3 Matching Annotations
  1. Nov 2015
    1. 68%of the visitors are girls

      This is interesting. This is proportionally heavy on the girls, what could be the possible reasons for this? Could the science curriculum component make it feel like less of a game and more like school? This makes me think of Allen's article about the exploratorium and trying to make content driven tasks not feel artificial in the produced space.

  2. Sep 2015
    1. how long they spend withan exhibit, and how they look at and experience particular objects andartefacts may well arise in and through interaction with others – not justthose they may be with but others who happen to be within ‘perceptual rangeof the event

      I'm curious what these authors would say about Allen's discussion of "museum fatigue" and cognitive overload

    2. Exhibits themselves are thought of as having ‘stoppingpower’ and the interest and pleasure that people gain arises through theirindividual engagement with the art work.

      Reminds me of the beginning of Allen's inquiry cycle - must start with a surprising phenomenon to engage the visitor throughout the exhibit. With hopes to provoke interest and pleasure