo to do this before. But Nvivo is (a) proprietary (b) slow as a tortoise on immodium

      Obsidian for thematic analysis

  27. Feb 2022
        • Visual Studio Code 快捷键
      • 调出快捷键设置: Ctl + k Ctrl + s (这是代表联合一起的)

      • 当前行快速换行 : Ctrl + Enter
      • 快速删除某一行:Shift + Delete / Ctrl + Shift + K
      • 查找: Ctrl + F
      • 文件中查找: Ctrl + Shift + F
      • 替换:Ctrl + H
      • 文件中内容替换: Ctrl + Shift + H
  28. Jan 2022
    1. Shipping solved for your business Save time, money, and headaches with intelligent software and shipping services designed for small and midsize e-commerce companies.

      More rational

  29. Dec 2021
    1. as of February 2021, Europeana comprises 59%images and 38% text objects, but only 1% sound objects and 2% video objects.3 DPLA iscomposed of 25% images and 54% text, with only 0.3% sound objects, and 0.6% videoobjects.4Another reason, beyond cost, that audiovisual recordings are not widely accessible is the lack ofsufficiently granular metadata to support identification, discovery, and use, or to supportinformed rights determination and access control and permissions decisions on the part ofcollections staff and users.

      Despite concerted efforts, there is a minimal amount of A/V material in Europeana and DPLA. This report details a pilot project to use a variety of machine-generated-metadata mechanisms to augment the human description efforts. Although this paragraph mentions rights determination, it isn't clear from the problem statement whether the machine-generated description includes anything that will help with rights. I would expect that unclear rights—especially for moving image content—would be a significant barrier to the open publication of A/V material.

  30. Oct 2021
    1. What I'm interested in is doing this with visual artefacts as source material. What does visual pkm look like? Journaling, scrapbooking, collecting and the like. The most obvious tool is the sketchbook. How does a sketchbook work?

      It builds on many of these traditions, but there is a rather sizeable movement in the physical world as well as lots online of sketchnotes which might fit the bill for you Roy.

      The canonical book/textbook for the space seems to be Sketchnote Handbook, The: the illustrated guide to visual note taking by Mike Rohde.

      For a solid overview of the idea in about 30 minutes, I found this to be a useful video: https://www.youtube.com/watch?v=evLCAYlx4Kw

  31. Sep 2021
    1. Moving mental contents out of our heads and onto the space of a sketch pad or whiteboard allows us to inspect it with our senses, a cognitive bonus that the psychologist Daniel Reisberg calls “the detachment gain.”

      Moving ideas from our heads into the real world, whether written or potentially using other modalities, can provide a detachment gain, by which we're able to extend those ideas by drawing, sketching, or otherwise using them.

      How might we use the idea of detachment gain to better effect in our pedagogy? I've heard anecdotal evidence of the benefit of modality shifts in many spaces including creating sketchnotes.

      While some sketchnotes don't make sense to those who weren't present for the original talk, perhaps they're incredibly useful methods for those who are doing the modality shifts from hearing/seeing into writing/drawing.

  32. Jul 2021
  33. Jun 2021
    1. <small><cite class='h-cite via'> <span class='p-author h-card'>juanjosefernandez</span> in 📚-reading (<time class='dt-published'>06/04/2021 16:32:12</time>)</cite></small>

    1. Wilson next exploresAd Herennium’stechnique of visual homophony, such as remembering a man named Wingfeelde by picturing“thewing of a birde, and a greene feelde to walke in.”

      The use of [[visual homophony]] as a [[mnemonic techniques]].

  34. May 2021
  35. Apr 2021
    1. Academy Games has always prided itself in the quality of its rules. Most of our rules are taught in stages, allowing you to start playing as soon as possible without needing to read everything. We are very careful about the order we teach rules and rely heavily on graphics and pictures to facilitate understanding. We also include a large number of detailed picture examples, often with 3D renders, that help you understand the context of the rules.
  36. Mar 2021
    1. It’s a visual novel, there’s a dialogue box with a nameplate on to indicate who is talking, why the hell do we need the constant ‘she ordered’, ‘he says’, ‘he exclaims’ etc? The box already identifies the speaker. The art is supposed to convey the emotion, the authority or surprise etc. What we have here is a novel where the various parts that make it a visual novel don’t work in tandem with each other, which is the ultimate sin for a visual novel in my opinion. That could be salvaged by storytelling, and indeed, there’s an interesting, if basic sci-fi story here, but the method of telling it is far too amateur, breaking every rule in the rulebook of storytelling, including telling rather than showing. One to avoid.
  37. Feb 2021
    1. If you are a VISUAL LEARNER, start here.
    2. The thought of an illustrated book will, no doubt, make the purists recoil in horror - that's their loss. Sometimes a couple of drawings are far more illuminating than pages full of discrete mathematics, and this is what we have here.
    1. Great pricing plan names that illustrate the type of plan you’re about to choose – from simple “hammering” for quick storage to the full blown “crane” offering unlimited storage.
    1. This idea is not new, there are reference books which teach the use of grid layout, I haven't seen a single book that doesn't show a grid overlay as part of the process.
    2. a designer / developer / designoper is able to create a grid overlay which would act as design reference.
  38. Jan 2021
  39. Nov 2020
  40. Oct 2020
  41. Sep 2020
  42. Jul 2020
    1. Resume 5 Tips for Designers

      he is using Illustrator, which is a good sign, lmao.

    1. When grouping items into close proximity, you typically need to makesome changes, such as in the size or weight or placement of text or graphics.Body copy (the main bulk of reading text) does not have to be 12 point!

      noteworthy

    2. Items relating to each other should be grouped close together. Whenseveral items are in close proximity to each other, they become one visualunit rather than several separate units.

      On proximity

    3. Every element shouldhave some visual connection with another element on the page. This createsa clean and sophisticated look.

      On alignment

    4. Repeat visual elements of the design throughout the piece. You canrepeat colors, shapes, textures, spatial relationships, line thicknesses, fonts,sizes, graphic concepts, etc. This develops the organization and strengthensthe unity.

      On repetition

    5. Contrast is often the mostimportant visual attraction on a page—it’s what makes a reader look at thepage in the first place. It also clarifies the communication.

      on contrast

    1. Mismatching Fonts

      2-3 Fonts MAX.

    2. Another common mistake is to attempt to fit too many words into one line of text. For readability purposes, 50 to 60 characters per line is the ideal length.

      ideal length of a line.

  43. Jun 2020
    1. Visual Basic (VB) is an object-oriented programming language and that enables the developers to build a variety of secure and robust applications that run on the .NET Framework.

      Visual Basic (VB) is an object-oriented programming language and that enables the developers to build a variety of secure and robust applications that run on the .NET Framework.

      To learn more about visual basic refer Visual Basic (VB.NET) Tutorial

  44. May 2020
  45. Apr 2020
    1. Vertical navigation needs to scroll and “stick” to the screen so that users don’t lose it. Often vertical navigation works well on a single page design
    2. With wider screens, the scroll is higher and some navigation elements might get “lost.”
    3. One thing is certain when it comes to navigation trends, users and designers seem to be fed up with completely hidden styles and demand options that work in similar formats on desktops and mobile devices. This might be one of the reasons a vertical pattern is trending.
    4. Responsive design almost forced designers to think about alternative navigation patterns to make getting around on small screens easier. And the hamburger menu icon was born.
    5. The common theme is that many hamburger icons open into vertical sliding navigation.
    6. One more word of advice when thinking about vertical navigation: Don’t be tempted to cram it too full of elements just to fill up the depth of a standard-resolution screen. White space is totally acceptable – and even highly recommended – as a design tool in this format.
    7. Non-traditional navigation styles can be a fun way to break up some of the same old design patterns.

      See the really creative/fun example image above.

    1. A top navigation conserves more vertical page space than a left navigation. With a left navigation, the navigation links occupy the left column of your page. This shrinks and narrows the content area of your page, which means you will have less space for your content. A top navigation, however, uses minimal vertical space, which allows you to occupy the content area of your page with content only.
    2. Because users read items from left to right, the priority direction for reading items is stronger horizontally than vertically.
    3. Items in a top navigation do not have equal weight. The leftmost items carry more visual weight than other items because of its placement in the primary optical area (top left). Items in the top left area get more exposure and are often seen as more important than other items.
    4. you will have certain items with higher priority than others. Because the user’s topic of interest is more limited in this context, placing items in a top navigation allows users to find what they want faster and easier.
  46. Mar 2020
    1. Layouts uses the Bootstrap framework, so everything you build with it is responsive. Sites that you build with Layouts display great on desktops, tablets and phones. The Bootstrap grid will shift and adjust automatically according to the screen size. Layouts gives you additional control over the exact appearance in every width. You can manually select how the grid will appear, to get perfect positioning on every device. You can even completely hide parts of the page if you don’t want them to appear on narrow screens.

      Good illustration

  47. Feb 2020
    1. Infographics, Online, Learning, Engagement, Visual

      research article

    2. visual are processed 60,000 times faster in the brain than text and visual aids in the classroom improve learning up to 400 percent. Ideas presented graphically are easier to understand and remember than those presented as words, (Kliegel et al., 1987).

      throw out this factoid when doing video?

  48. Dec 2019
  49. Nov 2019
    1. Science sorely needs best practices in visual communication as well as in information design, a mature field with quantitative methods.

      Visual communication has scientifically proven grounds; it is not just some obscur magic from an artistic genius

  50. Oct 2019
  51. Aug 2019
  52. May 2019
    1. Historic images of railroads; Black + White; strong consistent tie to local community and local ag; strong tie to history

  53. Feb 2019
    1. Creating mental and physical representations of digital content focused on accessibility and approachability

      Creating visual representations to understand the content being researched.

  54. Oct 2018
  55. Jul 2018
    1. To begin to develop a grammar of fake news, I collected six types of false information we’ve seen this election season.
    1. VA3-6.1Identify similarities and connections between the visual arts and other subjects in the school curriculum

      Standard VA3-6.1

    2. the ways that his or her use of organizational principles and expressive features evoke the ideas he or she intended to convey in a work of visual art

      For Unit Plan- connecting health/science lesson to visual arts

    3. Use his or her own ideas in creatingworks of visual art

      Grade 3- Standard VA3-1.1 Drawing and object representations for digestive and respiratory systems activity

  56. May 2018
    1. They went co lunch cogecher in che Gresham Hote

      The Gresham Hotel that Eilis and Rose eat lunch is a real location in Dublin, Ireland. This is an image of what the outside as well as the surrounding street would have looked like as they enjoyed Eilis's final day in Ireland.

    1. This film still from the film adaptation of Brooklyn offers an recreation of what Bartocci's would have looked like.

  57. Mar 2018
    1. ltngu1stte, visual, aural, gestural, and spatial-which they found could be

      In "Forty Years Later, the Golden Record Goes Vinyl" is an interesting article because it incorporates three of the five mutlimodal modes which are linguistic, visual, and aural. The Golden Record originally was not intended for human consumption but after several years later it was. The Golden Record was created in several different languages so that many people would be able to understand.

    1. While that allows you to use the string class, the relevant operator<< is defined in the <string> header itself, so you must include that manually

      为什么有时候使用visual c++会提示 cout << 不能输出 string 类型: 因为 <iostream> 包含了头文件 <xstring>, 该头文件引入了 string 类型但是未引入 operator<<

    1. There are 4 four requirements that must be met to successfully send a message to the future: • message must survive (durable) • message must be found (in plain sight) • message must be understood (build in a Rosetta stone) • message must be believed (so the message must be comprehensive enough for it to be judged as true)

      Conca is showing that all forms of multimodal communication must be used to get the maximum effect for the maximum amount of time. The better organized it is for the reader to understand the message.

    2. Oil&Gas production in the Permian Basin (that hosts the WIPP deep geologic nuclear waste repository) compared to production in the next largest fields.

      The data charge can further help readers understand the situation. By presenting data with visual aid readers can now see the changes that are happening rather than just try to think about them by reading it. Also it creates a better point of argument and persuasive tone by using data charts such as these.

    3. The search for how to utter a crucial message through time involves many scholarly disciplines, including semiotics (the study of signs), linguistics, history and anthropology.  This last one is tricky. King Tut got it really wrong - both tomb raiders and archeologists didn’t believe his warnings of death.  The fourth point means the message we send to the future must include a great deal of information - much, much more than can be written on a granite monument.

      Showing signs of danger that are only prevalent in our time will not work. Conca is suggesting something further than what can written or what can be shown. The message has to present some aura around it to make it more intimidating when giving off cautions. This Aural mode of thinking can come from take elements from both visual and linguistic modes to create a more emphasis to the message someone is trying to portray.

    4. Many people think we need to put scary signs, warning humans of nuclear waste buried in the ground, in the distant future after we’ve had some kind of apocalypse

      Using a more visual presentation may be more efficient, if we are talking about thousands of years into the future. The use of the visual modal context of the photo shows a universally negative image, even if a person doesn't know the context of the photo, the dark colored imagery and overall negative vibe of the photo shows to anyone what is up ahead is not good.

  58. Feb 2018
    1. For allusion to operate at all, the author and the reader must have a shared pool ofpoetic memory on which to draw,25and the author assumes a (possibly nonexistent) knowledgeable reader when engaging in allusion.26Conte goes so far as to suggest that the author ‘establishes the competence of his (or her) own Model Reader, that is, the author constructs the addressee and motivates the text in order to do so,’27

      what if there is not a Model Reader? Can the audience not be aware of the allusion? In that case, the new works have to create new meanings. In connecting The Waste Land to modern audiences, are there ways to "establish competency" in a visual scene that the page would not be able to do?

  59. Nov 2017
  60. Oct 2017
    1. We should be far too from the discouraging persuasion, that man is fixed, by the law of his nature, at a given point: that his improvement is a chimæra, and the hope delusive of rendering ourselves wiser, happier or better than our forefathers were. As well might it be urged that the wild & uncultivated tree, hitherto yielding sour & bitter fruit only, can never be made to yield better: yet we know that the grafting art implants a new tree on the savage stock, producing what is most estimable both in kind & degree. Education, in like manner engrafts a new man on the native stock, & improves what in his nature was vicious & perverse, into qualities of virtue and social worth; and it cannot be but that each generation succeeding to the knowledge acquired by all those who preceded it, adding to it their own acquisitions & discoveries, and handing the mass down for successive & constant accumulation, must advance the knowledge & well-being of mankind: not infinitely, as some have said, but indefinitely, and to a term which no one can fix or foresee

      It is interesting to see the purposeful imagery the authors used for this passage. They first liken the students of UVA to a chimaera, a being composed of multiple animals, showing they intend to have us as students adapt and evolve during our time here rather than to remain a static character. The writers then go on to mention a tree that has been engrafted, much like a chimaera may take on new animals the tree takes on new fruits. This is what the founders of UVA wanted, but rather than fruits and animals, they wanted to do this with education and I feel this visual analogy serves well in that purpose.

    1. Visual Mode

      The visual mode might be the most universal form of communication. Psychology and biology studies have proven that humans are hard-wired to react in certain ways depending on visuals. For example, the color red instinctively draws a human's attention since it is a sign of danger. That is why stop signs and traffic lights are red, they cause drivers to instantly be alert in order to avoid accidents. I think that because the visual mode is so universal, it could be used to solve the problem presented by James Conca in his article "Talking to the Future -- Hey, There's Nuclear Waste Buried Here!". Initially I considered a red sign with the classic skull and crossbones to signify a deadly threat. However the truth is that within human history the symbolism for death has been very different for each culture. For example, the Ancient Greeks never portrayed Death as a menacing or evil character, since they knew death was inevitable and sometimes even considered it the path to an honorable sacrifice or a peaceful end of suffering. Since we do not know if future generations will use a dark hooded figure, or a dirty old woman, or a skeleton wielding a scythe as their symbol for Death, we should probably stick to simpler design. I think red should be a main color (since it will evoke the human instinct for danger) along with black (since it has proved to be a basic color to represent evil in most cultures throughout time). Perhaps the simplest solution would be a depiction that would use the human empathy to communicate the hazard of nuclear waste, such as an exaggerated illustration of a suffering human.

      Sources: Conca, James. "Talking to the Future -- Hey, There's Nuclear Waste Buried Here!" Forbes, 17 Apr. 2015, https://www.forbes.com/sites/jamesconca/2015/04/17/talking-to-the-future-hey-theres-nuclear-waste-buried-here. Accessed 2 October 2017.

  61. Sep 2017
    1. These analyses offer a theory-motivated method of gauging collaborative search efficiency beyondthe analysis of mean RTs

      This is interesting!