253 Matching Annotations
  1. Last 7 days
  2. Aug 2022
    1. The ideas expressed in Creative Experience continueto have an impact. Follett’s process of integration, for example, forms the basisof what is now commonly referred to as a ‘‘win-win’’ approach to conflictresolution; and her distinction between ‘‘power-with’’ and ‘‘power-over’’ hasbeen used by so many distinguished thinkers that it has become a part of ourpopular vocabulary. ≤

      While she may not have coined the phrase "win-win", Mary Parker Follett's process of integration described in her book Creative Experience (Longmans, Green & Co., 1924) forms the basis of what we now refer to as the idea of "win-win" conflict resolution.

      Follett's ideas about power over and power with also stem from Creative Experience as well.

      1. Those using the power-over, power-with distinction include Dorothy Emmett, the first woman president of the British Aristotelian Society, and Hannah Arendt; Mans- bridge, ‘‘Mary Parker Follet: Feminist and Negotiator,’’ xviii–xxii.

      Syndication link: - https://en.wikipedia.org/w/index.php?title=Win%E2%80%93win_game&type=revision&diff=1102353117&oldid=1076197356

  3. Jul 2022
    1. Games are like that. Everyone thinks because games are easy to play, they must be easy to make. The challenge of a making a game is significantly harder. When we design a utilitarian tool, we have to make a complex set of requirements simple and easy to use for the user. But when making a game, we have to take equal amounts of complexity and make it simple, easy to useand fun. If a game is not satisfying to play, people will put it down. If excel is not satisfying, people will soldier on because math is more unpleasant than excel.

      This is an important think to understand - that making games to seem simple is quite hard. It takes a lot of work and thinking to make something simple for others to use. That is the key work of the developer historian – to take loads of historical research and turn it into easy to understand games.

  4. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. competitions or leaderboards, where players can compare their achievements with those ofother players, so that they are incited to do better than they did up to now• narratives, in which the challenges are situated within a concrete context or storyline, so thatindividual actions become part of an extended course of action within a meaningfulenvironment (Dickey, 2006; Heylighen, 2012a)• epic meaning, in which the impression is created that the player is working to achieve a goalthat is particularly important or awe-inspiring (McGonigal, 2011)• trophies or virtual goods, in which players receive virtual presents as a reward for theirachievement• gifting, in which players get the opportunity to give virtual presents to other players, thustightening links of friendship

      Ask @Gyuri what he thinks about this list of ideas for game motivation and how Indyweb might integrate them or add new ones.

    2. The result is that the best games tend to be addictive, as playersare so strongly motivated to continue the play that they find it difficult to get back to their normalactivities (Grüsser, Thalemann, & Griffiths, 2006; Kim, Namkoong, Ku, & Kim, 2008).

      Designing "Bend the Curve" or other Rapid Whole System Change games, we could not intentionally make games addictive as that would create out-of-balance social situations which could create social tensions and therefore be applying the same pathological logic that has created the conditions we are attempting to transform. Hence the other motivating factors must be so strong as to compensate for techniques that purposely embed addiction.

  5. Jun 2022
    1. In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication. The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960).[1] Schelling states that "(p)eople can often concert their intentions or expectations with others if each knows that the other is trying to do the same" in a cooperative situation (at page 57), so their action would converge on a focal point which has some kind of prominence compared with the environment. However, the conspicuousness of the focal point depends on time, place and people themselves. It may not be a definite solution.
  6. May 2022
    1. the underprivileged are priced out of the dental-treatment system yet perversely held responsible for their dental condition.

      How does this happen?

      Is it the idea of "personal responsibility" and "pull yourself up by the bootstraps" philosophy combined with lack of any actual support and/or education?

      There has to be a better phrase or word to define the perverse sort of philosophy espoused by many in the Republican party about this sort of "personal responsibility".

      It feels somewhat akin to the idea of privatize profits and socialize the losses. The social loss is definitely one that is pushed off onto the individual, but who's profiting? Is it really so expensive to fix this problem? Isn't the loss to society and public health akin to the Million Dollar Murray problem?

      Wouldn't each individual's responsibility be better tied to the collective good as well as their own outcomes? How can the two be bound together to improve outcomes for everyone all around?

  7. Apr 2022
    1. In his practice, Leiris wrote,Duchamp demonstratesall the honesty of a gambler who knows that the game only has meaningto the extent that one scrupulously observes the rules from the very out-set. What makes the game so compelling is not its final result or how wellone performs, but rather the game in and of itself, the constant shiftingaround of pawns, the circulation of cards, everything that contributes tothe fact that the game—as opposed to a work of art—never stands still.

      particularly:

      but rather the game in and of itself, the constant shifting around of pawns, the circulation of cards, everything that contributes to the fact that the game--as opposed to a work of art--never stands still.

      This reminds me of some of the mnemonic devices (cowrie shells) that Lynne Kelly describes in combinatorial mnemonic practice. These are like games or stories that change through time. And these are fairly similar to the statistical thermodynamics of life and our multitude of paths through it. Or stories which change over time.

      Is life just a game?

      there's a kernel of something interesting here, we'll just need to tie it all together.

      Think also of combining various notes together in a zettelkasten.

      Were these indigenous tribes doing combinatorial work in a more rigorous mathematical fashion?

  8. Mar 2022
  9. Feb 2022
    1. Rebel Wolves said it will be a studio built on “the foundations of fairness, teamwork, and openness [...] unified by the mission of putting the team first —ALWAYS— [...] they believe that happy people create great games

      You can't help but notice the shade thrown over CD Project Red with this statement. The development of The Witcher 3 was notorious for its crunch, I can only imagine it was worse for Cyberpunk 2077.

      https://www.gamebyte.com/cd-projekt-red-admits-crunch-period-for-the-witcher-3-was-not-humane/

      https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-release-crunch-labor-delays-cd-projekt-red

    1. My livelihood depends on software requiring custom UIs and properly audited UX flows. By suggesting this change I am throwing myself under the bus and putting myself out of work. All my experience would become worthless and the world of software design would cease to exist. I would be okay with that. If it meant the web as a whole was a better place - so be it.

      That's a strong positions to make this argument from. I'm bad at design, so it'd be easy for me to argue that it's not important.

    1. Google killed SG&E about one year after Stadia launched, before the studio had released a game or done any public work. In a blog post announcing Stadia's pivot to a "platform technology," Stadia VP Phil Harrison explained the decision to shutter SG&E, saying, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."

      I suspect Google wanted faster, more measurable results than is possible with game development. There's a reason why tech companies are vastly more profitable than game companies.

      I don't particularly see the shame in changing a strategy that isn't working. As an early user of Stadia I do see the lost potential though, maybe that's where this is coming from.

  10. Jan 2022
  11. Dec 2021
    1. 3. Using the game bar Another way to capture the screenshot is by the game bar if you want to capture some scene from the game you are playing. Windows 10 offer the flexibility to use the game bar for a screenshot. Start the game either by Xbox for video games 2 or start the menu For expressing game bar overlay during the game, press the Windows + G. After this, click the camera icon to take the screenshot. Another way to capture screenshot is the keyboard shortcut (windows + alt + print screen) That screenshot you will find in videos with the name of captures.
  12. Nov 2021
  13. Oct 2021
    1. DAOstack imagines thousands of organizations and applications utilizing the stack in the near future. And the intention is not just to serve each use case individually. It’s easy to imagine how, with a scalable solution for decentralized governance in place, decision-making can become more frictionless not only within collectives but also between collectives.Indeed, this is the broader vision of DAOstack. The platform is designed to underpin an entire ecosystem of decentralized organizations — a community of interoperable DAOs, able to share talent, ideas, and learnings with one another. DAOs will even be able to act as members of other DAOs, creating a fluid “DAO mesh” or “internet of work” in which collectives of collectives are commonplace, and in which any given individual might participate in dozens of different DAOs.

      This is an idealof stigmergic collaboration, to move away from azero sum game and towards a positive sum game.

    1. The reality of the history of Canada’s mining industry makes #SquidGame look like child’s play.

      “The truth is that all of the gold that was mined out of the Klondike was under Indigenous land. There was no treaty with any of the Indigenous peoples in the Yukon.”

      “That land was stolen by the Canadian state and that gold was whisked away by private interests. The Federal Government only signed land claims with Indigenous peoples in the Yukon in the 1990s, but by that point, almost all the gold had been mined out of the ground.”

      “The Klondike gold rush was a rolling disaster that captured tens of thousands of people. When the first European explorers came to the Americas, they came here looking for gold. In the 1890s, that lust for precious metals eventually led men to the farthest reaches of this continent.”

      “Today, instead of 100,000 people descending on a small patch of land, you have large corporations digging treasures out of the ground. But the legacies these mining operations leave behind are just like what happened in the Klondike: workers with broken bodies, environmental destruction, the dispossession of Indigenous land, sexual violence. The gold rushes never stopped. They just morphed into something different.”

    1. Neil Strauss' famous story for busting Last Minute Resistance. This hasn't failed me yet. Once upon a time, there was this guy...who was walking down the street...and there was a beautiful girl that was walking down the street towards him. And when they saw each other, they stopped...and deciding to start talking. It was a totally natural and spontaneous thing and it wasn't something that these people usually do. It just happened. And these people just connected with each other on every word and at every level. It was as if, they had already known each other for so long, even though they had only known each other a matter of minutes...but it soon came a couple hours. And the incredible connection these two made was so strong it was as if there was a glowing light between these two people. So it was then that they decided that their meeting must be FATE. To test this out, the two went on their separate ways...and decided that if they would meet again, they would KNOW for sure that it was their DESTINY to be together. So they departed. They went on their separate ways. And as the years passed, a plague hit their city. And many people died. And years later...there was this guy...who was walking down the street...and there was a beautiful girl that was walking down the street towards him. And as they passed each other, both people recalled a faint glimpse of a memory of having seen each other before. But they continued walking their own separate ways... THE END

      A história original é ON SEEING THE 100% PERFECT GIRL ONE BEAUTIFUL APRIL MORNING by Haruki Murakami.

  14. Sep 2021
    1. Rogue would inspire dozens of successors, including Hack, an extended clone with innovations including a “bones” file, a record of each prior hero who’d died in its world: these could be brought back as uniquely personal undead villains on future runs.

      A beautiful game mechanic

  15. Aug 2021
    1. The beauty of space science-fantasy adventure is to manually pilot or captain your own spaceship into the vast unknown. For exploration, combat and various other role-specific game mechanics, the cockpit view gives a sense of ownership and grounding to a player’s chosen ship purchases. This immersive first person, seated view will allow players to utilize equipment such as flightsticks, throttles, multi-functional button control panels, head tracking hardware, and most importantly, virtual reality head-mounted displays.

      And yeah, Space Flight Simulation!

    2. The first principle driving the entire economy of Star Atlas is the mining gameplay. The wealth derived from mining creates many other branching revenue streams for players to contribute to and establish a career. From trading raw and refined ore, to cargo hauling, to crafting retail components, there is a broad range of career choices a player can embody and advance within the specializations of that career.

      How do players play and make money?

    3. To augment that grand strategy, Star Atlas enables players to captain deep-space, crewed spaceships to scan and discover celestial and terrestrial assets. Once discovered, rich claims that are staked can be mined, refined and traded through a network of commercial mining installations, refineries, and the Universal Marketplace. Exploration will lead to many other surprises in the outer limits of space. In this mode the player primarily interacts with a top down space view showing their spaceship exterior with the ability to go into an x-ray view to see the interior of the ship and the crew performing their individual tasks. Players can also captain and pilot the ship manually through the first person cockpit/bridge view. Cockpit view is also suitable for seated virtual reality gaming.

      How Star Atlas' Grand Strategy implemented?

    4. The grand strategy genre of video games encourages claim staking to expand your empire and install strategic trade routes using an offensive and defensive tactical plan of action. In this mode the player primarily interacts with a dynamic overview of the charted and uncharted regions of space via the map view aka the Star Atlas.

      Star Atlas's grand strategy.

    5. The way a blockchain network is designed closely mimics the basis for the genre of Star Atlas. Mining or staking is the core of how blockchain assets are proven to be legitimate and tangible. To discover mined assets requires exploration on the part of a miner to unlock value. People set up mining or staking nodes and plug them into the blockchain network to enhance the network while also earning value from it. The hybrid experience of Star Atlas closely mimics the nature of how blockchain technology functions.

      Star Atlas design mimics how a blockchain network functions.

    1. 've long been a fan of board games, I enjoy a game that fully occupies my mind, clearing out all the serious thoughts for a bit, while enjoying the company of good friends. Modern board games saw dramatic improvement in the 1990's with the rise of Eurogames, and I expect many people would be surprised if they haven't tried any of this new generation.
  16. Jul 2021
    1. or Jonas, one of the questions we must face is this“What force shall represent the future in the present?”

      This is a pressing question which our governments pay far too little attention to.

    1. ‘Don’t get fooled by those mangled teeth she sports on camera!’ says the ABC News host introducing the woman who plays Pennsatucky. ‘Taryn Manning is one beautiful and talented actress.’ This suggestion that bad teeth and talent, in particular, are mutually exclusive betrays our broad, unexamined bigotry toward those long known, tellingly, as ‘white trash.’ It’s become less acceptable in recent decades to make racist or sexist statements, but blatant classism generally goes unchecked. See the hugely successful blog People of Walmart that, through submitted photographs, viciously ridicules people who look like contemporary US poverty: the elastic waistbands and jutting stomachs of diabetic obesity, the wheelchairs and oxygen tanks of gout and emphysema. Upper-class supremacy is nothing new. A hundred years ago, the US Eugenics Records Office not only targeted racial minorities but ‘sought to demonstrate scientifically that large numbers of rural poor whites were genetic defectives,’ as the sociologist Matt Wray explains in his book Not Quite White: White Trash and the Boundaries of Whiteness (2006). The historian and civil rights activist W E B du Bois, an African American, wrote in his autobiography Dusk of Dawn (1940) that, growing up in Massachusetts in the 1870s, ‘the racial angle was more clearly defined against the Irish than against me. It was a matter of income and ancestry more than colour.’ Martin Luther King, Jr made similar observations and was organising a poor-people’s march on Washington at the time of his murder in 1968.

      examples of upper-class supremacy

      This seems an interesting sociological issue. What is the root cause? Is it the economic sense of "keeping up with the Jonses"? Is it a zero-sum game? really?

  17. Jun 2021
    1. But a better path forward is one of true global cooperation based on mutual benefit and reciprocity.

      This is the case for so many human endeavors.

      How might game theory help to ensure it? Are there other factors that could assist as well?

    1. This leads us to Markovits’s second critique of the aspirational view: The cycle that produces meritocratic inequality severely harms not only the middle class but the very elite who seem to benefit most from it.

      What if we look at meritocracy from a game theoretic viewpoint?

      Certainly there's an issue that there isn't a cap on meritocratic outputs, so if one wants more wealth, then one needs to "simply" work harder. As a result, in a "keeping up with the Jones'" society that (incorrectly) measures happiness in wealth, everyone is driven to work harder and faster for their piece of the pie.

      (How might we create a sort of "set point" to limit the unbounded meritocratic cap? Might this create a happier set point/saddle point on the larger universal graph?)

      This effect in combination with the general drive to have "power over" people instead of "power with", etc. in combination with racist policies can create some really horrific effects.

      What other compounding effects might there be? This is definitely a larger complexity-based issue.

    1. "While it takes time to make these changes now, it's a one-time engineering cost that will have lasting impacts, both internally and externally," Sorenson said in an email. "We're in this for the long game, and we know inclusive language is just as much about how we code and what we build as it is about person-to-person interactions."
    1. After working on the problem for a while, we boiled it down to a 4-turn (2 per player), 9 roll (including doubles) game. Detail on each move given below. If executed quickly enough, this theoretical game can be played in 21 seconds (see video below).

      The shortest possible 2-player Monopoly game in 4 turns (2 per player). See the details below this annotation

  18. May 2021
    1. 130 years on, privacy is still largely conceived of as an individual thing, wherein we get to make solo decisions about when we want to be left alone and when we’re comfortable being trespassed upon.

      How could one design a mathematical balancing system to help separate individuals embedded within a variety of societies or publics to enforce a balance of levels of privacy.

      • There's the interpersonal level between the individuals
      • There's the person's individual privacy and the public's reaction/response to the thing captured, for which the public may shun or not
      • There's the takers rights (possibly a journalist or news outlet) to inform the broader public which may shame or not
      • There's the publics' potential right to know, the outcome may effect them or dramatically change society as a whole
      • others facets?
      • how many facets?
      • how to balance all these to create an optimum outcome for all parties?
      • How might the right to forget look like and be enforced?
      • How do economic incentives play out (paparazzi, journalism, social media, etc.?)
  19. Apr 2021
    1. I really like the ideas in this game: the theme, what it's trying to accomplish (explore the problems with imperialism, if I understood correctly), the game board, the game in general. I want to like it.

      but, I don't think I would like this one enough due to the luck and relying on other players' whims (trading) mechanisms:

      • Dice Rolling
      • Push Your Luck

      You can risk a lot getting an expensive estate, but if you push your luck too much, your risk/gamble won't pay off and you'll permanently lose that [pawn] and those victory points.

    1. Factory FunNER is the sequel and a very solid improvement to Factory Fun. It uses hexes instead of squares to allow more creative building, and some subtle improvements to scoring, length, and machine placement rules really improve things.
    1. Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!
    1. A non-pretentious yet funny and innovative physics puzzle game
    2. A Game-design MasterpieceTake one simple game mechanic, and make the absolute most of it – that's exactly what the developers of Jim is Moving Out did, and it worked really well! The core of this game is stunningly simple: a few little boxes (furniture) inside a big box (Jim's house), one or two flying fellas (the players) and a physics engine. Think about the most creative ways you could make this into a game. Anything you think about, this game did it. What if you had to squeeze through narrow holes without breaking too much furniture? It's in the game. What if the room had wheels? Yep, it's there too. What if one of the walls was missing and you had to avoid losing the furniture? The whole co-op is about this. Zero gravity? Yes, even that is in the game.
  20. Mar 2021
    1. If those problems are planetary, then trying to cohere them around the game theory dynamics of locally embedded sovereign zones called countries disables the paths that should be open.
    1. Common ground in communication has been critical in mitigating misunderstandings and negotiations.

      All the fun of watching the Newlywed Game is in seeing the communication and mis-communication in realizing how much common ground a couple has or doesn't.

  21. boardgamegeek.com boardgamegeek.com
    1. Players try to build a village together. As the game goes on each player secretly chooses whether they want to go for a coop victory or a single-player win.
    1. a strategy game for me is mostly about the mechanics and the replayability. I love good art and design, but function follow form!
  22. Feb 2021
    1. It’s about holding on to the idea that the players can control the game, and not the other way around

      Ik zie nieuwe generaties minstens zo actief bezig zijn met virtuele werelden. Minecraft, Sims, Roblox, zelfs games als Super Mario Maker. Er zitten nu wel meer financiele afhankelijkheden aan (Robux etc) maar de creatieve en creeërende internetter is er nog altijd.

      • Establish the number of Rubik's cube combinations.
      • Establish "algorithm" capabilities based on the x12 "impossible" cubes.
      • "Signmaster notation" for describing algorithm moves.
      • x2 links to youtube tutorials.
  23. Jan 2021
  24. Dec 2020
    1. The settlement of the res-titution claims made by the Italian government against the Metropolitan Museum of Art in New York, the Getty Museum in Malibu, and the Cleveland Museum of Art and the return to Italy of looted antiquities raise ques-tions about the integrity of some museum directors and trustees – well-informed people whom one would expect to be the guardians and defenders of the past, not par-ticipants in the commercial processes which lead to its destruction.

      The museum directors definitely should know and have some subject area expertise here, but likely the trustees wouldn't have. While the museum directors should educate them, the financial position the trustees have will almost always tend to drown out the better angels of the museum directors who rely on those trustees' support.

      Part of the question is how to redesign the structural support underpinning the system to help ensure more ethical outcomes.

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    1. Months and a lot of play-testing later and we are excited to present The Big Lockdown, a tongue-in-cheek card game inspired by people’s experiences during the global pandemic.
  25. Nov 2020
    1. (15x) ENJOYMENT: Forgettable Outstanding(10x) DEPTH (IN RELATION TO COMPLEXITY): Lacking Meaty (5x) LUCK FACTOR: All Luck All Skill (3x) REPLAYABILITY: Nil Limitless(10x) MECHANICS: Boring Interesting (4x) PLAYER INTERACTION: Low High (4x) PLAYER COUNT PERFORMANCE: Not Balanced Balanced (2x) GAME LENGTH: Too Short/Long Just Right (2x) CLARITY OF RULES: Mud Crystal (5x) COMPONENT QUALITY: Cheap World ClassINITIAL RATING (sum(Criteria Rating x Criteria Weight)/Total Weight) = 7.7

      rating scale evaluation

    2. STATUS: Play

      status

    1. Instead, I want to make a seemingly obvious game theoretical point. In a country with a balance of power between two or more parties, nobody but the most cavalier ideologues are going to stick their necks out for “The Resistance” when they know that there is a high probability that a Trumpist DoJ could subsequently prosecute them. (For that matter, several Chicago poll workers were convicted and went to jail in 1962). To enact large-scale fraud, you need to convince underlings to collude, but this only happens if they can be sure that they will not be put out to grass later. The GOP can’t credibly offer such guarantees, so there won’t be many people rushing to stick out their neck out for Trump. This also works in reverse, which is why back in August, I similarly dismissed Resistance fantasies that the Bad Orange Man will orchestra mass electoral fraud to keep himself in power:

      Here Anatoly Karlin makes a game theoretical argument that in a system with two or more adversarial, equally powerful parties, there's a self-preservationist incentive not to take a risk with something like voter fraud. The risk being, that the other party might find out and prosecute you.

      To be able to pull it off you need to be able to make guarantees that the colluders won't be prosecuted, and neither party can make such guarantees.

    1. Today, thanks to the GOP, compromise has gone out the window in Washington.

      Would a tit-for-tat strategy be a useful one for Biden? Perhaps leveled at individual people if not the Republican party as a whole?