- Jan 2023
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www.gamedeveloper.com www.gamedeveloper.com
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The game went on to be a minor hit in Japan, selling over 100,000 copies -- and was followed up by a Game Boy version which, thanks to Pokemon's popularity, sold over 300,000, launching the new franchise.
Interesting facts about the launch of the Harvest Moon/Story of Seasons series in Japan. The first game for SNES sold about 100,000 copies. The game that most launched the series, however, was the simpler Game Boy game, which "sold over 300,000, launching the new franchise." This article credits the success of Pokemon in part with the high sales of Story of Seasons.
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www.videogameschronicle.com www.videogameschronicle.com
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“It looked like we’d run out of time and would have to scrap the battling feature, but Nintendo made it clear they wanted battles in the game, so we had to make it happen”, he explained“So I just thought, ‘well no choice then, it has to be done,’ and the early battles were something you just watched. You would just see there was a battle and who won and who lost.”Morimoto revealed that when this element was first shown to Nintendo, the feedback was negative. “We showed that to Nintendo and the surveys we got back called it ‘boring’,” Morimoto said. “I guess they were right, but we were cutting it close to the deadline trying to add in battles that the player commands.“Ultimately, it’s what everyone wanted, so we got it to work with the Link Cable and made it a reality.”
The story of how Pokémon Red and Blue were almost released without link cable battling.
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- Oct 2022
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deck-24abcd.netlify.app deck-24abcd.netlify.app
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- Jun 2019
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outline.com outline.com
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Pokémon Sword
POKEMON
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- May 2019
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www.theverge.com www.theverge.com
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Harry Potter: Wizards Unite, the Pokémon Go-style smartphone game co-developed by Niantic and WB Games
I thought The Verge would be critical. I've paraphrased some paragraphs from Shoshana Zuboff about the matter in this blog post.
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- May 2017
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www.fastcodesign.com www.fastcodesign.com
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It inspired his work at Google, where he led the creation of the historical map platform Field Trip, and then, the Pokémon Go precursor, Ingress.
I loved field trip for Glass!
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Niantic, the maker of Pokémon Go, is teaming up with the Knight Foundation in a multiyear commitment promoting civic engagement in communities. That means the two entities will pitch in time, money, and plenty of Pokémon to get citizens outside, exploring their towns in city-organized events.
Very interesting development!
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www.inverse.com www.inverse.com
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The regulation of an entire burgeoning industry, and the interpretation of the Constitution in the digital age, could be impacted by the court’s decision in a case inspired by Pokémon.
This is a really interesting case. How have I not heard of it?
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- Aug 2016
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www.nytimes.com www.nytimes.com
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real problems
Fair enough. But Turkle is ignoring some real problems that Pokemon does address. According to the CDC, 74% of children ages 5-10 don't get enough exercise, and 80% of adults don't get enough exercise (Jaslow). Yet fitness tracker data shows that Pokemon players "were found to be walking 62.5 percent more than usual" (Baig).
Another real problem is that 14.8 million American adults are depressed and 40 million American adults suffer from anxiety (Anxiety and Depression Association of America). But believe it or not, Pokemon can help. Playing Pokemon improves peoples' moods, which in turn promotes social interaction. Plus, reward pathways and the hippocampus are stimulated during game play, both of which can atrophy with depression.
Professor Daniel Freeman from the department of psychiatry at Oxford University notes: “It [Pokémon Go] could be used to refocus your attention away from threat by getting you immersed in engaging activity, or it could be used to present the things you fear for long enough to help your anxiety naturally decline. Combine the right psychological science and augmented reality and you’ll have a really powerful treatment tool” (qtd. in Baig).
Boom. Mic drop.
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- Oct 2013
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www.polygon.com www.polygon.com
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More drastic are the changes to the returning Exp. Share item, which gives every inactive member of your party a half-portion of rewarded XP at the end of every battle, no questions asked.
Badass addition.
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