- Nov 2022
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community.interledger.org community.interledger.org
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Creating video tutorials has been hard when things are so in flux. We've been reluctant to invest time - and especially volunteer time - in producing videos while our hybrid content and delivery strategy is still changing and developing. The past two years have been a time of experimentation and iteration. We're still prototyping!
Have you thought about opening the project setting and the remixing to educators or even kids? That could create additional momentum.
A few related resources you might want to check out for inspiration: Science Buddies, Seesaw, Exploratorium
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- Nov 2015
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newclasses.nyu.edu newclasses.nyu.edu
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68%of the visitors are girls
This is interesting. This is proportionally heavy on the girls, what could be the possible reasons for this? Could the science curriculum component make it feel like less of a game and more like school? This makes me think of Allen's article about the exploratorium and trying to make content driven tasks not feel artificial in the produced space.
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- Sep 2015
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slack-files.com slack-files.com
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how long they spend withan exhibit, and how they look at and experience particular objects andartefacts may well arise in and through interaction with others – not justthose they may be with but others who happen to be within ‘perceptual rangeof the event
I'm curious what these authors would say about Allen's discussion of "museum fatigue" and cognitive overload
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Exhibits themselves are thought of as having ‘stoppingpower’ and the interest and pleasure that people gain arises through theirindividual engagement with the art work.
Reminds me of the beginning of Allen's inquiry cycle - must start with a surprising phenomenon to engage the visitor throughout the exhibit. With hopes to provoke interest and pleasure
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